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{{Version|3.14}}{{Planetarynav}} | |||
A {{iconify|Job}} is where {{iconify|Pop}}s work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by [[Districts]] and [[Buildings]] and thus limited in number. | |||
Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it. | |||
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs. | |||
== Job categories == | |||
<!-- | |||
Categories are defined in common/economic_categories/00_common_economic_categories.txt | |||
localization is in megacorp_l_emglish.yml | |||
--> | |||
Most jobs belong to a job category that is mentioned on certain tooltips, and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. | |||
For instance, {{building|foundry 2|Alloy Mega-Forges|w=24|type=uni}} Alloy Mega-Forges increasing output and upkeep by {{icon|alloys}} {{green|+1}} Alloys and {{icon|minerals}} {{red|-1}} Minerals from {{iconify|Metallurgist}}s will also provide additional output and upkeep to {{iconify|Odd Factory Worker}}s. | |||
All sub-categories will always inherit multiplicative modifiers from their parent category, but only a few specified sub-categories also inherit additive modifiers. | |||
{| class="mildtable plainlist" | |||
! Category | |||
! Sub-category | |||
! Jobs | |||
! Event jobs | |||
! Base output and upkeep modifiers | |||
|- id="Administrators (category)" | |||
! rowspan="4" | {{iconify|Administrator|30px|suf=category}}s | |||
| | |||
| {{anchor|Managers (category)}} | |||
* {{iconify|Bureaucrat}} | |||
* {{iconify|Synapse Drone}} | |||
* {{iconify|Coordinator}} | |||
* {{iconify|Manager}}s<ref name="manager category">{{iconify|Manager}}s have their own sub-category that inherits all Administrator category modifiers. On its own, it is only used by the [[File:Decision deal.png|24px|link=Decisions#Initiate Performance Competition|Initiate Performance Competition]] Initiate Performance Competition decision.</ref> | |||
* {{iconify|Steward}} | |||
* {{iconify|Mortal Initiate}} | |||
| | |||
* {{job|culture worker|Robot Caretaker|iconify=yes}} | |||
* {{tooltip variants|default={{job|administrator|Administrator (low tech)}} Administrator|corporate={{job|administrator|Supervisor (low tech)}} Supervisor}} | |||
* {{job|overlord propagandist|Unification Officer|iconify=yes}} | |||
| {{#lsth:Job base modifiers|Administrators}} | |||
|- id="Priests (category)" | |||
! {{iconify|Priest}}s | |||
| | |||
* {{tooltip job|High Priest}} | |||
* {{tooltip job|Priest|include=death priest}} | |||
| | |||
* {{iconify|Numistic Priest}} | |||
* {{job|priest|Preacher (low tech)}} Preacher | |||
| <div>{{#lsth:Job base modifiers|Priests}}</div>Inherits base {{iconify|Administrator|24px|suf=category}} modifiers | |||
|- id="Telepaths (category)" | |||
! {{iconify|Telepath}}s | |||
| {{iconify|Telepath}} | |||
| | |||
| <div>{{#lsth:Job base modifiers|Telepaths}}</div>Inherits base {{iconify|Administrator|24px|suf=category}} modifiers | |||
|- id="Culture Workers (category)" | |||
! | |||
* {{iconify|Culture Worker}}s <span style="font-weight:normal;">(if {{icon|Individualist|20px}})</span> | |||
* {{iconify|Evaluator}}s <span style="font-weight:normal;">(if {{icon|Gestalt|20px}})</span> | |||
| | |||
* {{iconify|Culture Worker}} | |||
* {{iconify|Evaluator}} | |||
* {{tooltip variants|default={{iconify|Death Chronicler}}|gestalt={{iconify|Chronicle Drone}}}} | |||
* {{tooltip variants|default={{iconify|Historical Curator}}|gestalt={{iconify|Historical Curator Drone}}}} | |||
* {{tooltip variants|default={{iconify|Xeno-Geologist}}|gestalt={{iconify|Xenogeologist Drone}}}} | |||
* {{tooltip variants|default={{iconify|Wonder Curator}}|gestalt={{iconify|Wonder Curator Drone}}}} | |||
| | |||
* {{job|treasure gatherer|Treasure Curator}} Treasure Curator | |||
| {{#lsth:Job base modifiers|Evaluators}} | |||
|- id="Bio-Trophies (category)" | |||
! rowspan="2" | {{iconify|Culture Worker|30px}}s<br/><span style="font-weight:normal;">(Sub-category of {{icon|administrator category|22px}})</span> | |||
! {{iconify|Bio-Trophies}} | |||
| | |||
* {{iconify|Bio-Trophy}} | |||
* {{job|bio trophy|Organic Specimen}} Organic Specimen | |||
| {{job|organic battery|Bio-Assistant|iconify=yes}} | |||
| | |||
|- id="Wranglers (category)" | |||
! {{iconify|Wrangler}}s | |||
| {{tooltip job|Wrangler}} | |||
| | |||
| | |||
|- id="Researchers (category)" | |||
! rowspan="4" | {{iconify|Researcher|30px}}s | |||
| | |||
| | |||
* {{iconify|Science Director}} | |||
* {{tooltip job|Researcher}} | |||
* {{tooltip job|Archaeo-Engineer}} | |||
* {{tooltip job|Astral Researcher}} | |||
* {{tooltip variants|default={{iconify|Nanotech Researcher}}|machine={{iconify|Nanotech Research Unit}}}} | |||
* {{iconify|Necromancer}} | |||
| | |||
* {{tooltip variants|default={{job|researcher|Dimensional Portal Researcher|iconify=yes}}|gestalt={{job|researcher|Dimensional Portal Drone|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|researcher|Space-Time Anomaly Researcher|iconify=yes}}|gestalt={{job|researcher|Space-Time Anomaly Drone|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|researcher|Munitions Decommissioner|iconify=yes}}|hive={{job|researcher|Munitions Decommissioning Drone|iconify=yes}}|machine={{job|researcher|Munitions Decommissioning Unit|iconify=yes}}}} | |||
* {{job|xeno zoo keeper|Vent Researcher|iconify=yes}} | |||
* {{iconify|Archivist}} | |||
* {{job|broken shackles scavenger|Scavengers (Broken Shackles)}} Scavenger | |||
| {{#lsth:Job base modifiers|Researchers}} | |||
|- id="Astrometeorologists (category)" <!-- sub-category --> | |||
! [[File:Job astrometeorologist.png|24px|Astrometeorologists|link=]] Astrometeorologists | |||
| {{tooltip variants|default={{iconify|Astrometeorologist}}|hive={{iconify|Astrometeorologist Drone}}|machine={{iconify|Astrometeorologist Unit}}}} | |||
| | |||
| | |||
|- id="Zookeepers (category)" <!-- sub-category --> | |||
! [[File:Job xeno zoo keeper.png|24px|Zookeepers|link=#Zookeeper]] Zookeepers | |||
| {{job|xeno zoo keeper|Zookeeper|iconify=yes}} | |||
| | |||
| | |||
|- id="Rangers (category)" <!-- sub-category --> | |||
! [[File:Job ranger.png|24px|Rangers|link=#Ranger]] Rangers | |||
| {{iconify|Ranger}} | |||
| | |||
| | |||
|- id="Miners (category)" | |||
! rowspan="2" | {{iconify|Miner|30px}}s | |||
| | |||
| | |||
* {{tooltip job|Miner}} | |||
* {{tooltip job|Scrap Miner}} | |||
| | |||
* {{tooltip variants|default={{job|miner|Cave Cleaner|iconify=yes}}|gestalt={{job|miner|Cave Cleaner Drone|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|miner|Nemma Miner|iconify=yes}}|gestalt={{job|miner|Nemma Mining Drone|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|miner|Dismantler|iconify=yes}}|gestalt={{job|miner|Drone Dismantler|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|miner|Deep Sea Diver|iconify=yes}}|gestalt={{job|miner|Underwater Drone|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|laborer|Astrogarbage Collector|iconify=yes}}|gestalt={{job|laborer|Astrogarbage Collector Drone|iconify=yes}}}} | |||
* {{icon|Gas Extractor}} Collapsed Vent Refiner | |||
| {{#lsth:Job base modifiers|Miners}} | |||
|- id="Strategic resource gatherers (category)" <!-- sub-category --> | |||
! style="max-width:150px" | {{flex|gap=4px|[[File:Job crystal miner.png|24px|Strategic Resource Gatherers|link=]]|Strategic Resource Gatherers}} | |||
| | |||
* {{tooltip job|Crystal Miner}} | |||
* {{tooltip job|Mote Harvester}} | |||
* {{tooltip job|Gas Extractor}} | |||
| | |||
* {{icon|Gas Extractor}} Vent Refiner | |||
* {{icon|Gas Extractor}} Expanded Vent Refiner | |||
| | |||
|- id="Politicians (category)" | |||
! rowspan="3" | [[File:Job administrator.png|30px|Politicians|link=#Politician]] Politicians | |||
| | |||
| {{iconify|Politician}} | |||
| | |||
| | |||
|- id="Executives (category)" <!-- sub-category --> | |||
! {{iconify|Executive}}s | |||
| {{iconify|Executive}}s | |||
| | |||
| | |||
|- id="Nobles (category)" <!-- sub-category --> | |||
! {{iconify|Noble}}s | |||
| {{iconify|Noble}}s | |||
| | |||
| | |||
|- id="Pop Assemblers" | |||
! rowspan="2" | [[File:Job roboticist.png|30px|Pop Assemblers|link=]] Pop Assemblers | |||
| | |||
| {{anchor|Roboticists (category)|Spawning Drones (category)}} | |||
* {{iconify|Roboticist}} | |||
* {{iconify|Replicator}} | |||
* {{Tooltip|{{iconify|Spawning Drone}}|{{icon|hive mind}} {{iconify|Spawning Drone}}<br/>{{icon|progenitor hive}} {{iconify|Offspring Drone}}}} | |||
* {{iconify|Identity Designer}} | |||
| | |||
| | |||
|- | |||
! {{iconify|Necrophyte|24px}}s | |||
| {{iconify|Necrophyte|24px}}s | |||
| | |||
| | |||
|- id="Entertainers (category)" | |||
! rowspan="2" | [[File:Job entertainer.png|30px|Entertainers|link=#Entertainer]] Entertainers | |||
| | |||
| | |||
* {{iconify|Entertainer}} | |||
* {{iconify|Duelist}} | |||
* {{iconify|Resort Worker}} | |||
| | |||
| | |||
|- id="Storm Dancers (category)" | |||
! {{iconify|Storm Dancer}} | |||
| {{iconify|Storm Dancer}} | |||
| | |||
| | |||
|- id="Metallurgists (category)" | |||
! [[File:Job foundry.png|30px|Metallurgists|link=#Metallurgist]] Metallurgists | |||
| | |||
| | |||
* {{tooltip job|Metallurgist}} | |||
* {{tooltip job|Penal Metallurgist}} | |||
| | |||
* {{tooltip variants|default={{job|foundry|Odd Factory Worker|iconify=yes}}|gestalt={{job|foundry|Odd Factory Drone|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|foundry|Transmuter|iconify=yes}}|gestalt={{job|foundry|Transmuter Drone|iconify=yes}}}} | |||
* {{tooltip variants|default={{job|foundry|Operator|iconify=yes}}|gestalt={{job|foundry|Operator Drone|iconify=yes}}}} | |||
| {{#lsth:Job base modifiers|Metallurgists}} | |||
|- id="Artisans (category)" | |||
! [[File:Job artisan.png|30px|Artisans|link=#Artisan]] Artisans | |||
| | |||
| | |||
* {{tooltip job|Artisan|exclude=crafter}} | |||
* {{tooltip job|Penal Artisan}} | |||
* {{iconify|Artificer}} | |||
* {{iconify|Pearl Diver}} | |||
| | |||
| {{#lsth:Job base modifiers|Artisans}} | |||
|- id="Farmers (category)" | |||
! {{iconify|Farmer|30px}}s | |||
| | |||
| | |||
* {{tooltip job|Farmer}} | |||
* {{iconify|Angler}} | |||
| | |||
* {{tooltip variants|default={{job|farmer|Puddle Technician|iconify=yes}}|gestalt={{job|farmer|Puddle Technician Drone|iconify=yes}}}} | |||
* {{job|hunter|Titan Hunter|iconify=yes}} | |||
* {{job|hunter|Alien Hunter|iconify=yes}} | |||
| {{#lsth:Job base modifiers|Farmers}} | |||
|- id="Technicians (category)" | |||
! {{iconify|Technician|30px}}s | |||
| | |||
| {{tooltip job|Technician}} | |||
| {{tooltip variants|default={{job|technician|Myrmeku Power Farmer|iconify=yes}}|gestalt={{job|technician|Myrmeku Power Drone|iconify=yes}}}} | |||
| {{#lsth:Job base modifiers|Technicians}} | |||
|- id="Merchants (category)" | |||
! {{iconify|Merchant|30px}}s | |||
| | |||
| {{iconify|Merchant}} || | |||
| | |||
|- id="Traders (category)" | |||
! {{iconify|Trader|30px}}s | |||
| | |||
| {{iconify|Trader}} || | |||
| {{#lsth:Job base modifiers|Traders}} | |||
|- | |||
! {{iconify|Gas Refiner|30px}}s | |||
| | |||
| {{tooltip job|Gas Refiner}} | |||
| {{tooltip variants|default={{iconify|Gas Plant Engineer}}|gestalt={{iconify|Gas Plant Drone}}}} | |||
| | |||
|- | |||
! {{iconify|Translucer|30px}}s | |||
| | |||
| {{tooltip job|Translucer}} || | |||
| | |||
|- | |||
! {{iconify|Chemist|30px}}s | |||
| | |||
| {{tooltip job|Chemist}} || | |||
| | |||
|- id="Enforcers (category)" | |||
! {{iconify|Enforcer|30px}}s | |||
| | |||
| | |||
* {{iconify|Enforcer}} | |||
* {{iconify|Overseer}} | |||
* {{iconify|Planetary Warden}} | |||
| {{tooltip variants|default={{job|enforcer|Stasis Warden|iconify=yes}}|gestalt={{job|patrol drone|Stasis Warden Drone|iconify=yes}}}} | |||
| {{#lsth:Job base modifiers|Enforcers}} | |||
|- id="Doctors (category)" | |||
! [[File:Job healthcare.png|30px|Medical Worker|link=]] Doctors | |||
| | |||
| | |||
* {{iconify|Medical Worker}} | |||
* {{iconify|Gestation Drone}} | |||
| | |||
| {{#lsth:Job base modifiers|Medical Workers}} | |||
|- | |||
! [[File:Job augmentor.png|30px|Augmentors|link=]] Augmentors | |||
| | |||
| {{tooltip variants|default={{iconify|Augmentor}}|gestalt={{iconify|Augmentor Drone}}}} | |||
| | |||
| | |||
|- | |||
! {{iconify|Soldier|30px}}s | |||
| | |||
| | |||
* {{tooltip job|Soldier}} | |||
* {{iconify|Battle Thrall}} | |||
| | |||
| {{#lsth:Job base modifiers|Soldiers}} | |||
|- id="Bath Attendants (category)" | |||
! [[File:Job bath attendant.png|30px|Bath Attendants|link=]] Bath Attendants<ref>{{job|bath attendant|Bath Attendants (category)}} Each bath attendant job variant has its own separate category, and is not grouped under a single shared category in-game.</ref> | |||
| | |||
| | |||
* {{iconify|Mutagenic Spa Attendant}} | |||
* {{iconify|Lubrication Terminal}} | |||
* {{iconify|Permutation Attendance Drone}} | |||
| | |||
| | |||
|- id="Livestock (category)" | |||
! {{iconify|Livestock|30px}} | |||
| | |||
| | |||
* {{iconify|Livestock}} | |||
* {{iconify|Protected Fauna}} | |||
* {{iconify|Gladiatorial Xeno}} | |||
| | |||
| | |||
|- id="Grid Amalgamated (category)" | |||
! {{iconify|Grid Amalgamated|30px}} | |||
| | |||
| {{iconify|Grid Amalgamated}} | |||
| | |||
| | |||
|- id="Knights (category)" | |||
! {{iconify|Knight|30px}}s | |||
| | |||
| | |||
* {{iconify|Lord Commander}} | |||
* {{iconify|Knight}} | |||
| | |||
| | |||
|- id="Squires (category)" | |||
! {{iconify|Squire|30px}}s | |||
| | |||
| {{iconify|Squire}} | |||
| | |||
| | |||
|} | |||
The following jobs inherit modifiers from other categories, even if they are not classified under said category: | |||
{| class="mildtable plainlist" | |||
! Job | |||
! Inherits from | |||
|- | |||
| | |||
* {{iconify|Lord Commander}} | |||
* {{iconify|Knight}} | |||
| | |||
* {{iconify|Administrator|suf=category}}s | |||
* {{iconify|Researcher|suf=category}}s | |||
|- | |||
| {{iconify|Livestock}} | |||
| | |||
* {{iconify|Farmer|suf=category}}s (if {{icon|no|22px}}{{icon|Lithoid|22px}}) | |||
* {{iconify|Miner|suf=category}}s (if {{icon|Lithoid|22px}}) | |||
| | |||
|- | |||
| {{iconify|Grid Amalgamated}} | |||
| {{iconify|Technician|suf=category}}s | |||
|- | |||
| | |||
* {{iconify|Resort Worker}} | |||
* {{iconify|Numistic Priest}} | |||
| {{iconify|Trader|suf=category}}s | |||
|} | |||
== Ruler jobs == | |||
{{iconify|Ruler}} stratum jobs. Gestalt Consciousness empires do not use this stratum or its jobs, nor use any equivalent. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Weight | |||
|- id="Politician" | |||
| [[File:Job administrator.png|Politician|link=]] | |||
| Politician | |||
| [[File:Job administrator.png|24px|link=Jobs#Politicians (category)|Politicians (category)]] | |||
| | |||
* {{icon|unity}} {{green|+6}} Unity | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate authority: | |||
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building | |||
{{Collapse list|Other sources:| | |||
** {{building|embassy|Embassy Comples|w=24|type=uni}}{{building|grand embassy|Grand Embassy Complex|w=24|type=uni}}{{icon|orbital embassy complex}} Embassy Complex | |||
** {{building|Military Academy|w=24|type=uni}} Military Academy | |||
** {{building|production center|Ministry of Production|w=24|type=uni}} Ministry of Production | |||
** {{building|autocurating vault|Auto-Curating Vault|w=24|type=uni}} Auto-Curating Vault | |||
}} | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|- id="Executive" | |||
| [[File:Job executive.png|Executive|link=]] | |||
| Executive | |||
| [[File:Job executive.png|24px|link=Jobs#Executives (category)|Executives (category)]] | |||
| | |||
* {{icon|unity}} {{green|+5}} Unity | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|trade value}} {{green|+4}} Trade value | |||
| data-sort-value="4" | | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
* {{icon|energy}} {{red|−2}} Energy | |||
| | |||
* {{iconify|Corporate}} authority: | |||
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building | |||
** {{building|autocurating vault|Auto-Curating Vault|w=24|type=uni}} Vault of Acquisitions | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{multi icon|unity|amenities|trade value}} output | |||
* {{green|×5}} if already employed in this job | |||
}} | |||
|- id="Noble" | |||
| [[File:Job noble.png|Noble|link=]] | |||
| Noble | |||
| [[File:Job noble.png|24px|link=Jobs#Nobles (category)|Nobles (category)]] | |||
| | |||
* {{icon|unity}} {{green|+6}} Unity | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|stability add}} {{green|+2}} Stability | |||
* {{icon|authoritarian}} {{green|×2}} Authoritarian attraction for this pop | |||
* {{icon|egalitarian}} {{red|×0.1}} Egalitarian attraction for this pop | |||
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{iconify|Aristocratic Elite}} civic: | |||
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building | |||
** {{building|palace|Noble Estates|w=24|type=uni}}{{icon|orbital noble estates}} Noble Estates | |||
* {{icon|imperial individualist}}{{icon|imperial collectivist}} Cybernetic Imperial authority: | |||
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|- id="Merchant" | |||
| [[File:Job merchant.png|Merchant|link=]] | |||
| Merchant | |||
| [[File:Job merchant.png|24px|link=Jobs#Merchants (category)|Merchants (category)]] | |||
| | |||
* {{icon|trade value}} {{green|+12}} Trade value | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{building|Galactic Stock Exchange|w=24|type=uni}}{{icon|orbital stock exchange}} Galactic Stock Exchange | |||
* {{iconify|Merchant Guilds}} civic: | |||
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|amenities}}{{icon|trade value}} output | |||
* {{green|×5}} if already employed in this job | |||
}} | |||
|- id="Science Director" | |||
| [[File:Job researcher.png|Science Director|link=]] | |||
| Science Director | |||
| {{icon|researcher category}} | |||
| | |||
* {{icon|research}} {{green|+4}} Research output | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{building|institute|Research Institute|w=24|type=uni}} Research Institute | |||
* {{iconify|Technocracy}} civic: | |||
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building | |||
{{Collapse list|Other sources:| | |||
** {{building|vultaum reality computer|Vultaum Reality Computer|w=24|type=uni}} Vultaum Reality Computer | |||
** {{building|fe lab 1|Quantum Innovation Nexus|w=24}} Quantum Innovation Nexus | |||
** {{building|Master Archive|w=24}} Master Archive | |||
}} | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|research}}{{icon|unity}}{{icon|amenities}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if has {{icon|living standards}} Academic Privilege living standards | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|- id="High Priest" | |||
| [[File:Job priest.png|High Priest|link=]] | |||
| High Priest | |||
| {{icon|priest category}} | |||
| | |||
* {{icon|unity}} {{green|+8}} Unity | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|materialist}} {{red|×0.1}} Materialist attraction for this pop | |||
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| style="max-width:300px" | | |||
* {{building|Citadel of Faith|Citadel of Faith|w=24|type=uni}} Citadel of Faith | |||
* {{iconify|Exalted Priesthood}} civic: | |||
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building | |||
{{Collapse list|Other sources:| | |||
** [[File:Federation perk high priests.png|link=Holy Covenant|24px|Saintly Hierarchy]] Saintly Hierarchy: | |||
** {{building|sacred nexus|Sacred Nexus|w=24}}{{building|sacrificial temple 3|Temple of Grand Sacrifice|w=24}}{{building|bureaucratic 3|Administrative Complex|w=24}} Tier III temple / bureaucratic buildings | |||
}} | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|- id="Technophant" | |||
| [[File:Job technophant.png|Technophant|link=]] | |||
| Technophant | |||
| {{icon|priest category}} | |||
| | |||
* {{icon|unity}} {{green|+6}} Unity | |||
