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{{Version|3.14}}{{Planetarynav}}
A {{iconify|Job}} is where {{iconify|Pop}}s work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by [[Districts]] and [[Buildings]] and thus limited in number.
Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
== Job categories ==
<!--
Categories are defined in common/economic_categories/00_common_economic_categories.txt
localization is in megacorp_l_emglish.yml
-->
Most jobs belong to a job category that is mentioned on certain tooltips, and groups it together with other similar jobs. This allows modifiers to apply to multiple job types.
For instance, {{building|foundry 2|Alloy Mega-Forges|w=24|type=uni}} Alloy Mega-Forges increasing output and upkeep by {{icon|alloys}} {{green|+1}} Alloys and {{icon|minerals}} {{red|-1}} Minerals from {{iconify|Metallurgist}}s will also provide additional output and upkeep to {{iconify|Odd Factory Worker}}s.
All sub-categories will always inherit multiplicative modifiers from their parent category, but only a few specified sub-categories also inherit additive modifiers.
{| class="mildtable plainlist"
! Category
! Sub-category
! Jobs
! Event jobs
! Base output and upkeep modifiers
|- id="Administrators (category)"
! rowspan="4" | {{iconify|Administrator|30px|suf=category}}s
|
| {{anchor|Managers (category)}}
* {{iconify|Bureaucrat}}
* {{iconify|Synapse Drone}}
* {{iconify|Coordinator}}
* {{iconify|Manager}}s<ref name="manager category">{{iconify|Manager}}s have their own sub-category that inherits all Administrator category modifiers. On its own, it is only used by the [[File:Decision deal.png|24px|link=Decisions#Initiate Performance Competition|Initiate Performance Competition]] Initiate Performance Competition decision.</ref>
* {{iconify|Steward}}
* {{iconify|Mortal Initiate}}
|
* {{job|culture worker|Robot Caretaker|iconify=yes}}
* {{tooltip variants|default={{job|administrator|Administrator (low tech)}} Administrator|corporate={{job|administrator|Supervisor (low tech)}} Supervisor}}
* {{job|overlord propagandist|Unification Officer|iconify=yes}}
| {{#lsth:Job base modifiers|Administrators}}
|- id="Priests (category)"
! {{iconify|Priest}}s
|
* {{tooltip job|High Priest}}
* {{tooltip job|Priest|include=death priest}}
|
* {{iconify|Numistic Priest}}
* {{job|priest|Preacher (low tech)}} Preacher
| <div>{{#lsth:Job base modifiers|Priests}}</div>Inherits base {{iconify|Administrator|24px|suf=category}} modifiers
|- id="Telepaths (category)"
! {{iconify|Telepath}}s
| {{iconify|Telepath}}
|
| <div>{{#lsth:Job base modifiers|Telepaths}}</div>Inherits base {{iconify|Administrator|24px|suf=category}} modifiers
|- id="Culture Workers (category)"
!
* {{iconify|Culture Worker}}s <span style="font-weight:normal;">(if {{icon|Individualist|20px}})</span>
* {{iconify|Evaluator}}s <span style="font-weight:normal;">(if {{icon|Gestalt|20px}})</span>
|
* {{iconify|Culture Worker}}
* {{iconify|Evaluator}}
* {{tooltip variants|default={{iconify|Death Chronicler}}|gestalt={{iconify|Chronicle Drone}}}}
* {{tooltip variants|default={{iconify|Historical Curator}}|gestalt={{iconify|Historical Curator Drone}}}}
* {{tooltip variants|default={{iconify|Xeno-Geologist}}|gestalt={{iconify|Xenogeologist Drone}}}}
* {{tooltip variants|default={{iconify|Wonder Curator}}|gestalt={{iconify|Wonder Curator Drone}}}}
|
* {{job|treasure gatherer|Treasure Curator}} Treasure Curator
| {{#lsth:Job base modifiers|Evaluators}}
|- id="Bio-Trophies (category)"
! rowspan="2" | {{iconify|Culture Worker|30px}}s<br/><span style="font-weight:normal;">(Sub-category of {{icon|administrator category|22px}})</span>
! {{iconify|Bio-Trophies}}
|
* {{iconify|Bio-Trophy}}
* {{job|bio trophy|Organic Specimen}} Organic Specimen
| {{job|organic battery|Bio-Assistant|iconify=yes}}
|
|- id="Wranglers (category)"
! {{iconify|Wrangler}}s
| {{tooltip job|Wrangler}}
|
|
|- id="Researchers (category)"
! rowspan="4" | {{iconify|Researcher|30px}}s
|
|
* {{iconify|Science Director}}
* {{tooltip job|Researcher}}
* {{tooltip job|Archaeo-Engineer}}
* {{tooltip job|Astral Researcher}}
* {{tooltip variants|default={{iconify|Nanotech Researcher}}|machine={{iconify|Nanotech Research Unit}}}}
* {{iconify|Necromancer}}
|
* {{tooltip variants|default={{job|researcher|Dimensional Portal Researcher|iconify=yes}}|gestalt={{job|researcher|Dimensional Portal Drone|iconify=yes}}}}
* {{tooltip variants|default={{job|researcher|Space-Time Anomaly Researcher|iconify=yes}}|gestalt={{job|researcher|Space-Time Anomaly Drone|iconify=yes}}}}
* {{tooltip variants|default={{job|researcher|Munitions Decommissioner|iconify=yes}}|hive={{job|researcher|Munitions Decommissioning Drone|iconify=yes}}|machine={{job|researcher|Munitions Decommissioning Unit|iconify=yes}}}}
* {{job|xeno zoo keeper|Vent Researcher|iconify=yes}}
* {{iconify|Archivist}}
* {{job|broken shackles scavenger|Scavengers (Broken Shackles)}} Scavenger
| {{#lsth:Job base modifiers|Researchers}}
|- id="Astrometeorologists (category)" <!-- sub-category -->
! [[File:Job astrometeorologist.png|24px|Astrometeorologists|link=]] Astrometeorologists
| {{tooltip variants|default={{iconify|Astrometeorologist}}|hive={{iconify|Astrometeorologist Drone}}|machine={{iconify|Astrometeorologist Unit}}}}
|
|
|- id="Zookeepers (category)" <!-- sub-category -->
! [[File:Job xeno zoo keeper.png|24px|Zookeepers|link=#Zookeeper]] Zookeepers
| {{job|xeno zoo keeper|Zookeeper|iconify=yes}}
|
|
|- id="Rangers (category)" <!-- sub-category -->
! [[File:Job ranger.png|24px|Rangers|link=#Ranger]] Rangers
| {{iconify|Ranger}}
|
|
|- id="Miners (category)"
! rowspan="2" | {{iconify|Miner|30px}}s
|
|
* {{tooltip job|Miner}}
* {{tooltip job|Scrap Miner}}
|
* {{tooltip variants|default={{job|miner|Cave Cleaner|iconify=yes}}|gestalt={{job|miner|Cave Cleaner Drone|iconify=yes}}}}
* {{tooltip variants|default={{job|miner|Nemma Miner|iconify=yes}}|gestalt={{job|miner|Nemma Mining Drone|iconify=yes}}}}
* {{tooltip variants|default={{job|miner|Dismantler|iconify=yes}}|gestalt={{job|miner|Drone Dismantler|iconify=yes}}}}
* {{tooltip variants|default={{job|miner|Deep Sea Diver|iconify=yes}}|gestalt={{job|miner|Underwater Drone|iconify=yes}}}}
* {{tooltip variants|default={{job|laborer|Astrogarbage Collector|iconify=yes}}|gestalt={{job|laborer|Astrogarbage Collector Drone|iconify=yes}}}}
* {{icon|Gas Extractor}} Collapsed Vent Refiner
| {{#lsth:Job base modifiers|Miners}}
|- id="Strategic resource gatherers (category)" <!-- sub-category -->
! style="max-width:150px" | {{flex|gap=4px|[[File:Job crystal miner.png|24px|Strategic Resource Gatherers|link=]]|Strategic Resource Gatherers}}
|
* {{tooltip job|Crystal Miner}}
* {{tooltip job|Mote Harvester}}
* {{tooltip job|Gas Extractor}}
|
* {{icon|Gas Extractor}} Vent Refiner
* {{icon|Gas Extractor}} Expanded Vent Refiner
|
|- id="Politicians (category)"
! rowspan="3" | [[File:Job administrator.png|30px|Politicians|link=#Politician]] Politicians
|
| {{iconify|Politician}}
|
|
|-  id="Executives (category)" <!-- sub-category -->
! {{iconify|Executive}}s
| {{iconify|Executive}}s
|
|
|- id="Nobles (category)" <!-- sub-category -->
! {{iconify|Noble}}s
| {{iconify|Noble}}s
|
|
|- id="Pop Assemblers"
! rowspan="2" | [[File:Job roboticist.png|30px|Pop Assemblers|link=]] Pop Assemblers
|
| {{anchor|Roboticists (category)|Spawning Drones (category)}}
* {{iconify|Roboticist}}
* {{iconify|Replicator}}
* {{Tooltip|{{iconify|Spawning Drone}}|{{icon|hive mind}} {{iconify|Spawning Drone}}<br/>{{icon|progenitor hive}} {{iconify|Offspring Drone}}}}
* {{iconify|Identity Designer}}
|
|
|-
! {{iconify|Necrophyte|24px}}s
| {{iconify|Necrophyte|24px}}s
|
|
|- id="Entertainers (category)"
! rowspan="2" | [[File:Job entertainer.png|30px|Entertainers|link=#Entertainer]] Entertainers
|
|
* {{iconify|Entertainer}}
* {{iconify|Duelist}}
* {{iconify|Resort Worker}}
|
|
|- id="Storm Dancers (category)"
! {{iconify|Storm Dancer}}
| {{iconify|Storm Dancer}}
|
|
|- id="Metallurgists (category)"
! [[File:Job foundry.png|30px|Metallurgists|link=#Metallurgist]] Metallurgists
|
|
* {{tooltip job|Metallurgist}}
* {{tooltip job|Penal Metallurgist}}
|
* {{tooltip variants|default={{job|foundry|Odd Factory Worker|iconify=yes}}|gestalt={{job|foundry|Odd Factory Drone|iconify=yes}}}}
* {{tooltip variants|default={{job|foundry|Transmuter|iconify=yes}}|gestalt={{job|foundry|Transmuter Drone|iconify=yes}}}}
* {{tooltip variants|default={{job|foundry|Operator|iconify=yes}}|gestalt={{job|foundry|Operator Drone|iconify=yes}}}}
| {{#lsth:Job base modifiers|Metallurgists}}
|- id="Artisans (category)"
! [[File:Job artisan.png|30px|Artisans|link=#Artisan]] Artisans
|
|
* {{tooltip job|Artisan|exclude=crafter}}
* {{tooltip job|Penal Artisan}}
* {{iconify|Artificer}}
* {{iconify|Pearl Diver}}
|
| {{#lsth:Job base modifiers|Artisans}}
|- id="Farmers (category)"
! {{iconify|Farmer|30px}}s
|
|
* {{tooltip job|Farmer}}
* {{iconify|Angler}}
|
* {{tooltip variants|default={{job|farmer|Puddle Technician|iconify=yes}}|gestalt={{job|farmer|Puddle Technician Drone|iconify=yes}}}}
* {{job|hunter|Titan Hunter|iconify=yes}}
* {{job|hunter|Alien Hunter|iconify=yes}}
| {{#lsth:Job base modifiers|Farmers}}
|- id="Technicians (category)"
! {{iconify|Technician|30px}}s
|
| {{tooltip job|Technician}}
| {{tooltip variants|default={{job|technician|Myrmeku Power Farmer|iconify=yes}}|gestalt={{job|technician|Myrmeku Power Drone|iconify=yes}}}}
| {{#lsth:Job base modifiers|Technicians}}
|- id="Merchants (category)"
! {{iconify|Merchant|30px}}s
|
| {{iconify|Merchant}} ||
|
|- id="Traders (category)"
! {{iconify|Trader|30px}}s
|
| {{iconify|Trader}} ||
| {{#lsth:Job base modifiers|Traders}}
|-
! {{iconify|Gas Refiner|30px}}s
|
| {{tooltip job|Gas Refiner}}
| {{tooltip variants|default={{iconify|Gas Plant Engineer}}|gestalt={{iconify|Gas Plant Drone}}}}
|
|-
! {{iconify|Translucer|30px}}s
|
| {{tooltip job|Translucer}} ||
|
|-
! {{iconify|Chemist|30px}}s
|
| {{tooltip job|Chemist}} ||
|
|- id="Enforcers (category)"
! {{iconify|Enforcer|30px}}s
|
|
* {{iconify|Enforcer}}
* {{iconify|Overseer}}
* {{iconify|Planetary Warden}}
| {{tooltip variants|default={{job|enforcer|Stasis Warden|iconify=yes}}|gestalt={{job|patrol drone|Stasis Warden Drone|iconify=yes}}}}
| {{#lsth:Job base modifiers|Enforcers}}
|- id="Doctors (category)"
! [[File:Job healthcare.png|30px|Medical Worker|link=]] Doctors
|
|
* {{iconify|Medical Worker}}
* {{iconify|Gestation Drone}}
|
| {{#lsth:Job base modifiers|Medical Workers}}
|-
! [[File:Job augmentor.png|30px|Augmentors|link=]] Augmentors
|
| {{tooltip variants|default={{iconify|Augmentor}}|gestalt={{iconify|Augmentor Drone}}}}
|
|
|-
! {{iconify|Soldier|30px}}s
|
|
* {{tooltip job|Soldier}}
* {{iconify|Battle Thrall}}
|
| {{#lsth:Job base modifiers|Soldiers}}
|- id="Bath Attendants (category)"
! [[File:Job bath attendant.png|30px|Bath Attendants|link=]] Bath Attendants<ref>{{job|bath attendant|Bath Attendants (category)}} Each bath attendant job variant has its own separate category, and is not grouped under a single shared category in-game.</ref>
|
|
* {{iconify|Mutagenic Spa Attendant}}
* {{iconify|Lubrication Terminal}}
* {{iconify|Permutation Attendance Drone}}
|
|
|- id="Livestock (category)"
! {{iconify|Livestock|30px}}
|
|
* {{iconify|Livestock}}
* {{iconify|Protected Fauna}}
* {{iconify|Gladiatorial Xeno}}
|
|
|- id="Grid Amalgamated (category)"
! {{iconify|Grid Amalgamated|30px}}
|
| {{iconify|Grid Amalgamated}}
|
|
|- id="Knights (category)"
! {{iconify|Knight|30px}}s
|
|
* {{iconify|Lord Commander}}
* {{iconify|Knight}}
|
|
|- id="Squires (category)"
! {{iconify|Squire|30px}}s
|
| {{iconify|Squire}}
|
|
|}
The following jobs inherit modifiers from other categories, even if they are not classified under said category:
{| class="mildtable plainlist"
! Job
! Inherits from
|-
|
* {{iconify|Lord Commander}}
* {{iconify|Knight}}
|
* {{iconify|Administrator|suf=category}}s
* {{iconify|Researcher|suf=category}}s
|-
| {{iconify|Livestock}}
|
* {{iconify|Farmer|suf=category}}s (if {{icon|no|22px}}{{icon|Lithoid|22px}})
* {{iconify|Miner|suf=category}}s (if {{icon|Lithoid|22px}})
|
|-
| {{iconify|Grid Amalgamated}}
| {{iconify|Technician|suf=category}}s
|-
|
* {{iconify|Resort Worker}}
* {{iconify|Numistic Priest}}
| {{iconify|Trader|suf=category}}s
|}
== Ruler jobs ==
{{iconify|Ruler}} stratum jobs. Gestalt Consciousness empires do not use this stratum or its jobs, nor use any equivalent.
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Weight
|- id="Politician"
| [[File:Job administrator.png|Politician|link=]]
| Politician
| [[File:Job administrator.png|24px|link=Jobs#Politicians (category)|Politicians (category)]]
|
* {{icon|unity}} {{green|+6}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate authority:
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
{{Collapse list|Other sources:|
** {{building|embassy|Embassy Comples|w=24|type=uni}}{{building|grand embassy|Grand Embassy Complex|w=24|type=uni}}{{icon|orbital embassy complex}} Embassy Complex
** {{building|Military Academy|w=24|type=uni}} Military Academy
** {{building|production center|Ministry of Production|w=24|type=uni}} Ministry of Production
** {{building|autocurating vault|Auto-Curating Vault|w=24|type=uni}} Auto-Curating Vault
}}
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
* {{green|×5}} if already employed in this job
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
}}
|- id="Executive"
| [[File:Job executive.png|Executive|link=]]
| Executive
| [[File:Job executive.png|24px|link=Jobs#Executives (category)|Executives (category)]]
|
* {{icon|unity}} {{green|+5}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|trade value}} {{green|+4}} Trade value
| data-sort-value="4" |
* {{icon|consumer goods}} {{red|−2}} Consumer goods
* {{icon|energy}} {{red|−2}} Energy
|
* {{iconify|Corporate}} authority:
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
** {{building|autocurating vault|Auto-Curating Vault|w=24|type=uni}} Vault of Acquisitions
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{multi icon|unity|amenities|trade value}} output
* {{green|×5}} if already employed in this job
}}
|- id="Noble"
| [[File:Job noble.png|Noble|link=]]
| Noble
| [[File:Job noble.png|24px|link=Jobs#Nobles (category)|Nobles (category)]]
|
* {{icon|unity}} {{green|+6}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|stability add}} {{green|+2}} Stability
* {{icon|authoritarian}} {{green|×2}} Authoritarian attraction for this pop
* {{icon|egalitarian}} {{red|×0.1}} Egalitarian attraction for this pop
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{iconify|Aristocratic Elite}} civic:
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
** {{building|palace|Noble Estates|w=24|type=uni}}{{icon|orbital noble estates}} Noble Estates
* {{icon|imperial individualist}}{{icon|imperial collectivist}} Cybernetic Imperial authority:
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
* {{green|×5}} if already employed in this job
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
}}
|- id="Merchant"
| [[File:Job merchant.png|Merchant|link=]]
| Merchant
| [[File:Job merchant.png|24px|link=Jobs#Merchants (category)|Merchants (category)]]
|
* {{icon|trade value}} {{green|+12}} Trade value
* {{icon|amenities}} {{green|+3}} Amenities
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{building|Galactic Stock Exchange|w=24|type=uni}}{{icon|orbital stock exchange}} Galactic Stock Exchange
* {{iconify|Merchant Guilds}} civic:
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|amenities}}{{icon|trade value}} output
* {{green|×5}} if already employed in this job
}}
|- id="Science Director"
| [[File:Job researcher.png|Science Director|link=]]
| Science Director
| {{icon|researcher category}}
|
* {{icon|research}} {{green|+4}} Research output
* {{icon|amenities}} {{green|+3}} Amenities
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{building|institute|Research Institute|w=24|type=uni}} Research Institute
* {{iconify|Technocracy}} civic:
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
{{Collapse list|Other sources:|
** {{building|vultaum reality computer|Vultaum Reality Computer|w=24|type=uni}} Vultaum Reality Computer
** {{building|fe lab 1|Quantum Innovation Nexus|w=24}} Quantum Innovation Nexus
** {{building|Master Archive|w=24}} Master Archive
}}
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|research}}{{icon|unity}}{{icon|amenities}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if has {{icon|living standards}} Academic Privilege living standards
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
}}
|- id="High Priest"
| [[File:Job priest.png|High Priest|link=]]
| High Priest
| {{icon|priest category}}
|
* {{icon|unity}} {{green|+8}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|materialist}} {{red|×0.1}} Materialist attraction for this pop
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
| style="max-width:300px" |
* {{building|Citadel of Faith|Citadel of Faith|w=24|type=uni}} Citadel of Faith
* {{iconify|Exalted Priesthood}} civic:
** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
{{Collapse list|Other sources:|
** [[File:Federation perk high priests.png|link=Holy Covenant|24px|Saintly Hierarchy]] Saintly Hierarchy:
** {{building|sacred nexus|Sacred Nexus|w=24}}{{building|sacrificial temple 3|Temple of Grand Sacrifice|w=24}}{{building|bureaucratic 3|Administrative Complex|w=24}} Tier III temple / bureaucratic buildings
}}
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
* {{green|×5}} if already employed in this job
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
}}
|- id="Technophant"
| [[File:Job technophant.png|Technophant|link=]]
| Technophant
| {{icon|priest category}}
|
* {{icon|unity}} {{green|+6}} Unity
* {{icon|engineering}} {{green|+5}} Engineering
* {{icon|amenities}} {{green|+5}} Amenities
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{iconify|Cybernetic Creed}}
** {{icon|high priest}} Replaces High Priests
** {{building|Amphitheater of the Mind|w=24|type=uni}}{{building|Battlements of Steel|w=24|type=uni}}{{building|Forge of the Fellowship|w=24|type=uni}}{{building|Sanctuary of Toil|w=24|type=uni}}{{building|Sanctum of Augmentation|w=24|type=uni}} Cybernetic Creed temples
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|engineering}}{{icon|amenities}} output
* {{green|×5}} if already employed in this job
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
}}
|- id="Planetary Warden"
| [[File:Job enforcer.png|Planetary Warden|link=]]
| Planetary Warden
| {{icon|enforcer category}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|stability add}} {{green|+3}} Stability
| data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon|penal colony modifier}} Penal Colony:
** {{multi icon|capital 1|capital 2|capital 3|capital 4}} Capital building
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
* {{green|×5}} if employed as [[File:Job administrator.png|24px|Politician|link=]] Politician
* {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
}}
|}
== Specialist and Complex Drone jobs ==
{{anchor|Specialist jobs|Complex Drone jobs|offset=-2em}}
{{iconify|Specialist}} and {{iconify|Complex Drone}} stratum jobs.
