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Tags: Replaced Manual revert |
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| Hello this is a test of main page | | Hello this is a test of main page |
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| {{Version|3.14}}{{Planetarynav}}
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| A {{iconify|Job}} is where {{iconify|Pop}}s work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by [[Districts]] and [[Buildings]] and thus limited in number.
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| Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.
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| It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
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| == Job categories ==
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| <!--
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| Categories are defined in common/economic_categories/00_common_economic_categories.txt
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| localization is in megacorp_l_emglish.yml
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| -->
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| Most jobs belong to a job category that is mentioned on certain tooltips, and groups it together with other similar jobs. This allows modifiers to apply to multiple job types.
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|
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| For instance, {{building|foundry 2|Alloy Mega-Forges|w=24|type=uni}} Alloy Mega-Forges increasing output and upkeep by {{icon|alloys}} {{green|+1}} Alloys and {{icon|minerals}} {{red|-1}} Minerals from {{iconify|Metallurgist}}s will also provide additional output and upkeep to {{iconify|Odd Factory Worker}}s.
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|
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| All sub-categories will always inherit multiplicative modifiers from their parent category, but only a few specified sub-categories also inherit additive modifiers.
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|
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| {| class="mildtable plainlist"
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| ! Category
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| ! Sub-category
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| ! Jobs
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| ! Event jobs
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| ! Base output and upkeep modifiers
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| |- id="Administrators (category)"
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| ! rowspan="4" | {{iconify|Administrator|30px|suf=category}}s
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| | {{anchor|Managers (category)}}
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| * {{iconify|Bureaucrat}}
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| * {{iconify|Synapse Drone}}
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| * {{iconify|Coordinator}}
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| * {{iconify|Manager}}s<ref name="manager category">{{iconify|Manager}}s have their own sub-category that inherits all Administrator category modifiers. On its own, it is only used by the [[File:Decision deal.png|24px|link=Decisions#Initiate Performance Competition|Initiate Performance Competition]] Initiate Performance Competition decision.</ref>
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| * {{iconify|Steward}}
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| * {{iconify|Mortal Initiate}}
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| * {{job|culture worker|Robot Caretaker|iconify=yes}}
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| * {{tooltip variants|default={{job|administrator|Administrator (low tech)}} Administrator|corporate={{job|administrator|Supervisor (low tech)}} Supervisor}}
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| * {{job|overlord propagandist|Unification Officer|iconify=yes}}
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| | {{#lsth:Job base modifiers|Administrators}}
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| |- id="Priests (category)"
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| ! {{iconify|Priest}}s
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| * {{tooltip job|High Priest}}
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| * {{tooltip job|Priest|include=death priest}}
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| * {{iconify|Numistic Priest}}
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| * {{job|priest|Preacher (low tech)}} Preacher
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| | <div>{{#lsth:Job base modifiers|Priests}}</div>Inherits base {{iconify|Administrator|24px|suf=category}} modifiers
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| |- id="Telepaths (category)"
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| ! {{iconify|Telepath}}s
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| | {{iconify|Telepath}}
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| | <div>{{#lsth:Job base modifiers|Telepaths}}</div>Inherits base {{iconify|Administrator|24px|suf=category}} modifiers
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| |- id="Culture Workers (category)"
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| !