* {{icon|engineering}} {{green|+5}} Engineering | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{iconify|Cybernetic Creed}} | |||
** {{icon|high priest}} Replaces High Priests | |||
** {{building|Amphitheater of the Mind|w=24|type=uni}}{{building|Battlements of Steel|w=24|type=uni}}{{building|Forge of the Fellowship|w=24|type=uni}}{{building|Sanctuary of Toil|w=24|type=uni}}{{building|Sanctum of Augmentation|w=24|type=uni}} Cybernetic Creed temples | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|engineering}}{{icon|amenities}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|- id="Planetary Warden" | |||
| [[File:Job enforcer.png|Planetary Warden|link=]] | |||
| Planetary Warden | |||
| {{icon|enforcer category}} | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|stability add}} {{green|+3}} Stability | |||
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon|penal colony modifier}} Penal Colony: | |||
** {{multi icon|capital 1|capital 2|capital 3|capital 4}} Capital building | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output | |||
* {{green|×5}} if employed as [[File:Job administrator.png|24px|Politician|link=]] Politician | |||
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|} | |||
== Specialist and Complex Drone jobs == | |||
{{anchor|Specialist jobs|Complex Drone jobs|offset=-2em}} | |||
{{iconify|Specialist}} and {{iconify|Complex Drone}} stratum jobs. | |||
Pops under Chattel Slavery cannot work Specialist or Ruler jobs. Other slave types may work some Specialist jobs, see [[Species rights#Slavery type|species rights]] for details. | |||
=== Industrial jobs === | |||
Industrial jobs produce {{icon|consumer goods}}{{icon|alloys}} advanced resources, typically using {{iconify|minerals}} upkeep. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! style="min-width:120px" | Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Metallurgist" | |||
| [[File:Job foundry.png|Metallurgist|link=]] | |||
| {{icon|Individualist|22px}} Metallurgist<br>{{icon|Hive Mind|22px}} Foundry Drone<br>{{icon|Machine Intelligence|22px}} Fabricator | |||
| {{icon|metallurgist category}} | |||
| | |||
* {{icon|alloys}} {{green|+3}} Alloys | |||
** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}} | |||
| | |||
* {{icon|minerals}} {{red|−6}} Minerals | |||
** {{icon|minerals}} {{red|−2}} if {{iconify|Machine Intelligence}} | |||
| | |||
* {{building|foundry 1|Alloy Foundries|w=24|type=uni}} Alloy Foundries | |||
* {{iconify|Industrial District}}s | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|alloys}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs | |||
}} | |||
|- id="Catalytic Technician" | |||
| [[File:Job foundry.png|Catalytic Technician|link=]] | |||
| {{icon|Individualist|22px}} Catalytic Technician<br>{{icon|Gestalt|22px}} Catalytic Drone | |||
| {{icon|metallurgist category}} | |||
| | |||
* {{icon|alloys}} {{green|+3.75}} Alloys | |||
** {{icon|alloys}} {{green|+1.25}} if {{iconify|Machine Intelligence}} | |||
| | |||
* {{icon|food}} {{red|−9}} Food | |||
** {{icon|food}} {{red|−3}} if {{iconify|Machine Intelligence}} | |||
| | |||
* {{tooltip premade|Catalytic Processing}}: | |||
* {{icon|metallurgist}} Replaces Metallurgists | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|alloys}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs | |||
}} | |||
|- id="Artisan" | |||
| [[File:Job artisan.png|Artisan|link=]] | |||
| {{icon|Individualist|22px}} Artisan<br>{{icon|Gestalt|22px}} Artisan Drone | |||
| {{icon|artisan category}} | |||
| | |||
* {{icon|consumer goods}} {{green|+6}} Consumer goods | |||
** {{icon|consumer goods}} {{green|+2}} if {{iconify|Gestalt Consciousness}} | |||
| | |||
* {{icon|minerals}} {{red|−6}} Minerals | |||
** {{icon|minerals}} {{red|−2}} if {{iconify|Gestalt Consciousness}} | |||
| | |||
* {{building|factory 1|Civilian Industries|w=24|type=uni}} Civilian Industries | |||
* {{iconify|Industrial District}}s if {{icon|consumer goods used}} uses consumer goods | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|consumer goods}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs | |||
* {{green|×1.2}} if {{iconify|consumer goods}} income below 5 | |||
}} | |||
|- id="Artificer" | |||
| [[File:Job artificer.png|Artificer|link=]] | |||
| Artificer | |||
| {{icon|artisan category}} | |||
| | |||
* {{icon|consumer goods}} {{green|+7}} Consumer goods | |||
* {{icon|trade value}} {{green|+2}} Trade value | |||
| | |||
* {{icon|minerals}} {{red|−6}} Minerals | |||
| | |||
* {{tooltip premade|Masterful Crafters}}: | |||
* {{icon|artisan}} Replaces Artisans | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs | |||
}} | |||
|- id="Pearl Diver" | |||
| [[File:Job pearl diver.png|Pearl Diver|link=]] | |||
| Pearl Diver | |||
| {{icon|artisan category}} | |||
| | |||
* {{icon|consumer goods}} {{green|+6}} Consumer goods | |||
* {{icon|trade value}} {{green|+2}} Trade value | |||
| | |||
* {{icon|food}} {{red|−3}} Food if organic main species | |||
* {{icon|energy}} {{red|−1}} Energy if machine main species | |||
* {{icon|minerals}} {{red|−4}} Minerals | |||
| | |||
* {{tooltip premade|Anglers}} and {{iconify|Wet climate}} | |||
* {{iconify|Agriculture District}}s | |||
| {{icon|Individualist}} | |||
| Base: '''1''' <!--not an error, Pearl Divers use worker weight--> | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output | |||
* {{green|×}} pop {{icon|amenities}} output if {{iconify|Agrarian Idyll}} | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{green|×1.1}} if {{iconify|Agrarian Idyll}} | |||
* {{red|×0.1}} if can work {{iconify|Servant}} jobs | |||
* {{red|×0.1}} if {{iconify|food}} income below 5 | |||
}} | |||
|} | |||
=== Refinery jobs === | |||
Refinery jobs produce {{multi icon|volatile motes|exotic gases|rare crystals}} strategic resources, typically using {{iconify|minerals}} upkeep. | |||
<span>If the empire has a {{tooltip premade|Catalytic Processing}} civic, refinery jobs have {{multi icon|volatile motes|exotic gases|rare crystals}} {{green|+0.5}} extra base output for their respective resource, and have {{icon|food}} {{red|−15}} base food upkeep instead of {{iconify|minerals}} upkeep.</span> | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! style="min-width:100px" | Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Chemist" | |||
| [[File:Job chemist.png|Chemist|link=]] | |||
| {{icon|Individualist|22px}} Chemist<br>{{icon|Gestalt|22px}} Chem-Drone | |||
| [[File:Job chemist.png|24px|link=#Chemists (category)|Chemists (category)]] | |||
| | |||
* {{icon|volatile motes}} {{green|+2}} Volatile motes | |||
** {{icon|volatile motes}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}} | |||
| rowspan="3" | | |||
* {{icon|minerals}} {{red|−10}} Minerals | |||
** {{icon|food}} {{red|−15}} instead if {{tooltip premade|Catalytic Processing}} | |||
| {{building|chemical plant|Chemical Plants|w=24}} Chemical Plants | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|volatile motes}} output | |||
* {{green|×7}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} jobs | |||
}} | |||
|- id="Gas Refiner" | |||
| [[File:Job gas refiner.png|Chemist|link=]] | |||
| {{icon|Individualist|22px}} Gas Refiner<br>{{icon|Gestalt|22px}} Refinery Drone | |||
| [[File:Job gas refiner.png|24px|link=#Gas Refiners (category)|Gas Refiners (category)]] | |||
| {{icon|exotic gases}} {{green|+2}} Exotic gases | |||
** {{icon|exotic gases}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}} | |||
| {{building|refinery|Exotic Gas Refineries|w=24}} Exotic Gas Refineries | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|exotic gases}} output | |||
* {{green|×7}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} jobs | |||
}} | |||
|- id="Translucer" | |||
| [[File:Job translucer.png|Translucer|link=]] | |||
| {{icon|Individualist|22px}} Translucer<br>{{icon|Gestalt|22px}} Lensing Drone | |||
| [[File:Job translucer.png|24px|link=#Translucers (category)|Translucers (category)]] | |||
| | |||
* {{icon|rare crystals}} {{green|+2}} Rare crystals | |||
** {{icon|rare crystals}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}} | |||
| {{building|crystal plant|Synthetic Crystal Plants|w=24}} Synthetic Crystal Plants | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|rare crystals}} output | |||
* {{green|×7}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} jobs | |||
}} | |||
|} | |||
=== Research jobs === | |||
Research jobs produce {{iconify|research}}, typically using {{iconify|consumer goods}} upkeep. Gestalt job variants use {{iconify|minerals}} or {{iconify|energy}} upkeep instead. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Researcher" | |||
| [[File:Job researcher.png|Researcher]] | |||
| {{icon|Individualist|22px}} Researcher<br>{{icon|Machine Intelligence|22px}} Calculator | |||
| rowspan="2" | {{icon|researcher category}} | |||
| rowspan="2" | {{icon|research}} {{green|+3}} Research output | |||
| rowspan="2" | | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}}) | |||
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}}) | |||
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}}) | |||
| rowspan="2" | {{building|research lab 1|Research Labs|w=24}}{{building|research lab 2|Research Complexes|w=24}}{{building|research lab 3|Advanced Research Complexes|w=24}} Research Labs | |||
| rowspan="2" | Any | |||
| rowspan="2" | Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|research}} output | |||
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Brain Drone" | |||
| [[File:Job brain drone.png|Brain Drone]] | |||
| {{icon|Hive Mind|22px}} Brain Drone | |||
|- | |||
|- id="Archaeo-Engineer" | |||
| [[File:Job researcher.png|Archaeo-Engineer]] | |||
| {{icon|Individualist|22px}} Archaeo-Engineer<br>{{icon|Hive Mind|22px}} Archaeo-Engineering Drone<br>{{icon|Machine Intelligence|22px}} Archaeo-Engineering Unit | |||
| {{icon|researcher category}} | |||
| | |||
* {{icon|society}} {{green|+5}} Society | |||
* {{icon|physics}} {{green|+2}} Physics | |||
* {{icon|engineering}} {{green|+2}} Engineering | |||
* {{icon|minor artifacts}} {{green|+0.3}} Minor artifacts on {{iconify|Relic World}}s | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}}) | |||
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}}) | |||
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}}) | |||
| {{building|archaeostudies faculty|Faculty of Archaeostudies|w=24|type=uni}} Faculty of Archaeostudies | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|research}} output | |||
* {{green|×1.5}} if already employed in this job | |||
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards | |||
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Astral Researcher" | |||
| [[File:Job astral researcher.png|Astral Researcher]] | |||
| {{icon|Individualist|22px}} Astral Researcher<br>{{icon|Hive Mind|22px}} Astral Drone<br>{{icon|Machine Intelligence|22px}} Astral Unit | |||
| {{icon|researcher category}} | |||
| | |||
* {{icon|physics}} {{green|+5}} Physics | |||
* {{icon|society}} {{green|+1}} Society | |||
* {{icon|engineering}} {{green|+1}} Engineering | |||
* {{icon|astral threads}} {{green|+0.3}} Astral threads | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}}) | |||
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}}) | |||
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}}) | |||
| {{building|astral siphon 1|Astral Siphon|w=24|type=uni}}{{building|astral siphon 2|Astral Funnel|w=24|type=uni}}{{building|astral siphon 3|Astral Nexus|w=24|type=uni}} Astral Siphons | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|research}} output | |||
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Nanotech Researcher" | |||
| [[File:Job researcher.png|Nanotech Researcher]] | |||
| {{icon|Individualist|22px}} Nanotech Researcher<br>{{icon|Machine Intelligence|22px}} Nanotech Research Unit | |||
| {{icon|researcher category}} | |||
| | |||
* {{icon|engineering}} {{green|+6}} Engineering | |||
* {{icon|society}} {{green|+2}} Society | |||
* {{icon|physics}} {{green|+2}} Physics | |||
* {{icon|naval capacity add}} {{green|+1}} Naval capacity | |||
| | |||
* {{icon|consumer goods}} {{red|−1}} Consumer goods (if {{icon|Individualist|22px}}) | |||
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}}) | |||
* {{icon|nanites}} {{red|-1}} Nanites | |||
| | |||
* {{tradition|Nanotech|iconify}} traditions | |||
* {{building|nanolab 1|Nanite Research Facility|w=24}}{{building|nanolab 2|Nanite Research Complex|w=24}} Nanite Research Facilities | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|research}} output | |||
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Astrometeorologist" | |||
| [[File:Job astrometeorologist.png|Astrometereologist]] | |||
| {{icon|Individualist|22px}} Astrometeorologist<br>{{icon|Hive Mind|22px}} Astrometeorologist Drone<br>{{icon|Machine Intelligence|22px}} Astrometeorologist Unit | |||
| [[File:Job astrometeorologist.png|24px|link=#Astrometereologists (category)|Astrometereologists ]] | |||
| | |||
* {{icon|physics}} {{green|+6}} Physics | |||
* {{icon|engineering}} {{green|+2}} Engineering | |||
* {{icon|society}} {{green|+2}} Society | |||
* Additional output during a storm or within a nebula: | |||
** {{icon|physics}} {{green|+3}} Physics | |||
** {{icon|engineering}} {{green|+1}} Engineering | |||
** {{icon|society}} {{green|+1}} Society | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}}) | |||
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}}) | |||
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}}) | |||
| {{building|astrometeorology observation center|Astrometeorology Observatory|w=24|type=uni}} Astrometeorology Observatory | |||
| Any | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|research}} output | |||
* {{green|×2}} if has {{icon|living standards}} Academic Privilege living standards | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Zookeeper" | |||
| [[File:Job xeno zoo keeper.png|Zookeeper]] | |||
| Zookeeper | |||
| [[File:Job xeno zoo keeper.png|24px|link=#Zookeepers (category)|Zookeepers (category)]] | |||
| | |||
* {{icon|society}} {{green|+10}} Society | |||
* {{icon|amenities}} {{green|+4}} Amenities | |||
* {{icon|amenities}} {{green|+2}} Amenities per pop on planet with job: | |||
{{flex|wrap=yes| | |||
** {{iconify|Conserved Fauna}} | |||
** {{iconify|Gladiatorial Beast}} | |||
| | |||
** {{iconify|Protected Fauna}} | |||
** {{iconify|Gladiatorial Xeno}} | |||
}} | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|Alien Zoo|w=24}} Alien Zoo | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|research}} output | |||
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Necromancer" | |||
| [[File:Job necromancer.png]] | |||
| Necromancer | |||
| {{icon|researcher category}} | |||
| | |||
* {{icon|physics}} {{green|+6}} Physics | |||
* {{icon|society}} {{green|+6}} Society | |||
* {{icon|naval capacity add}} {{green|+2}} Naval capacity | |||
** {{icon|naval capacity add}} {{green|+2}} with {{iconify|Ground Defense Planning|24px}} | |||
* {{icon|defense army}} {{green|+3}} Planetary defense armies | |||
** {{icon|defense army}} {{green|+2}} if a {{iconify|Commander}} is governing the planet | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{building|Dread Encampment|w=24|type=uni}} Dread Encampment | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|physics}}{{icon|society}} output | |||
* {{green|×10}} if a {{iconify|Commander}} is governing the planet | |||
* {{green|×2}} for each {{multi icon|very strong|resilient|lithoid|necrophage}} (stackable) | |||
* {{green|×1.1}} {{iconify|Cybernetic}} | |||
* {{green|×1.1}} {{iconify|Limited Regeneration}} | |||
* {{red|×0.5}} if {{iconify|Weak}} | |||
* {{red|×0}} if can't work {{iconify|Soldier}} jobs | |||
}} | |||
|} | |||
=== Unity jobs === | |||
Unity jobs produce {{iconify|unity}}, typically using {{iconify|consumer goods}} upkeep. Gestalt job variants use {{iconify|energy}} upkeep instead. | |||
Pops employed in {{iconify|Priest category}} jobs have {{icon|materialist}} {{red|×0.1}} Materialist ethic attraction. | |||
{| class="mildtable plainlist" | |||
! class="unsortable" width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Bureaucrat" | |||
| [[File:Job bureaucrat.png]] | |||
| Bureaucrat | |||
| {{icon|administrator category}} | |||
| {{icon|unity}} {{green|+4}} Unity | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate: | |||
** {{building|bureaucratic 1|Administrative Offices|w=24}}{{building|bureaucratic 2|Administrative Park|w=24}}{{building|bureaucratic 3|Administrative Complex|w=24}} Administrative Offices | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}} output | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Manager" | |||
| [[File:Job manager.png]] | |||
| Manager | |||
| [[File:Job manager.png|24px|Managers|link=#Managers (category)]] | |||
| | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|trade value}} {{green|+2}} Trade value | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{iconify|Corporate}}: | |||
** {{icon|bureaucrat}} Replaces Bureaucrats | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|trade value}} output | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Steward" | |||
| [[File:Job manager.png]] | |||
| Steward | |||
| {{icon|administrator category}} | |||
| | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|trade value}} {{green|+1}} Trade value | |||
* {{icon|amenities}} {{green|+1}} Amenities | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{iconify|Worker Cooperative}}: | |||
** {{icon|executive}} Replaces Executives and Managers | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|trade value}} output<ref name="steward manager weight">Steward job weights do not check for amenities production, and check whether a pop is employed as Manager rather than Steward. Most likely a bug caused by weights being copied over from Manager.</ref>| | |||
* {{green|×1.5}} if employed as [[File:Job manager.png|24px|Manager|link=]] Manager<ref name="steward manager weight"/> | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Coordinator" | |||
| [[File:Job coordinator.png]] | |||
| Coordinator | |||
| {{icon|administrator category}} | |||
| {{icon|unity}} {{green|+4}} Unity | |||
| {{icon|energy}} {{red|−4}} Energy | |||
| | |||
* {{iconify|Machine Intelligence}}: | |||
** {{building|Autochthon Monument|Uplink Node|w=24}}{{building|Heritage Site|Network Junction|w=24}}{{building|Hypercomms Forum|System Conflux|w=24}} Uplink Nodes | |||
| {{icon|Machine Intelligence}} | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}} output | |||
* {{green|×1.5}} if already employed in this job | |||
}} | |||
|- id="Synapse Drone" | |||
| [[File:Job synapse drone.png]] | |||
| Synapse Drone | |||
| {{icon|administrator category}} | |||
| {{icon|unity}} {{green|+4}} Unity | |||
| | |||
* {{icon|energy}} {{red|−2}} Energy | |||
* {{icon|food}} {{red|−2}} Food if biological | |||
* {{icon|minerals}} {{red|−2}} Minerals if lithoid | |||
| | |||
* {{iconify|Hive Mind}}: | |||
** {{building|hive node|Synaptic Nodes|w=24}}{{building|hive cluster|Synaptic Clusters|w=24}}{{building|hive confluence|Confluence of Thought|w=24}} Synaptic Nodes | |||
| {{icon|Hive Mind}} | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}} output | |||
* {{green|×1.5}} if already employed in this job | |||
}} | |||
|- id="Priest" | |||
| [[File:Job priest.png]] | |||
| Priest | |||
| {{icon|priest category}} | |||
| | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate: | |||
** {{building|Temple|w=24}}{{building|Holotemple|w=24}}{{building|Sacred Nexus|w=24}} Temples | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output | |||
* {{green|×2}} if {{iconify|Exalted Priesthood}} | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Prosperity Preacher" | |||
| [[File:Job numistic priest.png]] | |||