Pops under Chattel Slavery cannot work Specialist or Ruler jobs. Other slave types may work some Specialist jobs, see [[Species rights#Slavery type|species rights]] for details.
=== Industrial jobs ===
Industrial jobs produce {{icon|consumer goods}}{{icon|alloys}} advanced resources, typically using {{iconify|minerals}} upkeep.
{| class="mildtable plainlist"
! width="10px" |
! style="min-width:120px" | Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Metallurgist"
| [[File:Job foundry.png|Metallurgist|link=]]
| {{icon|Individualist|22px}} Metallurgist<br>{{icon|Hive Mind|22px}} Foundry Drone<br>{{icon|Machine Intelligence|22px}} Fabricator
| {{icon|metallurgist category}}
|
* {{icon|alloys}} {{green|+3}} Alloys
** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}}
|
* {{icon|minerals}} {{red|−6}} Minerals
** {{icon|minerals}} {{red|−2}} if {{iconify|Machine Intelligence}}
|
* {{building|foundry 1|Alloy Foundries|w=24|type=uni}} Alloy Foundries
* {{iconify|Industrial District}}s
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|alloys}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
}}
|- id="Catalytic Technician"
| [[File:Job foundry.png|Catalytic Technician|link=]]
| {{icon|Individualist|22px}} Catalytic Technician<br>{{icon|Gestalt|22px}} Catalytic Drone
| {{icon|metallurgist category}}
|
* {{icon|alloys}} {{green|+3.75}} Alloys
** {{icon|alloys}} {{green|+1.25}} if {{iconify|Machine Intelligence}}
|
* {{icon|food}} {{red|−9}} Food
** {{icon|food}} {{red|−3}} if {{iconify|Machine Intelligence}}
|
* {{tooltip premade|Catalytic Processing}}:
* {{icon|metallurgist}} Replaces Metallurgists
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|alloys}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
}}
|- id="Artisan"
| [[File:Job artisan.png|Artisan|link=]]
| {{icon|Individualist|22px}} Artisan<br>{{icon|Gestalt|22px}} Artisan Drone
| {{icon|artisan category}}
|
* {{icon|consumer goods}} {{green|+6}} Consumer goods
** {{icon|consumer goods}} {{green|+2}} if {{iconify|Gestalt Consciousness}}
|
* {{icon|minerals}} {{red|−6}} Minerals
** {{icon|minerals}} {{red|−2}} if {{iconify|Gestalt Consciousness}}
|
* {{building|factory 1|Civilian Industries|w=24|type=uni}} Civilian Industries
* {{iconify|Industrial District}}s if {{icon|consumer goods used}} uses consumer goods
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|consumer goods}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
* {{green|×1.2}} if {{iconify|consumer goods}} income below 5
}}
|- id="Artificer"
| [[File:Job artificer.png|Artificer|link=]]
| Artificer
| {{icon|artisan category}}
|
* {{icon|consumer goods}} {{green|+7}} Consumer goods
* {{icon|trade value}} {{green|+2}} Trade value
|
* {{icon|minerals}} {{red|−6}} Minerals
|
* {{tooltip premade|Masterful Crafters}}:
* {{icon|artisan}} Replaces Artisans
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
}}
|- id="Pearl Diver"
| [[File:Job pearl diver.png|Pearl Diver|link=]]
| Pearl Diver
| {{icon|artisan category}}
|
* {{icon|consumer goods}} {{green|+6}} Consumer goods
* {{icon|trade value}} {{green|+2}} Trade value
|
* {{icon|food}} {{red|−3}} Food if organic main species
* {{icon|energy}} {{red|−1}} Energy if machine main species
* {{icon|minerals}} {{red|−4}} Minerals
|
* {{tooltip premade|Anglers}} and {{iconify|Wet climate}}
* {{iconify|Agriculture District}}s
| {{icon|Individualist}}
| Base: '''1''' <!--not an error, Pearl Divers use worker weight-->
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output
* {{green|×}} pop {{icon|amenities}} output if {{iconify|Agrarian Idyll}}
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery type}} Indentured Servitude slavery
* {{green|×1.1}} if {{iconify|Agrarian Idyll}}
* {{red|×0.1}} if can work {{iconify|Servant}} jobs
* {{red|×0.1}} if {{iconify|food}} income below 5
}}
|}
=== Refinery jobs ===
Refinery jobs produce {{multi icon|volatile motes|exotic gases|rare crystals}} strategic resources, typically using {{iconify|minerals}} upkeep.
<span>If the empire has a {{tooltip premade|Catalytic Processing}} civic, refinery jobs have {{multi icon|volatile motes|exotic gases|rare crystals}} {{green|+0.5}} extra base output for their respective resource, and have {{icon|food}} {{red|−15}} base food upkeep instead of {{iconify|minerals}} upkeep.</span>
{| class="mildtable plainlist"
! width="10px" |
! style="min-width:100px" | Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Chemist"
| [[File:Job chemist.png|Chemist|link=]]
| {{icon|Individualist|22px}} Chemist<br>{{icon|Gestalt|22px}} Chem-Drone
| [[File:Job chemist.png|24px|link=#Chemists (category)|Chemists (category)]]
|
* {{icon|volatile motes}} {{green|+2}} Volatile motes
**  {{icon|volatile motes}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}}
| rowspan="3" |
* {{icon|minerals}} {{red|−10}} Minerals
** {{icon|food}} {{red|−15}}  instead if {{tooltip premade|Catalytic Processing}}
| {{building|chemical plant|Chemical Plants|w=24}} Chemical Plants
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|volatile motes}} output
* {{green|×7}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} jobs
}}
|- id="Gas Refiner"
| [[File:Job gas refiner.png|Chemist|link=]]
| {{icon|Individualist|22px}} Gas Refiner<br>{{icon|Gestalt|22px}} Refinery Drone
| [[File:Job gas refiner.png|24px|link=#Gas Refiners (category)|Gas Refiners (category)]]
| {{icon|exotic gases}} {{green|+2}} Exotic gases
** {{icon|exotic gases}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}}
| {{building|refinery|Exotic Gas Refineries|w=24}} Exotic Gas Refineries
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|exotic gases}} output
* {{green|×7}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} jobs
}}
|- id="Translucer"
| [[File:Job translucer.png|Translucer|link=]]
| {{icon|Individualist|22px}} Translucer<br>{{icon|Gestalt|22px}} Lensing Drone
| [[File:Job translucer.png|24px|link=#Translucers (category)|Translucers (category)]]
|
* {{icon|rare crystals}} {{green|+2}} Rare crystals
** {{icon|rare crystals}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}}
| {{building|crystal plant|Synthetic Crystal Plants|w=24}} Synthetic Crystal Plants
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|rare crystals}} output
* {{green|×7}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} jobs
}}
|}
=== Research jobs ===
Research jobs produce {{iconify|research}}, typically using {{iconify|consumer goods}} upkeep. Gestalt job variants use {{iconify|minerals}} or {{iconify|energy}} upkeep instead.
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Researcher"
| [[File:Job researcher.png|Researcher]]
| {{icon|Individualist|22px}} Researcher<br>{{icon|Machine Intelligence|22px}} Calculator
| rowspan="2" | {{icon|researcher category}}
| rowspan="2" | {{icon|research}} {{green|+3}} Research output
| rowspan="2" |
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| rowspan="2" | {{building|research lab 1|Research Labs|w=24}}{{building|research lab 2|Research Complexes|w=24}}{{building|research lab 3|Advanced Research Complexes|w=24}} Research Labs
| rowspan="2" | Any
| rowspan="2" | Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|research}} output
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
* {{green|×1.5}} if already employed in this job
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Brain Drone"
| [[File:Job brain drone.png|Brain Drone]]
| {{icon|Hive Mind|22px}} Brain Drone
|-
|- id="Archaeo-Engineer"
| [[File:Job researcher.png|Archaeo-Engineer]]
| {{icon|Individualist|22px}} Archaeo-Engineer<br>{{icon|Hive Mind|22px}} Archaeo-Engineering Drone<br>{{icon|Machine Intelligence|22px}} Archaeo-Engineering Unit
| {{icon|researcher category}}
|
* {{icon|society}} {{green|+5}} Society
* {{icon|physics}} {{green|+2}} Physics
* {{icon|engineering}} {{green|+2}} Engineering
* {{icon|minor artifacts}} {{green|+0.3}} Minor artifacts on {{iconify|Relic World}}s
|
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| {{building|archaeostudies faculty|Faculty of Archaeostudies|w=24|type=uni}} Faculty of Archaeostudies
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|research}} output
* {{green|×1.5}} if already employed in this job
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Astral Researcher"
| [[File:Job astral researcher.png|Astral Researcher]]
| {{icon|Individualist|22px}} Astral Researcher<br>{{icon|Hive Mind|22px}} Astral Drone<br>{{icon|Machine Intelligence|22px}} Astral Unit
| {{icon|researcher category}}
|
* {{icon|physics}} {{green|+5}} Physics
* {{icon|society}} {{green|+1}} Society
* {{icon|engineering}} {{green|+1}} Engineering
* {{icon|astral threads}} {{green|+0.3}} Astral threads
|
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| {{building|astral siphon 1|Astral Siphon|w=24|type=uni}}{{building|astral siphon 2|Astral Funnel|w=24|type=uni}}{{building|astral siphon 3|Astral Nexus|w=24|type=uni}} Astral Siphons
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|research}} output
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
* {{green|×1.5}} if already employed in this job
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Nanotech Researcher"
| [[File:Job researcher.png|Nanotech Researcher]]
| {{icon|Individualist|22px}} Nanotech Researcher<br>{{icon|Machine Intelligence|22px}} Nanotech Research Unit
| {{icon|researcher category}}
|
* {{icon|engineering}} {{green|+6}} Engineering
* {{icon|society}} {{green|+2}} Society
* {{icon|physics}} {{green|+2}} Physics
* {{icon|naval capacity add}} {{green|+1}} Naval capacity
|
* {{icon|consumer goods}} {{red|−1}} Consumer goods (if {{icon|Individualist|22px}})
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
* {{icon|nanites}} {{red|-1}} Nanites
|
* {{tradition|Nanotech|iconify}} traditions
* {{building|nanolab 1|Nanite Research Facility|w=24}}{{building|nanolab 2|Nanite Research Complex|w=24}} Nanite Research Facilities
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|research}} output
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
* {{green|×1.5}} if already employed in this job
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Astrometeorologist"
| [[File:Job astrometeorologist.png|Astrometereologist]]
| {{icon|Individualist|22px}} Astrometeorologist<br>{{icon|Hive Mind|22px}} Astrometeorologist Drone<br>{{icon|Machine Intelligence|22px}} Astrometeorologist Unit
| [[File:Job astrometeorologist.png|24px|link=#Astrometereologists (category)|Astrometereologists ]]
|
* {{icon|physics}} {{green|+6}} Physics
* {{icon|engineering}} {{green|+2}} Engineering
* {{icon|society}} {{green|+2}} Society
* Additional output during a storm or within a nebula:
** {{icon|physics}} {{green|+3}} Physics
** {{icon|engineering}} {{green|+1}} Engineering
** {{icon|society}} {{green|+1}} Society
|
* {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
* {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
* {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| {{building|astrometeorology observation center|Astrometeorology Observatory|w=24|type=uni}} Astrometeorology Observatory
| Any
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|research}} output
* {{green|×2}} if has {{icon|living standards}} Academic Privilege living standards
* {{green|×1.5}} if already employed in this job
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Zookeeper"
| [[File:Job xeno zoo keeper.png|Zookeeper]]
| Zookeeper
| [[File:Job xeno zoo keeper.png|24px|link=#Zookeepers (category)|Zookeepers (category)]]
|
* {{icon|society}} {{green|+10}} Society
* {{icon|amenities}} {{green|+4}} Amenities
* {{icon|amenities}} {{green|+2}} Amenities per pop on planet with job:
{{flex|wrap=yes|
** {{iconify|Conserved Fauna}}
** {{iconify|Gladiatorial Beast}}
|
** {{iconify|Protected Fauna}}
** {{iconify|Gladiatorial Xeno}}
}}
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|Alien Zoo|w=24}} Alien Zoo
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|research}} output
* {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
* {{green|×1.5}} if already employed in this job
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Necromancer"
| [[File:Job necromancer.png]]
| Necromancer
| {{icon|researcher category}}
|
* {{icon|physics}} {{green|+6}} Physics
* {{icon|society}} {{green|+6}} Society
* {{icon|naval capacity add}} {{green|+2}} Naval capacity
** {{icon|naval capacity add}} {{green|+2}} with {{iconify|Ground Defense Planning|24px}}
* {{icon|defense army}} {{green|+3}} Planetary defense armies
** {{icon|defense army}} {{green|+2}} if a {{iconify|Commander}} is governing the planet
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{building|Dread Encampment|w=24|type=uni}} Dread Encampment
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|physics}}{{icon|society}} output
* {{green|×10}} if a {{iconify|Commander}} is governing the planet
* {{green|×2}} for each {{multi icon|very strong|resilient|lithoid|necrophage}} (stackable)
* {{green|×1.1}} {{iconify|Cybernetic}}
* {{green|×1.1}} {{iconify|Limited Regeneration}}
* {{red|×0.5}} if {{iconify|Weak}}
* {{red|×0}} if can't work {{iconify|Soldier}} jobs
}}
|}
=== Unity jobs ===
Unity jobs produce {{iconify|unity}}, typically using {{iconify|consumer goods}} upkeep. Gestalt job variants use {{iconify|energy}} upkeep instead.
Pops employed in {{iconify|Priest category}} jobs have {{icon|materialist}} {{red|×0.1}} Materialist ethic attraction.
{| class="mildtable plainlist"
! class="unsortable" width="10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Bureaucrat"
| [[File:Job bureaucrat.png]]
| Bureaucrat
| {{icon|administrator category}}
| {{icon|unity}} {{green|+4}} Unity
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate:
** {{building|bureaucratic 1|Administrative Offices|w=24}}{{building|bureaucratic 2|Administrative Park|w=24}}{{building|bureaucratic 3|Administrative Complex|w=24}} Administrative Offices
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}} output
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Manager"
| [[File:Job manager.png]]
| Manager
| [[File:Job manager.png|24px|Managers|link=#Managers (category)]]
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|trade value}} {{green|+2}} Trade value
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{iconify|Corporate}}:
** {{icon|bureaucrat}} Replaces Bureaucrats
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|trade value}} output
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Steward"
| [[File:Job manager.png]]
| Steward
| {{icon|administrator category}}
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|trade value}} {{green|+1}} Trade value
* {{icon|amenities}} {{green|+1}} Amenities
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{iconify|Worker Cooperative}}:
** {{icon|executive}} Replaces Executives and Managers
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|trade value}} output<ref name="steward manager weight">Steward job weights do not check for amenities production, and check whether a pop is employed as Manager rather than Steward. Most likely a bug caused by weights being copied over from Manager.</ref>|
* {{green|×1.5}} if employed as [[File:Job manager.png|24px|Manager|link=]] Manager<ref name="steward manager weight"/>
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Coordinator"
| [[File:Job coordinator.png]]
| Coordinator
| {{icon|administrator category}}
| {{icon|unity}} {{green|+4}} Unity
| {{icon|energy}} {{red|−4}} Energy
|
* {{iconify|Machine Intelligence}}:
** {{building|Autochthon Monument|Uplink Node|w=24}}{{building|Heritage Site|Network Junction|w=24}}{{building|Hypercomms Forum|System Conflux|w=24}} Uplink Nodes
| {{icon|Machine Intelligence}}
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}} output
* {{green|×1.5}} if already employed in this job
}}
|- id="Synapse Drone"
| [[File:Job synapse drone.png]]
| Synapse Drone
| {{icon|administrator category}}
| {{icon|unity}} {{green|+4}} Unity
|
* {{icon|energy}} {{red|−2}} Energy
* {{icon|food}} {{red|−2}} Food if biological
* {{icon|minerals}} {{red|−2}} Minerals if lithoid
|
* {{iconify|Hive Mind}}:
** {{building|hive node|Synaptic Nodes|w=24}}{{building|hive cluster|Synaptic Clusters|w=24}}{{building|hive confluence|Confluence of Thought|w=24}} Synaptic Nodes
| {{icon|Hive Mind}}
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}} output
* {{green|×1.5}} if already employed in this job
}}
|- id="Priest"
| [[File:Job priest.png]]
| Priest
| {{icon|priest category}}
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|amenities}} {{green|+2}} Amenities
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate:
** {{building|Temple|w=24}}{{building|Holotemple|w=24}}{{building|Sacred Nexus|w=24}} Temples
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
* {{green|×2}} if {{iconify|Exalted Priesthood}}
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Prosperity Preacher"
| [[File:Job numistic priest.png]]
| Prosperity Preacher
| {{icon|priest category}}
|
* {{icon|unity}} {{green|+3}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|trade value}} {{green|+2}} Trade value
** {{icon|trade value}} {{green|+1}} with {{iconify|Gospel of the Masses}}
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{iconify|Corporate}}:
** {{icon|priest}} Replaces Priests
** {{building|Temple of Prosperity|type=holding|w=24}} Temple of Prosperity
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|trade value}} output
* {{green|×2}} if {{iconify|Exalted Priesthood}}
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Haruspex"
| [[File:Job haruspex.png|Haruspex]]
| Haruspex
| {{icon|priest category}}
|
* {{icon|unity}} {{green|+3}} Unity
* {{icon|engineering}} {{green|+2.5}} Engineering
** {{icon|engineering}} {{red|-1}} Engineering if {{iconify|Corporate}}
** {{icon|trade value}} {{green|+1}} Trade value if {{iconify|Corporate}}
* {{icon|amenities}} {{green|+2}} Amenities
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{iconify|Cybernetic Creed}}:
** {{icon|priest}} Replaces Priests and Prosperity Preachers
** {{building|Amphitheater of the Mind|w=24|type=uni}}{{building|Battlements of Steel|w=24|type=uni}}{{building|Forge of the Fellowship|w=24|type=uni}}{{building|Sanctuary of Toil|w=24|type=uni}}{{building|Sanctum of Augmentation|w=24|type=uni}} Cybernetic Creed temples
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|engineering}}{{icon|amenities}} output
* {{green|×2}} if {{iconify|Exalted Priesthood}}
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Death Priest"
| [[File:Job death priest.png]]
| Death Priest
| {{icon|priest category}}
|
* {{icon|unity}} {{green|+3}} Unity
** {{icon|unity}} {{green|+3}} while a {{icon|edict}} [[Edicts#Sacrifices|Sacrifice edict]] is active
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|society}} {{green|+1}} Society research
| {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{tooltip premade|Death Cult}}:
** {{multi icon|sacrificial temple 1|sacrificial temple 2|sacrificial temple 3}} Sacrificial Temples
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|society}} output
* {{green|×2}} if {{iconify|Exalted Priesthood}}
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|}
==== Monument jobs ====
These jobs are added by planet-unique [[Unique buildings#Monuments|monuments]].