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| * {{iconify|Culture Worker}}s <span style="font-weight:normal;">(if {{icon|Individualist|20px}})</span>
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| * {{iconify|Evaluator}}s <span style="font-weight:normal;">(if {{icon|Gestalt|20px}})</span>
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| * {{iconify|Culture Worker}}
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| * {{iconify|Evaluator}}
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| * {{tooltip variants|default={{iconify|Death Chronicler}}|gestalt={{iconify|Chronicle Drone}}}}
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| * {{tooltip variants|default={{iconify|Historical Curator}}|gestalt={{iconify|Historical Curator Drone}}}}
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| * {{tooltip variants|default={{iconify|Xeno-Geologist}}|gestalt={{iconify|Xenogeologist Drone}}}}
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| * {{tooltip variants|default={{iconify|Wonder Curator}}|gestalt={{iconify|Wonder Curator Drone}}}}
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| * {{job|treasure gatherer|Treasure Curator}} Treasure Curator
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| | {{#lsth:Job base modifiers|Evaluators}}
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| |- id="Bio-Trophies (category)"
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| ! rowspan="2" | {{iconify|Culture Worker|30px}}s<br/><span style="font-weight:normal;">(Sub-category of {{icon|administrator category|22px}})</span>
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| ! {{iconify|Bio-Trophies}}
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| * {{iconify|Bio-Trophy}}
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| * {{job|bio trophy|Organic Specimen}} Organic Specimen
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| | {{job|organic battery|Bio-Assistant|iconify=yes}}
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| |- id="Wranglers (category)"
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| ! {{iconify|Wrangler}}s
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| | {{tooltip job|Wrangler}}
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| |- id="Researchers (category)"
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| ! rowspan="4" | {{iconify|Researcher|30px}}s
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| * {{iconify|Science Director}}
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| * {{tooltip job|Researcher}}
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| * {{tooltip job|Archaeo-Engineer}}
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| * {{tooltip job|Astral Researcher}}
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| * {{tooltip variants|default={{iconify|Nanotech Researcher}}|machine={{iconify|Nanotech Research Unit}}}}
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| * {{iconify|Necromancer}}
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| * {{tooltip variants|default={{job|researcher|Dimensional Portal Researcher|iconify=yes}}|gestalt={{job|researcher|Dimensional Portal Drone|iconify=yes}}}}
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| * {{tooltip variants|default={{job|researcher|Space-Time Anomaly Researcher|iconify=yes}}|gestalt={{job|researcher|Space-Time Anomaly Drone|iconify=yes}}}}
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| * {{tooltip variants|default={{job|researcher|Munitions Decommissioner|iconify=yes}}|hive={{job|researcher|Munitions Decommissioning Drone|iconify=yes}}|machine={{job|researcher|Munitions Decommissioning Unit|iconify=yes}}}}
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| * {{job|xeno zoo keeper|Vent Researcher|iconify=yes}}
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| * {{iconify|Archivist}}
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| * {{job|broken shackles scavenger|Scavengers (Broken Shackles)}} Scavenger
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| | {{#lsth:Job base modifiers|Researchers}}
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| |- id="Astrometeorologists (category)" <!-- sub-category -->
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| ! [[File:Job astrometeorologist.png|24px|Astrometeorologists|link=]] Astrometeorologists
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| | {{tooltip variants|default={{iconify|Astrometeorologist}}|hive={{iconify|Astrometeorologist Drone}}|machine={{iconify|Astrometeorologist Unit}}}}
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| |- id="Zookeepers (category)" <!-- sub-category -->
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| ! [[File:Job xeno zoo keeper.png|24px|Zookeepers|link=#Zookeeper]] Zookeepers
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| | {{job|xeno zoo keeper|Zookeeper|iconify=yes}}
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| |- id="Rangers (category)" <!-- sub-category -->
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| ! [[File:Job ranger.png|24px|Rangers|link=#Ranger]] Rangers
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| | {{iconify|Ranger}}
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| |- id="Miners (category)"
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| ! rowspan="2" | {{iconify|Miner|30px}}s
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| * {{tooltip job|Miner}}
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| * {{tooltip job|Scrap Miner}}
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| * {{tooltip variants|default={{job|miner|Cave Cleaner|iconify=yes}}|gestalt={{job|miner|Cave Cleaner Drone|iconify=yes}}}}
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| * {{tooltip variants|default={{job|miner|Nemma Miner|iconify=yes}}|gestalt={{job|miner|Nemma Mining Drone|iconify=yes}}}}
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| * {{tooltip variants|default={{job|miner|Dismantler|iconify=yes}}|gestalt={{job|miner|Drone Dismantler|iconify=yes}}}}
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| * {{tooltip variants|default={{job|miner|Deep Sea Diver|iconify=yes}}|gestalt={{job|miner|Underwater Drone|iconify=yes}}}}
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| * {{tooltip variants|default={{job|laborer|Astrogarbage Collector|iconify=yes}}|gestalt={{job|laborer|Astrogarbage Collector Drone|iconify=yes}}}}
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| * {{icon|Gas Extractor}} Collapsed Vent Refiner
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| | {{#lsth:Job base modifiers|Miners}}
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| |- id="Strategic resource gatherers (category)" <!-- sub-category -->
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| ! style="max-width:150px" | {{flex|gap=4px|[[File:Job crystal miner.png|24px|Strategic Resource Gatherers|link=]]|Strategic Resource Gatherers}}