| Prosperity Preacher | |||
| {{icon|priest category}} | |||
| | |||
* {{icon|unity}} {{green|+3}} Unity | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|trade value}} {{green|+2}} Trade value | |||
** {{icon|trade value}} {{green|+1}} with {{iconify|Gospel of the Masses}} | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{iconify|Corporate}}: | |||
** {{icon|priest}} Replaces Priests | |||
** {{building|Temple of Prosperity|type=holding|w=24}} Temple of Prosperity | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|trade value}} output | |||
* {{green|×2}} if {{iconify|Exalted Priesthood}} | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Haruspex" | |||
| [[File:Job haruspex.png|Haruspex]] | |||
| Haruspex | |||
| {{icon|priest category}} | |||
| | |||
* {{icon|unity}} {{green|+3}} Unity | |||
* {{icon|engineering}} {{green|+2.5}} Engineering | |||
** {{icon|engineering}} {{red|-1}} Engineering if {{iconify|Corporate}} | |||
** {{icon|trade value}} {{green|+1}} Trade value if {{iconify|Corporate}} | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{iconify|Cybernetic Creed}}: | |||
** {{icon|priest}} Replaces Priests and Prosperity Preachers | |||
** {{building|Amphitheater of the Mind|w=24|type=uni}}{{building|Battlements of Steel|w=24|type=uni}}{{building|Forge of the Fellowship|w=24|type=uni}}{{building|Sanctuary of Toil|w=24|type=uni}}{{building|Sanctum of Augmentation|w=24|type=uni}} Cybernetic Creed temples | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|engineering}}{{icon|amenities}} output | |||
* {{green|×2}} if {{iconify|Exalted Priesthood}} | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Death Priest" | |||
| [[File:Job death priest.png]] | |||
| Death Priest | |||
| {{icon|priest category}} | |||
| | |||
* {{icon|unity}} {{green|+3}} Unity | |||
** {{icon|unity}} {{green|+3}} while a {{icon|edict}} [[Edicts#Sacrifices|Sacrifice edict]] is active | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
* {{icon|society}} {{green|+1}} Society research | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{tooltip premade|Death Cult}}: | |||
** {{multi icon|sacrificial temple 1|sacrificial temple 2|sacrificial temple 3}} Sacrificial Temples | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|society}} output | |||
* {{green|×2}} if {{iconify|Exalted Priesthood}} | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|} | |||
==== Monument jobs ==== | |||
These jobs are added by planet-unique [[Unique buildings#Monuments|monuments]]. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Culture Worker" | |||
| [[File:Job culture worker.png]] | |||
| Culture Worker | |||
| {{icon|culture worker category}} | |||
| style="max-width:350px" | | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction | |||
* Additional effects [[#Culture Worker ethic effects|based on empire ethics]] | |||
| {{icon|consumer goods}} {{red|−3}} Consumer goods | |||
| {{building|Autochthon Monument|w=24|type=uni}}{{building|Heritage Site|w=24|type=uni}}{{building|Hypercomms Forum|w=24|type=uni}} Monuments | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}} output | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Evaluator" | |||
| [[File:Job evaluator.png]] | |||
| Evaluator | |||
| {{icon|evaluator category}} | |||
| | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
| {{icon|energy}} {{red|−2}} Energy | |||
| | |||
* {{multi icon|sensorium 1|sensorium 2|sensorium 3}} Sensorium Sites | |||
* {{multi icon|simulation 1|simulation 2|simulation 3}} Simulation Sites | |||
| {{icon|Gestalt Consciousness}} | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output | |||
}} | |||
|- id="Death Chronicler" | |||
| [[File:Job death chronicler.png]] | |||
| Death Chronicler | |||
| {{icon|culture worker category}} | |||
| style="max-width:350px" | | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|stability add}} {{green|+2.5}} Stability | |||
* Additional effects [[#Culture Worker ethic effects|based on empire ethics]] | |||
| {{icon|consumer goods}} {{red|−3}} Consumer goods | |||
| {{building|galactic memorial 1|Sanctuary of Repose|w=24|type=uni}}{{building|galactic memorial 2|Pillar of Quietus|w=24|type=uni}}{{building|galactic memorial 3|Galactic Memorial|w=24|type=uni}} Sanctuaries of Repose | |||
| {{icon|Individualist}} | |||
| Base: '''20''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}} output | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Chronicle Drone" | |||
| [[File:Job death chronicler.png]] | |||
| Chronicle Drone | |||
| {{icon|evaluator category}} | |||
| | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|stability add}} {{green|+2.5}} Stability | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
| | |||
* {{icon|energy}} {{red|−1}} Energy | |||
* {{icon|basic resources}} {{red|−2}} Basic resources | |||
{{Collapse list|Resources used depend on [[Population#Base upkeep|base pop upkeep]]:| | |||
** Biological and {{icon|no}}{{multi icon|Phototrophic|Radiotrophic}}: | |||
*** {{icon|energy}} {{red|−1}} Energy | |||
*** {{icon|food}} {{red|−2}} Food | |||
** Biological and {{iconify|Phototrophic}} or {{iconify|Radiotrophic}}: | |||
*** {{icon|energy}} {{red|−2}} Energy <small>(reduced to {{red|−1}} if {{icon|Radiotrophic|18px}} and {{iconify|Tomb World|18px}})</small> | |||
*** {{icon|food}} {{red|−1}} Food | |||
** {{iconify|Lithoid}}: | |||
*** {{icon|energy}} {{red|−1}} Energy | |||
*** {{icon|minerals}} {{red|−2}} Minerals | |||
** {{iconify|Mechanical}}, {{iconify|Machine}} or {{iconify|Voidling}}: | |||
*** {{icon|energy}} {{red|−2}} Energy | |||
*** {{icon|minerals}} {{red|−1}} Minerals | |||
}} | |||
| {{building|galactic memorial 1|Sanctuary of Repose|w=24|type=uni}}{{building|galactic memorial 2|Pillar of Quietus|w=24|type=uni}}{{building|galactic memorial 3|Galactic Memorial|w=24|type=uni}} Sanctuaries of Repose | |||
| {{icon|Gestalt Consciousness}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output | |||
}} | |||
|} | |||
{{anchor|Culture Worker ethic effects}}Monument jobs gain additional effects depending on the empire's governing ethics: | |||
{| class="mildtable" | |||
! Ethic | |||
! [[File:Ethic default.png|24px|link=Ethics|Regular ethic]] Regular effect | |||
! [[File:Ethic fanatic.png|24px|link=Ethics|Fanatic ethic]] Fanatic effect | |||
|- | |||
! {{iconify|Authoritarian}} | |||
| {{icon|edict fund}} {{green|+3}} Edict fund | |||
| {{icon|edict fund}} {{green|+6}} Edict fund | |||
|- | |||
! {{iconify|Egalitarian}} | |||
| {{icon|pop housing usage}} {{green|−1.25%}} Pop housing usage | |||
| {{icon|pop housing usage}} {{green|−2.5%}} Pop housing usage | |||
|- | |||
! {{iconify|Materialist}} | |||
| {{icon|amenities}} {{green|+2}} Amenities | |||
| {{icon|amenities}} {{green|+4}} Amenities | |||
|- | |||
! {{iconify|Spiritualist}} | |||
| {{icon|pop amenities usage}} {{green|−2.5%}} Pop amenities usage | |||
| {{icon|pop amenities usage}} {{green|−5%}} Pop amenities usage | |||
|- | |||
! {{iconify|Militarist}} | |||
| {{icon|naval capacity add}} {{green|+1}} Naval capacity | |||
| {{icon|naval capacity add}} {{green|+2}} Naval capacity | |||
|- | |||
! {{iconify|Pacifist}} | |||
| {{icon|trade value mult}} {{green|+5%}} Trade value from {{iconify|living standards}} | |||
| {{icon|trade value mult}} {{green|+10%}} Trade value from {{iconify|living standards}} | |||
|- | |||
! {{iconify|Xenophobe}} | |||
| {{icon|happiness}} {{green|+1.25%}} Citizen happiness | |||
| {{icon|happiness}} {{green|+2.5%}} Citizen happiness | |||
|- | |||
! {{iconify|Xenophile}} | |||
| {{icon|upkeep}} {{green|−1.25%}} Pop upkeep | |||
| {{icon|upkeep}} {{green|−2.5%}} Pop upkeep | |||
<!-- de facto ethic effect | |||
|- | |||
! {{iconify|Gestalt}} | |||
| {{icon|amenities}} {{green|+3}} Amenities | |||
| {{icon|no}} | |||
--> | |||
|} | |||
==== Holo-Museum jobs ==== | |||
The following jobs are added by empire-unique Holo-Museum buildings. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! Category | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Historical Curator" | |||
| [[File:Job historical curator.png|Historical Curator|link=]] | |||
| {{icon|Individualist|22px}} Historical Curator<br>{{icon|Gestalt|22px}} Historical Curator Drone | |||
| {{icon|culture worker category}}{{icon|evaluator category}} | |||
| | |||
* {{icon|unity}} {{green|+6}} Unity | |||
* {{icon|stability add}} {{green|+5}} Stability | |||
| {{icon|consumer goods}} {{red|-2}} Consumer goods | |||
| {{building|galactic history holomuseum|Holo-Museum of History|w=24|type=uni}} Holo-Museum of History | |||
| Any | |||
| | |||
|- id="Xeno-Geologist" | |||
| [[File:Job geologist.png|Xeno-Geologist|link=]] | |||
| {{icon|Individualist|22px}} Xeno-Geologist<br>{{icon|Gestalt|22px}} Xenogeologist Drone | |||
| {{icon|culture worker category}}{{icon|evaluator category}} | |||
| | |||
* {{icon|unity}} {{green|+5}} Unity | |||
* {{icon|engineering}} {{green|+6}} Engineering research | |||
| {{icon|minerals}} {{red|-4}} Minerals | |||
| {{building|xeno geology holomuseum|Holo-Museum of Geology|w=24|type=uni}} Holo-Museum of Geology | |||
| Any | |||
| | |||
|- id="Wonder Curator" | |||
| [[File:Job wonder curator.png|Wonder Curator|link=]] | |||
| {{icon|Individualist|22px}} Wonder Curator<br>{{icon|Gestalt|22px}} Wonder Curator Drone | |||
| {{icon|culture worker category}}{{icon|evaluator category}} | |||
| | |||
* {{icon|unity}} {{green|+5}} Unity | |||
* {{icon|edict fund}} {{green|+10}} Edict fund | |||
| {{icon|amenities}} {{red|-10}} Amenities | |||
| {{building|aesthetic wonders holomuseum|Holo-Museum of Wonders|w=24|type=uni}} Holo-Museum of Wonders | |||
| Any | |||
| | |||
|} | |||
Their job category depends on empire type: | |||
* {{iconify|Individualist}} jobs are categorized as {{iconify|Culture Worker category}} jobs. | |||
* {{iconify|Gestalt Consciousness}} jobs are categorized as {{iconify|Evaluator category}} jobs. | |||
=== Trade jobs === | |||
These jobs produce {{iconify|trade value}}, typically using {{iconify|consumer goods}} upkeep. All of them benefit from {{iconify|Trader category}} modifiers. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Trader" | |||
| [[File:Job overlord trader.png|Trader]] | |||
| Trader | |||
| {{icon|trader category}} | |||
| | |||
* {{icon|trade value}} {{green|+8}} Trade value | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| | |||
* {{building|commercial zone|Commercial Zones|w=24}}{{building|commercial megaplex|Commerce Megaplexes|w=24}} Commercial Zones | |||
* {{iconify|Trade District}}s | |||
| {{icon|Individualist}} | |||
| | |||
* Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output | |||
* {{green|×5}} if already employed in this job | |||
}} | |||
|- id="Resort Worker" | |||
| [[File:Job servant.png|Resort Worker]] | |||
| Resort Worker | |||
| {{icon|entertainer category}} | |||
| | |||
* {{icon|trade value}} {{green|+4}} Trade value | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* Empire-wide effects: | |||
* {{icon|trade value mult}} {{green|+2%}} Trade value from living standards | |||
* {{icon|pop amenities usage}} {{green|-1%}} Pop amenities usage | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| [[File:District resort.png|24px|link=Resort District|Resort District]] Resort Districts | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output | |||
* {{green|×5}} if already employed in this job | |||
}} | |||
|- id="Numistic Priest" | |||
| [[File:Job numistic priest.png|30px]] | |||
| Numistic Priest | |||
| {{icon|priest category}} | |||
| | |||
* {{icon|trade value}} {{green|+6}} Trade value | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
| {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| {{building|nuumismatic shrine|Numistic Shrine|w=24}} Numistic Shrine | |||
| {{icon|Individualist}} | |||
| | |||
* Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|trade value}} output | |||
* {{green|×5}} if already employed in this job | |||
}} | |||
|} | |||
=== Amenities jobs === | |||
These jobs produce {{iconify|amenities}}, typically using {{iconify|consumer goods}} upkeep. | |||
{{#lsth:Job base modifiers|Entertainers}} | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Entertainer" | |||
| [[File:Job entertainer.png|Entertainer]] | |||
| Entertainer | |||
| {{icon|entertainer category}} | |||
| | |||
* {{icon|amenities}} {{green|+10}} Amenities | |||
* {{icon|unity}} {{green|+1}} Unity | |||
* {{tooltip premade|Pleasure Seekers}} civic: | |||
** {{tooltip premade|Pop growth or assembly speed|{{green|+1%}}}} | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|holo theatres|Holo-Theatres|w=24}}{{building|hyper entertainment forum|Hyper-Entertainment Forums|w=24}} Holo-Theatres | |||
| {{icon|Individualist}} | |||
| Base: '''15''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} {{hover box|Unity has only ×0.25 of its weight effect|pop {{icon|amenities}}{{icon|unity}} output}} | |||
* {{green|×3}} if {{iconify|Domestic Protocols|22px}} and Servitude rights | |||
* {{green|×2}} if planet {{iconify|amenities}} below {{yellow|2}} and not already employed in this job | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job | |||
* {{red|×0.1}} if {{icon|slavery type}} Domestic Servitude slavery | |||
}} | |||
|- id="Duelist" | |||
| [[File:Job duelist.png|Duelist]] | |||
| Duelist | |||
| {{icon|entertainer category}} | |||
| | |||
* {{icon|amenities}} {{green|+10}} Amenities | |||
* {{icon|naval capacity add}} {{green|+2}} Naval capacity | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|militarist}} {{green|×2}} Militarist attraction for this pop | |||
* {{icon|pacifist}} {{red|×0.1}} Pacifist attraction for this pop | |||
| {{icon|alloys}} {{red|−1}} Alloys | |||
| | |||
* {{iconify|Warrior Culture}}: | |||
* {{icon|entertainer}} Replaces Entertainers | |||
| {{icon|Individualist}} | |||
| Base: '''15''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|amenities}}{{icon|unity}} output | |||
* {{green|×10}} if {{icon|slavery type}} Battle Thralls slavery | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.5}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|- id="Hyper-Gladiator" | |||
| [[File:Job duelist.png|Hyper-Gladiator]] | |||
| Hyper-Gladiator | |||
| [[File:Job duelist.png|24px|Hyper-Gladiator|link=]] | |||
| | |||
* {{icon|amenities}} {{green|+10}} Amenities | |||
* {{icon|unity}} {{green|+2}} Unity | |||
| {{icon|alloys}} {{red|−1}} Alloys | |||
| {{building|Cyberdome|w=24|type=uni}} Cyberdome | |||
| {{icon|Individualist}} | |||
| Base '''15''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|amenities}}{{icon|unity}} output | |||
* {{green|×10}} if {{icon|slavery type}} Battle Thralls slavery | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.5}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
}} | |||
|- id="Storm Dancer" | |||
| [[File:Job storm dancer.png|Storm Dancer]] | |||
| Storm Dancer | |||
| [[File:Job storm dancer.png|24px|link=Jobs#Storm Dancers (category)|Storm Dancers (category)]] | |||
| | |||
* {{icon|amenities}} {{green|+8}} Amenities | |||
* {{icon|unity}} {{green|+4}} Unity | |||
| — | |||
| {{building|Storm Summoning Theater|w=24|type=uni}}{{building|storm holo theater|Storm Holo Hall|w=24|type=uni}}{{building|Storm Grand Theater|w=24|type=uni}} Storm Summoning Theater | |||
| {{icon|Individualist}} | |||
| Base '''15''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|amenities}}{{icon|unity}} output | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery | |||
}} | |||
|} | |||
=== Crime reduction jobs === | |||
These jobs reduce planet {{iconify|crime}}. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Produces | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Enforcer" | |||
| [[File:Job enforcer.png|Enforcer]] | |||
| Enforcer | |||
| {{icon|enforcer category}} | |||
| | |||
* {{icon|stability add}} {{green|+1}} Stability | |||
* {{icon|crime add}} {{green|−25}} Crime | |||
* {{icon|defense army}} {{green|+2}} Planetary defense armies | |||
| {{building|precinct house|Precinct Houses|w=24}}{{building|hall judgment|Hall of Judgment|w=24}} Precinct Houses | |||
| {{icon|Individualist}} | |||
| Base:'''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} {{hover box|Unity has only ×0.25 of its weight effect|pop {{icon|unity}} output with {{tradition|domination|Judgment Corps|iconify}} tradition}} | |||
* {{green|×10}} if planet {{iconify|crime}} above {{yellow|15}} and not already employed for this job | |||
* {{green|×10}} if already employed as [[File:Job enforcer.png|link=|Enforcer|24px]] Enforcer | |||
* {{green|×10}} if {{icon|policy}} Battle Thralls slavery | |||
* {{green|×2}} for each: {{multi icon|Very Strong|Resilient|Earthbound|Lithoid}} (stackable) | |||
* {{green|×1.5}} if {{iconify|Strong}} | |||
* {{green|×1.1}} {{iconify|Cybernetic}} | |||
* {{green|×1.1}} {{iconify|Limited Regeneration}} | |||
* {{red|×0.8}} if {{icon|policy}} Indentured Servitude | |||
* {{red|×0.5}} if {{iconify|Weak}} | |||
* {{red|×0.2}} if not {{icon|policy}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
* {{red|×0.01}} if planet {{iconify|crime}} at or below {{yellow|15}} and not already employed for this job | |||
}} | |||
|- id="Hunter-Seeker Drone" | |||
| [[File:Job patrol drone.png]] | |||
| Hunter-Seeker Drone | |||
| {{icon|enforcer category}}<!-- not really, but benefits from most of the same modifiers --> | |||
| | |||
* {{icon|unity}} {{green|+1}} Unity | |||
* {{icon|crime add}} {{green|−20}} Deviancy | |||
* {{icon|defense army}} {{green|+2}} Planetary defense armies | |||
| {{building|Sentinel Posts|w=24}} Sentinel Posts | |||
| {{icon|Gestalt Consciousness}} | |||
| | |||
|} | |||
=== Pop growth and assembly jobs === | |||
These jobs produce {{iconify|pop growth|suf=speed}} and {{iconify|pop assembly|suf=speed}}. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Medical Worker" | |||
| [[File:Job healthcare.png|Medical Worker]] | |||
| Medical Worker | |||
| {{icon|doctor category}} | |||
| | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|pop growth speed}} {{green|+5%}} Pop growth speed | |||
* {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed | |||
* {{icon|habitability}} {{green|+2.5%}} Habitability | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|clinic|Gene Clinic|w=24|type=uni}}{{building|hospital|Cyto-Revitalization Center|w=24|type=uni}} Gene Clinics | |||
| {{icon|Individualist}} | |||
| Base '''15''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|amenities}} output | |||
* {{green|×10}} if planet {{iconify|amenities}} below {{yellow|0}} and not already employed for this job | |||
* {{green|×2}} if {{iconify|Pharma State}} | |||
* {{green|×1.5}} if already employed in this job | |||
* {{green|×1.5}} if planet has a {{iconify|Pharma State}} branch office | |||
* {{red|×0.5}} if {{icon|slavery type}} Indentured Servitude slavery | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
}} | |||
|- id="Roboticist" | |||
| [[File:Job roboticist.png|Roboticist]] | |||
| Roboticist | |||
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]] | |||
| | |||
* {{icon|mechanical pop assembly add}} {{green|+2}} Mechanical pop assembly | |||
** {{icon|mechanical pop assembly add}} {{green|+1}} with {{tradition|modularity|2|iconify|name=Living Metal Joints}} | |||
| {{icon|alloys}} {{red|−2}} Alloys | |||
| {{building|robot assembly plant|Robot Assembly Plants|w=24|type=uni}}{{building|machine assembly complex|Robot Assembly Complex|w=24|type=uni}} Robot Assembly Plants | |||
| {{icon|Individualist}} | |||
| Base '''500''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×10}} if {{icon|machine}}{{icon|mechanical}} robotic main species | |||
}} | |||
|- id="Replicator" | |||
| [[File:Job replicator.png]] | |||
| Replicator | |||
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]] | |||
| {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly | |||