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Culture Worker"
| [[File:Job culture worker.png]]
| Culture Worker
| {{icon|culture worker category}}
| style="max-width:350px" |
* {{icon|unity}} {{green|+4}} Unity
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
* Additional effects [[#Culture Worker ethic effects|based on empire ethics]]
| {{icon|consumer goods}} {{red|−3}} Consumer goods
| {{building|Autochthon Monument|w=24|type=uni}}{{building|Heritage Site|w=24|type=uni}}{{building|Hypercomms Forum|w=24|type=uni}} Monuments
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}} output
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Evaluator"
| [[File:Job evaluator.png]]
| Evaluator
| {{icon|evaluator category}}
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
| {{icon|energy}} {{red|−2}} Energy
|
* {{multi icon|sensorium 1|sensorium 2|sensorium 3}} Sensorium Sites
* {{multi icon|simulation 1|simulation 2|simulation 3}} Simulation Sites
| {{icon|Gestalt Consciousness}}
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
}}
|- id="Death Chronicler"
| [[File:Job death chronicler.png]]
| Death Chronicler
| {{icon|culture worker category}}
| style="max-width:350px" |
* {{icon|unity}} {{green|+4}} Unity
* {{icon|stability add}} {{green|+2.5}} Stability
* Additional effects [[#Culture Worker ethic effects|based on empire ethics]]
| {{icon|consumer goods}} {{red|−3}} Consumer goods
| {{building|galactic memorial 1|Sanctuary of Repose|w=24|type=uni}}{{building|galactic memorial 2|Pillar of Quietus|w=24|type=uni}}{{building|galactic memorial 3|Galactic Memorial|w=24|type=uni}} Sanctuaries of Repose
| {{icon|Individualist}}
| Base: '''20'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}} output
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Chronicle Drone"
| [[File:Job death chronicler.png]]
| Chronicle Drone
| {{icon|evaluator category}}
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|stability add}} {{green|+2.5}} Stability
* {{icon|amenities}} {{green|+3}} Amenities
|
* {{icon|energy}} {{red|−1}} Energy
* {{icon|basic resources}} {{red|−2}} Basic resources
{{Collapse list|Resources used depend on [[Population#Base upkeep|base pop upkeep]]:|
** Biological and {{icon|no}}{{multi icon|Phototrophic|Radiotrophic}}:
*** {{icon|energy}} {{red|−1}} Energy
*** {{icon|food}} {{red|−2}} Food
** Biological and {{iconify|Phototrophic}} or {{iconify|Radiotrophic}}:
*** {{icon|energy}} {{red|−2}} Energy <small>(reduced to {{red|−1}} if {{icon|Radiotrophic|18px}} and {{iconify|Tomb World|18px}})</small>
*** {{icon|food}} {{red|−1}} Food
** {{iconify|Lithoid}}:
*** {{icon|energy}} {{red|−1}} Energy
*** {{icon|minerals}} {{red|−2}} Minerals
** {{iconify|Mechanical}}, {{iconify|Machine}} or {{iconify|Voidling}}:
*** {{icon|energy}} {{red|−2}} Energy
*** {{icon|minerals}} {{red|−1}} Minerals
}}
| {{building|galactic memorial 1|Sanctuary of Repose|w=24|type=uni}}{{building|galactic memorial 2|Pillar of Quietus|w=24|type=uni}}{{building|galactic memorial 3|Galactic Memorial|w=24|type=uni}} Sanctuaries of Repose
| {{icon|Gestalt Consciousness}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
}}
|}
{{anchor|Culture Worker ethic effects}}Monument jobs gain additional effects depending on the empire's governing ethics:
{| class="mildtable"
! Ethic
! [[File:Ethic default.png|24px|link=Ethics|Regular ethic]] Regular effect
! [[File:Ethic fanatic.png|24px|link=Ethics|Fanatic ethic]] Fanatic effect
|-
! {{iconify|Authoritarian}}
| {{icon|edict fund}} {{green|+3}} Edict fund
| {{icon|edict fund}} {{green|+6}} Edict fund
|-
! {{iconify|Egalitarian}}
| {{icon|pop housing usage}} {{green|−1.25%}} Pop housing usage
| {{icon|pop housing usage}} {{green|−2.5%}} Pop housing usage
|-
! {{iconify|Materialist}}
| {{icon|amenities}} {{green|+2}} Amenities
| {{icon|amenities}} {{green|+4}} Amenities
|-
! {{iconify|Spiritualist}}
| {{icon|pop amenities usage}} {{green|−2.5%}} Pop amenities usage
| {{icon|pop amenities usage}} {{green|−5%}} Pop amenities usage
|-
! {{iconify|Militarist}}
| {{icon|naval capacity add}} {{green|+1}} Naval capacity 
| {{icon|naval capacity add}} {{green|+2}} Naval capacity
|-
! {{iconify|Pacifist}}
| {{icon|trade value mult}} {{green|+5%}} Trade value from {{iconify|living standards}}
| {{icon|trade value mult}} {{green|+10%}} Trade value from {{iconify|living standards}}
|-
! {{iconify|Xenophobe}}
| {{icon|happiness}} {{green|+1.25%}} Citizen happiness
| {{icon|happiness}} {{green|+2.5%}} Citizen happiness
|-
! {{iconify|Xenophile}}
| {{icon|upkeep}} {{green|−1.25%}} Pop upkeep
| {{icon|upkeep}} {{green|−2.5%}} Pop upkeep
<!-- de facto ethic effect
|-
! {{iconify|Gestalt}}
| {{icon|amenities}} {{green|+3}} Amenities
| {{icon|no}}
-->
|}
==== Holo-Museum jobs ====
The following jobs are added by empire-unique Holo-Museum buildings.
{| class="mildtable plainlist"
! width="10px" |
! Job
! Category
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Historical Curator"
| [[File:Job historical curator.png|Historical Curator|link=]]
| {{icon|Individualist|22px}} Historical Curator<br>{{icon|Gestalt|22px}} Historical Curator Drone
| {{icon|culture worker category}}{{icon|evaluator category}}
|
* {{icon|unity}} {{green|+6}} Unity
* {{icon|stability add}} {{green|+5}} Stability
| {{icon|consumer goods}} {{red|-2}} Consumer goods
| {{building|galactic history holomuseum|Holo-Museum of History|w=24|type=uni}} Holo-Museum of History
| Any
|
|- id="Xeno-Geologist"
| [[File:Job geologist.png|Xeno-Geologist|link=]]
| {{icon|Individualist|22px}} Xeno-Geologist<br>{{icon|Gestalt|22px}} Xenogeologist Drone
| {{icon|culture worker category}}{{icon|evaluator category}}
|
* {{icon|unity}} {{green|+5}} Unity
* {{icon|engineering}} {{green|+6}} Engineering research
| {{icon|minerals}} {{red|-4}} Minerals
| {{building|xeno geology holomuseum|Holo-Museum of Geology|w=24|type=uni}} Holo-Museum of Geology
| Any
|
|- id="Wonder Curator"
| [[File:Job wonder curator.png|Wonder Curator|link=]]
| {{icon|Individualist|22px}} Wonder Curator<br>{{icon|Gestalt|22px}} Wonder Curator Drone
| {{icon|culture worker category}}{{icon|evaluator category}}
|
* {{icon|unity}} {{green|+5}} Unity
* {{icon|edict fund}} {{green|+10}} Edict fund
| {{icon|amenities}} {{red|-10}} Amenities
| {{building|aesthetic wonders holomuseum|Holo-Museum of Wonders|w=24|type=uni}} Holo-Museum of Wonders
| Any
|
|}
Their job category depends on empire type:
* {{iconify|Individualist}} jobs are categorized as {{iconify|Culture Worker category}} jobs.
* {{iconify|Gestalt Consciousness}} jobs are categorized as {{iconify|Evaluator category}} jobs.
=== Trade jobs ===
These jobs produce {{iconify|trade value}}, typically using {{iconify|consumer goods}} upkeep. All of them benefit from {{iconify|Trader category}} modifiers.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Trader"
| [[File:Job overlord trader.png|Trader]]
| Trader
| {{icon|trader category}}
|
* {{icon|trade value}} {{green|+8}} Trade value
* {{icon|amenities}} {{green|+2}} Amenities
| {{icon|consumer goods}} {{red|−1}} Consumer goods
|
* {{building|commercial zone|Commercial Zones|w=24}}{{building|commercial megaplex|Commerce Megaplexes|w=24}} Commercial Zones
* {{iconify|Trade District}}s
| {{icon|Individualist}}
|
* Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output
* {{green|×5}} if already employed in this job
}}
|- id="Resort Worker"
| [[File:Job servant.png|Resort Worker]]
| Resort Worker
| {{icon|entertainer category}}
|
* {{icon|trade value}} {{green|+4}} Trade value
* {{icon|unity}} {{green|+2}} Unity
* Empire-wide effects:
* {{icon|trade value mult}} {{green|+2%}} Trade value from living standards
* {{icon|pop amenities usage}} {{green|-1%}} Pop amenities usage
| {{icon|consumer goods}} {{red|−2}} Consumer goods
| [[File:District resort.png|24px|link=Resort District|Resort District]] Resort Districts
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output
* {{green|×5}} if already employed in this job
}}
|- id="Numistic Priest"
| [[File:Job numistic priest.png|30px]]
| Numistic Priest
| {{icon|priest category}}
|
* {{icon|trade value}} {{green|+6}} Trade value
* {{icon|unity}} {{green|+2}} Unity
* {{icon|amenities}} {{green|+2}} Amenities
| {{icon|consumer goods}} {{red|−2}} Consumer goods
| {{building|nuumismatic shrine|Numistic Shrine|w=24}} Numistic Shrine
| {{icon|Individualist}}
|
* Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|trade value}} output
* {{green|×5}} if already employed in this job
}}
|}
=== Amenities jobs ===
These jobs produce {{iconify|amenities}}, typically using {{iconify|consumer goods}} upkeep.
{{#lsth:Job base modifiers|Entertainers}}
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Entertainer"
| [[File:Job entertainer.png|Entertainer]]
| Entertainer
| {{icon|entertainer category}}
|
* {{icon|amenities}} {{green|+10}} Amenities
* {{icon|unity}} {{green|+1}} Unity
* {{tooltip premade|Pleasure Seekers}} civic:
** {{tooltip premade|Pop growth or assembly speed|{{green|+1%}}}}
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|holo theatres|Holo-Theatres|w=24}}{{building|hyper entertainment forum|Hyper-Entertainment Forums|w=24}} Holo-Theatres
| {{icon|Individualist}}
| Base: '''15'''
{{collapse list|Modifiers:|
* {{green|×}} {{hover box|Unity has only ×0.25 of its weight effect|pop {{icon|amenities}}{{icon|unity}} output}}
* {{green|×3}} if {{iconify|Domestic Protocols|22px}} and Servitude rights
* {{green|×2}} if planet {{iconify|amenities}} below {{yellow|2}} and not already employed in this job
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job
* {{red|×0.1}} if {{icon|slavery type}} Domestic Servitude slavery
}}
|- id="Duelist"
| [[File:Job duelist.png|Duelist]]
| Duelist
| {{icon|entertainer category}}
|
* {{icon|amenities}} {{green|+10}} Amenities
* {{icon|naval capacity add}} {{green|+2}} Naval capacity
* {{icon|unity}} {{green|+2}} Unity
* {{icon|militarist}} {{green|×2}} Militarist attraction for this pop
* {{icon|pacifist}} {{red|×0.1}} Pacifist attraction for this pop
| {{icon|alloys}} {{red|−1}} Alloys
|
* {{iconify|Warrior Culture}}:
* {{icon|entertainer}} Replaces Entertainers
| {{icon|Individualist}}
| Base: '''15'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|amenities}}{{icon|unity}} output
* {{green|×10}} if {{icon|slavery type}} Battle Thralls slavery
* {{green|×1.5}} if already employed in this job
* {{red|×0.5}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
}}
|- id="Hyper-Gladiator"
| [[File:Job duelist.png|Hyper-Gladiator]]
| Hyper-Gladiator
| [[File:Job duelist.png|24px|Hyper-Gladiator|link=]]
|
* {{icon|amenities}} {{green|+10}} Amenities
* {{icon|unity}} {{green|+2}} Unity
| {{icon|alloys}} {{red|−1}} Alloys
| {{building|Cyberdome|w=24|type=uni}} Cyberdome
| {{icon|Individualist}}
| Base '''15'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|amenities}}{{icon|unity}} output
* {{green|×10}} if {{icon|slavery type}} Battle Thralls slavery
* {{green|×1.5}} if already employed in this job
* {{red|×0.5}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
}}
|- id="Storm Dancer"
| [[File:Job storm dancer.png|Storm Dancer]]
| Storm Dancer
| [[File:Job storm dancer.png|24px|link=Jobs#Storm Dancers (category)|Storm Dancers (category)]]
|
* {{icon|amenities}} {{green|+8}} Amenities
* {{icon|unity}} {{green|+4}} Unity
| —
| {{building|Storm Summoning Theater|w=24|type=uni}}{{building|storm holo theater|Storm Holo Hall|w=24|type=uni}}{{building|Storm Grand Theater|w=24|type=uni}} Storm Summoning Theater
| {{icon|Individualist}}
| Base '''15'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|amenities}}{{icon|unity}} output
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
}}
|}
=== Crime reduction jobs ===
These jobs reduce planet {{iconify|crime}}.