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| * {{tooltip job|Crystal Miner}}
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| * {{tooltip job|Mote Harvester}}
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| * {{tooltip job|Gas Extractor}}
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| * {{icon|Gas Extractor}} Vent Refiner
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| * {{icon|Gas Extractor}} Expanded Vent Refiner
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| |- id="Politicians (category)"
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| ! rowspan="3" | [[File:Job administrator.png|30px|Politicians|link=#Politician]] Politicians
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| | {{iconify|Politician}}
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| |- id="Executives (category)" <!-- sub-category -->
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| ! {{iconify|Executive}}s
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| | {{iconify|Executive}}s
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| |- id="Nobles (category)" <!-- sub-category -->
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| ! {{iconify|Noble}}s
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| | {{iconify|Noble}}s
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| |- id="Pop Assemblers"
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| ! rowspan="2" | [[File:Job roboticist.png|30px|Pop Assemblers|link=]] Pop Assemblers
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| | {{anchor|Roboticists (category)|Spawning Drones (category)}}
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| * {{iconify|Roboticist}}
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| * {{iconify|Replicator}}
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| * {{Tooltip|{{iconify|Spawning Drone}}|{{icon|hive mind}} {{iconify|Spawning Drone}}<br/>{{icon|progenitor hive}} {{iconify|Offspring Drone}}}}
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| * {{iconify|Identity Designer}}
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| |-
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| ! {{iconify|Necrophyte|24px}}s
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| | {{iconify|Necrophyte|24px}}s
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| |- id="Entertainers (category)"
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| ! rowspan="2" | [[File:Job entertainer.png|30px|Entertainers|link=#Entertainer]] Entertainers
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| * {{iconify|Entertainer}}
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| * {{iconify|Duelist}}
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| * {{iconify|Resort Worker}}
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| |- id="Storm Dancers (category)"
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| ! {{iconify|Storm Dancer}}
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| | {{iconify|Storm Dancer}}
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| |- id="Metallurgists (category)"
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| ! [[File:Job foundry.png|30px|Metallurgists|link=#Metallurgist]] Metallurgists
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| * {{tooltip job|Metallurgist}}
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| * {{tooltip job|Penal Metallurgist}}
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| * {{tooltip variants|default={{job|foundry|Odd Factory Worker|iconify=yes}}|gestalt={{job|foundry|Odd Factory Drone|iconify=yes}}}}
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| * {{tooltip variants|default={{job|foundry|Transmuter|iconify=yes}}|gestalt={{job|foundry|Transmuter Drone|iconify=yes}}}}
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| * {{tooltip variants|default={{job|foundry|Operator|iconify=yes}}|gestalt={{job|foundry|Operator Drone|iconify=yes}}}}
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| | {{#lsth:Job base modifiers|Metallurgists}}
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| |- id="Artisans (category)"
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| ! [[File:Job artisan.png|30px|Artisans|link=#Artisan]] Artisans
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| * {{tooltip job|Artisan|exclude=crafter}}
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| * {{tooltip job|Penal Artisan}}
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| * {{iconify|Artificer}}
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| * {{iconify|Pearl Diver}}
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| | {{#lsth:Job base modifiers|Artisans}}
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| |- id="Farmers (category)"
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| ! {{iconify|Farmer|30px}}s
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| * {{tooltip job|Farmer}}
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| * {{iconify|Angler}}
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| * {{tooltip variants|default={{job|farmer|Puddle Technician|iconify=yes}}|gestalt={{job|farmer|Puddle Technician Drone|iconify=yes}}}}
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| * {{job|hunter|Titan Hunter|iconify=yes}}
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| * {{job|hunter|Alien Hunter|iconify=yes}}
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| | {{#lsth:Job base modifiers|Farmers}}
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| |- id="Technicians (category)"
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| ! {{iconify|Technician|30px}}s
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| | {{tooltip job|Technician}}
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| | {{tooltip variants|default={{job|technician|Myrmeku Power Farmer|iconify=yes}}|gestalt={{job|technician|Myrmeku Power Drone|iconify=yes}}}}
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| | {{#lsth:Job base modifiers|Technicians}}
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| |- id="Merchants (category)"
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| ! {{iconify|Merchant|30px}}s
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| | {{iconify|Merchant}} ||
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| |- id="Traders (category)"
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| ! {{iconify|Trader|30px}}s
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| | {{iconify|Trader}} ||
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| | {{#lsth:Job base modifiers|Traders}}
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| |-
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| ! {{iconify|Gas Refiner|30px}}s
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| | {{tooltip job|Gas Refiner}}