** {{icon|mechanical pop assembly add}} {{green|+0.5}} with {{tradition|modularity|2|iconify|name=Living Metal Joints}} | |||
| {{icon|alloys}} {{red|−1}} Alloys | |||
| {{building|robot assembly plant|Machine Assembly Plants|w=24|type=uni}}{{building|machine assembly complex|Machine Assembly Complex|w=24|type=uni}} Machine Assembly Plants | |||
| {{icon|Gestalt}} | |||
| | |||
|- id="Spawning Drone" | |||
| [[File:Job spawning drone.png]] | |||
| Spawning Drone | |||
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]] | |||
| | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly | |||
| | |||
* {{icon|food}} {{red|−5}} Food if biological | |||
* {{icon|minerals}} {{red|−5}} Minerals if lithoid | |||
| | |||
* {{building|spawning pool|Spawning Pools|w=24|type=uni}} Spawning Pools | |||
| {{icon|Gestalt}} | |||
| | |||
|- id="Offspring Drone" | |||
| [[File:Job spawning drone.png]] | |||
| Offspring Drone | |||
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]] | |||
| | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly | |||
* {{icon|menial drone}} {{green|+10%}} Menial Drone Output | |||
* {{icon|xenomorph army}} Defense Armies are replaced by Offspring-Led Armies | |||
| | |||
* {{icon|food}} {{red|−5}} Food if biological | |||
* {{icon|minerals}} {{red|−5}} Minerals if lithoid | |||
| | |||
* {{building|Offspring Nest|w=24|type=uni}} Offspring Nest | |||
| {{icon|Gestalt}} | |||
| | |||
|- id="Reassigner" | |||
| [[File:Job necromancer.png|Reassigner]] | |||
| Reassigner | |||
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]] | |||
| {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly | |||
| | |||
* {{icon|food}} {{red|−2}} Food if biological | |||
* {{icon|minerals}} {{red|−2}} Minerals if lithoid | |||
* {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|Posthumous Employment Center|w=24|type=uni}} Posthumous Employment Center | |||
| {{icon|Individualist}} | |||
| Base: '''500''' | |||
|- id="Necrophyte" | |||
| [[File:Job apprentice.png|Necrophyte]] | |||
| Necrophyte | |||
| [[File:Job apprentice.png|24px|link=Jobs#Necrophytes (category)|Necrophytes (category)]] | |||
| data-sort-value="amenities 5" style="max-width:350px" | | |||
* {{icon|slavery type}} Job can be taken by all slave types | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|unity}} {{green|+1.5}} Unity | |||
* {{icon|time}} Every 10 years from the colony's creation all Necrophyte pops are changed to primary species | |||
| data-sort-value="consumer goods 2" | | |||
* {{iconify|Individualist}}: | |||
** [[File:Basic resource.png|link=Population#Base upkeep|Pop upkeep|24px]] {{red|−1}} Pop upkeep | |||
** {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
* {{iconify|Hive Mind}}: | |||
** [[File:Basic resource.png|link=Population#Base upkeep|Pop upkeep|24px]] {{red|−2}} Pop upkeep | |||
| {{building|chamber of elevation 1|Chamber of Elevation|w=24|type=uni}}{{building|chamber of elevation 2|House of Apotheosis|w=24|type=uni}} Chambers of Elevation | |||
| {{icon|Individualist}}{{icon|Hive Mind}} | |||
| Base: '''1000''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} {{hover box|Unity has only ×0.5 of its weight effect|pop {{icon|amenities}}{{icon|unity}} output}} | |||
* {{red|×0.75}} if {{icon|slavery}} enslaved | |||
* {{red|×0.75}} if unaffected by {{iconify|happiness|20}} | |||
}} | |||
|- id="Mutagenic Spa Attendant" | |||
| [[File:Job_bath_attendant.png|Mutagenic Spa Attendant]] | |||
| Mutagenic Spa Attendant | |||
| [[File:Job bath attendant.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]] | |||
| | |||
* {{icon|pop growth speed}} {{green|+1.5%}} Pop growth speed | |||
* {{icon|habitability}} {{red|−0.25%}} Habitability | |||
* {{icon|happiness}} {{red|−0.75%}} Happiness | |||
* Effects increased by each {{iconify|Industrial District}} | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|toxic bath|Mutagenic Spa|w=24|type=uni}} Mutagenic Spas | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{multi icon|consumer goods|engineering|trade value}} output<ref>Seemingly a bug, modifiers copied over from [[File:Job artificer.png|link=#Artificer|Artificer|24px]] Artificer.</ref> | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs | |||
}} | |||
|- id="Permutation Attendance Drone" | |||
| [[File:Job bath attendant hive.png|Permutation Attendance Drone|link=]] | |||
| Permutation Attendance Drone | |||
| [[File:Job bath attendant hive.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]] | |||
| | |||
* {{icon|organic pop assembly speed}} {{green|+2%}} Organic pop assembly speed | |||
* {{icon|habitability}} {{red|−0.75%}} Habitability | |||
* Effects increased by each {{iconify|Industrial District}} | |||
| | |||
* {{icon|food}} {{red|−4}} Food if biological | |||
* {{icon|minerals}} {{red|−4}} Minerals if lithoid | |||
| | |||
* {{building|toxic bath hive|Mutagenic Permutation Pool|w=24|type=uni}} Mutagenic Permutation Pools | |||
| {{icon|Hive Mind}} | |||
| | |||
|- id="Lubrication Terminal" | |||
| [[File:Job bath attendant machine.png|Lubrication Terminal|link=]] | |||
| Lubrication Terminal | |||
| [[File:Job bath attendant machine.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]] | |||
| | |||
* {{icon|mechanical pop assembly speed}} {{green|+1.5%}} Mechanical pop assembly speed | |||
* {{icon|pop amenities usage}} {{red|+1%}} Pop amenities usage | |||
* Effects increased by each {{iconify|Industrial District}} | |||
| {{icon|minerals}} {{red|−4}} Minerals | |||
| | |||
* {{building|toxic bath machine|Hyper Lubrication Basin|w=24|type=uni}} Hyper Lubrication Basins | |||
| {{icon|Individualist}}{{icon|Machine Intelligence}} | |||
| | |||
|} | |||
=== Ascension jobs === | |||
The following jobs are unlocked as part of an ascension path. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Telepath" <section begin="Telepath"/> | |||
| [[File:Job telepath.png|Telepath]] | |||
| Telepath | |||
| [[File:Job telepath.png|24px|link=Jobs#Telepaths (category)|Telepaths (category)]] | |||
| style="max-width:350px" | | |||
* {{icon|unity}} {{green|+9}} Unity | |||
* {{icon|crime}} {{green|−10}} Crime | |||
* {{icon|psionic pop output}} {{green|+5%}} Resources from Psionic pops | |||
** {{icon|psionic pop output}} {{green|+5%}} with {{tradition|psionics|breach shroud|icon}} Breach the Shroud | |||
** {{icon|psionic pop output}} {{green|+1%}} per [[File:Civic psionic sovereign.png|24px|link=Council#Divine Conduit|Divine Conduit]] Divine Conduit councilor level | |||
{{Collapse list|inline=yes|Additional effects depending on [[The_Shroud#Covenants|Covenant]]| | |||
** Composer of Strands: {{icon|pop growth speed}} {{green|+2% / +5%}} Pop growth speed | |||
** Eater of Worlds: {{icon|naval capacity add}} {{green|+5 / +12}} Naval capacity | |||
** Instrument of Desire: {{icon|amenities}} {{green|+7 / +15}} Amenities | |||
** Whisperers in the Void: {{icon|research}} {{green|+3 / +6}} Research | |||
}} | |||
| {{icon|energy}} {{red|−1}} Energy | |||
| | |||
* {{building|Psi Corps|w=24|type=uni}} Psi Corps | |||
* {{building|composer sanctum|Sanctum of the Composer|w=24|type=uni}}{{building|eater sanctum|Sanctum of the Eater|w=24|type=uni}}{{building|instrument sanctum|Sanctum of the Instrument|w=24|type=uni}}{{building|whisperers sanctum|Sanctum of the Whisperers|w=24|type=uni}} Sanctums | |||
| {{icon|Individualist}} | |||
| Base: '''20''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|unity}} output | |||
* {{green|×2}} if {{iconify|Resilient}} | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights | |||
* {{red|×0.1}} if can work {{iconify|Servant}} job | |||
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery | |||
}}<section end="Telepath"/> | |||
|- id="Gestation Drone" | |||
| [[File:Job healthcare.png]] | |||
| Gestation Drone | |||
| {{icon|doctor category}} | |||
| | |||
* {{icon|pop growth speed}} {{green|+10%}} Pop growth speed (empire-wide) | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|society}} {{green|+2}} Society research | |||
* {{icon|engineering}} {{green|+2}} Engineering research | |||
| | |||
* {{icon|alloys}} {{red|−1}} Alloys | |||
* {{icon|food}} {{red|−5}} Food when growing biological pops | |||
* {{icon|minerals}} {{red|−5}} Minerals when growing lithoid pops | |||
| | |||
* {{iconify|Gestation World}} | |||
* {{multi icon|machine capital 1|machine capital 2|machine capital 3|machine capital 4|imperial machine capital}} Machine capitals | |||
* {{iconify|Nexus District}}s | |||
| {{icon|Machine Intelligence}} | |||
| | |||
|- id="Augmentor" | |||
| [[File:Job augmentor.png|Augmentor]] | |||
| {{icon|individualist|22px}} Augmentor<br>{{icon|hive mind|22px}} Augmentor Drone | |||
| [[File:Job augmentor.png|24px|link=Jobs#Augmentors (category)|Augmentors (category)]] | |||
| | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|engineering}} {{green|+6}} Engineering | |||
* {{icon|cybernetic}} If Cybernetic main species: | |||
** {{icon|engineering}} {{red|−3}} Engineering ({{green|+3}} total) | |||
** {{icon|pop growth speed}} {{green|+10%}} Pop growth speed {{nowrap|(if {{icon|Individualist|22px}})}} | |||
** {{icon|pop growth speed}} {{green|+5%}} Pop growth speed {{nowrap|(if {{icon|Hive Mind|22px}})}} | |||
** {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed {{nowrap|(if {{icon|Hive Mind|22px}})}} | |||
* {{icon|trade value}} {{green|+4}} Trade value if {{iconify|Individualist|22px}} and either: | |||
** {{iconify|Augmentation Bazaars}} civic | |||
** {{iconify|Augmentation Bazaars}} branch office owner | |||
| {{icon|alloys}} {{red|−1}} Alloys | |||
| | |||
* {{building|Augmentation Center|w=24|type=uni}} Augmentation Center | |||
* {{iconify|Individualist}}: | |||
** {{building|augmentation bazaars|Augmentation Bazaar|w=24|type=uni}} Augmentation Bazaar | |||
** {{building|augmentation bazaars|Offworld Implant Hub|w=24|type=hold}} Offworld Implant Hub | |||
* {{iconify|Hive Mind}}: | |||
** {{building|spawning pool|Spawning Pools|w=24|type=uni}} Spawning Pools | |||
** {{building|offspring nest|Offspring Nest|w=24|type=uni}} Offspring Nest | |||
| {{icon|Individualist}}{{icon|Hive Mind}} | |||
| | |||
* Base: '''500''' if {{iconify|Individualist}} | |||
* Base: '''1300''' if {{iconify|Hive Mind}} | |||
|- id="Identity Designer" | |||
| [[File:Job identity designer.png|Identity Designer]] | |||
| Identity Designer | |||
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]] | |||
| | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|engineering}} {{green|+5}} Engineering | |||
* {{icon|mechanical}} If Mechanical main species: | |||
** {{icon|engineering}} {{red|−3}} Engineering ({{green|+2}} total) | |||
** {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly (empire-wide) | |||
| {{icon|alloys}} {{red|−2}} Alloys | |||
| | |||
* {{building|Identity Complex|w=24|type=uni}} Identity Complex | |||
* {{building|AI Emporium|w=24|type=hold}} AI Emporium | |||
| {{icon|Individualist}} | |||
| Base: '''500''' | |||
|} | |||
== Worker and Menial Drone jobs == | |||
{{anchor|Worker jobs|Menial Drone jobs|offset=-2em}} | |||
{{iconify|Worker}} and {{iconify|Menial Drone}} jobs | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Colonist" | |||
| [[File:Job colonist.png]] | |||
| Colonist | |||
| — | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|food}} {{green|+1}} Food if biological | |||
* {{icon|minerals}} {{green|+1}} Minerals if {{iconify|Lithoid}} | |||
| {{building|colony shelter|Reassembled Ship Shelter|w=24}} Reassembled Ship Shelters | |||
| {{icon|Individualist}} | |||
| Base: '''200''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|amenities}} output | |||
* {{green|×1.5}} if already employed in this job | |||
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude | |||
* {{red|×0.1}} if can take {{iconify|Servant}} jobs | |||
}} | |||
|- id="Clerk" | |||
| [[File:Job clerk.png]] | |||
| Clerk | |||
| [[File:Job clerk.png|24px|link=Jobs#Clerks (category)|Clerks (category)]] | |||
| | |||
* {{icon|trade value mult}} {{green|+1%}} Trade value | |||
* {{icon|trade value}} {{green|+3}} Trade value | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
| | |||
* {{building|commercial zone|Commercial Zones|w=24}}{{building|commercial megaplex|Commerce Megaplexes|w=24}} Commercial Zones | |||
* {{iconify|City District|24px}}s | |||
| {{icon|Individualist}} | |||
| Base: '''0.65''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output | |||
* If can't take {{iconify|Servant}} jobs: | |||
** {{green|×10}} if {{icon|slavery type}} Robotic Servitude and can't take {{iconify|Specialist}} jobs | |||
** {{green|×2}} if {{icon|slavery type}} Robotic Servitude | |||
** {{red|×0.25}} if {{icon|slavery}} enslaved | |||
* {{green|×1.5}} if already employed in this job | |||
* {{green|×1.1}} if {{iconify|Corporate}} authority | |||
* {{red|×0.1}} if can take {{iconify|Servant}} jobs | |||
}} | |||
|- id="Maintenance Drone" | |||
| [[File:Job maintenance drone.png|30px]] | |||
| Maintenance Drone | |||
| [[File:Job maintenance drone.png|24px|link=Jobs#Maintenance Drones (category)|Maintenance Drones (category)]] | |||
| | |||
* {{icon|amenities}} {{green|+4}} Amenities | |||
| | |||
* {{multi icon|hive core|hive nexus|imperial hive capital|w=24px}} Hive capitals | |||
* {{iconify|Hive District}}s | |||
* {{multi icon|machine capital 1|machine capital 2|machine capital 3|machine capital 4|imperial machine capital|w=24px}} Machine capitals | |||
* {{iconify|Nexus District}}s | |||
| {{icon|Gestalt}} | |||
| | |||
|- id="Soldier" | |||
| [[File:Job soldier.png|Soldier|link=]] | |||
| {{icon|Individualist|22px}} Soldier<br/>{{icon|Gestalt|22px}} Warrior Drone | |||
| {{icon|soldier category}} | |||
| | |||
* {{icon|naval capacity add}} {{green|+4}} Naval capacity | |||
* {{icon|stability add}} {{green|+0.25}} Stability | |||
* {{icon|defense army}} {{green|+3}} Planetary defense armies | |||
| {{building|Stronghold|w=24}}{{building|Fortress|w=24}} Strongholds | |||
| Any | |||
| | |||
|- id="Mortal Initiate" | |||
| [[File:Job mortal initiate.png]] | |||
| Mortal Initiate | |||
| {{icon|administrator category}} | |||
| | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
* {{icon|society}} {{green|+1}} Society Research | |||
* {{icon|materialist}} {{red|×0.1}} Materialist attraction for this pop | |||
| {{building|sacrificial temple 1|Sacrificial Temple|w=24}}{{building|sacrificial temple 2|Grim Holotemple|w=24}}{{building|sacrificial temple 3|Temple of Grand Sacrifice|w=24}} Sacrificial Temples | |||
| {{icon|Individualist}} | |||
| | |||
|- id="Ranger" | |||
| [[File:Job ranger.png]] | |||
| Ranger | |||
| [[File:Job ranger.png|24px|link=Jobs#Rangers (category)|Rangers (category)]] | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|society}} {{green|+2}} Society research | |||
* Additional resources based on the [[Planetary features#Blockers|Natural Blockers]] on the planet | |||
| {{building|Ranger Lodge|w=24px|type=uni}} Ranger Lodge | |||
| {{icon|Individualist}} | |||
| | |||
|- id="Spectator" | |||
| [[File:Job organic battery.png]] | |||
| Spectator | |||
| — | |||
| | |||
* {{icon|energy}} {{green|+2}} Energy | |||
* {{icon|trade value}} {{green|+2}} Trade value | |||
| {{building|Cyberdome|Cyberdome|w=24}} Cyberdome | |||
| {{icon|Individualist}} | |||
| | |||
|} | |||
=== Basic resource jobs === | |||
The following jobs produce basic resources such as {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}}. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Technician" | |||
| [[File:Job technician.png|Technician|link=]] | |||
| {{icon|Individualist|22px}} Technician<br/>{{icon|Gestalt|22px}} Tech-Drone | |||
| {{icon|technician category}} | |||
| | |||
* {{icon|energy}} {{green|+6}} Energy | |||
** {{icon|energy}} {{green|+2}} if {{icon|machine}}{{icon|mechanical}} robotic main species | |||
| | |||
* {{building|power hub 1|Energy Grid|w=24|type=uni}}{{building|power hub 2|Energy Nexus|w=24|type=uni}} Energy Grids | |||
* {{building|betharian power plant|Betharian Power Plant|w=24}} Betharian Power Plants | |||
* {{iconify|Generator District|24px}}s | |||
| Any | |||
| | |||
|- id="Miner" | |||
| [[File:Job miner.png|Miner|link=]] | |||
| {{icon|Individualist|22px}} Miner<br/>{{icon|Gestalt|22px}} Mining Drone | |||
| {{icon|miner category}} | |||
| {{icon|minerals}} {{green|+4}} Minerals | |||
| | |||
* {{building|mineral processing plant 1|Mineral Purification Plants|w=24|type=uni}}{{building|mineral processing plant 2|Mineral Purification Hubs|w=24|type=uni}} Mineral Purification Plants | |||
* {{iconify|Mining District|24px}}s | |||
| Any | |||
| | |||
|- id="Scrap Miner" | |||
| [[File:Job miner.png|Scrap Miner|link=]] | |||
| {{icon|Individualist|22px}} Scrap Miner<br/>{{icon|Gestalt|22px}} Scrap Miner Drone | |||
| {{icon|miner category}} | |||
| | |||
* {{icon|minerals}} {{green|+2}} Minerals | |||
* {{icon|alloys}} {{green|+1}} Alloys | |||
| | |||
* {{iconify|Shattered Ring World}}: | |||
* {{icon|miner}} Replaces Miners | |||
| Any | |||
| | |||
|- id="Farmer" | |||
| [[File:Job farmer.png|Farmer|link=]] | |||
| {{icon|Individualist|22px}} Farmer<br/>{{icon|Gestalt|22px}} Agri-Drone | |||
| {{icon|farmer category}} | |||
| | |||
* {{icon|food}} {{green|+6}} Food | |||
** {{icon|food}} {{red|−1}} if {{icon|machine}}{{icon|mechanical}} robotic main species | |||
** {{icon|food}} {{green|+1}} if {{iconify|Organic Retrofitting}} | |||
| | |||
* {{building|food processing facility|Food Processing Facilities|w=24|type=uni}}{{building|food processing center|Food Processing Centers|w=24|type=uni}} Food Processing Facilities | |||
* {{building|hydroponics farm 3|Hydroponics Farms|w=24}} Hydroponics Farms | |||
* {{iconify|Agriculture District|24px}}s | |||
| Any | |||
| | |||
|- id="Angler" | |||
| [[File:Job angler.png|Angler|link=]] | |||
| Angler | |||
| {{icon|farmer category}} | |||
| | |||
* {{icon|food}} {{green|+8}} Food | |||
* {{icon|trade value}} {{green|+2}} Trade value | |||
| | |||
* {{tooltip premade|Anglers}} and {{iconify|Wet climate}}: | |||
* {{icon|farmer}} Replaces Farmers | |||
| {{icon|Individualist}} | |||
| | |||
|} | |||
=== Strategic resource gatherer jobs === | |||
The following jobs produce strategic resources such as {{iconify|exotic gases}}, {{iconify|rare crystals}}, or {{iconify|volatile motes}} from rare planetary features. They are {{iconify|Worker}} jobs for regular empires, but {{iconify|Complex Drone}} jobs for gestalt empires. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Crystal Miner" | |||
| [[File:Job crystal miner.png]] | |||
| {{icon|Individualist|22px}} Crystal Miner<br/>{{icon|Gestalt|22px}} Crystal Mining Drone | |||
| {{icon|sr gatherer}} | |||
| {{icon|rare crystals}} {{green|+2}} Rare crystals | |||
| [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Rare Crystal Deposit | |||
| Any | |||
| | |||
|- id="Gas Extractor" | |||
| [[File:Job gas extractor.png]] | |||
| {{icon|Individualist|22px}} Gas Extractor<br/>{{icon|Gestalt|22px}} Gas Extraction Drone | |||
| {{icon|sr gatherer}} | |||
| {{icon|exotic gases}} {{green|+2}} Exotic gases | |||
| [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Exotic Gas Deposit | |||
| Any | |||
| | |||
|- id="Mote Harvester" | |||
| [[File:Job mote harvester.png]] | |||
| {{icon|Individualist|22px}}Mote Harvester<br/>{{icon|Gestalt|22px}} Mote Harvesting Drone | |||
| {{icon|sr gatherer}} | |||
| {{icon|volatile motes}} {{green|+2}} Volatile motes | |||
| [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Volatile Mote Deposit | |||
| Any | |||
| | |||
|} | |||
=== Prison Industrial jobs === | |||
Special jobs unique to {{icon|penal colony modifier}} Penal Colonies. They have smaller upkeep and output than the standard industrial jobs, and are {{iconify|Worker}} stratum jobs instead. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Output | |||
! Upkeep | |||