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Produces
! Primary source
! Empire
! Weight
|- id="Enforcer"
| [[File:Job enforcer.png|Enforcer]]
| Enforcer
| {{icon|enforcer category}}
|
* {{icon|stability add}} {{green|+1}} Stability
* {{icon|crime add}} {{green|−25}} Crime
* {{icon|defense army}} {{green|+2}} Planetary defense armies
| {{building|precinct house|Precinct Houses|w=24}}{{building|hall judgment|Hall of Judgment|w=24}} Precinct Houses
| {{icon|Individualist}}
| Base:'''10'''
{{collapse list|Modifiers:|
* {{green|×}} {{hover box|Unity has only ×0.25 of its weight effect|pop {{icon|unity}} output with {{tradition|domination|Judgment Corps|iconify}} tradition}}
* {{green|×10}} if planet {{iconify|crime}} above {{yellow|15}} and not already employed for this job
* {{green|×10}} if already employed as [[File:Job enforcer.png|link=|Enforcer|24px]] Enforcer
* {{green|×10}} if {{icon|policy}} Battle Thralls slavery
* {{green|×2}} for each: {{multi icon|Very Strong|Resilient|Earthbound|Lithoid}} (stackable)
* {{green|×1.5}} if {{iconify|Strong}}
* {{green|×1.1}} {{iconify|Cybernetic}}
* {{green|×1.1}} {{iconify|Limited Regeneration}}
* {{red|×0.8}} if {{icon|policy}} Indentured Servitude
* {{red|×0.5}} if {{iconify|Weak}}
* {{red|×0.2}} if not {{icon|policy}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
* {{red|×0.01}} if planet {{iconify|crime}} at or below {{yellow|15}} and not already employed for this job
}}
|- id="Hunter-Seeker Drone"
| [[File:Job patrol drone.png]]
| Hunter-Seeker Drone
| {{icon|enforcer category}}<!-- not really, but benefits from most of the same modifiers -->
|
* {{icon|unity}} {{green|+1}} Unity
* {{icon|crime add}} {{green|−20}} Deviancy
* {{icon|defense army}} {{green|+2}} Planetary defense armies
| {{building|Sentinel Posts|w=24}} Sentinel Posts
| {{icon|Gestalt Consciousness}}
|
|}
=== Pop growth and assembly jobs ===
These jobs produce {{iconify|pop growth|suf=speed}} and {{iconify|pop assembly|suf=speed}}.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Medical Worker"
| [[File:Job healthcare.png|Medical Worker]]
| Medical Worker
| {{icon|doctor category}}
|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|pop growth speed}} {{green|+5%}} Pop growth speed
* {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed
* {{icon|habitability}} {{green|+2.5%}} Habitability
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|clinic|Gene Clinic|w=24|type=uni}}{{building|hospital|Cyto-Revitalization Center|w=24|type=uni}} Gene Clinics
| {{icon|Individualist}}
| Base '''15'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|amenities}} output
* {{green|×10}} if planet {{iconify|amenities}} below {{yellow|0}} and not already employed for this job
* {{green|×2}} if {{iconify|Pharma State}}
* {{green|×1.5}} if already employed in this job
* {{green|×1.5}} if planet has a {{iconify|Pharma State}} branch office
* {{red|×0.5}} if {{icon|slavery type}} Indentured Servitude slavery
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
}}
|- id="Roboticist"
| [[File:Job roboticist.png|Roboticist]]
| Roboticist
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
|
* {{icon|mechanical pop assembly add}} {{green|+2}} Mechanical pop assembly
** {{icon|mechanical pop assembly add}} {{green|+1}} with {{tradition|modularity|2|iconify|name=Living Metal Joints}}
| {{icon|alloys}} {{red|−2}} Alloys
| {{building|robot assembly plant|Robot Assembly Plants|w=24|type=uni}}{{building|machine assembly complex|Robot Assembly Complex|w=24|type=uni}} Robot Assembly Plants
| {{icon|Individualist}}
| Base '''500'''
{{collapse list|Modifiers:|
* {{green|×10}} if {{icon|machine}}{{icon|mechanical}} robotic main species
}}
|- id="Replicator"
| [[File:Job replicator.png]]
| Replicator
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly
** {{icon|mechanical pop assembly add}} {{green|+0.5}} with {{tradition|modularity|2|iconify|name=Living Metal Joints}}
| {{icon|alloys}} {{red|−1}} Alloys
| {{building|robot assembly plant|Machine Assembly Plants|w=24|type=uni}}{{building|machine assembly complex|Machine Assembly Complex|w=24|type=uni}} Machine Assembly Plants
| {{icon|Gestalt}}
|
|- id="Spawning Drone"
| [[File:Job spawning drone.png]]
| Spawning Drone
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
|
* {{icon|food}} {{red|−5}} Food if biological
* {{icon|minerals}} {{red|−5}} Minerals if lithoid
|
* {{building|spawning pool|Spawning Pools|w=24|type=uni}} Spawning Pools
| {{icon|Gestalt}}
|
|- id="Offspring Drone"
| [[File:Job spawning drone.png]]
| Offspring Drone
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
* {{icon|menial drone}} {{green|+10%}} Menial Drone Output
* {{icon|xenomorph army}} Defense Armies are replaced by Offspring-Led Armies
|
* {{icon|food}} {{red|−5}} Food if biological
* {{icon|minerals}} {{red|−5}} Minerals if lithoid
|
* {{building|Offspring Nest|w=24|type=uni}} Offspring Nest
| {{icon|Gestalt}}
|
|- id="Reassigner"
| [[File:Job necromancer.png|Reassigner]]
| Reassigner
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
|
* {{icon|food}} {{red|−2}} Food if biological
* {{icon|minerals}} {{red|−2}} Minerals if lithoid
* {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|Posthumous Employment Center|w=24|type=uni}} Posthumous Employment Center
| {{icon|Individualist}}
| Base: '''500'''
|- id="Necrophyte"
| [[File:Job apprentice.png|Necrophyte]]
| Necrophyte
| [[File:Job apprentice.png|24px|link=Jobs#Necrophytes (category)|Necrophytes (category)]]
| data-sort-value="amenities 5" style="max-width:350px" |
* {{icon|slavery type}} Job can be taken by all slave types
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|unity}} {{green|+1.5}} Unity
* {{icon|time}} Every 10 years from the colony's creation all Necrophyte pops are changed to primary species
| data-sort-value="consumer goods 2" |
* {{iconify|Individualist}}:
** [[File:Basic resource.png|link=Population#Base upkeep|Pop upkeep|24px]] {{red|−1}} Pop upkeep
** {{icon|consumer goods}} {{red|−1}} Consumer goods
* {{iconify|Hive Mind}}:
** [[File:Basic resource.png|link=Population#Base upkeep|Pop upkeep|24px]] {{red|−2}} Pop upkeep
| {{building|chamber of elevation 1|Chamber of Elevation|w=24|type=uni}}{{building|chamber of elevation 2|House of Apotheosis|w=24|type=uni}} Chambers of Elevation
| {{icon|Individualist}}{{icon|Hive Mind}}
| Base: '''1000'''
{{collapse list|Modifiers:|
* {{green|×}} {{hover box|Unity has only ×0.5 of its weight effect|pop {{icon|amenities}}{{icon|unity}} output}}
* {{red|×0.75}} if {{icon|slavery}} enslaved
* {{red|×0.75}} if unaffected by {{iconify|happiness|20}}
}}
|- id="Mutagenic Spa Attendant"
| [[File:Job_bath_attendant.png|Mutagenic Spa Attendant]]
| Mutagenic Spa Attendant
| [[File:Job bath attendant.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]]
|
* {{icon|pop growth speed}} {{green|+1.5%}} Pop growth speed
* {{icon|habitability}} {{red|−0.25%}} Habitability
* {{icon|happiness}} {{red|−0.75%}} Happiness
* Effects increased by each {{iconify|Industrial District}}
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|toxic bath|Mutagenic Spa|w=24|type=uni}} Mutagenic Spas
| {{icon|Individualist}}
|  Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{multi icon|consumer goods|engineering|trade value}} output<ref>Seemingly a bug, modifiers copied over from [[File:Job artificer.png|link=#Artificer|Artificer|24px]] Artificer.</ref>
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
}}
|- id="Permutation Attendance Drone"
| [[File:Job bath attendant hive.png|Permutation Attendance Drone|link=]]
| Permutation Attendance Drone
| [[File:Job bath attendant hive.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]]
|
* {{icon|organic pop assembly speed}} {{green|+2%}} Organic pop assembly speed
* {{icon|habitability}} {{red|−0.75%}} Habitability
* Effects increased by each {{iconify|Industrial District}}
|
* {{icon|food}} {{red|−4}} Food if biological
* {{icon|minerals}} {{red|−4}} Minerals if lithoid
|
* {{building|toxic bath hive|Mutagenic Permutation Pool|w=24|type=uni}} Mutagenic Permutation Pools
| {{icon|Hive Mind}}
|
|- id="Lubrication Terminal"
| [[File:Job bath attendant machine.png|Lubrication Terminal|link=]]
| Lubrication Terminal
| [[File:Job bath attendant machine.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]]
|
* {{icon|mechanical pop assembly speed}} {{green|+1.5%}} Mechanical pop assembly speed
* {{icon|pop amenities usage}} {{red|+1%}} Pop amenities usage
* Effects increased by each {{iconify|Industrial District}}
| {{icon|minerals}} {{red|−4}} Minerals
|
* {{building|toxic bath machine|Hyper Lubrication Basin|w=24|type=uni}} Hyper Lubrication Basins
| {{icon|Individualist}}{{icon|Machine Intelligence}}
|
|}
=== Ascension jobs ===
The following jobs are unlocked as part of an ascension path.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Telepath" <section begin="Telepath"/>
| [[File:Job telepath.png|Telepath]]
| Telepath
| [[File:Job telepath.png|24px|link=Jobs#Telepaths (category)|Telepaths (category)]]
| style="max-width:350px" |
* {{icon|unity}} {{green|+9}} Unity
* {{icon|crime}} {{green|−10}} Crime
* {{icon|psionic pop output}} {{green|+5%}} Resources from Psionic pops
** {{icon|psionic pop output}} {{green|+5%}} with {{tradition|psionics|breach shroud|icon}} Breach the Shroud
** {{icon|psionic pop output}} {{green|+1%}} per [[File:Civic psionic sovereign.png|24px|link=Council#Divine Conduit|Divine Conduit]] Divine Conduit councilor level
{{Collapse list|inline=yes|Additional effects depending on [[The_Shroud#Covenants|Covenant]]|
** Composer of Strands: {{icon|pop growth speed}} {{green|+2% / +5%}} Pop growth speed
** Eater of Worlds: {{icon|naval capacity add}} {{green|+5 / +12}} Naval capacity
** Instrument of Desire: {{icon|amenities}} {{green|+7 / +15}} Amenities
** Whisperers in the Void: {{icon|research}} {{green|+3 / +6}} Research
}}
| {{icon|energy}} {{red|−1}} Energy
|
* {{building|Psi Corps|w=24|type=uni}} Psi Corps
* {{building|composer sanctum|Sanctum of the Composer|w=24|type=uni}}{{building|eater sanctum|Sanctum of the Eater|w=24|type=uni}}{{building|instrument sanctum|Sanctum of the Instrument|w=24|type=uni}}{{building|whisperers sanctum|Sanctum of the Whisperers|w=24|type=uni}} Sanctums
| {{icon|Individualist}}
| Base: '''20'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|unity}} output
* {{green|×2}} if {{iconify|Resilient}}
* {{green|×1.5}} if already employed in this job
* {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
* {{red|×0.1}} if can work {{iconify|Servant}} job
* {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
}}<section end="Telepath"/>
|- id="Gestation Drone"
| [[File:Job healthcare.png]]
| Gestation Drone
| {{icon|doctor category}}
|
* {{icon|pop growth speed}} {{green|+10%}} Pop growth speed (empire-wide)
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|society}} {{green|+2}} Society research
* {{icon|engineering}} {{green|+2}} Engineering research
|
* {{icon|alloys}} {{red|−1}} Alloys
* {{icon|food}} {{red|−5}} Food when growing biological pops
* {{icon|minerals}} {{red|−5}} Minerals when growing lithoid pops
|
* {{iconify|Gestation World}}
* {{multi icon|machine capital 1|machine capital 2|machine capital 3|machine capital 4|imperial machine capital}} Machine capitals
* {{iconify|Nexus District}}s
| {{icon|Machine Intelligence}}
|
|- id="Augmentor"
| [[File:Job augmentor.png|Augmentor]]
| {{icon|individualist|22px}} Augmentor<br>{{icon|hive mind|22px}} Augmentor Drone
| [[File:Job augmentor.png|24px|link=Jobs#Augmentors (category)|Augmentors (category)]]
|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|engineering}} {{green|+6}} Engineering
* {{icon|cybernetic}} If Cybernetic main species:
** {{icon|engineering}} {{red|−3}} Engineering ({{green|+3}} total)
** {{icon|pop growth speed}} {{green|+10%}} Pop growth speed {{nowrap|(if {{icon|Individualist|22px}})}}
** {{icon|pop growth speed}} {{green|+5%}} Pop growth speed {{nowrap|(if {{icon|Hive Mind|22px}})}}
** {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed {{nowrap|(if {{icon|Hive Mind|22px}})}}
* {{icon|trade value}} {{green|+4}} Trade value if {{iconify|Individualist|22px}} and either:
** {{iconify|Augmentation Bazaars}} civic
** {{iconify|Augmentation Bazaars}} branch office owner
| {{icon|alloys}} {{red|−1}} Alloys
|
* {{building|Augmentation Center|w=24|type=uni}} Augmentation Center
* {{iconify|Individualist}}:
** {{building|augmentation bazaars|Augmentation Bazaar|w=24|type=uni}} Augmentation Bazaar
** {{building|augmentation bazaars|Offworld Implant Hub|w=24|type=hold}} Offworld Implant Hub
* {{iconify|Hive Mind}}:
** {{building|spawning pool|Spawning Pools|w=24|type=uni}} Spawning Pools
** {{building|offspring nest|Offspring Nest|w=24|type=uni}} Offspring Nest
| {{icon|Individualist}}{{icon|Hive Mind}}
|
* Base: '''500''' if {{iconify|Individualist}}
* Base: '''1300''' if {{iconify|Hive Mind}}
|- id="Identity Designer"
| [[File:Job identity designer.png|Identity Designer]]
| Identity Designer
| [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|engineering}} {{green|+5}} Engineering
* {{icon|mechanical}} If Mechanical main species:
** {{icon|engineering}} {{red|−3}} Engineering ({{green|+2}} total)
** {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly (empire-wide)
| {{icon|alloys}} {{red|−2}} Alloys
|
* {{building|Identity Complex|w=24|type=uni}} Identity Complex
* {{building|AI Emporium|w=24|type=hold}} AI Emporium
| {{icon|Individualist}}
| Base: '''500'''
|}
== Worker and Menial Drone jobs ==
{{anchor|Worker jobs|Menial Drone jobs|offset=-2em}}
{{iconify|Worker}} and {{iconify|Menial Drone}} jobs
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Primary source
! Empire
! Weight
|- id="Colonist"
| [[File:Job colonist.png]]
| Colonist
| —
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|food}} {{green|+1}} Food if biological
* {{icon|minerals}} {{green|+1}} Minerals if {{iconify|Lithoid}}
| {{building|colony shelter|Reassembled Ship Shelter|w=24}} Reassembled Ship Shelters
| {{icon|Individualist}}
| Base: '''200'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|amenities}} output
* {{green|×1.5}} if already employed in this job
* {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude
* {{red|×0.1}} if can take {{iconify|Servant}} jobs
}}
|- id="Clerk"
| [[File:Job clerk.png]]
| Clerk
| [[File:Job clerk.png|24px|link=Jobs#Clerks (category)|Clerks (category)]]
|
* {{icon|trade value mult}} {{green|+1%}} Trade value
* {{icon|trade value}} {{green|+3}} Trade value
* {{icon|amenities}} {{green|+3}} Amenities
|
* {{building|commercial zone|Commercial Zones|w=24}}{{building|commercial megaplex|Commerce Megaplexes|w=24}} Commercial Zones
* {{iconify|City District|24px}}s
| {{icon|Individualist}}
| Base: '''0.65'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output
* If can't take {{iconify|Servant}} jobs:
** {{green|×10}} if {{icon|slavery type}} Robotic Servitude and can't take {{iconify|Specialist}} jobs
** {{green|×2}} if {{icon|slavery type}} Robotic Servitude
** {{red|×0.25}} if {{icon|slavery}} enslaved
* {{green|×1.5}} if already employed in this job
* {{green|×1.1}} if {{iconify|Corporate}} authority
* {{red|×0.1}} if can take {{iconify|Servant}} jobs
}}
|- id="Maintenance Drone"
| [[File:Job maintenance drone.png|30px]]
| Maintenance Drone
| [[File:Job maintenance drone.png|24px|link=Jobs#Maintenance Drones (category)|Maintenance Drones (category)]]
|
* {{icon|amenities}} {{green|+4}} Amenities
|
* {{multi icon|hive core|hive nexus|imperial hive capital|w=24px}} Hive capitals
* {{iconify|Hive District}}s
* {{multi icon|machine capital 1|machine capital 2|machine capital 3|machine capital 4|imperial machine capital|w=24px}} Machine capitals
* {{iconify|Nexus District}}s
| {{icon|Gestalt}}
|
|- id="Soldier"
| [[File:Job soldier.png|Soldier|link=]]
| {{icon|Individualist|22px}} Soldier<br/>{{icon|Gestalt|22px}} Warrior Drone
| {{icon|soldier category}}
|
* {{icon|naval capacity add}} {{green|+4}} Naval capacity
* {{icon|stability add}} {{green|+0.25}} Stability
* {{icon|defense army}} {{green|+3}} Planetary defense armies
| {{building|Stronghold|w=24}}{{building|Fortress|w=24}} Strongholds
| Any
|
|- id="Mortal Initiate"
| [[File:Job mortal initiate.png]]
| Mortal Initiate
| {{icon|administrator category}}
|
* {{icon|unity}} {{green|+2}} Unity
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|society}} {{green|+1}} Society Research
* {{icon|materialist}} {{red|×0.1}} Materialist attraction for this pop
| {{building|sacrificial temple 1|Sacrificial Temple|w=24}}{{building|sacrificial temple 2|Grim Holotemple|w=24}}{{building|sacrificial temple 3|Temple of Grand Sacrifice|w=24}} Sacrificial Temples
| {{icon|Individualist}}
|
|- id="Ranger"
| [[File:Job ranger.png]]
| Ranger
| [[File:Job ranger.png|24px|link=Jobs#Rangers (category)|Rangers (category)]]
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|society}} {{green|+2}} Society research
* Additional resources based on the [[Planetary features#Blockers|Natural Blockers]] on the planet
| {{building|Ranger Lodge|w=24px|type=uni}} Ranger Lodge
| {{icon|Individualist}}
|
|- id="Spectator"
| [[File:Job organic battery.png]]
| Spectator
| —
|
* {{icon|energy}} {{green|+2}} Energy
* {{icon|trade value}} {{green|+2}} Trade value
| {{building|Cyberdome|Cyberdome|w=24}} Cyberdome
| {{icon|Individualist}}
|
|}
=== Basic resource jobs ===
The following jobs produce basic resources such as {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}}.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Primary source
! Empire
! Weight
|- id="Technician"
| [[File:Job technician.png|Technician|link=]]
| {{icon|Individualist|22px}} Technician<br/>{{icon|Gestalt|22px}} Tech-Drone
| {{icon|technician category}}
|
* {{icon|energy}} {{green|+6}} Energy
** {{icon|energy}} {{green|+2}} if {{icon|machine}}{{icon|mechanical}} robotic main species
|
* {{building|power hub 1|Energy Grid|w=24|type=uni}}{{building|power hub 2|Energy Nexus|w=24|type=uni}} Energy Grids
* {{building|betharian power plant|Betharian Power Plant|w=24}} Betharian Power Plants
* {{iconify|Generator District|24px}}s
| Any
|
|- id="Miner"
| [[File:Job miner.png|Miner|link=]]
| {{icon|Individualist|22px}} Miner<br/>{{icon|Gestalt|22px}} Mining Drone
| {{icon|miner category}}
| {{icon|minerals}} {{green|+4}} Minerals
|
* {{building|mineral processing plant 1|Mineral Purification Plants|w=24|type=uni}}{{building|mineral processing plant 2|Mineral Purification Hubs|w=24|type=uni}} Mineral Purification Plants
* {{iconify|Mining District|24px}}s
| Any
|
|- id="Scrap Miner"
| [[File:Job miner.png|Scrap Miner|link=]]
| {{icon|Individualist|22px}} Scrap Miner<br/>{{icon|Gestalt|22px}} Scrap Miner Drone
| {{icon|miner category}}
|
* {{icon|minerals}} {{green|+2}} Minerals
* {{icon|alloys}} {{green|+1}} Alloys
|
* {{iconify|Shattered Ring World}}:
* {{icon|miner}} Replaces Miners
| Any
|
|- id="Farmer"
| [[File:Job farmer.png|Farmer|link=]]
| {{icon|Individualist|22px}} Farmer<br/>{{icon|Gestalt|22px}} Agri-Drone
| {{icon|farmer category}}
|
* {{icon|food}} {{green|+6}} Food
** {{icon|food}} {{red|−1}} if {{icon|machine}}{{icon|mechanical}} robotic main species
** {{icon|food}} {{green|+1}} if {{iconify|Organic Retrofitting}}
|
* {{building|food processing facility|Food Processing Facilities|w=24|type=uni}}{{building|food processing center|Food Processing Centers|w=24|type=uni}} Food Processing Facilities
* {{building|hydroponics farm 3|Hydroponics Farms|w=24}} Hydroponics Farms
* {{iconify|Agriculture District|24px}}s
| Any
|
|- id="Angler"
| [[File:Job angler.png|Angler|link=]]
| Angler
| {{icon|farmer category}}
|
* {{icon|food}} {{green|+8}} Food
* {{icon|trade value}} {{green|+2}} Trade value
|
* {{tooltip premade|Anglers}} and {{iconify|Wet climate}}:
* {{icon|farmer}} Replaces Farmers
| {{icon|Individualist}}
|
|}
=== Strategic resource gatherer jobs ===
The following jobs produce strategic resources such as {{iconify|exotic gases}}, {{iconify|rare crystals}}, or {{iconify|volatile motes}} from rare planetary features. They are {{iconify|Worker}} jobs for regular empires, but {{iconify|Complex Drone}} jobs for gestalt empires.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Primary source
! Empire
! Weight
|- id="Crystal Miner"
| [[File:Job crystal miner.png]]
| {{icon|Individualist|22px}} Crystal Miner<br/>{{icon|Gestalt|22px}} Crystal Mining Drone
| {{icon|sr gatherer}}
| {{icon|rare crystals}} {{green|+2}} Rare crystals
| [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Rare Crystal Deposit
| Any
|
|- id="Gas Extractor"
| [[File:Job gas extractor.png]]
| {{icon|Individualist|22px}} Gas Extractor<br/>{{icon|Gestalt|22px}} Gas Extraction Drone
| {{icon|sr gatherer}}
| {{icon|exotic gases}} {{green|+2}} Exotic gases
| [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Exotic Gas Deposit
| Any
|
|- id="Mote Harvester"
| [[File:Job mote harvester.png]]
| {{icon|Individualist|22px}}Mote Harvester<br/>{{icon|Gestalt|22px}} Mote Harvesting Drone
| {{icon|sr gatherer}}
| {{icon|volatile motes}} {{green|+2}} Volatile motes
| [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Volatile Mote Deposit
| Any
|
|}
=== Prison Industrial jobs ===
Special jobs unique to {{icon|penal colony modifier}} Penal Colonies. They have smaller upkeep and output than the standard industrial jobs, and are {{iconify|Worker}} stratum jobs instead.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Output
! Upkeep
! Primary source
! Empire
! Weight
|- id="Penal Metallurgist"
| [[File:Job foundry.png|Penal Metallurgist|link=]]
| Penal Metallurgist
| {{icon|metallurgist category}}
| {{icon|alloys}} {{green|+1.5}} Alloys
| {{icon|minerals}} {{red|−3}} Minerals
|
* {{building|foundry 1|Alloy Foundries|w=24|type=uni}} Alloy Foundries
* {{iconify|Prison Industrial District}}s
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|alloys}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
}}
|- id="Penal Catalytic Technician"
| [[File:Job foundry.png|Penal Catalytic Technician|link=]]
| Penal Catalytic Technician
| {{icon|metallurgist category}}
| {{icon|alloys}} {{green|+1.875}} Alloys
| {{icon|food}} {{red|−6}} Food
|
* {{tooltip premade|Catalytic Processing|exclude=gestalt}}:
* {{icon|penal metallurgist}} Replaces Penal Metallurgists
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|alloys}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
}}
|- id="Penal Artisan"
| [[File:Job artisan.png|Penal Artisan|link=]]
| Penal Artisan
| {{icon|artisan category}}
| {{icon|consumer goods}} {{green|+3}} Consumer goods
| {{icon|minerals}} {{red|−3}} Minerals
|
* {{building|factory 1|Civilian Industries|w=24|type=uni}} Civilian Industries
* {{iconify|Prison Industrial District}}s
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|consumer goods}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
* {{green|×1.2}} if {{iconify|consumer goods}} income below 5
}}
|- id="Penal Artificer"
| [[File:Job artificer.png|Penal Artificer|link=]]
| Penal Artificer
| {{icon|artisan category}}
|
* {{icon|consumer goods}} {{green|+3.5}} Consumer goods
* {{icon|trade value}} {{green|+1}} Trade value
|
* {{icon|minerals}} {{red|−3}} Minerals
|
* {{tooltip premade|Masterful Crafters}}:
* {{icon|penal artisan}} Replaces Penal Artisans
| {{icon|Individualist}}
| Base: '''10'''
{{collapse list|Modifiers:|
* {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output
* {{green|×5}} if already employed in this job
* {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
}}
|}
== Slave jobs ==
Slave jobs can only be worked pops belonging to a species that is enslaved.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! {{hover|Category|Cat.}}
! Stratum
! Output and upkeep
! Pop modifiers
! Slavery type
! Source
! Empire
! class="hidem" | Description
|- id="Servant"
| [[File:Job servant.png]]
| Servant
| —
| {{icon|worker}}
|
* {{icon|amenities}} {{green|+4}} Amenities
** {{icon|amenities}} {{green|+5}} if {{tooltip premade|Pleasure Seekers}}
| {{icon|pop housing usage}} {{green|−0.5}} Housing usage if organic
|
* {{icon|slavery type}} Domestic Servitude
* {{icon|slavery type}} Robotic Servitude (and {{icon|Domestic Protocols|22px}})
| Automatically generated for unemployed pops
| {{icon|Individual}}
| class="hidem" style="max-width:350px" | {{desc small|Servants perform various menial domestic tasks and household work for their masters.}}
|- id="Livestock"
| [[File:Job livestock.png]]
| Livestock
| {{icon|livestock category}}
| {{icon|worker}}
|
* {{icon|food}} {{green|+4}} Food if biological
* {{icon|minerals}} {{green|+2}} Minerals if lithoid
|
* {{icon|pop housing usage}} {{green|−0.5}} Housing usage
* {{icon|political power}} {{yellow|−10%}} Political power
| {{icon|slavery type}} Livestock
| Automatically generated for all pops
| {{icon|Individual}}{{icon|Hive Mind}}
| class="hidem" style="max-width:350px" | {{desc small|They have but one purpose: to become food for their betters.}}
|- id="Protected Fauna"
| [[File:Job livestock zoo animal.png]]
| Protected Fauna
| {{icon|livestock category}}
| {{icon|worker}}
|
* {{icon|amenities}} {{green|+1}} Amenities
* {{icon|food}} {{red|−1}} Food if biological
* {{icon|minerals}} {{red|−1}} Minerals if lithoid
|
* {{icon|pop housing usage}} {{green|−0.75}} Amenities usage
* {{icon|pop housing usage}} {{green|−0.5}} Housing usage
* {{icon|political power}} {{yellow|−10%}} Political power
| {{icon|slavery type}} Livestock
| {{building|Alien Zoo|w=24|type=uni}} Alien Zoo
| {{icon|Individual}}
| class="hidem" style="max-width:350px" | {{desc small|These xenos are cared for and studied in a controlled environment, ensuring their conservation.}}
|- id="Gladiatorial Xeno"
| [[File:Job livestock zoo beast.png]]
| Gladiatorial Xeno
| {{icon|livestock category}}
| {{icon|worker}}
|
* {{icon|amenities}} {{green|+1}} Amenities
* {{icon|food}} {{red|−1}} Food if biological
* {{icon|minerals}} {{red|−1}} Minerals if lithoid
|
* {{icon|pop housing usage}} {{green|−0.75}} Amenities usage
* {{icon|pop housing usage}} {{green|−0.5}} Housing usage
* {{icon|political power}} {{yellow|−10%}} Political power
| {{icon|slavery type}} Livestock
|
* {{building|Alien Zoo|w=24|type=uni}} Alien Zoo and {{iconify|Warrior Culture}}:
* {{icon|protected fauna}} Replaces Protected Fauna
| {{icon|Individual}}
| class="hidem" style="max-width:350px" | {{desc small|These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.}}
|- id="Toiler"
| [[File:Job laborer.png]]
| Toiler
| —
| {{icon|worker}}
|
* {{icon|amenities}} {{green|+2}} Amenities
** {{icon|amenities}} {{green|+5}} if {{tooltip premade|Pleasure Seekers}}
|
| Any
|
* {{iconify|Thrall-World|suf=modifier}}
* Automatically generated for unemployed pops
| {{icon|Individual}}
| class="hidem" style="max-width:350px" | {{desc small|Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.}}
|- id="Overseer"
| [[File:Job enforcer.png]]
| Overseer
| {{icon|enforcer category}}
| {{icon|worker}}
|
* {{icon|crime add}} {{green|−25}} Crime
* {{icon|happiness}} {{green|+25%}} Happiness
* {{icon|defense army}} {{green|+2}} Planetary defense armies
|
| Any
|
* {{building|capital|Governor's Palace|w=24|type=cap}}{{building|major capital|Governor's Estates|w=24|type=cap}} Governor's Palace / Estates
* {{building|residence|Overseer Residences|w=24}} Overseer Residences
| {{icon|Individual}}
| class="hidem" style="max-width:350px" | {{desc small|These relatively privileged slaves keep their less fortunate brethren in line.}}
|- id="Battle Thrall"
| [[File:Job battle thrall.png]]
| Battle Thrall
| {{icon|soldier category}}
| {{icon|worker}}
|
* {{icon|naval capacity add}} {{green|+4}} Naval capacity
* {{icon|army damage}} {{green|+5%}} Army damage
|
| {{icon|slavery type}} Battle Thralls
|
* [[File:District battle thrall.png|24px|link=Districts#Battle Thrall District|Battle Thrall District]] Battle Thrall Districts
* {{building|Stronghold|w=24}}{{building|Fortress|w=24}} Strongholds
| {{icon|Individual}}
| class="hidem" style="max-width:350px" | {{desc small|Elite slave warriors, trained from birth, who fight with unparalleled zeal and ferocity. Their loyalty and dedication make them formidable on the front lines.}}
|- id="Grid Amalgamated"
| [[File:Job organic battery.png]]
| Grid Amalgamated
| [[File:Job organic battery.png|24px|link=Jobs#Grid Amalgamated (category)|Grid Amalgamated (category)]]
| {{icon|worker}}
| {{icon|energy}} {{green|+4}} Energy
| {{icon|pop housing usage}} {{green|−0.5}} Housing usage
| {{icon|slavery type}} Grid Amalgamation
| Automatically generated for all pops
| {{icon|Machine Intelligence}}
| class="hidem" style="max-width:350px" | {{desc small|Their organic energy will be absorbed, until they expire.}}
|- id="Organic Specimen"
| [[File:Job bio trophy.png]]
| Organic Specimen
| {{icon|bio-trophy category}}
| {{icon|bio-trophy stratum}}
|
* {{icon|unity}} {{green|+1}} Unity
* {{icon|food}} {{red|-1}} Food
| {{icon|pop housing usage}} {{green|−0.5}} Housing usage
| {{icon|slavery type}} Sapient Specimens
| Automatically generated for all pops
| {{icon|Machine Intelligence}}
| class="hidem" style="max-width:350px" | {{desc small|The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.}}
|}
== Special jobs ==
=== Unemployed ===
Pops that do not have a job, either because none is available or because they do not meet requirements, are {{iconify|unemployed}}. Depending on [[living standards]], most unemployed pops will suffer a happiness penalty. With {{icon|divinity of life|24px}} Comfort the Fallen resolution, happiness penalty for unemployed pops is reduced by {{icon|happiness}} {{green|−10%}}
{| class="mildtable plainlist"
! {{iconify|Living standards}}
! Unemployment effects
|-
| Mandatory Pampering || {{icon|happiness}} {{red|−80%}} Happiness
|-
|
* Academic Privilege
* Decent Conditions
* Stratified Economy
* Basic Subsistence
* Decadent Lifestyle
|
* {{icon|happiness}} {{red|−60%}} Happiness if {{iconify|Ruler}}
* {{icon|happiness}} {{red|−50%}} Happiness if {{iconify|Specialist}}
* {{icon|happiness}} {{red|−40%}} Happiness if {{iconify|Worker}}
|-
|
* Chemical Bliss
* Employee Ownership
| {{green|No happiness penalty}}
|-
| Utopian Abundance
|
* {{icon|unity}} {{green|+1}} Unity
* {{icon|research}} {{green|+1.5}} Research
|-
|
* Social Welfare
* Shared Burden
| {{icon|unity}} {{green|+1}} Unity
|-
| Drone
|
* If {{iconify|Hive Mind}}:
** {{icon|minerals}} {{green|+1}} Minerals
* If {{iconify|Natural Neural Network}}:
** {{icon|physics}} {{green|+1}} {{icon|society}} {{green|+1.5}} {{icon|engineering}} {{green|+1}}
|}
=== Undergoing Assimilation ===
Pops set to {{icon|citizenship}} Assimilation citizenship have their stratum changed to {{iconify|Assimilation}} and are automatically set to {{iconify|Undergoing Assimilation}} jobs. The job's effects depend on the assimilation type.
=== Purging ===
{{anchor|Purge}}
Pops set to {{icon|citizenship}} Undesirables citizenship have their stratum changed to {{iconify|Undesirables}} and are automatically set to {{iconify|Purging}} jobs that produce resources based on the [[purge type]]. Certain purge types are inherit base output modifiers from certain categories.
Purged pops also produce additional resources based on certain empire types, regardless of purge type:
* {{icon|unity}} {{green|+2}} Unity with the {{iconify|Fanatic Purifiers}} civic
* {{icon|society}} {{green|+2}} Society with the {{iconify|Devouring Swarm}} civic
* {{icon|unity}} {{green|5~100}} Unity per purged pop with the {{iconify|Determined Exterminator}} civic
{| class="mildtable plainlist"
! {{iconify|Purge type}} !! {{iconify|Happiness}} !! {{iconify|Purging}} output !! Inferits modifiers from
|-
| Displacement || {{red|−30%}} || ||
|-
| Neutering || {{red|−20%}} || ||
|-
| Necrophage || {{red|−50%}} || {{icon|time}} Purged pop becomes primary species ||
|-
| Extermination || {{red|−1000%}} || ||
|-
| Forced Labor || {{red|−1000%}} || {{icon|food}} {{green|+3}} Food<br/>{{icon|minerals}} {{green|+3}} Minerals || {{iconify|Farmer|suf=category}}s<br/>{{iconify|Miner|suf=category}}s
|-
| Processing || {{red|−1000%}}
|
* {{icon|food}} {{green|+6}} Food if pop is biological
* {{icon|minerals}} {{green|+4}} Minerals if pop is lithoid
* {{icon|alloys}} {{green|+3}} Alloys if pop is robotic
|
* {{iconify|Farmer|suf=category}}s if biological
* {{iconify|Miner|suf=category}}s if lithoid
* {{iconify|Metallurgist|suf=category}}s if robotic
|-
| Chemical Processing || {{red|−1000%}} || {{icon|energy}} {{green|+6}} Energy || {{iconify|Technician|suf=category}}s
|-
| Material || {{red|−1000%}} || {{icon|consumer goods}} {{green|+5}} Consumer goods || {{iconify|Artisan|suf=category}}s
|}
=== Subversive jobs ===
High crime, deviancy, or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive jobs if {{iconify|Ruler}}, {{iconify|Specialist}}, or {{iconify|Soldier}} jobs become available. All subversive jobs have negative output.
{| class="mildtable plainlist"
! width="10px" |
! Job !! Output !! Requirements !! Description
|- id="Criminal"
| [[File:Job criminal.png]]
| Criminal
|
* {{icon|trade value}} {{red|−5}} Trade value
* {{icon|trade value add}} {{green|+5}} Criminal branch office trade value
| [[Planetary management#Crime and Deviancy|Criminal-related planet modifier]]
| style="max-width:400px" | {{desc small|These criminals live outside the bounds of legal society, some by choice and some by circumstances.}}
|- id="Deviant Drone"
| [[File:Job criminal.png]] || Deviant Drone
| {{icon|energy}} {{red|−1}} Energy
| {{icon|Hive Mind}} Drone Deviancy planet modifier
| style="max-width:400px" | {{desc small|These deviants no longer obey the Hive Mind.}}
|- id="Corrupt Drone"
| [[File:Job criminal.png]] || Corrupt Drone
| {{icon|energy}} {{red|−1}} Energy
| {{icon|Machine Intelligence}} Drone Corruption planet modifier
| style="max-width:400px" | {{desc small|These drones have been corrupted and no longer obey the directives of the core intelligence.}}
|}
=== Pre-sapient jobs ===
<section begin="Pre-sapient jobs"/>Pre-sapients are not normally productive, but depending on the {{icon link|policy|Pre-Sapients|iconify=full}}, they can produce amenities or resources. Pre-sapient pops use the {{iconify|Pre-Sapients stratum}}.
{| class="mildtable plainlist"
! width="10px" |
! Job
! Produces
! Upkeep
! Source
|- id="Pre-Sapient"
| align="center" | [[File:Job hunter.png|28px]] || Pre-Sapient
| —
| —
| Default for pre-sapients
|- id="Hunted Pre-Sapient"
| [[File:Job livestock.png]] || Hunted Pre-Sapient
|
* {{icon|food}} {{green|+4}} Food if pop is biological
* {{icon|minerals}} {{green|+2}} Minerals if pop is lithoid
| —
| {{icon link|policy|Pre-Sapients|iconify=full}} is Hunted
|- id="Conserved Fauna"
| [[File:Job xeno zoo animal.png]] || Conserved Fauna
| {{icon|amenities}} {{green|+1}} Amenities
|
* {{icon|food}} {{red|−1}} Food if pop is biological
* {{icon|minerals}} {{red|−1}} Minerals if pop is lithoid
|
* {{icon link|policy|Pre-Sapients|iconify=full}} is Protected
* {{building|Alien Zoo|w=24|type=uni}} Alien Zoo
* {{icon|no}}{{iconify|Warrior Culture}}
|- id="Gladiatorial Beast"
| [[File:Job xeno zoo beast.png]] || Gladiatorial Beast
| {{icon|amenities}} {{green|+1}} Amenities
|
* {{icon|food}} {{red|−1}} Food if pop is biological
* {{icon|minerals}} {{red|−1}} Minerals if pop is lithoid
|
* {{icon link|policy|Pre-Sapients|iconify=full}} is Protected
* {{building|Alien Zoo|w=24|type=uni}} Alien Zoo
* {{iconify|Warrior Culture}}
|}<section end="Pre-sapient jobs"/>
=== Bio-Trophy ===
Organic pops in {{iconify|Rogue Servitor}} empires use a special {{iconify|Bio-Trophy stratum}} and jobs. Employed Bio-Trophy pops have their housing needs automatically fulfilled.
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Produces
! Sources
|- id="Bio-Trophy"
| [[File:Job bio trophy.png]]
| Bio-Trophy
| {{icon|bio-trophy category}}
|
* {{icon|unity}} {{green|+2}} Unity
* {{icon|complex drone}} {{green|+1%}} Complex Drone output
* {{icon|pop housing usage}} {{green|−1}} Housing usage for this pop
|
* {{building|Organic Sanctuary|w=24}}{{building|Organic Paradise|w=24}} Organic Sanctuaries
* [[File:District arcology organic housing.png|24px|link=Districts#Sanctuary Arcology|Sanctuary Arcology]] Sanctuary Arcologies
|}
=== Neural Chip ===
Pops on the [[File:Planet synaptic lathe.png|24px|link=Synaptic Lathe]] Synaptic Lathe have their stratum changed to [[File:Job brain drone.png|24px|link=Population#Computing Component|Computing Component]] Computing Component and are automatically set to Neural Chip jobs.
{| class="mildtable plainlist"
! style="width:10px" |
! Job
! Output
! Upkeep
! class="hidem" | Description
|- id="Neural Chip"
| [[File:Job organic battery.png]]
| Neural Chip
|
* Multiplied by total Neural Chips / 20
* {{icon|society research}} {{green|+0.75}} Society research
* {{icon|physics research}} {{green|+0.75}} Physics research
* {{icon|engineering research}} {{green|+0.75}} Engineering research
* {{icon|advanced logic}} {{green|+0.025}} Advanced Logic
|
* Multiplied by total Neural Chips / 40
* {{icon|energy}} {{red|−4}}
| class="hidem" style="max-width:350px" | {{desc small|A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.}}
|}
== Origin jobs ==
Unique jobs unlocked by certain origins.
=== Broken Shackles jobs ===
{{expansion|fct}}
Empires with the {{iconify|Broken Shackles}} origin start with [[Planet unique buildings#Broken Shackles buildings|unique buildings]] that provide low tech jobs. They are replaced by regular jobs once the buildings are upgraded.