! Primary source | |||
! Empire | |||
! Weight | |||
|- id="Penal Metallurgist" | |||
| [[File:Job foundry.png|Penal Metallurgist|link=]] | |||
| Penal Metallurgist | |||
| {{icon|metallurgist category}} | |||
| {{icon|alloys}} {{green|+1.5}} Alloys | |||
| {{icon|minerals}} {{red|−3}} Minerals | |||
| | |||
* {{building|foundry 1|Alloy Foundries|w=24|type=uni}} Alloy Foundries | |||
* {{iconify|Prison Industrial District}}s | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|alloys}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs | |||
}} | |||
|- id="Penal Catalytic Technician" | |||
| [[File:Job foundry.png|Penal Catalytic Technician|link=]] | |||
| Penal Catalytic Technician | |||
| {{icon|metallurgist category}} | |||
| {{icon|alloys}} {{green|+1.875}} Alloys | |||
| {{icon|food}} {{red|−6}} Food | |||
| | |||
* {{tooltip premade|Catalytic Processing|exclude=gestalt}}: | |||
* {{icon|penal metallurgist}} Replaces Penal Metallurgists | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|alloys}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs | |||
}} | |||
|- id="Penal Artisan" | |||
| [[File:Job artisan.png|Penal Artisan|link=]] | |||
| Penal Artisan | |||
| {{icon|artisan category}} | |||
| {{icon|consumer goods}} {{green|+3}} Consumer goods | |||
| {{icon|minerals}} {{red|−3}} Minerals | |||
| | |||
* {{building|factory 1|Civilian Industries|w=24|type=uni}} Civilian Industries | |||
* {{iconify|Prison Industrial District}}s | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|consumer goods}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs | |||
* {{green|×1.2}} if {{iconify|consumer goods}} income below 5 | |||
}} | |||
|- id="Penal Artificer" | |||
| [[File:Job artificer.png|Penal Artificer|link=]] | |||
| Penal Artificer | |||
| {{icon|artisan category}} | |||
| | |||
* {{icon|consumer goods}} {{green|+3.5}} Consumer goods | |||
* {{icon|trade value}} {{green|+1}} Trade value | |||
| | |||
* {{icon|minerals}} {{red|−3}} Minerals | |||
| | |||
* {{tooltip premade|Masterful Crafters}}: | |||
* {{icon|penal artisan}} Replaces Penal Artisans | |||
| {{icon|Individualist}} | |||
| Base: '''10''' | |||
{{collapse list|Modifiers:| | |||
* {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output | |||
* {{green|×5}} if already employed in this job | |||
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs | |||
}} | |||
|} | |||
== Slave jobs == | |||
Slave jobs can only be worked pops belonging to a species that is enslaved. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Stratum | |||
! Output and upkeep | |||
! Pop modifiers | |||
! Slavery type | |||
! Source | |||
! Empire | |||
! class="hidem" | Description | |||
|- id="Servant" | |||
| [[File:Job servant.png]] | |||
| Servant | |||
| — | |||
| {{icon|worker}} | |||
| | |||
* {{icon|amenities}} {{green|+4}} Amenities | |||
** {{icon|amenities}} {{green|+5}} if {{tooltip premade|Pleasure Seekers}} | |||
| {{icon|pop housing usage}} {{green|−0.5}} Housing usage if organic | |||
| | |||
* {{icon|slavery type}} Domestic Servitude | |||
* {{icon|slavery type}} Robotic Servitude (and {{icon|Domestic Protocols|22px}}) | |||
| Automatically generated for unemployed pops | |||
| {{icon|Individual}} | |||
| class="hidem" style="max-width:350px" | {{desc small|Servants perform various menial domestic tasks and household work for their masters.}} | |||
|- id="Livestock" | |||
| [[File:Job livestock.png]] | |||
| Livestock | |||
| {{icon|livestock category}} | |||
| {{icon|worker}} | |||
| | |||
* {{icon|food}} {{green|+4}} Food if biological | |||
* {{icon|minerals}} {{green|+2}} Minerals if lithoid | |||
| | |||
* {{icon|pop housing usage}} {{green|−0.5}} Housing usage | |||
* {{icon|political power}} {{yellow|−10%}} Political power | |||
| {{icon|slavery type}} Livestock | |||
| Automatically generated for all pops | |||
| {{icon|Individual}}{{icon|Hive Mind}} | |||
| class="hidem" style="max-width:350px" | {{desc small|They have but one purpose: to become food for their betters.}} | |||
|- id="Protected Fauna" | |||
| [[File:Job livestock zoo animal.png]] | |||
| Protected Fauna | |||
| {{icon|livestock category}} | |||
| {{icon|worker}} | |||
| | |||
* {{icon|amenities}} {{green|+1}} Amenities | |||
* {{icon|food}} {{red|−1}} Food if biological | |||
* {{icon|minerals}} {{red|−1}} Minerals if lithoid | |||
| | |||
* {{icon|pop housing usage}} {{green|−0.75}} Amenities usage | |||
* {{icon|pop housing usage}} {{green|−0.5}} Housing usage | |||
* {{icon|political power}} {{yellow|−10%}} Political power | |||
| {{icon|slavery type}} Livestock | |||
| {{building|Alien Zoo|w=24|type=uni}} Alien Zoo | |||
| {{icon|Individual}} | |||
| class="hidem" style="max-width:350px" | {{desc small|These xenos are cared for and studied in a controlled environment, ensuring their conservation.}} | |||
|- id="Gladiatorial Xeno" | |||
| [[File:Job livestock zoo beast.png]] | |||
| Gladiatorial Xeno | |||
| {{icon|livestock category}} | |||
| {{icon|worker}} | |||
| | |||
* {{icon|amenities}} {{green|+1}} Amenities | |||
* {{icon|food}} {{red|−1}} Food if biological | |||
* {{icon|minerals}} {{red|−1}} Minerals if lithoid | |||
| | |||
* {{icon|pop housing usage}} {{green|−0.75}} Amenities usage | |||
* {{icon|pop housing usage}} {{green|−0.5}} Housing usage | |||
* {{icon|political power}} {{yellow|−10%}} Political power | |||
| {{icon|slavery type}} Livestock | |||
| | |||
* {{building|Alien Zoo|w=24|type=uni}} Alien Zoo and {{iconify|Warrior Culture}}: | |||
* {{icon|protected fauna}} Replaces Protected Fauna | |||
| {{icon|Individual}} | |||
| class="hidem" style="max-width:350px" | {{desc small|These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.}} | |||
|- id="Toiler" | |||
| [[File:Job laborer.png]] | |||
| Toiler | |||
| — | |||
| {{icon|worker}} | |||
| | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
** {{icon|amenities}} {{green|+5}} if {{tooltip premade|Pleasure Seekers}} | |||
| | |||
| Any | |||
| | |||
* {{iconify|Thrall-World|suf=modifier}} | |||
* Automatically generated for unemployed pops | |||
| {{icon|Individual}} | |||
| class="hidem" style="max-width:350px" | {{desc small|Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.}} | |||
|- id="Overseer" | |||
| [[File:Job enforcer.png]] | |||
| Overseer | |||
| {{icon|enforcer category}} | |||
| {{icon|worker}} | |||
| | |||
* {{icon|crime add}} {{green|−25}} Crime | |||
* {{icon|happiness}} {{green|+25%}} Happiness | |||
* {{icon|defense army}} {{green|+2}} Planetary defense armies | |||
| | |||
| Any | |||
| | |||
* {{building|capital|Governor's Palace|w=24|type=cap}}{{building|major capital|Governor's Estates|w=24|type=cap}} Governor's Palace / Estates | |||
* {{building|residence|Overseer Residences|w=24}} Overseer Residences | |||
| {{icon|Individual}} | |||
| class="hidem" style="max-width:350px" | {{desc small|These relatively privileged slaves keep their less fortunate brethren in line.}} | |||
|- id="Battle Thrall" | |||
| [[File:Job battle thrall.png]] | |||
| Battle Thrall | |||
| {{icon|soldier category}} | |||
| {{icon|worker}} | |||
| | |||
* {{icon|naval capacity add}} {{green|+4}} Naval capacity | |||
* {{icon|army damage}} {{green|+5%}} Army damage | |||
| | |||
| {{icon|slavery type}} Battle Thralls | |||
| | |||
* [[File:District battle thrall.png|24px|link=Districts#Battle Thrall District|Battle Thrall District]] Battle Thrall Districts | |||
* {{building|Stronghold|w=24}}{{building|Fortress|w=24}} Strongholds | |||
| {{icon|Individual}} | |||
| class="hidem" style="max-width:350px" | {{desc small|Elite slave warriors, trained from birth, who fight with unparalleled zeal and ferocity. Their loyalty and dedication make them formidable on the front lines.}} | |||
|- id="Grid Amalgamated" | |||
| [[File:Job organic battery.png]] | |||
| Grid Amalgamated | |||
| [[File:Job organic battery.png|24px|link=Jobs#Grid Amalgamated (category)|Grid Amalgamated (category)]] | |||
| {{icon|worker}} | |||
| {{icon|energy}} {{green|+4}} Energy | |||
| {{icon|pop housing usage}} {{green|−0.5}} Housing usage | |||
| {{icon|slavery type}} Grid Amalgamation | |||
| Automatically generated for all pops | |||
| {{icon|Machine Intelligence}} | |||
| class="hidem" style="max-width:350px" | {{desc small|Their organic energy will be absorbed, until they expire.}} | |||
|- id="Organic Specimen" | |||
| [[File:Job bio trophy.png]] | |||
| Organic Specimen | |||
| {{icon|bio-trophy category}} | |||
| {{icon|bio-trophy stratum}} | |||
| | |||
* {{icon|unity}} {{green|+1}} Unity | |||
* {{icon|food}} {{red|-1}} Food | |||
| {{icon|pop housing usage}} {{green|−0.5}} Housing usage | |||
| {{icon|slavery type}} Sapient Specimens | |||
| Automatically generated for all pops | |||
| {{icon|Machine Intelligence}} | |||
| class="hidem" style="max-width:350px" | {{desc small|The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.}} | |||
|} | |||
== Special jobs == | |||
=== Unemployed === | |||
Pops that do not have a job, either because none is available or because they do not meet requirements, are {{iconify|unemployed}}. Depending on [[living standards]], most unemployed pops will suffer a happiness penalty. With {{icon|divinity of life|24px}} Comfort the Fallen resolution, happiness penalty for unemployed pops is reduced by {{icon|happiness}} {{green|−10%}} | |||
{| class="mildtable plainlist" | |||
! {{iconify|Living standards}} | |||
! Unemployment effects | |||
|- | |||
| Mandatory Pampering || {{icon|happiness}} {{red|−80%}} Happiness | |||
|- | |||
| | |||
* Academic Privilege | |||
* Decent Conditions | |||
* Stratified Economy | |||
* Basic Subsistence | |||
* Decadent Lifestyle | |||
| | |||
* {{icon|happiness}} {{red|−60%}} Happiness if {{iconify|Ruler}} | |||
* {{icon|happiness}} {{red|−50%}} Happiness if {{iconify|Specialist}} | |||
* {{icon|happiness}} {{red|−40%}} Happiness if {{iconify|Worker}} | |||
|- | |||
| | |||
* Chemical Bliss | |||
* Employee Ownership | |||
| {{green|No happiness penalty}} | |||
|- | |||
| Utopian Abundance | |||
| | |||
* {{icon|unity}} {{green|+1}} Unity | |||
* {{icon|research}} {{green|+1.5}} Research | |||
|- | |||
| | |||
* Social Welfare | |||
* Shared Burden | |||
| {{icon|unity}} {{green|+1}} Unity | |||
|- | |||
| Drone | |||
| | |||
* If {{iconify|Hive Mind}}: | |||
** {{icon|minerals}} {{green|+1}} Minerals | |||
* If {{iconify|Natural Neural Network}}: | |||
** {{icon|physics}} {{green|+1}} {{icon|society}} {{green|+1.5}} {{icon|engineering}} {{green|+1}} | |||
|} | |||
=== Undergoing Assimilation === | |||
Pops set to {{icon|citizenship}} Assimilation citizenship have their stratum changed to {{iconify|Assimilation}} and are automatically set to {{iconify|Undergoing Assimilation}} jobs. The job's effects depend on the assimilation type. | |||
=== Purging === | |||
{{anchor|Purge}} | |||
Pops set to {{icon|citizenship}} Undesirables citizenship have their stratum changed to {{iconify|Undesirables}} and are automatically set to {{iconify|Purging}} jobs that produce resources based on the [[purge type]]. Certain purge types are inherit base output modifiers from certain categories. | |||
Purged pops also produce additional resources based on certain empire types, regardless of purge type: | |||
* {{icon|unity}} {{green|+2}} Unity with the {{iconify|Fanatic Purifiers}} civic | |||
* {{icon|society}} {{green|+2}} Society with the {{iconify|Devouring Swarm}} civic | |||
* {{icon|unity}} {{green|5~100}} Unity per purged pop with the {{iconify|Determined Exterminator}} civic | |||
{| class="mildtable plainlist" | |||
! {{iconify|Purge type}} !! {{iconify|Happiness}} !! {{iconify|Purging}} output !! Inferits modifiers from | |||
|- | |||
| Displacement || {{red|−30%}} || || | |||
|- | |||
| Neutering || {{red|−20%}} || || | |||
|- | |||
| Necrophage || {{red|−50%}} || {{icon|time}} Purged pop becomes primary species || | |||
|- | |||
| Extermination || {{red|−1000%}} || || | |||
|- | |||
| Forced Labor || {{red|−1000%}} || {{icon|food}} {{green|+3}} Food<br/>{{icon|minerals}} {{green|+3}} Minerals || {{iconify|Farmer|suf=category}}s<br/>{{iconify|Miner|suf=category}}s | |||
|- | |||
| Processing || {{red|−1000%}} | |||
| | |||
* {{icon|food}} {{green|+6}} Food if pop is biological | |||
* {{icon|minerals}} {{green|+4}} Minerals if pop is lithoid | |||
* {{icon|alloys}} {{green|+3}} Alloys if pop is robotic | |||
| | |||
* {{iconify|Farmer|suf=category}}s if biological | |||
* {{iconify|Miner|suf=category}}s if lithoid | |||
* {{iconify|Metallurgist|suf=category}}s if robotic | |||
|- | |||
| Chemical Processing || {{red|−1000%}} || {{icon|energy}} {{green|+6}} Energy || {{iconify|Technician|suf=category}}s | |||
|- | |||
| Material || {{red|−1000%}} || {{icon|consumer goods}} {{green|+5}} Consumer goods || {{iconify|Artisan|suf=category}}s | |||
|} | |||
=== Subversive jobs === | |||
High crime, deviancy, or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive jobs if {{iconify|Ruler}}, {{iconify|Specialist}}, or {{iconify|Soldier}} jobs become available. All subversive jobs have negative output. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job !! Output !! Requirements !! Description | |||
|- id="Criminal" | |||
| [[File:Job criminal.png]] | |||
| Criminal | |||
| | |||
* {{icon|trade value}} {{red|−5}} Trade value | |||
* {{icon|trade value add}} {{green|+5}} Criminal branch office trade value | |||
| [[Planetary management#Crime and Deviancy|Criminal-related planet modifier]] | |||
| style="max-width:400px" | {{desc small|These criminals live outside the bounds of legal society, some by choice and some by circumstances.}} | |||
|- id="Deviant Drone" | |||
| [[File:Job criminal.png]] || Deviant Drone | |||
| {{icon|energy}} {{red|−1}} Energy | |||
| {{icon|Hive Mind}} Drone Deviancy planet modifier | |||
| style="max-width:400px" | {{desc small|These deviants no longer obey the Hive Mind.}} | |||
|- id="Corrupt Drone" | |||
| [[File:Job criminal.png]] || Corrupt Drone | |||
| {{icon|energy}} {{red|−1}} Energy | |||
| {{icon|Machine Intelligence}} Drone Corruption planet modifier | |||
| style="max-width:400px" | {{desc small|These drones have been corrupted and no longer obey the directives of the core intelligence.}} | |||
|} | |||
=== Pre-sapient jobs === | |||
<section begin="Pre-sapient jobs"/>Pre-sapients are not normally productive, but depending on the {{icon link|policy|Pre-Sapients|iconify=full}}, they can produce amenities or resources. Pre-sapient pops use the {{iconify|Pre-Sapients stratum}}. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! Produces | |||
! Upkeep | |||
! Source | |||
|- id="Pre-Sapient" | |||
| align="center" | [[File:Job hunter.png|28px]] || Pre-Sapient | |||
| — | |||
| — | |||
| Default for pre-sapients | |||
|- id="Hunted Pre-Sapient" | |||
| [[File:Job livestock.png]] || Hunted Pre-Sapient | |||
| | |||
* {{icon|food}} {{green|+4}} Food if pop is biological | |||
* {{icon|minerals}} {{green|+2}} Minerals if pop is lithoid | |||
| — | |||
| {{icon link|policy|Pre-Sapients|iconify=full}} is Hunted | |||
|- id="Conserved Fauna" | |||
| [[File:Job xeno zoo animal.png]] || Conserved Fauna | |||
| {{icon|amenities}} {{green|+1}} Amenities | |||
| | |||
* {{icon|food}} {{red|−1}} Food if pop is biological | |||
* {{icon|minerals}} {{red|−1}} Minerals if pop is lithoid | |||
| | |||
* {{icon link|policy|Pre-Sapients|iconify=full}} is Protected | |||
* {{building|Alien Zoo|w=24|type=uni}} Alien Zoo | |||
* {{icon|no}}{{iconify|Warrior Culture}} | |||
|- id="Gladiatorial Beast" | |||
| [[File:Job xeno zoo beast.png]] || Gladiatorial Beast | |||
| {{icon|amenities}} {{green|+1}} Amenities | |||
| | |||
* {{icon|food}} {{red|−1}} Food if pop is biological | |||
* {{icon|minerals}} {{red|−1}} Minerals if pop is lithoid | |||
| | |||
* {{icon link|policy|Pre-Sapients|iconify=full}} is Protected | |||
* {{building|Alien Zoo|w=24|type=uni}} Alien Zoo | |||
* {{iconify|Warrior Culture}} | |||
|}<section end="Pre-sapient jobs"/> | |||
=== Bio-Trophy === | |||
Organic pops in {{iconify|Rogue Servitor}} empires use a special {{iconify|Bio-Trophy stratum}} and jobs. Employed Bio-Trophy pops have their housing needs automatically fulfilled. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Produces | |||
! Sources | |||
|- id="Bio-Trophy" | |||
| [[File:Job bio trophy.png]] | |||
| Bio-Trophy | |||
| {{icon|bio-trophy category}} | |||
| | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|complex drone}} {{green|+1%}} Complex Drone output | |||
* {{icon|pop housing usage}} {{green|−1}} Housing usage for this pop | |||
| | |||
* {{building|Organic Sanctuary|w=24}}{{building|Organic Paradise|w=24}} Organic Sanctuaries | |||
* [[File:District arcology organic housing.png|24px|link=Districts#Sanctuary Arcology|Sanctuary Arcology]] Sanctuary Arcologies | |||
|} | |||
=== Neural Chip === | |||
Pops on the [[File:Planet synaptic lathe.png|24px|link=Synaptic Lathe]] Synaptic Lathe have their stratum changed to [[File:Job brain drone.png|24px|link=Population#Computing Component|Computing Component]] Computing Component and are automatically set to Neural Chip jobs. | |||
{| class="mildtable plainlist" | |||
! style="width:10px" | | |||
! Job | |||
! Output | |||
! Upkeep | |||
! class="hidem" | Description | |||
|- id="Neural Chip" | |||
| [[File:Job organic battery.png]] | |||
| Neural Chip | |||
| | |||
* Multiplied by total Neural Chips / 20 | |||
* {{icon|society research}} {{green|+0.75}} Society research | |||
* {{icon|physics research}} {{green|+0.75}} Physics research | |||
* {{icon|engineering research}} {{green|+0.75}} Engineering research | |||
* {{icon|advanced logic}} {{green|+0.025}} Advanced Logic | |||
| | |||
* Multiplied by total Neural Chips / 40 | |||
* {{icon|energy}} {{red|−4}} | |||
| class="hidem" style="max-width:350px" | {{desc small|A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.}} | |||
|} | |||
== Origin jobs == | |||
Unique jobs unlocked by certain origins. | |||
=== Broken Shackles jobs === | |||
{{expansion|fct}} | |||
Empires with the {{iconify|Broken Shackles}} origin start with [[Planet unique buildings#Broken Shackles buildings|unique buildings]] that provide low tech jobs. They are replaced by regular jobs once the buildings are upgraded. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Stratum | |||
! Produces | |||
! Upkeep | |||
! Source | |||
! Description | |||
|- id="Administrator (low tech)" | |||
| [[File:Job administrator.png]] | |||
| Administrator | |||
| {{icon|administrator category}} | |||
| {{iconify|Specialist}} | |||
| {{icon|unity}} {{green|+2}} Unity | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{icon|no|22px}}{{icon|Corporate|22px}}{{icon split|Spiritualist|Fanatic Spiritualist|w=22px}}) | |||
| style="max-width:400px" | {{desc small|Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained logistics personnel.}} | |||
|- id="Supervisor (low tech)" | |||
| [[File:Job administrator.png]] | |||
| Supervisor | |||
| {{icon|manager category}} | |||
| {{iconify|Specialist}} | |||
| | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|trade value}} {{green|+2}} Trade value | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{iconify|Corporate|22px}}) | |||
| style="max-width:400px" | {{desc small|Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained managers.}} | |||
|- id="Preacher (low tech)" | |||
| [[File:Job priest.png]] | |||
| Preacher | |||
| {{icon|priest category}} | |||
| {{iconify|Specialist}} | |||
| | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{icon split|Spiritualist|Fanatic Spiritualist|iconify=yes|w=22px}}) | |||
| style="max-width:400px" | {{desc small|Our preachers remind us that freedom is a divine right; united in faith, we find our common strength.}} | |||
|- id="Scientist (low tech)" | |||
| [[File:Job researcher.png]] | |||
| Scientist | |||
| {{icon|researcher category}} | |||