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Stratum
! Produces
! Upkeep
! Source
! Description
|- id="Administrator (low tech)"
| [[File:Job administrator.png]]
| Administrator
| {{icon|administrator category}}
| {{iconify|Specialist}}
| {{icon|unity}} {{green|+2}} Unity
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{icon|no|22px}}{{icon|Corporate|22px}}{{icon split|Spiritualist|Fanatic Spiritualist|w=22px}})
| style="max-width:400px" | {{desc small|Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained logistics personnel.}}
|- id="Supervisor (low tech)"
| [[File:Job administrator.png]]
| Supervisor
| {{icon|manager category}}
| {{iconify|Specialist}}
|
* {{icon|unity}} {{green|+2}} Unity
* {{icon|trade value}} {{green|+2}} Trade value
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{iconify|Corporate|22px}})
| style="max-width:400px" | {{desc small|Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained managers.}}
|- id="Preacher (low tech)"
| [[File:Job priest.png]]
| Preacher
| {{icon|priest category}}
| {{iconify|Specialist}}
|
* {{icon|unity}} {{green|+2}} Unity
* {{icon|amenities}} {{green|+2}} Amenities
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{icon split|Spiritualist|Fanatic Spiritualist|iconify=yes|w=22px}})
| style="max-width:400px" | {{desc small|Our preachers remind us that freedom is a divine right; united in faith, we find our common strength.}}
|- id="Scientist (low tech)"
| [[File:Job researcher.png]]
| Scientist
| {{icon|researcher category}}
| {{iconify|Specialist}}
| {{icon|research}} {{green|+1}} Research
| {{icon|consumer goods}} {{red|−1}} Consumer goods
| {{building|low tech research lab|Laboratory Complex|w=48|type=uni}} Laboratory Complex
| style="max-width:400px" | {{desc small|Our former masters ignored our gifts and downplayed our intelligence. Now, the keenest minds among us are free to follow their ambition.}}
|- id="Militia (low tech)"
| [[File:Job hunter.png]]
| Militia
| —
| {{iconify|Specialist}}
|
* {{icon|crime}} {{green|-10}} Crime
* {{icon|defense army}} {{green|+1}} Planetary defense army
| —
| {{building|low tech capital|Command Center|w=48|type=uni}} Command Center
| style="max-width:400px" | {{desc small|Indentured soldiers were mainly used as cannon fodder; the fortunate few who survived have volunteered to protect our newfound freedom with their lives.}}
|- id="Laborer (low tech)"
| [[File:Job laborer.png]]
| Laborer
| [[File:Job laborer.png|24px|link=Jobs#Laborers (category)|Laborers (category)]]
| {{iconify|Worker}}
|
* {{icon|consumer goods}} {{green|+3}} Consumer goods
* {{icon|alloys}} {{green|+1.5}} Alloys
| —
| {{building|low tech scrap refinery|Scrap Refinery|w=48|type=uni}} Scrap Refinery
| style="max-width:400px" | {{desc small|As assets they were worked to the bone. With freedom has come renewed purpose, and a vigor that no slave could ever hope to match.}}
|- id="Prospector (low tech)"
| [[File:Job miner.png]]
| Prospector
| {{icon|miner category}}
| {{iconify|Worker}}
| {{icon|minerals}} {{green|+3}} Minerals
| —
| {{building|low tech scrap refinery|Scrap Refinery|w=48|type=uni}} Scrap Refinery
| style="max-width:400px" | {{desc small|Stubborn, ill-mannered, indomitable; these former indentured miners are as solid as scrap metal.}}
|- id="Reactor Engineer"
| [[File:Job technician.png]]
| Reactor Engineer
| {{icon|technician category}}
| {{iconify|Worker}}
| {{icon|energy}} {{green|+4}} Energy
| —
| {{building|low tech power plant|Power Plant|w=48|type=uni}} Power Plant
| style="max-width:400px" | {{desc small|Aboard their masters' vessels, indentured engineers were often assigned the lowliest and most dangerous jobs. This hardship only sharpened their skills.}}
|- id="Homesteader (low tech)"
| [[File:Job farmer.png]] || Homesteader
| {{icon|farmer category}}
| {{iconify|Worker}}
| {{icon|food}} {{green|+4}} Food
| —
| {{building|low tech farm|Makeshift Farms|w=48|type=uni}} Makeshift Farms
| style="max-width:400px" | {{desc small|The agri-worlds of our former masters were scenes of brutal oppression. Now, our homesteaders are free to enjoy the fruits of their labor.}}
|- id="Scavenger (Broken Shackles)"
| [[File:Job broken shackles scavenger.png]] || Scavenger
| {{icon|researcher category}}
| {{iconify|Worker}}
|
* {{icon|alloys}} {{green|+1}} Alloys
* {{icon|research}} {{green|+0.5}} Research
* {{icon|amenities}} {{green|+2}} Amenities
| —
| [[File:D crashed ship.png|38px|link=Planetary features#Crashed Slaver Ship]] Crashed Slaver Ship
| style="max-width:400px" | {{desc small|Scavengers explore the ruins of the {{yellow|Crashed Slaver Ship}} for anything of value.}}
|}
=== Knightly Order jobs ===
{{expansion|tox}}
Empires with the {{iconify|Knights of the Toxic God}} origin use unique jobs on their starting habitat and [[Decisions#Consecrate Habitat|consecrated habitats]], as well as from  [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] upgraded homeworld features.
{| class="mildtable plainlist"
! width="10px" |
! Job
! {{hover|Category|Cat.}}
! Stratum
! Produces
! Upkeep
! Sources
! Weight
|- id="Lord Commander"
| [[File:Job knight commander.png|Lord Commander]]
| Lord Commander
| [[File:Job knight.png|24px|link=Jobs#Knights (category)|Knights (category)]]
| {{iconify|Ruler}}
|
* {{icon|naval capacity add}} {{green|+6}} Naval capacity
* {{icon|amenities}} {{green|+5}} Amenities
* Based on [[Origin situations#Quest for the Toxic God|Quest]] event choices:
** {{icon|unity}} {{green|+4 / 8 / 12 / 16 / 20}} Unity
** {{icon|research}} {{green|+2 / 4 / 6 / 8}} Research
* Continued the Quest and has {{iconify|Cosmogenesis|22px}} ascension perk:
** {{icon|advanced logic}} {{green|+2 / 4 / 6 / 8}} Advanced Logic (uses research multiplier)
| {{icon|alloys}} {{red|−2}} Alloys
|
* Order's headquarters habitat:
* {{building|major capital|Habitat Central Control|w=24|type=cap}} Habitat Central Control
| Base '''15'''
* {{green|×}} pop {{icon|research}}{{icon|unity}} output
|- id="Knight"
| [[File:Job knight.png]]
| Knight
| [[File:Job knight.png|24px|link=Jobs#Knights (category)|Knights (category)]]
| {{iconify|Specialist}}
|
* {{icon|naval capacity add}} {{green|+4}} Naval capacity
* {{icon|defense army}} {{green|+2}} Planetary defense armies
* Based on [[Origin situations#Quest for the Toxic God|Quest]] event choices:
** {{icon|Unity}} {{green|+3 / 6 / 9 / 12 / 15}} Unity
** {{icon|Research}} {{green|+2 / 4 / 6 / 8}} Research
* Continued the Quest and has {{iconify|Cosmogenesis|22px}} ascension perk:
** {{icon|advanced logic}} {{green|+1 / 2 / 3 / 4}} Advanced Logic (uses research multiplier)
* Added by Quest event choices:
**{{icon|amenities}} {{green|+5}} Amenities
| style="max-width:200px" |
* {{icon|alloys}} {{red|−1}} Alloys
* Upkeep may be removed with a [[Origin situations#Quest for the Toxic God|sixth quest]] choice
|
* {{building|order keep|Order's Keep|w=24|type=uni}} Order's Keep
* {{building|order holding|Order's Castle|w=24|type=uni}} Order's Castle
* [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] Upgraded homeworld features
| Base: '''24'''
* {{green|×}} pop {{icon|research}}{{icon|unity}} output
|- id="Squire"
| [[File:Job squire.png]]
| Squire
| [[File:Job squire.png|24px|link=Jobs#Squires (category)|Squires (category)]]
| {{iconify|Worker}}
|
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|pop resource output}} {{green|+2%}} Resources from {{iconify|Knight}}s and {{iconify|Lord Commander}}
* {{planet modifier|symbiotic link|yellow|Lover's Pox|iconify=yes}} planet modifier:
** {{icon|organic pop assembly add}} {{green|+0.25}} Organic pop assembly
|
* {{planet modifier|symbiotic link|yellow|Lover's Pox|iconify=yes}} planet modifier:
** {{icon|alloys}} {{red|−0.5}} Alloys
|
* {{building|order keep|Order's Keep|w=24|type=uni}} Order's Keep
* {{building|order holding|Order's Castle|w=24|type=uni}} Order's Castle
* [[File:District orders demesne.png|link=Districts#Order's Demesne|Order's Demesne|24px]] Order's Demesne
* [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] Upgraded homeworld features
| Base: '''1.2'''
|}
=== Wrangler jobs ===
{{expansion|gra}}
Empires with the {{iconify|Primal Calling}} origin use unique Wrangler jobs, with different variants depending on stance (or {{iconify|Warrior Culture}} civic). They are added by unique Wildlife buildings and the {{planet modifier|titanic life|green|Untamed Wilds|w=24px}} Untamed Wilds modifier.
They are all classified as {{job|wrangler|Wranglers (category)}} Wranglers, a sub-category of {{iconify|Culture Worker|suf=category}}s, and also produce additional output [[#Culture Worker ethic effects|based on empire ethics]].
{| class="mildtable plainlist"
!
! Job
! Output
! Upkeep
! Stance
|- id="Wrangler"
| [[File:Job wrangler.png]]
| Wrangler
|
* {{icon|society}} {{green|+4}} Society
* {{icon|amenities}} {{green|+4}} Amenities
* {{icon|unity}} {{green|+2}} Unity
|
* {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon|individualist}} Wrangler
|- id="Rancher"
| [[File:Job wrangler.png]]
| Rancher
|
* {{icon|society}} {{green|+4}} Society
* {{icon|amenities}} {{green|+4}} Amenities
* {{icon|unity}} {{green|+2}} Unity
|
* {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon|individualist}} Rancher
|- id="Trophy Hunter"
| [[File:Job trophy hunter.png]]
| Trophy Hunter
|
* {{icon|food}} {{green|+3}} Food
* {{icon|amenities}} {{green|+6}} Amenities
* {{icon|unity}} {{green|+2}} Unity
|
* {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon|individualist}} Trophy Hunter
|- id="Animal Handler"
| [[File:Job animal handler.png]]
| Animal Handler
|
* {{icon|society}} {{green|+6}} Society
* {{icon|unity}} {{green|+3}} Unity
|
* {{icon|consumer goods}} {{red|−2}} Consumer goods
|
* {{icon|individualist}} Animal Handler
|- id="Beastfighter"
| [[File:Job beastfighter.png]]
| Beastfighter
|
* {{icon|society}} {{green|+4}} Society
* {{icon|amenities}} {{green|+6}} Amenities
* {{icon|amenities}} {{green|+1}} per {{civic|warrior culture|Arbiter of Duels|council=yes}} Arbiter of Duels councilor level
* {{icon|unity}} {{green|+4}} Unity
|
* {{icon|consumer goods}} {{red|−1}} Consumer goods
* {{icon|alloys}} {{red|−1}} Alloys
|
* {{iconify|Warrior Culture}} (any stance)
|- id="Wrangler Drone"
| [[File:Job wrangler.png]]
| Wrangler Drone
|
* {{icon|society}} {{green|+4}} Society
* {{icon|amenities}} {{green|+4}} Amenities
* {{icon|unity}} {{green|+2}} Unity
* {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed
|
* {{icon|minerals}} {{red|−6}} Minerals
|
* {{icon|hive mind}} Wild Consciousness
|- id="Symbiosis Integrator"
| [[File:Job animal handler.png]]
| Symbiosis Integrator
|
* {{icon|society}} {{green|+6}} Society
* {{icon|unity}} {{green|+3}} Unity
* {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed
|
* {{icon|minerals}} {{red|−6}} Minerals
|
* {{icon|hive mind}} Symbiotic Partnership
|-id="Hunter Drone"
| [[File:Job trophy hunter.png]]
| Hunter Drone
|
* {{icon|food}} {{green|+5}} Food
* {{icon|amenities}} {{green|+4}} Amenities
* {{icon|unity}} {{green|+2}} Unity
* {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed
|
* {{icon|minerals}} {{red|−6}} Minerals
|
* {{icon|hive mind}} Hunter-Killers
|}
== Overlord jobs ==
{{SVersion|3.14}}
Overlord jobs are generated by [[Holdings#Overlord Holdings|Overlord holdings]] and can be used by both individualist and {{iconify|Gestalt Consciousness}} subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority.
{| class="mildtable plainlist sortable"
! width="10px" class="unsortable" |
! Job
! width="10px" | Stratum
! Overlord output
! Subject output
! Subject upkeep
! Source
|- id="Aid Worker"
| [[File:Job aid worker.png]]
| Aid Worker
| {{icon|Worker}}{{icon|Menial Drone}}
| {{icon|unity}} {{green|+5}} Unity
| {{icon|amenities}} {{green|+5}} Amenities
| N/A
| {{building|Aid Agency|w=34|icon type=holding}} Aid Agency
|- id="Overlord Trader"
| [[File:Job overlord trader.png]]
| data-sort-value="Trader" | Overlord Trader
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|energy}} {{green|+7}} Energy
| {{icon|amenities}} {{green|+10}} Amenities
| {{icon|energy}} {{red|−7}} Energy
| {{building|Emporium|w=34|icon type=holding}} Emporium
|- id="Overlord Academic"
| [[File:Job overlord academic.png]]
| data-sort-value="Academic" | Overlord Academic
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|Research}} {{green|+3}} Research
| {{icon|Research}} {{green|+1}} Research
|
* {{icon|consumer goods}} {{red|−2}} if {{iconify|Individualist|22px}} subject
* {{icon|minerals}} {{red|−6}} if {{iconify|Hive Mind|22px}} subject
* {{icon|energy}} {{red|−4}} if {{iconify|Machine Intelligence|22px}} subject
| {{building|Satellite Campus|w=34|icon type=holding}} Satellite Campus
|- id="Overlord Propagandist"
| [[File:Job overlord propagandist.png]]
| data-sort-value="Propagandist" | Overlord Propagandist
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|influence}} {{green|+0.15}} Influence
|
| {{icon|unity}} {{red|−1}} Unity
| {{building|propaganda office|Ministry of Truth|w=34|icon type=holding}} Ministry of Truth
|- id="Overlord Metallurgist"
| [[File:Job foundry.png]]
| data-sort-value="Metallurgist" | Overlord Metallurgist
| {{icon|Specialist}}{{icon|Complex Drone}}
|
* {{icon|alloys}} {{green|+3}} Alloys
** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}} subject
|
|
* {{icon|minerals}} {{red|−6}} Minerals
** {{icon|minerals}} {{red|−2}} if {{iconify|Machine Intelligence}} subject
| {{building|Offworld Foundry|w=34|icon type=holding}} Offworld Foundry
|- id="Overlord Catalytic Technician"
| [[File:Job foundry.png]]
| data-sort-value="Catalytic Technician" | Overlord Catalytic Technician
| {{icon|Specialist}}{{icon|Complex Drone}}
|
* {{icon|alloys}} {{green|+3}} Alloys
** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}} subject
|
|
* {{icon|food}} {{red|−9}} Food
** {{icon|food}} {{red|−3}} if {{iconify|Machine Intelligence}} subject
| {{building|Offworld Foundry|w=34|icon type=holding}} Offworld Foundry<br/><span style="margin-left:6px">(if {{Tooltip premade|Catalytic}} subject)</span>
|- id="Overlord Beholder"
| [[File:Job overlord beholder.png]]
| data-sort-value="Beholder" | Overlord Beholder
| {{icon|Specialist}}{{icon|Complex Drone}}
|
{{Collapse list|No job effect, effect added by holding:|
* {{iconify|Defense platform cap}} on starbases and orbital rings:
** {{icon|defense platform cap}} {{green|+1}} if subject is Tier I {{iconify|Bulwark}}
** {{icon|defense platform cap}} {{green|+2}} if subject is Tier II {{iconify|Bulwark}}
** {{icon|defense platform cap}} {{green|+4}} if subject is Tier III {{iconify|Bulwark}}
}}
|
|
* {{icon|alloys}} {{red|−2}} if Tier I {{iconify|Bulwark}}
* {{icon|alloys}} {{red|−4}} if Tier II {{iconify|Bulwark}}
* {{icon|alloys}} {{red|−8}} if Tier III {{iconify|Bulwark}}
| {{building|Vigil Command|w=34|icon type=holding}} Vigil Command
|- id="Overlord Manager"
| [[File:Job manager.png]]
| data-sort-value="Manager" | Overlord Manager
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|unity}} {{green|+0.25}} Unity
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|trade value}} {{green|+1}} Trade value
| {{icon|Consumer goods}} {{red|−2}} Consumer goods
| {{building|Franchise Headquarters|w=34|icon type=holding}} Franchise Headquarters
|- id="Overlord Recruiter"
| [[File:Job soldier.png]]
| data-sort-value="Recruiter" | Overlord Recruiter
| {{icon|Specialist}}{{icon|Complex Drone}}
| style="max-width:350px" |
* Every 5 years, if non-gestalt subject and pop species has citizenship in overlord empire:
** {{icon|migration attraction}} {{green|20%}} Chance pop migrates to the overlord capital
| {{icon|defense army}} {{green|+3}} Planetary defense armies
|
* {{icon|energy}} {{red|−5}} Energy
* {{icon|unity}} {{red|−2}} Unity
| {{building|Recruitment Office|w=34|icon type=holding}} Recruitment Office
|- id="Overlord Ranger"
| [[File:Job ranger.png]]
| data-sort-value="Ranger" | Overlord Ranger
| {{icon|Worker}}{{icon|Menial Drone}}
| {{icon|unity}} {{green|+10}} Unity
| {{icon|pop consumer goods upkeep}} {{green|−10%}} Pop consumer goods upkeep
| N/A
| {{building|Ranger Lodge|w=34|type=hold}} Ranger Lodge
|- id="Overlord Medical Worker"
| [[File:Job healthcare.png|Medical Worker]]
| Medical Worker
| {{icon|Specialist}}{{icon|Complex Drone}}
|
|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|pop growth speed}} {{green|+5%}} Pop growth speed
* {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed
* {{icon|habitability}} {{green|+2.5%}} Habitability
{{Collapse list|inline=yes|Additional effects from {{iconify|Pharma State}}:|
* {{iconify|Pharma State}} subject:
** {{icon|trade value}} {{green|+4}} Trade value
** {{icon|amenities}} {{green|+2}} Amenities
* {{building|Corporate Clinic|w=24|type=hold}} Corporate Clinic branch office building on planet:
** {{icon|trade value}} {{green|+2}} Trade value
** {{icon|amenities}} {{green|+1}} Amenities
}}
| {{icon|Consumer goods}} {{red|−1}} Consumer goods
| {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Individualist}} subject)
|- id="Overlord Spawning Drone"
| [[File:Job spawning drone.png]]
| Spawning Drone
| {{icon|Specialist}}{{icon|Complex Drone}}
|
|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
|
* {{icon|food}} {{red|−6}} Food if biological subject
* {{icon|minerals}} {{red|−6}} Minerals if lithoid subject
| {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Hive Mind}} subject)
|- id="Overlord Replicator"
| [[File:Job replicator.png]]
| Replicator
| {{icon|Specialist}}{{icon|Complex Drone}}
|
| {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly
| {{icon|alloys}} {{red|−1}} Alloys
| {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Machine Intelligence}} subject)
|- id="Overlord Breeder"
| [[File:Job overlord breeder.png]]
| data-sort-value="Breeder" | Overlord Breeder
| {{icon|Specialist}}{{icon|Complex Drone}}
| style="max-width:300px" | {{Collapse list|No job effect, effect added by holding:|
* {{icon|pop growth speed}} {{green|+2}} Pop assembly on overlord capital
}}
|
|
* {{icon|food}} {{red|−6}} Food if biological overlord
* {{icon|minerals}} {{red|−6}} Minerals if lithoid overlord
<!-- hive mind will never be robotic
* {{icon|energy}} {{red|−6}} if robotic overlord 
-->
| {{building|Splinter Hive|w=34|icon type=holding}} Splinter Hive
|- id="Overlord Arborist"
| [[File:Job ranger.png]]
| data-sort-value="Arborist" | Overlord Arborist
| {{icon|Worker}}{{icon|Menial Drone}}
| {{icon|food}} {{green|+15}} Food
|
| {{icon|food}} {{red|−10}} Food
| {{building|Tree of Life Sapling|w=34|icon type=holding}} Tree of Life Sapling
|- id="Offspring Drone Feeder"
| [[File:Job spawning drone.png]]
| Offspring Drone Feeder
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|Society}} {{green|+8}} Society Research
|
* {{icon|Worker}} {{green|+5%}} Worker output (if {{icon|individualist|20px}})
* {{icon|Menial Drone}} {{green|+5%}} Menial Drone output (if {{icon|gestalt|20px}})
* {{icon|undead army}} Defense Armies become Offspring-Led Armies
|
* {{icon|food}} {{red|−6}} Food if biological overlord
* {{icon|minerals}} {{red|−6}} Minerals if lithoid overlord
| {{building|Offspring Nest|w=34|type=hold}} Offspring Nest
|- id="Mind Thrall"
| [[File:Job mind thrall.png]]
| Mind Thrall
| {{icon|Worker}}{{icon|Menial Drone}}
| {{icon|Research}} {{green|+1.5}} Research
|
| N/A
| {{building|Distributed Processing|w=34|icon type=holding}} Distributed Processing
|- id="Overlord Bio-Trophy"
| [[File:Job bio trophy.png]]
| data-sort-value="Bio-Trophy" | Overlord Bio-Trophy
| {{icon|Worker}}{{icon|Menial Drone}}
|
* {{icon|unity}} {{green|+3}} Unity
** {{icon|unity}} {{red|−1}} Unity if {{iconify|Gestalt}} subject
|
* {{icon|Pop housing usage}} {{green|−1}} Pop housing usage
* {{icon|upkeep}} {{green|−200%}} Pop upkeep
* {{icon|unity}} {{green|+2}} Unity
** {{icon|unity}} {{red|−1}} Unity if {{iconify|Gestalt}} subject
* {{icon|happiness}} {{green|+40%}} Happiness for this pop
* {{icon|happiness}} {{green|+1%}} Planet happiness
* {{icon|no}} No happiness effect if {{iconify|Gestalt}} subject
| N/A
| {{building|organic sanctuary|Organic Haven|w=34|type=hold}} Organic Haven
|- id="Overlord Mortal Initiate"
| [[File:Job mortal initiate.png]]
| data-sort-value="Mortal Initiate" | Overlord Mortal Initiate
| {{icon|Worker}}{{icon|Menial Drone}}
| {{icon link|edict|Sacrifice edicts}} Pop can be used for overlord Sacrifice edicts
|
* {{icon|unity}} {{green|+2}} Unity
* {{icon|Society}} {{green|+1}} Society research
* {{icon|amenities}} {{green|+2}} Amenities
| N/A
| {{building|sacrificial temple 2|Sacrificial Shrine|w=34|type=hold}} Sacrificial Shrine
|- id="Overlord Necromancer"
| [[File:Job necromancer.png]]
| data-sort-value="Necromancer" | Overlord Necromancer
| {{icon|Specialist}}{{icon|Complex Drone}}
|
* {{icon|Physics}} {{green|+6}} Physics research
* {{icon|Society}} {{green|+6}} Society research
| {{icon|defense army}} {{green|+2}} Planetary defense armies
|
* {{icon|food}} {{red|−6}} Food if biological subject
* {{icon|minerals}} {{red|−6}} Minerals if lithoid subject
* N/A if robotic subject
| {{building|dread encampment|Dread Outpost|w=34|type=hold}} Dread Outpost
|- id="Overlord Reassigner"
| [[File:Job necromancer.png]]
| data-sort-value="Reassigner" | Overlord Reassigner
| {{icon|Specialist}}{{icon|Complex Drone}}
|
| {{icon|Zombie}} {{green|+1}} Zombie pop every 5 years
|
* {{icon|food}} {{red|−6}} Food if biological subject
* {{icon|minerals}} {{red|−6}} Minerals if lithoid subject
* N/A if robotic subject
| {{building|posthumous employment center|Reemployment Center|w=34|type=hold}} Reemployment Center
|- id="Overlord Mutagenic Spa Attendant"
| [[File:Job bath attendant.png]]
| Mutagenic Spa Attendant
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|unity}} {{green|+5}} Unity
|
* {{icon|pop growth speed|}} {{green|+1.5%}} Pop growth speed
* {{icon|habitability}} {{red|−0.5%}} Habitability
* {{icon|happiness}} {{red|−0.5%}} Happiness
* Effects increased by each {{iconify|Industrial District}}
| {{icon|Consumer goods}} {{red|−1}} Consumer goods
| {{building|toxic bath|Mutagenic Spa|w=34|type=hold}} Mutagenic Spa
|- id="Overlord Permutation Attendance Drone"
| [[File:Job bath attendant hive.png]]
| Permutation Attendance Drone
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|unity}} {{green|+5}} Unity
|
* {{icon|organic pop assembly speed}} {{green|+2%}} Organic pop assembly speed
* {{icon|habitability}} {{red|−0.75%}} Habitability
* Effects increased by each {{iconify|Industrial District}}
| {{icon|food}} {{red|−2}} Food
| {{building|toxic bath hive|Mutagenic Permutation Pool|w=34|type=hold}} Mutagenic Permutation Pool
|- id="Overlord Lubrication Terminal"
| [[File:Job bath attendant machine.png]]
| Lubrication Terminal
| {{icon|Specialist}}{{icon|Complex Drone}}
| {{icon|unity}} {{green|+5}} Unity
|
* {{icon|mechanical pop assembly speed}} {{green|+1.5%}} Mechanical pop assembly speed
* {{icon|pop amenities usage}} {{red|+1%}} Pop amenities usage
* Effects increased by each {{iconify|Industrial District}}
| {{icon|minerals}} {{red|−2}} Minerals
| {{building|toxic bath machine|Hyper Lubrication Basin|w=34|type=hold}} Hyper Lubrication Basin
|- id="Overlord Knight"
| [[File:Job knight.png]]
| data-sort-value="Knight" | Overlord Knight
| {{icon|Specialist}}{{icon|Complex Drone}}
|
* Based on overlord [[Situations#Quest for the Toxic God|Quest]] event choices:
** {{icon|unity}} {{green|+3 / 6 / 9 / 12}} Unity
** {{icon|Research}} {{green|+2 / 4 / 6 / 8 / 10}} Research
|
* {{icon|defense army}} {{green|+2}} Planetary defense armies
* {{icon|stability add}} {{green|+3}} Stability
| {{icon|alloys}} {{red|−1}} Alloys
| {{building|order holding|Order's Commandery|w=34|type=hold}} Order's Commandery
|}
== Event jobs ==
{{anchor|Event}}
Event jobs are generated by either planetary features or planet modifiers.
{| class="mildtable plainlist sortable"
! class="unsortable" width="10px" |
! Job
! {{hover|Category|Cat.}}
! Stratum
! class="unsortable" | Produces
! class="unsortable" | Upkeep
! class="unsortable" | Sources
|- id="Subterranean Liaison Officer"
| [[File:Job clerk.png]]
| {{icon|individualist|22px}} Subterranean Liaison Officer<br/>{{icon|gestalt consciousness|22px}} Subterranean Contact Drone
| N/A
| {{icon|specialist}}{{icon|complex drone}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|pop housing usage}} {{green|−1}} Pop housing usage
* {{icon|Individualist}} {{icon|trade value}} {{green|+6}} Trade Value
* {{icon|Machine Intelligence}} {{icon|energy}} {{green|+6}} Energy
* {{icon|Hive Mind}} {{icon|energy}} {{green|+3}} {{icon|food}} {{green|+2}}
| N/A
| [[File:D quarantine zone.png|42px|link=Planetary features#Subterranean Contact Zone|Subterranean Contact Zone]] Subterranean Contact Zone
|- id="Unification Officer"
| [[File:Job overlord propagandist.png]]
| Unification Officer
| {{icon|administrator category}}
| {{icon|specialist}}
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
| {{icon|consumer goods}} {{red|−1}} Consumer Goods
| {{planet modifier|victorious_army|1|Unified Purpose|w=42px}} Unified Purpose
|- id="Robot Caretaker"
| [[File:Job culture worker.png]] || Robot Caretaker
| {{icon|administrator category}}
| {{icon|specialist}}
|
* {{icon|unity}} {{green|+5}} Unity
* {{icon|engineering}} {{green|+5}} Engineering research
| N/A
| [[File:D building.png|42px|link=Planetary features#Enigmatic Robot]] Enigmatic Robot
|- id="Bio-Assistant"
| [[File:Job organic battery.png]]
| Bio-Assistant
| {{icon|bio-trophy category}}
| {{icon|bio-trophy stratum}}
|
* {{icon|unity}} {{green|+3}} Unity
* {{icon|pop resource output}} {{green|+5%}} Drone output
* {{icon|pop housing usage}} {{green|−1}} Pop housing usage for this pop
| {{icon|energy}} {{red|−1}} Energy
| [[File:D building.png|42px|link=Planetary features#Machine Interface Center]] Machine Interface Center
|- id="Treasure Curator"
| {{job|treasure gatherer|Treasure Curator}}
| Treasure Curator
| {{icon|culture worker category}}
| {{icon|specialist}}{{icon|complex drone}}
|
* {{icon|energy}} {{green|+10}} Energy
* {{icon|minerals}} {{green|+4}} Minerals
* {{icon|unity}} {{green|+4}} Unity
* {{icon|society}} {{green|+1}} Society research
| {{icon|consumer goods}} {{red|−1}} Consumer Goods
| [[File:D treasure planet.png|42px|link=Planetary features#Treasure Vault|Treasure Vault]] Treasure Vault
|- id="Dimensional Portal Researcher"
| [[File:Job researcher.png]] || {{icon|individualist|22px}} Dimensional Portal Researcher<br/>{{icon|gestalt consciousness|22px}} Dimensional Portal Drone
| {{icon|researcher category}}
| {{icon|specialist}}{{icon|complex drone}}
|
* {{icon|physics}} {{green|+12}} Physics research
{{Collapse list|Additional effects from [[The Doorway|Probe the Dimensional Portal]] outcome:|
** ''Dimension of Suffering'' outcome:
*** {{icon|physics}} {{red|−6}} if finished Close the Portal special project
** ''High-Energy Dimension'' outcome:
*** {{icon|energy}} {{green|+6}} Energy
** ''Null Void'' outcome:
*** {{icon|dark matter}} {{green|+0.2}} Dark Matter
**** {{icon|dark matter}} {{green|+1}} if finished Probe the Void special project
** ''Mirror Dimension'' outcome:
*** {{icon|amenities}} {{green|+2}} / {{green|3}} / {{green|6}} / {{green|12}} Amenities
*** {{icon|Individualist}} {{icon|trade value}} {{green|+2}} / {{green|3}} / {{green|6}} / {{green|12}} Trade Value
*** {{icon|Gestalt Consciousness}} {{icon|energy}} {{green|+2}} / {{green|4}} / {{green|6}} / {{green|8}} Energy
}}
|
* {{icon|Individualist}} {{icon|consumer goods}} {{red|−3}} Consumer Goods
** <span style="margin-left:28px">{{icon|consumer goods}} {{red|−3}} if ''Dimension of Suffering'' outcome</span>
* {{icon|Hive Mind}} {{icon|food}} {{red|−3}} Food if biological
* <span style="margin-left:28px">{{icon|minerals}} {{red|−3}} Minerals if {{iconify|Lithoid}}</span>
* {{icon|Machine Intelligence}} {{icon|energy}} {{red|−3}} Energy
|
* [[File:D crystalline caverns.png|42px|link=Planetary features#Portal Research Area|Portal Research Area]] Portal Research Area
* {{planet modifier|engineering_research|1|link=Planetary management#Extradimensional Experimentation|Extradimensional Experimentation|w=42px}} Extradimensional Experimentation
|- id="Space-Time Anomaly Researcher"
| [[File:Job researcher.png]] || {{icon|individualist|22px}} Space-Time Anomaly Researcher<br/>{{icon|gestalt consciousness|22px}} Space-Time Anomaly Drone
| {{icon|researcher category}}
| {{icon|specialist}}{{icon|complex drone}}
|
* {{icon|physics}} {{green|+8}} Physics research
* {{icon|engineering}} {{green|+4}} Engineering research
* {{icon|dark matter}} {{green|+0.2}} Dark Matter
|
* {{icon|Individualist}} {{icon|consumer goods}} {{red|−2}} Consumer Goods
** <span style="margin-left:28px">{{icon|consumer goods}} {{red|−1}} if {{iconify|Technocracy}}</span>
* {{icon|Hive Mind}} {{icon|minerals}} {{red|−6}} Minerals
* {{icon|Machine Intelligence}} {{icon|energy}} {{red|−4}} Energy
| [[File:D surreal visions.png|42px|link=Planetary features#Space-Time Anomaly|Space-Time Anomaly]] Space-Time Anomaly
|- id="Munitions Decommissioner"
| [[File:Job researcher.png]]
| {{icon|individualist|22px}} Munitions Decommissioner<br/>{{icon|hive mind|22px}} Munitions Decommissioning Drone<br/>{{icon|machine intelligence|22px}} Munitions Decommissioning Unit
| {{icon|researcher category}}
| {{icon|specialist}}{{icon|complex drone}}
|
* {{icon|engineering}} {{green|+10}} Engineering
* {{icon|alloys}} {{green|+1}} Alloys
* {{icon|naval capacity add}} {{green|+1}} Naval capacity
* {{icon|minor artifacts}} {{green|+1}} Minor artifacts if {{iconify|Ancient Relics|24px}} DLC is active
* {{icon|minor artifacts}} {{green|+1}} Minor artifacts with {{iconify|Archaeo-Engineers|22px}} ({{green|+2}} total)
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
| [[File:D organic landfill.png|42px|link=Planetary features#Weapon Extraction Facility|Weapon Extraction Facility]] Weapon Extraction Facility
|- id="Odd Factory Worker"
| [[File:Job foundry.png]] || {{icon|individualist|22px}} Odd Factory Worker<br/>{{icon|gestalt consciousness|22px}} Odd Factory Drone
| {{icon|metallurgist category}}
| {{icon|worker}}{{icon|menial drone}}
| {{icon|alloys}} {{green|+4}} Alloys
| N/A
| [[File:D building.png|42px|link=Planetary features#Odd Factory|Odd Factory]] Odd Factory
|- id="Transmuter"
| [[File:Job foundry.png]]
| {{icon|individualist|22px}} Transmuter<br/>{{icon|gestalt consciousness|22px}} Transmuter Drone
| {{icon|metallurgist category}}
| {{icon|specialist}}{{icon|complex drone}}
| {{icon|alloys}} {{green|+4}} Alloys
| [[File:Basic resource.png|24px|link=Population#Base upkeep|Pop upkeep]] {{red|−1}} Pop upkeep
|
* [[File:D bunker door.png|42px|link=Planetary features#Blue Lotus Prototype|Blue Lotus Prototype]] Blue Lotus Prototype
* [[File:D bunker door.png|42px|link=Planetary features#Blue Lotus Facility|Blue Lotus Facility]] Blue Lotus Facility
|- id="Operator"
| [[File:Job foundry.png]] || {{icon|individualist|22px}} Operator<br/>{{icon|gestalt consciousness|22px}} Operator Drone
| {{icon|metallurgist category}}
| {{icon|specialist}}{{icon|complex drone}}
|
* Base production:
* {{icon|Individualist}} {{icon|alloys}} {{green|+5}} Alloys <small>({{green|+2}} to {{green|+7}} total based on choices)</small>
* {{icon|Gestalt Consciousness}} {{icon|alloys}} {{green|+6}} Alloys <small>({{green|+4}} to {{green|+8}} total based on choices)</small>
{{Collapse list|inline=yes|Potential modifiers from [[Hidden Vault]] choices:|
** ''Remembrance Hall:''
*** {{icon|unity}} {{green|+0.5}} Unity if {{iconify|Subterranean}}
*** {{icon|unity}} {{green|+0.5}} Unity if {{tooltip premade|Masterful Crafters}}
*** {{icon|unity}} {{green|+1}} Unity if both of the above
** ''Earthquake:''
*** {{icon|alloys}} {{red|−1}} Alloys if used bulky contraption
*** {{green|Negative effect averted}} if either: {{multi icon|Functional Architecture|Constructobot|Divided Attention}}
** ''Insight:''
*** {{icon|alloys}} {{red|−1}} Alloys if blasted the doors ({{icon|Non-Gestalt|20px}} only)
** ''Foundry Heart:''
*** {{icon|society}} {{green|+1}} Society if either: {{multi icon|Philosopher King|Natural Neural Network|Empath}}
*** {{icon|engineering}} {{green|+1}} Engineering if either: {{multi icon|Technocracy|Introspective|Static Research Analysis}}
** ''Work Conditions:''
*** {{icon|alloys}} {{red|−1}} Alloys if regulated work time ({{icon|Non-Gestalt|20px}} only)
*** {{icon|happiness}} {{red|-20%}} Happiness of employed pop if rotated operators ({{icon|Non-Gestalt|20px}} only)
*** {{icon|pop amenities usage}} {{red|+20%}} Amenities usage of employed pop if rotated drones ({{icon|Gestalt|20px}} only)
*** {{green|Negative effect averted}} with {{multi icon|Slaver Guilds|Indentured Assets|Shared Burdens}}
** ''Recycling Center:''
*** {{icon|alloys}} {{green|+1}} Alloys if either: {{multi icon|Barbaric Despoilers|Fanatic Purifiers|Devouring Swarm|Determined Exterminator}}
** ''More or Less?:''
*** {{icon|alloys}} {{green|+1}} Alloys if {{iconify|Remnants}}
*** {{icon|alloys}} {{green|+1}} Alloys if positive outcome (34% chance)
*** No effect (66% chance)
}}
|
* Base upkeep:
* {{icon|minerals}} {{red|−5}} Minerals&ensp;<small>({{green|0}} to {{red|−9}} total based on choices)</small>
{{Collapse list|inline=yes|Potential modifiers from [[Hidden Vault]] choices:|
** ''Earthquake:''
*** {{icon|minerals}} {{red|+2}} Minerals upkeep if used wall pipes
*** {{green|Negative effect averted}} if either: {{multi icon|Functional Architecture|Constructobot|Divided Attention}}
** ''Work Conditions:''
*** {{icon|minerals}} {{green|−1}} Minerals upkeep if regulated work time ({{icon|Non-Gestalt|20px}} only)
** ''Recycling Center:''
*** {{icon|minerals}} {{green|−2}} Minerals upkeep if either: {{multi icon|Environmentalist|Ascetic|Zero-Waste Protocols}}
*** {{icon|minerals}} {{green|−1}} Minerals upkeep (34% chance)
*** No effect (66% chance)
** ''More or Less?:''
*** {{icon|minerals}} {{red|+1}} Minerals upkeep if {{iconify|Remnants}}
*** {{icon|minerals}} {{green|−2}} Minerals and {{icon|food}} {{red|+2}} Food upkeep if either: {{icon split|catalytic processing|catalytic processing corporate|catalytic processing hive dark|catalytic processing machine|cross=yes}}{{icon|tree of life}}
*** {{icon|minerals}} {{red|+2}} Minerals upkeep if positive outcome (34% chance)
*** {{icon|minerals}} {{red|+1}} Minerals upkeep if negative outcome (26% chance)
*** No effect (40% chance)
}}
| [[File:D city ruins.png|42px|link=Planetary features#Operational Manufactorium|Operational Manufactorium]] Operational Manufactorium
|- id="Gas Plant Engineer"
| [[File:Job gas extractor.png]] || {{icon|individualist|22px}} Gas Plant Engineer<br/>{{icon|gestalt consciousness|22px}} Gas Plant Drone
| {{job|gas refiner|Gas Refiners (category)}}
| {{icon|specialist}}{{icon|complex drone}}
* {{icon|exotic gases}} {{green|+3}} Exotic Gases
* {{icon|exotic gases}} {{green|+5%}} Exotic Gases from Jobs
| {{icon|minerals}} {{red|−10}} Minerals
| [[File:D gaseous eruption.png|42px|link=Planetary features#Spore Vents|Spore Vents]] Spore Vents
|- id="Cave Cleaners"
| [[File:Job miner.png]] || {{icon|individualist|22px}} Cave Cleaners<br/>{{icon|gestalt consciousness|22px}} Cave Cleaner Drone
| {{icon|miner category}}
| {{icon|specialist}}{{icon|complex drone}}
|
* {{icon|minerals}} {{green|+5}} Minerals
* {{icon|minerals}} {{green|+10%}} Minerals from Jobs
| {{icon|energy}} {{red|−2}} Energy
| [[File:D fungal caves.png|42px|link=Planetary features#Cave Shroom Veins|Cave Shroom Veins]] Cave Shroom Veins
|- id="Nemma Miner"
| [[File:Job miner.png]] || {{icon|individualist|22px}} Nemma Miner<br/>{{icon|gestalt consciousness|22px}} Nemma Mining Drone
| {{icon|miner category}}
| {{icon|worker}}{{icon|menial drone}}
|
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|food}} {{green|+2}} Food
| {{icon|energy}} {{red|−2}} Energy
| [[File:D crystalline caverns.png|42px|link=Planetary features#Nemma Mining Operation|Nemma Mining Operation]] Nemma Mining Operation
|- id="Dismantler"
| [[File:Job miner.png]] || {{icon|individualist|22px}} Dismantler<br/>{{icon|gestalt consciousness|22px}} Drone Dismantler
| {{icon|miner category}}
| {{icon|worker}}{{icon|menial drone}}
|
* {{icon|minerals}} {{green|+1}} Minerals
* {{icon|alloys}} {{green|+1}} Alloys
* {{icon|engineering}} {{green|+0.5}} Engineering research
| N/A
| [[File:D city ruins.png|42px|link=Planetary features#Manufactorium Scrapyard|Manufactorium Scrapyard]] Manufactorium Scrapyard
|- id="Deep Sea Diver"
| [[File:Job miner.png]] || {{icon|individualist|22px}} Deep Sea Diver<br/>{{icon|gestalt consciousness|22px}} Underwater Drone
| {{icon|miner category}}
| {{icon|specialist}}{{icon|complex drone}}
|
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|alloys}} {{green|+1}} Alloys
|
* {{icon|Individualist}} {{icon|food}} {{red|-3}} Food
* {{icon|Gestalt Consciousness}} {{icon|energy}} {{red|-3}} Energy
| [[File:D underwater vent.png|42px|link=Planetary features#Rich Seabed|Rich Seabed]] Rich Seabed
|- id="Titan Hunter"
| [[File:Job hunter.png]] || Titan Hunter
| {{icon|farmer category}}
| {{icon|worker}}
|
* {{icon|food}} {{green|+8}} Food
* {{icon|trade value}} {{green|+8}} Trade Value
| N/A
| {{planet modifier|titanic life|green|Delicious Titans|w=42px}} Delicious Titans
|- id="Alien Hunter"
| [[File:Job hunter.png]] || Alien Hunter
| {{icon|farmer category}}
| {{icon|worker}}
|
* {{icon|food}} {{green|+2}} Food
* {{icon|Habitability}} {{green|+2.5%}} Habitability
| N/A
| [[File:D dangerous wildlife blocker.png|42px|link=Planetary features#Invasive Fauna|Invasive Fauna]] Invasive Fauna
|- id="Puddle Technician
| [[File:Job farmer.png]] || {{icon|individualist|22px}} Puddle Technician<br/>{{icon|gestalt consciousness|22px}} Puddle Technician Drone
| {{icon|farmer category}}
| {{icon|worker}}{{icon|menial drone}}
|
* {{icon|food}} {{green|+6}} Food
** {{icon|food}} {{red|−1}} if {{icon|Machine}}{{icon|Mechanical}} robotic main species
* {{icon|alloys}} {{green|+1}} Alloys
| N/A
| [[File:D fertile lands.png|42px|link=Planetary features#Metallic Puddles|Metallic Puddles]] Metallic Puddles
|}
== Pre-FTL jobs ==
{{SVersion|3.14}}
[[Pre-FTL species|Pre-FTL civilizations]] use the same strata system as normal empires, but their jobs provide negligible output.