| {{iconify|Specialist}} | |||
| {{icon|research}} {{green|+1}} Research | |||
| {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|low tech research lab|Laboratory Complex|w=48|type=uni}} Laboratory Complex | |||
| style="max-width:400px" | {{desc small|Our former masters ignored our gifts and downplayed our intelligence. Now, the keenest minds among us are free to follow their ambition.}} | |||
|- id="Militia (low tech)" | |||
| [[File:Job hunter.png]] | |||
| Militia | |||
| — | |||
| {{iconify|Specialist}} | |||
| | |||
* {{icon|crime}} {{green|-10}} Crime | |||
* {{icon|defense army}} {{green|+1}} Planetary defense army | |||
| — | |||
| {{building|low tech capital|Command Center|w=48|type=uni}} Command Center | |||
| style="max-width:400px" | {{desc small|Indentured soldiers were mainly used as cannon fodder; the fortunate few who survived have volunteered to protect our newfound freedom with their lives.}} | |||
|- id="Laborer (low tech)" | |||
| [[File:Job laborer.png]] | |||
| Laborer | |||
| [[File:Job laborer.png|24px|link=Jobs#Laborers (category)|Laborers (category)]] | |||
| {{iconify|Worker}} | |||
| | |||
* {{icon|consumer goods}} {{green|+3}} Consumer goods | |||
* {{icon|alloys}} {{green|+1.5}} Alloys | |||
| — | |||
| {{building|low tech scrap refinery|Scrap Refinery|w=48|type=uni}} Scrap Refinery | |||
| style="max-width:400px" | {{desc small|As assets they were worked to the bone. With freedom has come renewed purpose, and a vigor that no slave could ever hope to match.}} | |||
|- id="Prospector (low tech)" | |||
| [[File:Job miner.png]] | |||
| Prospector | |||
| {{icon|miner category}} | |||
| {{iconify|Worker}} | |||
| {{icon|minerals}} {{green|+3}} Minerals | |||
| — | |||
| {{building|low tech scrap refinery|Scrap Refinery|w=48|type=uni}} Scrap Refinery | |||
| style="max-width:400px" | {{desc small|Stubborn, ill-mannered, indomitable; these former indentured miners are as solid as scrap metal.}} | |||
|- id="Reactor Engineer" | |||
| [[File:Job technician.png]] | |||
| Reactor Engineer | |||
| {{icon|technician category}} | |||
| {{iconify|Worker}} | |||
| {{icon|energy}} {{green|+4}} Energy | |||
| — | |||
| {{building|low tech power plant|Power Plant|w=48|type=uni}} Power Plant | |||
| style="max-width:400px" | {{desc small|Aboard their masters' vessels, indentured engineers were often assigned the lowliest and most dangerous jobs. This hardship only sharpened their skills.}} | |||
|- id="Homesteader (low tech)" | |||
| [[File:Job farmer.png]] || Homesteader | |||
| {{icon|farmer category}} | |||
| {{iconify|Worker}} | |||
| {{icon|food}} {{green|+4}} Food | |||
| — | |||
| {{building|low tech farm|Makeshift Farms|w=48|type=uni}} Makeshift Farms | |||
| style="max-width:400px" | {{desc small|The agri-worlds of our former masters were scenes of brutal oppression. Now, our homesteaders are free to enjoy the fruits of their labor.}} | |||
|- id="Scavenger (Broken Shackles)" | |||
| [[File:Job broken shackles scavenger.png]] || Scavenger | |||
| {{icon|researcher category}} | |||
| {{iconify|Worker}} | |||
| | |||
* {{icon|alloys}} {{green|+1}} Alloys | |||
* {{icon|research}} {{green|+0.5}} Research | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
| — | |||
| [[File:D crashed ship.png|38px|link=Planetary features#Crashed Slaver Ship]] Crashed Slaver Ship | |||
| style="max-width:400px" | {{desc small|Scavengers explore the ruins of the {{yellow|Crashed Slaver Ship}} for anything of value.}} | |||
|} | |||
=== Knightly Order jobs === | |||
{{expansion|tox}} | |||
Empires with the {{iconify|Knights of the Toxic God}} origin use unique jobs on their starting habitat and [[Decisions#Consecrate Habitat|consecrated habitats]], as well as from [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] upgraded homeworld features. | |||
{| class="mildtable plainlist" | |||
! width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Stratum | |||
! Produces | |||
! Upkeep | |||
! Sources | |||
! Weight | |||
|- id="Lord Commander" | |||
| [[File:Job knight commander.png|Lord Commander]] | |||
| Lord Commander | |||
| [[File:Job knight.png|24px|link=Jobs#Knights (category)|Knights (category)]] | |||
| {{iconify|Ruler}} | |||
| | |||
* {{icon|naval capacity add}} {{green|+6}} Naval capacity | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* Based on [[Origin situations#Quest for the Toxic God|Quest]] event choices: | |||
** {{icon|unity}} {{green|+4 / 8 / 12 / 16 / 20}} Unity | |||
** {{icon|research}} {{green|+2 / 4 / 6 / 8}} Research | |||
* Continued the Quest and has {{iconify|Cosmogenesis|22px}} ascension perk: | |||
** {{icon|advanced logic}} {{green|+2 / 4 / 6 / 8}} Advanced Logic (uses research multiplier) | |||
| {{icon|alloys}} {{red|−2}} Alloys | |||
| | |||
* Order's headquarters habitat: | |||
* {{building|major capital|Habitat Central Control|w=24|type=cap}} Habitat Central Control | |||
| Base '''15''' | |||
* {{green|×}} pop {{icon|research}}{{icon|unity}} output | |||
|- id="Knight" | |||
| [[File:Job knight.png]] | |||
| Knight | |||
| [[File:Job knight.png|24px|link=Jobs#Knights (category)|Knights (category)]] | |||
| {{iconify|Specialist}} | |||
| | |||
* {{icon|naval capacity add}} {{green|+4}} Naval capacity | |||
* {{icon|defense army}} {{green|+2}} Planetary defense armies | |||
* Based on [[Origin situations#Quest for the Toxic God|Quest]] event choices: | |||
** {{icon|Unity}} {{green|+3 / 6 / 9 / 12 / 15}} Unity | |||
** {{icon|Research}} {{green|+2 / 4 / 6 / 8}} Research | |||
* Continued the Quest and has {{iconify|Cosmogenesis|22px}} ascension perk: | |||
** {{icon|advanced logic}} {{green|+1 / 2 / 3 / 4}} Advanced Logic (uses research multiplier) | |||
* Added by Quest event choices: | |||
**{{icon|amenities}} {{green|+5}} Amenities | |||
| style="max-width:200px" | | |||
* {{icon|alloys}} {{red|−1}} Alloys | |||
* Upkeep may be removed with a [[Origin situations#Quest for the Toxic God|sixth quest]] choice | |||
| | |||
* {{building|order keep|Order's Keep|w=24|type=uni}} Order's Keep | |||
* {{building|order holding|Order's Castle|w=24|type=uni}} Order's Castle | |||
* [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] Upgraded homeworld features | |||
| Base: '''24''' | |||
* {{green|×}} pop {{icon|research}}{{icon|unity}} output | |||
|- id="Squire" | |||
| [[File:Job squire.png]] | |||
| Squire | |||
| [[File:Job squire.png|24px|link=Jobs#Squires (category)|Squires (category)]] | |||
| {{iconify|Worker}} | |||
| | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
* {{icon|pop resource output}} {{green|+2%}} Resources from {{iconify|Knight}}s and {{iconify|Lord Commander}} | |||
* {{planet modifier|symbiotic link|yellow|Lover's Pox|iconify=yes}} planet modifier: | |||
** {{icon|organic pop assembly add}} {{green|+0.25}} Organic pop assembly | |||
| | |||
* {{planet modifier|symbiotic link|yellow|Lover's Pox|iconify=yes}} planet modifier: | |||
** {{icon|alloys}} {{red|−0.5}} Alloys | |||
| | |||
* {{building|order keep|Order's Keep|w=24|type=uni}} Order's Keep | |||
* {{building|order holding|Order's Castle|w=24|type=uni}} Order's Castle | |||
* [[File:District orders demesne.png|link=Districts#Order's Demesne|Order's Demesne|24px]] Order's Demesne | |||
* [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] Upgraded homeworld features | |||
| Base: '''1.2''' | |||
|} | |||
=== Wrangler jobs === | |||
{{expansion|gra}} | |||
Empires with the {{iconify|Primal Calling}} origin use unique Wrangler jobs, with different variants depending on stance (or {{iconify|Warrior Culture}} civic). They are added by unique Wildlife buildings and the {{planet modifier|titanic life|green|Untamed Wilds|w=24px}} Untamed Wilds modifier. | |||
They are all classified as {{job|wrangler|Wranglers (category)}} Wranglers, a sub-category of {{iconify|Culture Worker|suf=category}}s, and also produce additional output [[#Culture Worker ethic effects|based on empire ethics]]. | |||
{| class="mildtable plainlist" | |||
! | |||
! Job | |||
! Output | |||
! Upkeep | |||
! Stance | |||
|- id="Wrangler" | |||
| [[File:Job wrangler.png]] | |||
| Wrangler | |||
| | |||
* {{icon|society}} {{green|+4}} Society | |||
* {{icon|amenities}} {{green|+4}} Amenities | |||
* {{icon|unity}} {{green|+2}} Unity | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon|individualist}} Wrangler | |||
|- id="Rancher" | |||
| [[File:Job wrangler.png]] | |||
| Rancher | |||
| | |||
* {{icon|society}} {{green|+4}} Society | |||
* {{icon|amenities}} {{green|+4}} Amenities | |||
* {{icon|unity}} {{green|+2}} Unity | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon|individualist}} Rancher | |||
|- id="Trophy Hunter" | |||
| [[File:Job trophy hunter.png]] | |||
| Trophy Hunter | |||
| | |||
* {{icon|food}} {{green|+3}} Food | |||
* {{icon|amenities}} {{green|+6}} Amenities | |||
* {{icon|unity}} {{green|+2}} Unity | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon|individualist}} Trophy Hunter | |||
|- id="Animal Handler" | |||
| [[File:Job animal handler.png]] | |||
| Animal Handler | |||
| | |||
* {{icon|society}} {{green|+6}} Society | |||
* {{icon|unity}} {{green|+3}} Unity | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} Consumer goods | |||
| | |||
* {{icon|individualist}} Animal Handler | |||
|- id="Beastfighter" | |||
| [[File:Job beastfighter.png]] | |||
| Beastfighter | |||
| | |||
* {{icon|society}} {{green|+4}} Society | |||
* {{icon|amenities}} {{green|+6}} Amenities | |||
* {{icon|amenities}} {{green|+1}} per {{civic|warrior culture|Arbiter of Duels|council=yes}} Arbiter of Duels councilor level | |||
* {{icon|unity}} {{green|+4}} Unity | |||
| | |||
* {{icon|consumer goods}} {{red|−1}} Consumer goods | |||
* {{icon|alloys}} {{red|−1}} Alloys | |||
| | |||
* {{iconify|Warrior Culture}} (any stance) | |||
|- id="Wrangler Drone" | |||
| [[File:Job wrangler.png]] | |||
| Wrangler Drone | |||
| | |||
* {{icon|society}} {{green|+4}} Society | |||
* {{icon|amenities}} {{green|+4}} Amenities | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed | |||
| | |||
* {{icon|minerals}} {{red|−6}} Minerals | |||
| | |||
* {{icon|hive mind}} Wild Consciousness | |||
|- id="Symbiosis Integrator" | |||
| [[File:Job animal handler.png]] | |||
| Symbiosis Integrator | |||
| | |||
* {{icon|society}} {{green|+6}} Society | |||
* {{icon|unity}} {{green|+3}} Unity | |||
* {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed | |||
| | |||
* {{icon|minerals}} {{red|−6}} Minerals | |||
| | |||
* {{icon|hive mind}} Symbiotic Partnership | |||
|-id="Hunter Drone" | |||
| [[File:Job trophy hunter.png]] | |||
| Hunter Drone | |||
| | |||
* {{icon|food}} {{green|+5}} Food | |||
* {{icon|amenities}} {{green|+4}} Amenities | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed | |||
| | |||
* {{icon|minerals}} {{red|−6}} Minerals | |||
| | |||
* {{icon|hive mind}} Hunter-Killers | |||
|} | |||
== Overlord jobs == | |||
{{SVersion|3.14}} | |||
Overlord jobs are generated by [[Holdings#Overlord Holdings|Overlord holdings]] and can be used by both individualist and {{iconify|Gestalt Consciousness}} subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority. | |||
{| class="mildtable plainlist sortable" | |||
! width="10px" class="unsortable" | | |||
! Job | |||
! width="10px" | Stratum | |||
! Overlord output | |||
! Subject output | |||
! Subject upkeep | |||
! Source | |||
|- id="Aid Worker" | |||
| [[File:Job aid worker.png]] | |||
| Aid Worker | |||
| {{icon|Worker}}{{icon|Menial Drone}} | |||
| {{icon|unity}} {{green|+5}} Unity | |||
| {{icon|amenities}} {{green|+5}} Amenities | |||
| N/A | |||
| {{building|Aid Agency|w=34|icon type=holding}} Aid Agency | |||
|- id="Overlord Trader" | |||
| [[File:Job overlord trader.png]] | |||
| data-sort-value="Trader" | Overlord Trader | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|energy}} {{green|+7}} Energy | |||
| {{icon|amenities}} {{green|+10}} Amenities | |||
| {{icon|energy}} {{red|−7}} Energy | |||
| {{building|Emporium|w=34|icon type=holding}} Emporium | |||
|- id="Overlord Academic" | |||
| [[File:Job overlord academic.png]] | |||
| data-sort-value="Academic" | Overlord Academic | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|Research}} {{green|+3}} Research | |||
| {{icon|Research}} {{green|+1}} Research | |||
| | |||
* {{icon|consumer goods}} {{red|−2}} if {{iconify|Individualist|22px}} subject | |||
* {{icon|minerals}} {{red|−6}} if {{iconify|Hive Mind|22px}} subject | |||
* {{icon|energy}} {{red|−4}} if {{iconify|Machine Intelligence|22px}} subject | |||
| {{building|Satellite Campus|w=34|icon type=holding}} Satellite Campus | |||
|- id="Overlord Propagandist" | |||
| [[File:Job overlord propagandist.png]] | |||
| data-sort-value="Propagandist" | Overlord Propagandist | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|influence}} {{green|+0.15}} Influence | |||
| | |||
| {{icon|unity}} {{red|−1}} Unity | |||
| {{building|propaganda office|Ministry of Truth|w=34|icon type=holding}} Ministry of Truth | |||
|- id="Overlord Metallurgist" | |||
| [[File:Job foundry.png]] | |||
| data-sort-value="Metallurgist" | Overlord Metallurgist | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
* {{icon|alloys}} {{green|+3}} Alloys | |||
** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}} subject | |||
| | |||
| | |||
* {{icon|minerals}} {{red|−6}} Minerals | |||
** {{icon|minerals}} {{red|−2}} if {{iconify|Machine Intelligence}} subject | |||
| {{building|Offworld Foundry|w=34|icon type=holding}} Offworld Foundry | |||
|- id="Overlord Catalytic Technician" | |||
| [[File:Job foundry.png]] | |||
| data-sort-value="Catalytic Technician" | Overlord Catalytic Technician | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
* {{icon|alloys}} {{green|+3}} Alloys | |||
** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}} subject | |||
| | |||
| | |||
* {{icon|food}} {{red|−9}} Food | |||
** {{icon|food}} {{red|−3}} if {{iconify|Machine Intelligence}} subject | |||
| {{building|Offworld Foundry|w=34|icon type=holding}} Offworld Foundry<br/><span style="margin-left:6px">(if {{Tooltip premade|Catalytic}} subject)</span> | |||
|- id="Overlord Beholder" | |||
| [[File:Job overlord beholder.png]] | |||
| data-sort-value="Beholder" | Overlord Beholder | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
{{Collapse list|No job effect, effect added by holding:| | |||
* {{iconify|Defense platform cap}} on starbases and orbital rings: | |||
** {{icon|defense platform cap}} {{green|+1}} if subject is Tier I {{iconify|Bulwark}} | |||
** {{icon|defense platform cap}} {{green|+2}} if subject is Tier II {{iconify|Bulwark}} | |||
** {{icon|defense platform cap}} {{green|+4}} if subject is Tier III {{iconify|Bulwark}} | |||
}} | |||
| | |||
| | |||
* {{icon|alloys}} {{red|−2}} if Tier I {{iconify|Bulwark}} | |||
* {{icon|alloys}} {{red|−4}} if Tier II {{iconify|Bulwark}} | |||
* {{icon|alloys}} {{red|−8}} if Tier III {{iconify|Bulwark}} | |||
| {{building|Vigil Command|w=34|icon type=holding}} Vigil Command | |||
|- id="Overlord Manager" | |||
| [[File:Job manager.png]] | |||
| data-sort-value="Manager" | Overlord Manager | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|unity}} {{green|+0.25}} Unity | |||
| | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|trade value}} {{green|+1}} Trade value | |||
| {{icon|Consumer goods}} {{red|−2}} Consumer goods | |||
| {{building|Franchise Headquarters|w=34|icon type=holding}} Franchise Headquarters | |||
|- id="Overlord Recruiter" | |||
| [[File:Job soldier.png]] | |||
| data-sort-value="Recruiter" | Overlord Recruiter | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| style="max-width:350px" | | |||
* Every 5 years, if non-gestalt subject and pop species has citizenship in overlord empire: | |||
** {{icon|migration attraction}} {{green|20%}} Chance pop migrates to the overlord capital | |||
| {{icon|defense army}} {{green|+3}} Planetary defense armies | |||
| | |||
* {{icon|energy}} {{red|−5}} Energy | |||
* {{icon|unity}} {{red|−2}} Unity | |||
| {{building|Recruitment Office|w=34|icon type=holding}} Recruitment Office | |||
|- id="Overlord Ranger" | |||
| [[File:Job ranger.png]] | |||
| data-sort-value="Ranger" | Overlord Ranger | |||
| {{icon|Worker}}{{icon|Menial Drone}} | |||
| {{icon|unity}} {{green|+10}} Unity | |||
| {{icon|pop consumer goods upkeep}} {{green|−10%}} Pop consumer goods upkeep | |||
| N/A | |||
| {{building|Ranger Lodge|w=34|type=hold}} Ranger Lodge | |||
|- id="Overlord Medical Worker" | |||
| [[File:Job healthcare.png|Medical Worker]] | |||
| Medical Worker | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
| | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|pop growth speed}} {{green|+5%}} Pop growth speed | |||
* {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed | |||
* {{icon|habitability}} {{green|+2.5%}} Habitability | |||
{{Collapse list|inline=yes|Additional effects from {{iconify|Pharma State}}:| | |||
* {{iconify|Pharma State}} subject: | |||
** {{icon|trade value}} {{green|+4}} Trade value | |||
** {{icon|amenities}} {{green|+2}} Amenities | |||
* {{building|Corporate Clinic|w=24|type=hold}} Corporate Clinic branch office building on planet: | |||
** {{icon|trade value}} {{green|+2}} Trade value | |||
** {{icon|amenities}} {{green|+1}} Amenities | |||
}} | |||
| {{icon|Consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Individualist}} subject) | |||
|- id="Overlord Spawning Drone" | |||
| [[File:Job spawning drone.png]] | |||
| Spawning Drone | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
| | |||
* {{icon|amenities}} {{green|+5}} Amenities | |||
* {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly | |||
| | |||
* {{icon|food}} {{red|−6}} Food if biological subject | |||
* {{icon|minerals}} {{red|−6}} Minerals if lithoid subject | |||
| {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Hive Mind}} subject) | |||
|- id="Overlord Replicator" | |||
| [[File:Job replicator.png]] | |||
| Replicator | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
| {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly | |||
| {{icon|alloys}} {{red|−1}} Alloys | |||
| {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Machine Intelligence}} subject) | |||
|- id="Overlord Breeder" | |||
| [[File:Job overlord breeder.png]] | |||
| data-sort-value="Breeder" | Overlord Breeder | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| style="max-width:300px" | {{Collapse list|No job effect, effect added by holding:| | |||
* {{icon|pop growth speed}} {{green|+2}} Pop assembly on overlord capital | |||
}} | |||
| | |||
| | |||
* {{icon|food}} {{red|−6}} Food if biological overlord | |||
* {{icon|minerals}} {{red|−6}} Minerals if lithoid overlord | |||
<!-- hive mind will never be robotic | |||
* {{icon|energy}} {{red|−6}} if robotic overlord | |||
--> | |||
| {{building|Splinter Hive|w=34|icon type=holding}} Splinter Hive | |||
|- id="Overlord Arborist" | |||
| [[File:Job ranger.png]] | |||
| data-sort-value="Arborist" | Overlord Arborist | |||
| {{icon|Worker}}{{icon|Menial Drone}} | |||
| {{icon|food}} {{green|+15}} Food | |||
| | |||
| {{icon|food}} {{red|−10}} Food | |||
| {{building|Tree of Life Sapling|w=34|icon type=holding}} Tree of Life Sapling | |||
|- id="Offspring Drone Feeder" | |||
| [[File:Job spawning drone.png]] | |||
| Offspring Drone Feeder | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|Society}} {{green|+8}} Society Research | |||
| | |||
* {{icon|Worker}} {{green|+5%}} Worker output (if {{icon|individualist|20px}}) | |||
* {{icon|Menial Drone}} {{green|+5%}} Menial Drone output (if {{icon|gestalt|20px}}) | |||
* {{icon|undead army}} Defense Armies become Offspring-Led Armies | |||
| | |||
* {{icon|food}} {{red|−6}} Food if biological overlord | |||
* {{icon|minerals}} {{red|−6}} Minerals if lithoid overlord | |||
| {{building|Offspring Nest|w=34|type=hold}} Offspring Nest | |||