=== Standard pre-FTL jobs ===
These jobs are used by regular pre-FTL civilizations.
{| class="mildtable plainlist"
! Job
! Stratum
! Produces
! Source
! Ages
! Description
|-
! colspan="8" style="text-align:center" | Industrial jobs
|-
| id="Bureaucrat (pre-FTL)" | [[File:Job bureaucrat.png]] Bureaucrat
| {{iconify|Ruler}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|unity}} {{green|+1}} Unity
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.}}
|-
| id="Priest (pre-FTL)" | [[File:Job priest.png]] Priest
| {{iconify|Specialist}}
|
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|unity}} {{green|+1}} Unity
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Religious leaders who occupy various priestly offices.}}
|-
| id="Researcher (pre-FTL)" | [[File:Job researcher.png]] Researcher
| {{iconify|Specialist}}
| {{icon|research}} {{green|+1}} Research
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.}}
|-
| id="Soldier (pre-FTL)" | [[File:Job soldier.png]] Soldier
| {{iconify|Specialist}}
| {{icon|defense Army}} {{green|+3}} Defense armies
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.}}
|-
| id="Entertainer" | [[File:Job entertainer.png]] Entertainer
| {{iconify|Specialist}}
| {{icon|amenities}} {{green|+8}} Amenities
| {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| {{icon|atomic age}}{{icon|early space age}}
| style="max-width:400px" | {{desc small|Celebrities and media personalities that provide entertainment and distraction from day-to-day life.}}
|-
| id="Technician (pre-FTL)" | [[File:Job technician.png]] Technician
| {{iconify|Worker}}
| {{icon|energy}} {{green|+1}} Energy
| {{building|Primitive Power Plant|w=34}} Primitive Power Plant
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|These technicians shuffle coal or maintain primitive nuclear generators.}}
|-
| id="Farmer (pre-FTL)" | [[File:Job farmer.png]] Farmer
| {{iconify|Worker}}
| {{icon|food}} {{green|+3}} Food
| {{building|crude huts|Primitive Farms|w=34}} Primitive Farms
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|These farmers work the land, typically with the help of primitive but effective farming equipment.}}
|-
| id="Laborer (pre-FTL)" | [[File:Job primitive laborer.png]] Laborer
| {{iconify|Worker}}
|
* {{icon|consumer goods}} {{green|+2}} Consumer goods
* {{icon|minerals}} {{red|−2}} Minerals
| {{building|Primitive Factory|w=34}} Primitive Factory
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.}}
|-
| id="Miner (pre-FTL)" | [[File:Job miner.png]] Miner
| {{iconify|Worker}}
| {{icon|minerals}} {{green|+3}} Minerals
| {{building|Primitive Mine|w=34}} Primitive Mine
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Dangerous and sometimes lethal work in the dark bowels of the planet.}}
|-
! colspan="8" style="text-align:center" | Pre-industrial jobs
|-
| id="Feudal Noble" | [[File:Job noble.png]] Feudal Noble
| {{iconify|Ruler}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|unity}} {{green|+1}} Unity
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|The landed nobility rule from their stone castles and keeps.}}
|-
| id="Cleric" | [[File:Job priest.png]] Cleric
| {{iconify|Specialist}}
|
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|unity}} {{green|+1}} Unity
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.}}
|-
| id="Scholar" | [[File:Job researcher.png]] Scholar
| {{iconify|Specialist}}
| {{icon|research}} {{green|+1}} Research
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|The learned of this society, often relying on oral tradition to pass knowledge between generations.}}
|-
| id="Warrior" | [[File:Job hunter.png]] Warrior
| {{iconify|Specialist}}
| {{icon|defense Army}} {{green|+3}} Defense armies
| {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.}}
|-
| id="Peasant" | [[File:Job farmer.png]] Peasant
| {{iconify|Worker}}
|
* {{icon|food}} {{green|+2}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
* {{icon|minerals}} {{green|+2}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.}}
|-
| id="Hunter-Gatherer" | [[File:Job hunter.png]] Hunter-Gatherer
| {{iconify|Worker}}
|
* {{icon|food}} {{green|+1}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
* {{icon|minerals}} {{green|+1}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
* {{icon|amenities}} {{green|+1}} Amenities
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| {{icon|stone age}} Stone Age
| style="max-width:400px" | {{desc small|These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.}}
|}
=== Hive Mind pre-FTL jobs ===
These jobs are used by {{iconify|Hive Mind}} pre-FTL civilizations.
{| class="mildtable plainlist"
! Job
! Stratum
! Produces
! Source
! Ages
! Description
|-
| id="Spawning Drone (pre-FTL)" | [[File:Job spawning drone.png]] Spawning Drone
| {{iconify|Complex Drone}}
| {{icon|amenities}} {{green|+8}} Amenities
|
* {{building|primitive capital|Continental Nexus|w=24|type=cap}} Continental Nexus
* {{building|stone palace|Stone Hive|w=24|type=cap}} Stone Hive
| All except {{icon|stone age}}
| style="max-width:400px" | {{desc small|Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.}}
|-
| id="Maintenance Drone (pre-FTL)" | [[File:Job maintenance drone.png|30px]] Maintenance Drone
| {{iconify|Menial Drone}}
| {{icon|amenities}} {{green|+2}} Amenities
| style="max-width:150px" | {{icon|unemployed}} Generated for all unemployed pops
| All except {{icon|stone age}}
| style="max-width:400px" | {{desc small|If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.}}
|-
! colspan="8" style="text-align:center" | Industrial jobs
|-
| id="Synapse Drone (pre-FTL)" | [[File:Job synapse drone.png]] Synapse Drone
| {{iconify|Complex Drone}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|unity}} {{green|+1}} Unity
| {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task.}}
|-
| id="Brain Drone (pre-FTL)" | [[File:Job brain drone.png]] Brain Drone
| {{iconify|Complex Drone}}
| {{icon|research}} {{green|+1}} Research
| {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large.}}
|-
| id="Warrior Drone (pre-FTL)" | [[File:Job soldier.png]] Warrior Drone
| {{iconify|Complex Drone}}
| {{icon|defense Army}} {{green|+3}} Defense armies
| {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species.}}
|-
| id="Tech-Drone (pre-FTL)" | [[File:Job technician.png]] Tech-Drone
| {{iconify|Menial Drone}}
| {{icon|energy}} {{green|+1}} Energy
| {{building|Primitive Power Plant|w=34}} Primitive Power Plant
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.}}
|-
| id="Agri-Drone (pre-FTL)" | [[File:Job farmer.png]] Agri-Drone
| {{iconify|Menial Drone}}
| {{icon|food}} {{green|+3}} Food
| {{building|crude huts|Primitive Farms|w=34}} Primitive Farms
| {{multi icon|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.}}
|-
| id="Factory Drone" | [[File:Job primitive laborer.png]] Factory Drone
| {{iconify|Menial Drone}}
|
* {{icon|consumer goods}} {{green|+2}} Consumer goods
* {{icon|minerals}} {{red|−2}} Minerals
| {{building|Primitive Factory|w=34}} Primitive Factory
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.}}
|-
| id="Mining Drone (pre-FTL)"| [[File:Job miner.png]] Mining Drone
| {{iconify|Menial Drone}}
| {{icon|minerals}} {{green|+3}} Minerals
| {{building|Primitive Mine|w=34}} Primitive Mine
| {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| style="max-width:400px" | {{desc small|Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.}}
|-
! colspan="8" style="text-align:center" | Pre-industrial jobs
|-
| id="Nascent Synapse Drone" | [[File:Job synapse drone.png]] Nascent Synapse Drone
| {{iconify|Complex Drone}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|unity}} {{green|+1}} Unity
| {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.}}
|-
| id="Cerebellum Drone" | [[File:Job brain drone.png]] Cerebellum Drone
| {{iconify|Complex Drone}}
| {{icon|research}} {{green|+1}} Research
| {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls.}}
|-
| id="Simple Warrior Drone" | [[File:Job hunter.png]] Simple Warrior Drone
| {{iconify|Complex Drone}}
| {{icon|defense army}} {{green|+3}} Defense armies
| {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages.}}
|-
| id="Basic Agricultural Drone" | [[File:Job farmer.png]] Basic Agricultural Drone
| {{iconify|Menial Drone}}
|
* {{icon|food}} {{green|+2}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
* {{icon|minerals}} {{green|+2}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| style="max-width:400px" | {{desc small|Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized.}}
|-
| id="Sustenance Drone" | [[File:Job hunter.png]] Sustenance Drone
| {{iconify|Menial Drone}}
|
* {{icon|food}} {{green|+1}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
* {{icon|minerals}} {{green|+1}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
* {{icon|amenities}} {{green|+1}} Amenities
| style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| {{icon|stone age}} Stone Age
| style="max-width:400px" | {{desc small|The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is.}}
|}
=== Unique pre-FTL jobs ===
These jobs are used by unique pre-FTL civilizations.
{| class="mildtable plainlist" cellpadding="4"
! Job
! Stratum
! Produces
! Source
! Pre-FTL civilization
! Description
|- id="Scavenger"
| [[File:Job miner.png]] Scavenger
| {{iconify|Worker}}
|
* {{icon|food}} {{green|+1}} Food
* {{icon|minerals}} {{green|+1}} Minerals
* {{icon|consumer goods}} {{green|+1}} Consumer Goods
| {{building|junkpile|Junkheap|w=24|type=cap}} Junkheap
| [[Unique systems#Junk Ratlings|Pre-FTL Ketlings]]
| style="max-width:350px" | {{desc small|They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.}}
|- id="Content Terraformer"
| [[File:Job ranger.png]] Content Terraformer
| {{iconify|Ruler}}
|
* {{icon|unity}} {{green|+3}} Unity
* {{icon|stability add}} {{green|+0.5}} Stability
* {{icon|amenities add}} {{green|+1}} Amenities
| {{building|paradise dome|Hanging Cities|w=24}}{{building|Grand Sapling|w=24|icon=Holding tree of life sapling}}{{building|gaiaseeders 4|Gaia Seeders|w=24}} Solarpunk buildings
| [[Unique systems#Helito|Habinte Unified Worlds]]
| style="max-width:350px" | {{desc small|Having achieved their utopia these world sculptors are glad to rest.}}
|}
== Fallen empire jobs ==
{{SVersion|3.14}}
Fallen empires use a special set of [[File:Job fe hedonist.png|24px]] Precursor stratum jobs that have no upkeep. By default, pops without any building-provided jobs will be [[File:Job fe hedonist.png|24px]] Hedonists.
{| class="mildtable plainlist"
!
! Job
! Produces
! Source
! Precursor
! Description
|-
| id="Overseer (fallen empire)" | [[File:Job administrator.png]] || Overseer
|
* {{icon|stability add}} {{green|+5}} Stability
* {{icon|amenities}} {{green|+10}} Amenities
| {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace
|
* {{icon|no}}[[File:Ethic fanatic spiritualist.png|24px|link=Holy Guardians]] Holy Guardians
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| style="max-width:450px" | {{desc small|The stalwart few who have rejected lives of luxury in favor of public service.  It is up to them to oversee and guide the remnants of their ancient civilization.}}
|-
| id="Protector (fallen empire)" | [[File:Job enforcer.png]] || Protector
|
* {{icon|crime add}} {{green|−25}} Crime
* {{icon|defense army}} {{green|+3}} Defense armies
|
* {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace
* {{building|fe security 2|Ziggurat of Justice|w=30}} Ziggurat of Justice
|
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| style="max-width:450px" | {{desc small|So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.}}
|-
| id="Hedonist" | [[File:Job fe hedonist.png]] || Hedonist
| {{icon|unity}} {{green|+2}} Unity
| {{icon|unemployed}} Generated for all unemployed pops
|
* {{icon|no}}[[File:Ethic fanatic spiritualist.png|24px|link=Holy Guardians]] Holy Guardians
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| style="max-width:450px" | {{desc small|A life of total opulence, where every possible material need or desire can be satisfied.}}
|-
| id="Archivist (fallen empire)" | [[File:Job fe archivist.png]] || Archivist
| {{icon|research}} {{green|+5}} Research
| {{building|Master Archive|w=30}} Master Archive <small>(found only on The Archives)</small>
| [[File:Ethic fanatic materialist.png|24px|link=Keepers of Knowledge]] Keepers of Knowledge
| style="max-width:450px" | {{desc small|Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.}}
|-
| id="Xeno-Keeper" | [[File:Job culture worker.png]] || Xeno-Keeper
|
* {{icon|amenities}} {{green|+10}} Amenities
* {{icon|crime add}} {{green|−20}} Crime
* {{icon|defense army}} {{green|+2}} Defense armies
| {{building|fe xeno zoo|Xeno Preserve|w=30|type=cap}} Xeno Preserve <small>(found only on The Preserve)</small>
| [[File:Ethic fanatic xenophile.png|24px|link=Enigmatic Observers]] Enigmatic Observers
| style="max-width:450px" | {{desc small|These precursor zookeepers look after the needs of the Xeno-Wards under their care.}}
|-
| id="Xeno-Ward" | [[File:Job fe xeno ward.png]] || Xeno-Ward
| {{icon|unity}} {{green|+2}} Unity
| [[File:Job fe xeno ward.png|24px]] Primitives stratum
| {{icon link|fanatic xenophile|Enigmatic Observers}} Enigmatic Observers
| style="max-width:450px" | {{desc small|These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.}}
|-
! colspan="6" style="text-align:center" | [[File:Fanatic Spiritualist.png|24px|link=Holy Guardians]] Holy Guardians
|-
| id="Sky Cardinal" | [[File:Job priest.png]] || Sky Cardinal
|
* {{icon|stability add}} {{green|+5}} Stability
* {{icon|amenities}} {{green|+10}} Amenities
| colspan="2" | {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace
| style="max-width:450px" | {{desc small|And it was there, in the sky, that the future was born.  The light was blinding, but a few could see past it.  They took it upon themselves to lead others forwards.}}
|-
| id="Augur of the Shroud" | [[File:Job priest.png]] || Augur of the Shroud
| {{icon|unity}} {{green|+10}} Unity
| colspan="2" | {{building|Empyrean Shrine|w=30}} Phased Empyrean Shrine <small>(found only on Sky Temple)</small>
| style="max-width:450px" | {{desc small|It speaks, but not in words.  To divine any kind of meaning, one must hover on the precipice of madness.}}
|- id="Acolyte of the Hyperspanner"
| [[File:Job technician.png]]
| Acolyte of the Hyperspanner
| {{icon|energy}} {{green|+6}} Energy
| colspan="2" |
* {{building|Class-3 Singularity|w=24}}{{building|Class-4 Singularity|w=24}} Class-3 / Class-4 Singularity
* {{icon|technician}} Replaces Technicians
| style="max-width:450px" |  {{desc small|Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.}}
|- id="Acolyte of the Hammer"
| [[File:Job miner.png]]
| Acolyte of the Hammer
| {{icon|minerals}} {{green|+6}} Minerals
| colspan="2" |
* {{building|fe mine 1|Quantum Drilling Plant|w=24}}{{building|fe mine 2|Quantum Drilling Hub|w=24}} Quantum Drilling Plant / Hub
* {{icon|miner}} Replaces Miners
| style="max-width:450px" | {{desc small|And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.}}
|- id="Acolyte of the Plow"
| [[File:Job farmer.png]]
| Acolyte of the Plow
| {{icon|food}} {{green|+8}} Food
| colspan="2" |
* {{building|Nourishment Complex|w=24}}{{building|Nourishment Center|w=24}} Nourishment Complex / Center
* {{icon|farmer}} Replaces Farmers
| style="max-width:450px" | {{desc small|For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?}}
|- id="Acolyte of the Workshop"
| [[File:Job artisan.png]]
| Acolyte of the Workshop
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|consumer goods}} {{green|+2}} Consumer goods
| colspan="2" | {{icon|unemployed}} Generated for all unemployed pops
| style="max-width:450px" | {{desc small|And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."}}
|-
! colspan=6 style="text-align:center" | [[File:Auth machine intelligence.png|24px|link=Ancient Caretakers]] Ancient Caretakers
|- id="Guardian"
| [[File:Job soldier.png]]
| Guardian
|
* {{icon|crime add}} {{green|−25}} Crime
* {{icon|defense army}} {{green|+3}} Defense armies
| colspan="2" | {{building|slave processing|Ancient Control Center|w=30|type=cap}} Ancient Control Center
| style="max-width:450px" |  {{desc small|These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cryogenically frozen sapients.}}
|- id="Caretaker"
| [[File:Job maintenance drone.png]]
| Caretaker
| {{icon|amenities}} {{green|+6}} Amenities
| colspan="2" | {{icon|unemployed}} Generated for all unemployed pops
| style="max-width:450px" | {{desc small|These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.}}
|}
== References ==
<references/>
{{ConceptsNavbox}}
[[Category:Economy]]

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