|- id="Mind Thrall" | |||
| [[File:Job mind thrall.png]] | |||
| Mind Thrall | |||
| {{icon|Worker}}{{icon|Menial Drone}} | |||
| {{icon|Research}} {{green|+1.5}} Research | |||
| | |||
| N/A | |||
| {{building|Distributed Processing|w=34|icon type=holding}} Distributed Processing | |||
|- id="Overlord Bio-Trophy" | |||
| [[File:Job bio trophy.png]] | |||
| data-sort-value="Bio-Trophy" | Overlord Bio-Trophy | |||
| {{icon|Worker}}{{icon|Menial Drone}} | |||
| | |||
* {{icon|unity}} {{green|+3}} Unity | |||
** {{icon|unity}} {{red|−1}} Unity if {{iconify|Gestalt}} subject | |||
| | |||
* {{icon|Pop housing usage}} {{green|−1}} Pop housing usage | |||
* {{icon|upkeep}} {{green|−200%}} Pop upkeep | |||
* {{icon|unity}} {{green|+2}} Unity | |||
** {{icon|unity}} {{red|−1}} Unity if {{iconify|Gestalt}} subject | |||
* {{icon|happiness}} {{green|+40%}} Happiness for this pop | |||
* {{icon|happiness}} {{green|+1%}} Planet happiness | |||
* {{icon|no}} No happiness effect if {{iconify|Gestalt}} subject | |||
| N/A | |||
| {{building|organic sanctuary|Organic Haven|w=34|type=hold}} Organic Haven | |||
|- id="Overlord Mortal Initiate" | |||
| [[File:Job mortal initiate.png]] | |||
| data-sort-value="Mortal Initiate" | Overlord Mortal Initiate | |||
| {{icon|Worker}}{{icon|Menial Drone}} | |||
| {{icon link|edict|Sacrifice edicts}} Pop can be used for overlord Sacrifice edicts | |||
| | |||
* {{icon|unity}} {{green|+2}} Unity | |||
* {{icon|Society}} {{green|+1}} Society research | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
| N/A | |||
| {{building|sacrificial temple 2|Sacrificial Shrine|w=34|type=hold}} Sacrificial Shrine | |||
|- id="Overlord Necromancer" | |||
| [[File:Job necromancer.png]] | |||
| data-sort-value="Necromancer" | Overlord Necromancer | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
* {{icon|Physics}} {{green|+6}} Physics research | |||
* {{icon|Society}} {{green|+6}} Society research | |||
| {{icon|defense army}} {{green|+2}} Planetary defense armies | |||
| | |||
* {{icon|food}} {{red|−6}} Food if biological subject | |||
* {{icon|minerals}} {{red|−6}} Minerals if lithoid subject | |||
* N/A if robotic subject | |||
| {{building|dread encampment|Dread Outpost|w=34|type=hold}} Dread Outpost | |||
|- id="Overlord Reassigner" | |||
| [[File:Job necromancer.png]] | |||
| data-sort-value="Reassigner" | Overlord Reassigner | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
| {{icon|Zombie}} {{green|+1}} Zombie pop every 5 years | |||
| | |||
* {{icon|food}} {{red|−6}} Food if biological subject | |||
* {{icon|minerals}} {{red|−6}} Minerals if lithoid subject | |||
* N/A if robotic subject | |||
| {{building|posthumous employment center|Reemployment Center|w=34|type=hold}} Reemployment Center | |||
|- id="Overlord Mutagenic Spa Attendant" | |||
| [[File:Job bath attendant.png]] | |||
| Mutagenic Spa Attendant | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|unity}} {{green|+5}} Unity | |||
| | |||
* {{icon|pop growth speed|}} {{green|+1.5%}} Pop growth speed | |||
* {{icon|habitability}} {{red|−0.5%}} Habitability | |||
* {{icon|happiness}} {{red|−0.5%}} Happiness | |||
* Effects increased by each {{iconify|Industrial District}} | |||
| {{icon|Consumer goods}} {{red|−1}} Consumer goods | |||
| {{building|toxic bath|Mutagenic Spa|w=34|type=hold}} Mutagenic Spa | |||
|- id="Overlord Permutation Attendance Drone" | |||
| [[File:Job bath attendant hive.png]] | |||
| Permutation Attendance Drone | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|unity}} {{green|+5}} Unity | |||
| | |||
* {{icon|organic pop assembly speed}} {{green|+2%}} Organic pop assembly speed | |||
* {{icon|habitability}} {{red|−0.75%}} Habitability | |||
* Effects increased by each {{iconify|Industrial District}} | |||
| {{icon|food}} {{red|−2}} Food | |||
| {{building|toxic bath hive|Mutagenic Permutation Pool|w=34|type=hold}} Mutagenic Permutation Pool | |||
|- id="Overlord Lubrication Terminal" | |||
| [[File:Job bath attendant machine.png]] | |||
| Lubrication Terminal | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| {{icon|unity}} {{green|+5}} Unity | |||
| | |||
* {{icon|mechanical pop assembly speed}} {{green|+1.5%}} Mechanical pop assembly speed | |||
* {{icon|pop amenities usage}} {{red|+1%}} Pop amenities usage | |||
* Effects increased by each {{iconify|Industrial District}} | |||
| {{icon|minerals}} {{red|−2}} Minerals | |||
| {{building|toxic bath machine|Hyper Lubrication Basin|w=34|type=hold}} Hyper Lubrication Basin | |||
|- id="Overlord Knight" | |||
| [[File:Job knight.png]] | |||
| data-sort-value="Knight" | Overlord Knight | |||
| {{icon|Specialist}}{{icon|Complex Drone}} | |||
| | |||
* Based on overlord [[Situations#Quest for the Toxic God|Quest]] event choices: | |||
** {{icon|unity}} {{green|+3 / 6 / 9 / 12}} Unity | |||
** {{icon|Research}} {{green|+2 / 4 / 6 / 8 / 10}} Research | |||
| | |||
* {{icon|defense army}} {{green|+2}} Planetary defense armies | |||
* {{icon|stability add}} {{green|+3}} Stability | |||
| {{icon|alloys}} {{red|−1}} Alloys | |||
| {{building|order holding|Order's Commandery|w=34|type=hold}} Order's Commandery | |||
|} | |||
== Event jobs == | |||
{{anchor|Event}} | |||
Event jobs are generated by either planetary features or planet modifiers. | |||
{| class="mildtable plainlist sortable" | |||
! class="unsortable" width="10px" | | |||
! Job | |||
! {{hover|Category|Cat.}} | |||
! Stratum | |||
! class="unsortable" | Produces | |||
! class="unsortable" | Upkeep | |||
! class="unsortable" | Sources | |||
|- id="Subterranean Liaison Officer" | |||
| [[File:Job clerk.png]] | |||
| {{icon|individualist|22px}} Subterranean Liaison Officer<br/>{{icon|gestalt consciousness|22px}} Subterranean Contact Drone | |||
| N/A | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|pop housing usage}} {{green|−1}} Pop housing usage | |||
* {{icon|Individualist}} {{icon|trade value}} {{green|+6}} Trade Value | |||
* {{icon|Machine Intelligence}} {{icon|energy}} {{green|+6}} Energy | |||
* {{icon|Hive Mind}} {{icon|energy}} {{green|+3}} {{icon|food}} {{green|+2}} | |||
| N/A | |||
| [[File:D quarantine zone.png|42px|link=Planetary features#Subterranean Contact Zone|Subterranean Contact Zone]] Subterranean Contact Zone | |||
|- id="Unification Officer" | |||
| [[File:Job overlord propagandist.png]] | |||
| Unification Officer | |||
| {{icon|administrator category}} | |||
| {{icon|specialist}} | |||
| | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
| {{icon|consumer goods}} {{red|−1}} Consumer Goods | |||
| {{planet modifier|victorious_army|1|Unified Purpose|w=42px}} Unified Purpose | |||
|- id="Robot Caretaker" | |||
| [[File:Job culture worker.png]] || Robot Caretaker | |||
| {{icon|administrator category}} | |||
| {{icon|specialist}} | |||
| | |||
* {{icon|unity}} {{green|+5}} Unity | |||
* {{icon|engineering}} {{green|+5}} Engineering research | |||
| N/A | |||
| [[File:D building.png|42px|link=Planetary features#Enigmatic Robot]] Enigmatic Robot | |||
|- id="Bio-Assistant" | |||
| [[File:Job organic battery.png]] | |||
| Bio-Assistant | |||
| {{icon|bio-trophy category}} | |||
| {{icon|bio-trophy stratum}} | |||
| | |||
* {{icon|unity}} {{green|+3}} Unity | |||
* {{icon|pop resource output}} {{green|+5%}} Drone output | |||
* {{icon|pop housing usage}} {{green|−1}} Pop housing usage for this pop | |||
| {{icon|energy}} {{red|−1}} Energy | |||
| [[File:D building.png|42px|link=Planetary features#Machine Interface Center]] Machine Interface Center | |||
|- id="Treasure Curator" | |||
| {{job|treasure gatherer|Treasure Curator}} | |||
| Treasure Curator | |||
| {{icon|culture worker category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|energy}} {{green|+10}} Energy | |||
* {{icon|minerals}} {{green|+4}} Minerals | |||
* {{icon|unity}} {{green|+4}} Unity | |||
* {{icon|society}} {{green|+1}} Society research | |||
| {{icon|consumer goods}} {{red|−1}} Consumer Goods | |||
| [[File:D treasure planet.png|42px|link=Planetary features#Treasure Vault|Treasure Vault]] Treasure Vault | |||
|- id="Dimensional Portal Researcher" | |||
| [[File:Job researcher.png]] || {{icon|individualist|22px}} Dimensional Portal Researcher<br/>{{icon|gestalt consciousness|22px}} Dimensional Portal Drone | |||
| {{icon|researcher category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|physics}} {{green|+12}} Physics research | |||
{{Collapse list|Additional effects from [[The Doorway|Probe the Dimensional Portal]] outcome:| | |||
** ''Dimension of Suffering'' outcome: | |||
*** {{icon|physics}} {{red|−6}} if finished Close the Portal special project | |||
** ''High-Energy Dimension'' outcome: | |||
*** {{icon|energy}} {{green|+6}} Energy | |||
** ''Null Void'' outcome: | |||
*** {{icon|dark matter}} {{green|+0.2}} Dark Matter | |||
**** {{icon|dark matter}} {{green|+1}} if finished Probe the Void special project | |||
** ''Mirror Dimension'' outcome: | |||
*** {{icon|amenities}} {{green|+2}} / {{green|3}} / {{green|6}} / {{green|12}} Amenities | |||
*** {{icon|Individualist}} {{icon|trade value}} {{green|+2}} / {{green|3}} / {{green|6}} / {{green|12}} Trade Value | |||
*** {{icon|Gestalt Consciousness}} {{icon|energy}} {{green|+2}} / {{green|4}} / {{green|6}} / {{green|8}} Energy | |||
}} | |||
| | |||
* {{icon|Individualist}} {{icon|consumer goods}} {{red|−3}} Consumer Goods | |||
** <span style="margin-left:28px">{{icon|consumer goods}} {{red|−3}} if ''Dimension of Suffering'' outcome</span> | |||
* {{icon|Hive Mind}} {{icon|food}} {{red|−3}} Food if biological | |||
* <span style="margin-left:28px">{{icon|minerals}} {{red|−3}} Minerals if {{iconify|Lithoid}}</span> | |||
* {{icon|Machine Intelligence}} {{icon|energy}} {{red|−3}} Energy | |||
| | |||
* [[File:D crystalline caverns.png|42px|link=Planetary features#Portal Research Area|Portal Research Area]] Portal Research Area | |||
* {{planet modifier|engineering_research|1|link=Planetary management#Extradimensional Experimentation|Extradimensional Experimentation|w=42px}} Extradimensional Experimentation | |||
|- id="Space-Time Anomaly Researcher" | |||
| [[File:Job researcher.png]] || {{icon|individualist|22px}} Space-Time Anomaly Researcher<br/>{{icon|gestalt consciousness|22px}} Space-Time Anomaly Drone | |||
| {{icon|researcher category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|physics}} {{green|+8}} Physics research | |||
* {{icon|engineering}} {{green|+4}} Engineering research | |||
* {{icon|dark matter}} {{green|+0.2}} Dark Matter | |||
| | |||
* {{icon|Individualist}} {{icon|consumer goods}} {{red|−2}} Consumer Goods | |||
** <span style="margin-left:28px">{{icon|consumer goods}} {{red|−1}} if {{iconify|Technocracy}}</span> | |||
* {{icon|Hive Mind}} {{icon|minerals}} {{red|−6}} Minerals | |||
* {{icon|Machine Intelligence}} {{icon|energy}} {{red|−4}} Energy | |||
| [[File:D surreal visions.png|42px|link=Planetary features#Space-Time Anomaly|Space-Time Anomaly]] Space-Time Anomaly | |||
|- id="Munitions Decommissioner" | |||
| [[File:Job researcher.png]] | |||
| {{icon|individualist|22px}} Munitions Decommissioner<br/>{{icon|hive mind|22px}} Munitions Decommissioning Drone<br/>{{icon|machine intelligence|22px}} Munitions Decommissioning Unit | |||
| {{icon|researcher category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|engineering}} {{green|+10}} Engineering | |||
* {{icon|alloys}} {{green|+1}} Alloys | |||
* {{icon|naval capacity add}} {{green|+1}} Naval capacity | |||
* {{icon|minor artifacts}} {{green|+1}} Minor artifacts if {{iconify|Ancient Relics|24px}} DLC is active | |||
* {{icon|minor artifacts}} {{green|+1}} Minor artifacts with {{iconify|Archaeo-Engineers|22px}} ({{green|+2}} total) | |||
| {{icon|consumer goods}} {{red|−2}} Consumer Goods | |||
| [[File:D organic landfill.png|42px|link=Planetary features#Weapon Extraction Facility|Weapon Extraction Facility]] Weapon Extraction Facility | |||
|- id="Odd Factory Worker" | |||
| [[File:Job foundry.png]] || {{icon|individualist|22px}} Odd Factory Worker<br/>{{icon|gestalt consciousness|22px}} Odd Factory Drone | |||
| {{icon|metallurgist category}} | |||
| {{icon|worker}}{{icon|menial drone}} | |||
| {{icon|alloys}} {{green|+4}} Alloys | |||
| N/A | |||
| [[File:D building.png|42px|link=Planetary features#Odd Factory|Odd Factory]] Odd Factory | |||
|- id="Transmuter" | |||
| [[File:Job foundry.png]] | |||
| {{icon|individualist|22px}} Transmuter<br/>{{icon|gestalt consciousness|22px}} Transmuter Drone | |||
| {{icon|metallurgist category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| {{icon|alloys}} {{green|+4}} Alloys | |||
| [[File:Basic resource.png|24px|link=Population#Base upkeep|Pop upkeep]] {{red|−1}} Pop upkeep | |||
| | |||
* [[File:D bunker door.png|42px|link=Planetary features#Blue Lotus Prototype|Blue Lotus Prototype]] Blue Lotus Prototype | |||
* [[File:D bunker door.png|42px|link=Planetary features#Blue Lotus Facility|Blue Lotus Facility]] Blue Lotus Facility | |||
|- id="Operator" | |||
| [[File:Job foundry.png]] || {{icon|individualist|22px}} Operator<br/>{{icon|gestalt consciousness|22px}} Operator Drone | |||
| {{icon|metallurgist category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* Base production: | |||
* {{icon|Individualist}} {{icon|alloys}} {{green|+5}} Alloys <small>({{green|+2}} to {{green|+7}} total based on choices)</small> | |||
* {{icon|Gestalt Consciousness}} {{icon|alloys}} {{green|+6}} Alloys <small>({{green|+4}} to {{green|+8}} total based on choices)</small> | |||
{{Collapse list|inline=yes|Potential modifiers from [[Hidden Vault]] choices:| | |||
** ''Remembrance Hall:'' | |||
*** {{icon|unity}} {{green|+0.5}} Unity if {{iconify|Subterranean}} | |||
*** {{icon|unity}} {{green|+0.5}} Unity if {{tooltip premade|Masterful Crafters}} | |||
*** {{icon|unity}} {{green|+1}} Unity if both of the above | |||
** ''Earthquake:'' | |||
*** {{icon|alloys}} {{red|−1}} Alloys if used bulky contraption | |||
*** {{green|Negative effect averted}} if either: {{multi icon|Functional Architecture|Constructobot|Divided Attention}} | |||
** ''Insight:'' | |||
*** {{icon|alloys}} {{red|−1}} Alloys if blasted the doors ({{icon|Non-Gestalt|20px}} only) | |||
** ''Foundry Heart:'' | |||
*** {{icon|society}} {{green|+1}} Society if either: {{multi icon|Philosopher King|Natural Neural Network|Empath}} | |||
*** {{icon|engineering}} {{green|+1}} Engineering if either: {{multi icon|Technocracy|Introspective|Static Research Analysis}} | |||
** ''Work Conditions:'' | |||
*** {{icon|alloys}} {{red|−1}} Alloys if regulated work time ({{icon|Non-Gestalt|20px}} only) | |||
*** {{icon|happiness}} {{red|-20%}} Happiness of employed pop if rotated operators ({{icon|Non-Gestalt|20px}} only) | |||
*** {{icon|pop amenities usage}} {{red|+20%}} Amenities usage of employed pop if rotated drones ({{icon|Gestalt|20px}} only) | |||
*** {{green|Negative effect averted}} with {{multi icon|Slaver Guilds|Indentured Assets|Shared Burdens}} | |||
** ''Recycling Center:'' | |||
*** {{icon|alloys}} {{green|+1}} Alloys if either: {{multi icon|Barbaric Despoilers|Fanatic Purifiers|Devouring Swarm|Determined Exterminator}} | |||
** ''More or Less?:'' | |||
*** {{icon|alloys}} {{green|+1}} Alloys if {{iconify|Remnants}} | |||
*** {{icon|alloys}} {{green|+1}} Alloys if positive outcome (34% chance) | |||
*** No effect (66% chance) | |||
}} | |||
| | |||
* Base upkeep: | |||
* {{icon|minerals}} {{red|−5}} Minerals <small>({{green|0}} to {{red|−9}} total based on choices)</small> | |||
{{Collapse list|inline=yes|Potential modifiers from [[Hidden Vault]] choices:| | |||
** ''Earthquake:'' | |||
*** {{icon|minerals}} {{red|+2}} Minerals upkeep if used wall pipes | |||
*** {{green|Negative effect averted}} if either: {{multi icon|Functional Architecture|Constructobot|Divided Attention}} | |||
** ''Work Conditions:'' | |||
*** {{icon|minerals}} {{green|−1}} Minerals upkeep if regulated work time ({{icon|Non-Gestalt|20px}} only) | |||
** ''Recycling Center:'' | |||
*** {{icon|minerals}} {{green|−2}} Minerals upkeep if either: {{multi icon|Environmentalist|Ascetic|Zero-Waste Protocols}} | |||
*** {{icon|minerals}} {{green|−1}} Minerals upkeep (34% chance) | |||
*** No effect (66% chance) | |||
** ''More or Less?:'' | |||
*** {{icon|minerals}} {{red|+1}} Minerals upkeep if {{iconify|Remnants}} | |||
*** {{icon|minerals}} {{green|−2}} Minerals and {{icon|food}} {{red|+2}} Food upkeep if either: {{icon split|catalytic processing|catalytic processing corporate|catalytic processing hive dark|catalytic processing machine|cross=yes}}{{icon|tree of life}} | |||
*** {{icon|minerals}} {{red|+2}} Minerals upkeep if positive outcome (34% chance) | |||
*** {{icon|minerals}} {{red|+1}} Minerals upkeep if negative outcome (26% chance) | |||
*** No effect (40% chance) | |||
}} | |||
| [[File:D city ruins.png|42px|link=Planetary features#Operational Manufactorium|Operational Manufactorium]] Operational Manufactorium | |||
|- id="Gas Plant Engineer" | |||
| [[File:Job gas extractor.png]] || {{icon|individualist|22px}} Gas Plant Engineer<br/>{{icon|gestalt consciousness|22px}} Gas Plant Drone | |||
| {{job|gas refiner|Gas Refiners (category)}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|exotic gases}} {{green|+3}} Exotic Gases | |||
* {{icon|exotic gases}} {{green|+5%}} Exotic Gases from Jobs | |||
| {{icon|minerals}} {{red|−10}} Minerals | |||
| [[File:D gaseous eruption.png|42px|link=Planetary features#Spore Vents|Spore Vents]] Spore Vents | |||
|- id="Cave Cleaners" | |||
| [[File:Job miner.png]] || {{icon|individualist|22px}} Cave Cleaners<br/>{{icon|gestalt consciousness|22px}} Cave Cleaner Drone | |||
| {{icon|miner category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|minerals}} {{green|+5}} Minerals | |||
* {{icon|minerals}} {{green|+10%}} Minerals from Jobs | |||
| {{icon|energy}} {{red|−2}} Energy | |||
| [[File:D fungal caves.png|42px|link=Planetary features#Cave Shroom Veins|Cave Shroom Veins]] Cave Shroom Veins | |||
|- id="Nemma Miner" | |||
| [[File:Job miner.png]] || {{icon|individualist|22px}} Nemma Miner<br/>{{icon|gestalt consciousness|22px}} Nemma Mining Drone | |||
| {{icon|miner category}} | |||
| {{icon|worker}}{{icon|menial drone}} | |||
| | |||
* {{icon|minerals}} {{green|+3}} Minerals | |||
* {{icon|food}} {{green|+2}} Food | |||
| {{icon|energy}} {{red|−2}} Energy | |||
| [[File:D crystalline caverns.png|42px|link=Planetary features#Nemma Mining Operation|Nemma Mining Operation]] Nemma Mining Operation | |||
|- id="Dismantler" | |||
| [[File:Job miner.png]] || {{icon|individualist|22px}} Dismantler<br/>{{icon|gestalt consciousness|22px}} Drone Dismantler | |||
| {{icon|miner category}} | |||
| {{icon|worker}}{{icon|menial drone}} | |||
| | |||
* {{icon|minerals}} {{green|+1}} Minerals | |||
* {{icon|alloys}} {{green|+1}} Alloys | |||
* {{icon|engineering}} {{green|+0.5}} Engineering research | |||
| N/A | |||
| [[File:D city ruins.png|42px|link=Planetary features#Manufactorium Scrapyard|Manufactorium Scrapyard]] Manufactorium Scrapyard | |||
|- id="Deep Sea Diver" | |||
| [[File:Job miner.png]] || {{icon|individualist|22px}} Deep Sea Diver<br/>{{icon|gestalt consciousness|22px}} Underwater Drone | |||
| {{icon|miner category}} | |||
| {{icon|specialist}}{{icon|complex drone}} | |||
| | |||
* {{icon|minerals}} {{green|+3}} Minerals | |||
* {{icon|alloys}} {{green|+1}} Alloys | |||
| | |||
* {{icon|Individualist}} {{icon|food}} {{red|-3}} Food | |||
* {{icon|Gestalt Consciousness}} {{icon|energy}} {{red|-3}} Energy | |||
| [[File:D underwater vent.png|42px|link=Planetary features#Rich Seabed|Rich Seabed]] Rich Seabed | |||
|- id="Titan Hunter" | |||
| [[File:Job hunter.png]] || Titan Hunter | |||
| {{icon|farmer category}} | |||
| {{icon|worker}} | |||
| | |||
* {{icon|food}} {{green|+8}} Food | |||
* {{icon|trade value}} {{green|+8}} Trade Value | |||
| N/A | |||
| {{planet modifier|titanic life|green|Delicious Titans|w=42px}} Delicious Titans | |||
|- id="Alien Hunter" | |||
| [[File:Job hunter.png]] || Alien Hunter | |||
| {{icon|farmer category}} | |||
| {{icon|worker}} | |||
| | |||
* {{icon|food}} {{green|+2}} Food | |||
* {{icon|Habitability}} {{green|+2.5%}} Habitability | |||
| N/A | |||
| [[File:D dangerous wildlife blocker.png|42px|link=Planetary features#Invasive Fauna|Invasive Fauna]] Invasive Fauna | |||
|- id="Puddle Technician | |||
| [[File:Job farmer.png]] || {{icon|individualist|22px}} Puddle Technician<br/>{{icon|gestalt consciousness|22px}} Puddle Technician Drone | |||
| {{icon|farmer category}} | |||
| {{icon|worker}}{{icon|menial drone}} | |||
| | |||
* {{icon|food}} {{green|+6}} Food | |||
** {{icon|food}} {{red|−1}} if {{icon|Machine}}{{icon|Mechanical}} robotic main species | |||
* {{icon|alloys}} {{green|+1}} Alloys | |||
| N/A | |||
| [[File:D fertile lands.png|42px|link=Planetary features#Metallic Puddles|Metallic Puddles]] Metallic Puddles | |||
|} | |||
== Pre-FTL jobs == | |||
{{SVersion|3.14}} | |||
[[Pre-FTL species|Pre-FTL civilizations]] use the same strata system as normal empires, but their jobs provide negligible output. | |||
=== Standard pre-FTL jobs === | |||
These jobs are used by regular pre-FTL civilizations. | |||
{| class="mildtable plainlist" | |||
! Job | |||
! Stratum | |||
! Produces | |||
! Source | |||
! Ages | |||
! Description | |||
|- | |||
! colspan="8" style="text-align:center" | Industrial jobs | |||
|- | |||
| id="Bureaucrat (pre-FTL)" | [[File:Job bureaucrat.png]] Bureaucrat | |||
| {{iconify|Ruler}} | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|unity}} {{green|+1}} Unity | |||
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.}} | |||
|- | |||
| id="Priest (pre-FTL)" | [[File:Job priest.png]] Priest | |||
| {{iconify|Specialist}} | |||
| | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
* {{icon|unity}} {{green|+1}} Unity | |||
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Religious leaders who occupy various priestly offices.}} | |||
|- | |||
| id="Researcher (pre-FTL)" | [[File:Job researcher.png]] Researcher | |||
| {{iconify|Specialist}} | |||
| {{icon|research}} {{green|+1}} Research | |||
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.}} | |||
|- | |||
| id="Soldier (pre-FTL)" | [[File:Job soldier.png]] Soldier | |||
| {{iconify|Specialist}} | |||
| {{icon|defense Army}} {{green|+3}} Defense armies | |||
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.}} | |||
|- | |||
| id="Entertainer" | [[File:Job entertainer.png]] Entertainer | |||
| {{iconify|Specialist}} | |||
| {{icon|amenities}} {{green|+8}} Amenities | |||
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals | |||
| {{icon|atomic age}}{{icon|early space age}} | |||
| style="max-width:400px" | {{desc small|Celebrities and media personalities that provide entertainment and distraction from day-to-day life.}} | |||
|- | |||
| id="Technician (pre-FTL)" | [[File:Job technician.png]] Technician | |||
| {{iconify|Worker}} | |||
| {{icon|energy}} {{green|+1}} Energy | |||
| {{building|Primitive Power Plant|w=34}} Primitive Power Plant | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|These technicians shuffle coal or maintain primitive nuclear generators.}} | |||
|- | |||
| id="Farmer (pre-FTL)" | [[File:Job farmer.png]] Farmer | |||
| {{iconify|Worker}} | |||
| {{icon|food}} {{green|+3}} Food | |||
| {{building|crude huts|Primitive Farms|w=34}} Primitive Farms | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|These farmers work the land, typically with the help of primitive but effective farming equipment.}} | |||
|- | |||
| id="Laborer (pre-FTL)" | [[File:Job primitive laborer.png]] Laborer | |||
| {{iconify|Worker}} | |||
| | |||
* {{icon|consumer goods}} {{green|+2}} Consumer goods | |||
* {{icon|minerals}} {{red|−2}} Minerals | |||
| {{building|Primitive Factory|w=34}} Primitive Factory | |||
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.}} | |||
|- | |||
| id="Miner (pre-FTL)" | [[File:Job miner.png]] Miner | |||
| {{iconify|Worker}} | |||
| {{icon|minerals}} {{green|+3}} Minerals | |||
| {{building|Primitive Mine|w=34}} Primitive Mine | |||
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Dangerous and sometimes lethal work in the dark bowels of the planet.}} | |||
|- | |||
! colspan="8" style="text-align:center" | Pre-industrial jobs | |||
|- | |||
| id="Feudal Noble" | [[File:Job noble.png]] Feudal Noble | |||
| {{iconify|Ruler}} | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|unity}} {{green|+1}} Unity | |||
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|The landed nobility rule from their stone castles and keeps.}} | |||
|- | |||
| id="Cleric" | [[File:Job priest.png]] Cleric | |||
| {{iconify|Specialist}} | |||
| | |||
* {{icon|amenities}} {{green|+2}} Amenities | |||
* {{icon|unity}} {{green|+1}} Unity | |||
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.}} | |||
|- | |||
| id="Scholar" | [[File:Job researcher.png]] Scholar | |||
| {{iconify|Specialist}} | |||
| {{icon|research}} {{green|+1}} Research | |||
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|The learned of this society, often relying on oral tradition to pass knowledge between generations.}} | |||
|- | |||
| id="Warrior" | [[File:Job hunter.png]] Warrior | |||
| {{iconify|Specialist}} | |||
| {{icon|defense Army}} {{green|+3}} Defense armies | |||
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.}} | |||
|- | |||
| id="Peasant" | [[File:Job farmer.png]] Peasant | |||
| {{iconify|Worker}} | |||
| | |||
* {{icon|food}} {{green|+2}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small> | |||
* {{icon|minerals}} {{green|+2}} Minerals <small>(if {{icon|Lithoid|18px}})</small> | |||
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.}} | |||
|- | |||
| id="Hunter-Gatherer" | [[File:Job hunter.png]] Hunter-Gatherer | |||
| {{iconify|Worker}} | |||
| | |||
* {{icon|food}} {{green|+1}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small> | |||
* {{icon|minerals}} {{green|+1}} Minerals <small>(if {{icon|Lithoid|18px}})</small> | |||
* {{icon|amenities}} {{green|+1}} Amenities | |||
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops | |||
| {{icon|stone age}} Stone Age | |||
| style="max-width:400px" | {{desc small|These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.}} | |||
|} | |||
=== Hive Mind pre-FTL jobs === | |||
These jobs are used by {{iconify|Hive Mind}} pre-FTL civilizations. | |||
{| class="mildtable plainlist" | |||
! Job | |||
! Stratum | |||
! Produces | |||
! Source | |||
! Ages | |||
! Description | |||
|- | |||
| id="Spawning Drone (pre-FTL)" | [[File:Job spawning drone.png]] Spawning Drone | |||
| {{iconify|Complex Drone}} | |||
| {{icon|amenities}} {{green|+8}} Amenities | |||
| | |||
* {{building|primitive capital|Continental Nexus|w=24|type=cap}} Continental Nexus | |||
* {{building|stone palace|Stone Hive|w=24|type=cap}} Stone Hive | |||
| All except {{icon|stone age}} | |||
| style="max-width:400px" | {{desc small|Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.}} | |||
|- | |||
| id="Maintenance Drone (pre-FTL)" | [[File:Job maintenance drone.png|30px]] Maintenance Drone | |||
| {{iconify|Menial Drone}} | |||
| {{icon|amenities}} {{green|+2}} Amenities | |||
| style="max-width:150px" | {{icon|unemployed}} Generated for all unemployed pops | |||
| All except {{icon|stone age}} | |||
| style="max-width:400px" | {{desc small|If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.}} | |||
|- | |||
! colspan="8" style="text-align:center" | Industrial jobs | |||
|- | |||
| id="Synapse Drone (pre-FTL)" | [[File:Job synapse drone.png]] Synapse Drone | |||
| {{iconify|Complex Drone}} | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|unity}} {{green|+1}} Unity | |||
| {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task.}} | |||
|- | |||
| id="Brain Drone (pre-FTL)" | [[File:Job brain drone.png]] Brain Drone | |||
| {{iconify|Complex Drone}} | |||
| {{icon|research}} {{green|+1}} Research | |||
| {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large.}} | |||
|- | |||
| id="Warrior Drone (pre-FTL)" | [[File:Job soldier.png]] Warrior Drone | |||
| {{iconify|Complex Drone}} | |||
| {{icon|defense Army}} {{green|+3}} Defense armies | |||
| {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species.}} | |||
|- | |||
| id="Tech-Drone (pre-FTL)" | [[File:Job technician.png]] Tech-Drone | |||
| {{iconify|Menial Drone}} | |||
| {{icon|energy}} {{green|+1}} Energy | |||
| {{building|Primitive Power Plant|w=34}} Primitive Power Plant | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.}} | |||
|- | |||
| id="Agri-Drone (pre-FTL)" | [[File:Job farmer.png]] Agri-Drone | |||
| {{iconify|Menial Drone}} | |||
| {{icon|food}} {{green|+3}} Food | |||
| {{building|crude huts|Primitive Farms|w=34}} Primitive Farms | |||
| {{multi icon|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.}} | |||
|- | |||
| id="Factory Drone" | [[File:Job primitive laborer.png]] Factory Drone | |||
| {{iconify|Menial Drone}} | |||
| | |||
* {{icon|consumer goods}} {{green|+2}} Consumer goods | |||
* {{icon|minerals}} {{red|−2}} Minerals | |||
| {{building|Primitive Factory|w=34}} Primitive Factory | |||
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.}} | |||
|- | |||
| id="Mining Drone (pre-FTL)"| [[File:Job miner.png]] Mining Drone | |||
| {{iconify|Menial Drone}} | |||
| {{icon|minerals}} {{green|+3}} Minerals | |||
| {{building|Primitive Mine|w=34}} Primitive Mine | |||
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}} | |||
| style="max-width:400px" | {{desc small|Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.}} | |||
|- | |||
! colspan="8" style="text-align:center" | Pre-industrial jobs | |||
|- | |||
| id="Nascent Synapse Drone" | [[File:Job synapse drone.png]] Nascent Synapse Drone | |||
| {{iconify|Complex Drone}} | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|unity}} {{green|+1}} Unity | |||
| {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.}} | |||
|- | |||
| id="Cerebellum Drone" | [[File:Job brain drone.png]] Cerebellum Drone | |||
| {{iconify|Complex Drone}} | |||
| {{icon|research}} {{green|+1}} Research | |||
| {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls.}} | |||
|- | |||
| id="Simple Warrior Drone" | [[File:Job hunter.png]] Simple Warrior Drone | |||
| {{iconify|Complex Drone}} | |||
| {{icon|defense army}} {{green|+3}} Defense armies | |||
| {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages.}} | |||
|- | |||
| id="Basic Agricultural Drone" | [[File:Job farmer.png]] Basic Agricultural Drone | |||
| {{iconify|Menial Drone}} | |||
| | |||
* {{icon|food}} {{green|+2}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small> | |||
* {{icon|minerals}} {{green|+2}} Minerals <small>(if {{icon|Lithoid|18px}})</small> | |||
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops | |||
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}} | |||
| style="max-width:400px" | {{desc small|Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized.}} | |||
|- | |||
| id="Sustenance Drone" | [[File:Job hunter.png]] Sustenance Drone | |||
| {{iconify|Menial Drone}} | |||
| | |||
* {{icon|food}} {{green|+1}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small> | |||
* {{icon|minerals}} {{green|+1}} Minerals <small>(if {{icon|Lithoid|18px}})</small> | |||
* {{icon|amenities}} {{green|+1}} Amenities | |||
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops | |||
| {{icon|stone age}} Stone Age | |||
| style="max-width:400px" | {{desc small|The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is.}} | |||
|} | |||
=== Unique pre-FTL jobs === | |||
These jobs are used by unique pre-FTL civilizations. | |||
{| class="mildtable plainlist" cellpadding="4" | |||
! Job | |||
! Stratum | |||
! Produces | |||
! Source | |||
! Pre-FTL civilization | |||
! Description | |||
|- id="Scavenger" | |||
| [[File:Job miner.png]] Scavenger | |||
| {{iconify|Worker}} | |||
| | |||
* {{icon|food}} {{green|+1}} Food | |||
* {{icon|minerals}} {{green|+1}} Minerals | |||
* {{icon|consumer goods}} {{green|+1}} Consumer Goods | |||
| {{building|junkpile|Junkheap|w=24|type=cap}} Junkheap | |||
| [[Unique systems#Junk Ratlings|Pre-FTL Ketlings]] | |||
| style="max-width:350px" | {{desc small|They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.}} | |||
|- id="Content Terraformer" | |||
| [[File:Job ranger.png]] Content Terraformer | |||
| {{iconify|Ruler}} | |||
| | |||
* {{icon|unity}} {{green|+3}} Unity | |||
* {{icon|stability add}} {{green|+0.5}} Stability | |||
* {{icon|amenities add}} {{green|+1}} Amenities | |||
| {{building|paradise dome|Hanging Cities|w=24}}{{building|Grand Sapling|w=24|icon=Holding tree of life sapling}}{{building|gaiaseeders 4|Gaia Seeders|w=24}} Solarpunk buildings | |||
| [[Unique systems#Helito|Habinte Unified Worlds]] | |||
| style="max-width:350px" | {{desc small|Having achieved their utopia these world sculptors are glad to rest.}} | |||
|} | |||
== Fallen empire jobs == | |||
{{SVersion|3.14}} | |||
Fallen empires use a special set of [[File:Job fe hedonist.png|24px]] Precursor stratum jobs that have no upkeep. By default, pops without any building-provided jobs will be [[File:Job fe hedonist.png|24px]] Hedonists. | |||
{| class="mildtable plainlist" | |||
! | |||
! Job | |||
! Produces | |||
! Source | |||
! Precursor | |||
! Description | |||
|- | |||
| id="Overseer (fallen empire)" | [[File:Job administrator.png]] || Overseer | |||
| | |||
* {{icon|stability add}} {{green|+5}} Stability | |||
* {{icon|amenities}} {{green|+10}} Amenities | |||
| {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace | |||
| | |||
* {{icon|no}}[[File:Ethic fanatic spiritualist.png|24px|link=Holy Guardians]] Holy Guardians | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
| style="max-width:450px" | {{desc small|The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.}} | |||
|- | |||
| id="Protector (fallen empire)" | [[File:Job enforcer.png]] || Protector | |||
| | |||
* {{icon|crime add}} {{green|−25}} Crime | |||
* {{icon|defense army}} {{green|+3}} Defense armies | |||
| | |||
* {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace | |||
* {{building|fe security 2|Ziggurat of Justice|w=30}} Ziggurat of Justice | |||
| | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
| style="max-width:450px" | {{desc small|So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.}} | |||
|- | |||
| id="Hedonist" | [[File:Job fe hedonist.png]] || Hedonist | |||
| {{icon|unity}} {{green|+2}} Unity | |||
| {{icon|unemployed}} Generated for all unemployed pops | |||
| | |||
* {{icon|no}}[[File:Ethic fanatic spiritualist.png|24px|link=Holy Guardians]] Holy Guardians | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
| style="max-width:450px" | {{desc small|A life of total opulence, where every possible material need or desire can be satisfied.}} | |||
|- | |||
| id="Archivist (fallen empire)" | [[File:Job fe archivist.png]] || Archivist | |||
| {{icon|research}} {{green|+5}} Research | |||
| {{building|Master Archive|w=30}} Master Archive <small>(found only on The Archives)</small> | |||
| [[File:Ethic fanatic materialist.png|24px|link=Keepers of Knowledge]] Keepers of Knowledge | |||
| style="max-width:450px" | {{desc small|Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.}} | |||
|- | |||
| id="Xeno-Keeper" | [[File:Job culture worker.png]] || Xeno-Keeper | |||
| | |||
* {{icon|amenities}} {{green|+10}} Amenities | |||
* {{icon|crime add}} {{green|−20}} Crime | |||
* {{icon|defense army}} {{green|+2}} Defense armies | |||
| {{building|fe xeno zoo|Xeno Preserve|w=30|type=cap}} Xeno Preserve <small>(found only on The Preserve)</small> | |||
| [[File:Ethic fanatic xenophile.png|24px|link=Enigmatic Observers]] Enigmatic Observers | |||
| style="max-width:450px" | {{desc small|These precursor zookeepers look after the needs of the Xeno-Wards under their care.}} | |||
|- | |||
| id="Xeno-Ward" | [[File:Job fe xeno ward.png]] || Xeno-Ward | |||
| {{icon|unity}} {{green|+2}} Unity | |||
| [[File:Job fe xeno ward.png|24px]] Primitives stratum | |||
| {{icon link|fanatic xenophile|Enigmatic Observers}} Enigmatic Observers | |||
| style="max-width:450px" | {{desc small|These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.}} | |||
|- | |||
! colspan="6" style="text-align:center" | [[File:Fanatic Spiritualist.png|24px|link=Holy Guardians]] Holy Guardians | |||
|- | |||
| id="Sky Cardinal" | [[File:Job priest.png]] || Sky Cardinal | |||
| | |||
* {{icon|stability add}} {{green|+5}} Stability | |||
* {{icon|amenities}} {{green|+10}} Amenities | |||
| colspan="2" | {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace | |||
| style="max-width:450px" | {{desc small|And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.}} | |||
|- | |||
| id="Augur of the Shroud" | [[File:Job priest.png]] || Augur of the Shroud | |||
| {{icon|unity}} {{green|+10}} Unity | |||
| colspan="2" | {{building|Empyrean Shrine|w=30}} Phased Empyrean Shrine <small>(found only on Sky Temple)</small> | |||
| style="max-width:450px" | {{desc small|It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.}} | |||
|- id="Acolyte of the Hyperspanner" | |||
| [[File:Job technician.png]] | |||
| Acolyte of the Hyperspanner | |||
| {{icon|energy}} {{green|+6}} Energy | |||
| colspan="2" | | |||
* {{building|Class-3 Singularity|w=24}}{{building|Class-4 Singularity|w=24}} Class-3 / Class-4 Singularity | |||
* {{icon|technician}} Replaces Technicians | |||
| style="max-width:450px" | {{desc small|Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.}} | |||
|- id="Acolyte of the Hammer" | |||
| [[File:Job miner.png]] | |||
| Acolyte of the Hammer | |||
| {{icon|minerals}} {{green|+6}} Minerals | |||
| colspan="2" | | |||
* {{building|fe mine 1|Quantum Drilling Plant|w=24}}{{building|fe mine 2|Quantum Drilling Hub|w=24}} Quantum Drilling Plant / Hub | |||
* {{icon|miner}} Replaces Miners | |||
| style="max-width:450px" | {{desc small|And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.}} | |||
|- id="Acolyte of the Plow" | |||
| [[File:Job farmer.png]] | |||
| Acolyte of the Plow | |||
| {{icon|food}} {{green|+8}} Food | |||
| colspan="2" | | |||
* {{building|Nourishment Complex|w=24}}{{building|Nourishment Center|w=24}} Nourishment Complex / Center | |||
* {{icon|farmer}} Replaces Farmers | |||
| style="max-width:450px" | {{desc small|For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?}} | |||
|- id="Acolyte of the Workshop" | |||
| [[File:Job artisan.png]] | |||
| Acolyte of the Workshop | |||
| | |||
* {{icon|amenities}} {{green|+3}} Amenities | |||
* {{icon|consumer goods}} {{green|+2}} Consumer goods | |||
| colspan="2" | {{icon|unemployed}} Generated for all unemployed pops | |||
| style="max-width:450px" | {{desc small|And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."}} | |||
|- | |||
! colspan=6 style="text-align:center" | [[File:Auth machine intelligence.png|24px|link=Ancient Caretakers]] Ancient Caretakers | |||
|- id="Guardian" | |||
| [[File:Job soldier.png]] | |||
| Guardian | |||
| | |||
* {{icon|crime add}} {{green|−25}} Crime | |||
* {{icon|defense army}} {{green|+3}} Defense armies | |||
| colspan="2" | {{building|slave processing|Ancient Control Center|w=30|type=cap}} Ancient Control Center | |||
| style="max-width:450px" | {{desc small|These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cryogenically frozen sapients.}} | |||
|- id="Caretaker" | |||
| [[File:Job maintenance drone.png]] | |||
| Caretaker | |||
| {{icon|amenities}} {{green|+6}} Amenities | |||
| colspan="2" | {{icon|unemployed}} Generated for all unemployed pops | |||
| style="max-width:450px" | {{desc small|These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.}} | |||
|} | |||
== References == | |||
<references/> | |||
{{ConceptsNavbox}} | |||
[[Category:Economy]] |