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| | {{tooltip variants|default={{iconify|Gas Plant Engineer}}|gestalt={{iconify|Gas Plant Drone}}}}
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| |-
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| ! {{iconify|Translucer|30px}}s
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| | {{tooltip job|Translucer}} ||
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| ! {{iconify|Chemist|30px}}s
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| | {{tooltip job|Chemist}} ||
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| |- id="Enforcers (category)"
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| ! {{iconify|Enforcer|30px}}s
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| * {{iconify|Enforcer}}
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| * {{iconify|Overseer}}
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| * {{iconify|Planetary Warden}}
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| | {{tooltip variants|default={{job|enforcer|Stasis Warden|iconify=yes}}|gestalt={{job|patrol drone|Stasis Warden Drone|iconify=yes}}}}
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| | {{#lsth:Job base modifiers|Enforcers}}
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| |- id="Doctors (category)"
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| ! [[File:Job healthcare.png|30px|Medical Worker|link=]] Doctors
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| * {{iconify|Medical Worker}}
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| * {{iconify|Gestation Drone}}
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| | {{#lsth:Job base modifiers|Medical Workers}}
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| ! [[File:Job augmentor.png|30px|Augmentors|link=]] Augmentors
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| | {{tooltip variants|default={{iconify|Augmentor}}|gestalt={{iconify|Augmentor Drone}}}}
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| ! {{iconify|Soldier|30px}}s
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| * {{tooltip job|Soldier}}
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| * {{iconify|Battle Thrall}}
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| | {{#lsth:Job base modifiers|Soldiers}}
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| |- id="Bath Attendants (category)"
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| ! [[File:Job bath attendant.png|30px|Bath Attendants|link=]] Bath Attendants<ref>{{job|bath attendant|Bath Attendants (category)}} Each bath attendant job variant has its own separate category, and is not grouped under a single shared category in-game.</ref>
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| * {{iconify|Mutagenic Spa Attendant}}
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| * {{iconify|Lubrication Terminal}}
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| * {{iconify|Permutation Attendance Drone}}
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| |- id="Livestock (category)"
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| ! {{iconify|Livestock|30px}}
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| * {{iconify|Livestock}}
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| * {{iconify|Protected Fauna}}
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| * {{iconify|Gladiatorial Xeno}}
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| |- id="Grid Amalgamated (category)"
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| ! {{iconify|Grid Amalgamated|30px}}
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| | {{iconify|Grid Amalgamated}}
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| |- id="Knights (category)"
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| ! {{iconify|Knight|30px}}s
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| * {{iconify|Lord Commander}}
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| * {{iconify|Knight}}
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| |- id="Squires (category)"
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| ! {{iconify|Squire|30px}}s
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| | {{iconify|Squire}}
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| |}
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|
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| The following jobs inherit modifiers from other categories, even if they are not classified under said category:
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|
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| {| class="mildtable plainlist"
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| ! Job
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| ! Inherits from
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| |-
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| * {{iconify|Lord Commander}}
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| * {{iconify|Knight}}
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| * {{iconify|Administrator|suf=category}}s
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| * {{iconify|Researcher|suf=category}}s
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|
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| |-
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| | {{iconify|Livestock}}
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| * {{iconify|Farmer|suf=category}}s (if {{icon|no|22px}}{{icon|Lithoid|22px}})
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| * {{iconify|Miner|suf=category}}s (if {{icon|Lithoid|22px}})
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| |-
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| | {{iconify|Grid Amalgamated}}
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| | {{iconify|Technician|suf=category}}s
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| |-
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| * {{iconify|Resort Worker}}
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| * {{iconify|Numistic Priest}}
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| | {{iconify|Trader|suf=category}}s
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| |}
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|
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| == Ruler jobs ==
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| {{iconify|Ruler}} stratum jobs. Gestalt Consciousness empires do not use this stratum or its jobs, nor use any equivalent.
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|
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| {| class="mildtable plainlist"
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| ! width="10px" |
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| ! Job
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| ! {{hover|Category|Cat.}}
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| ! Output
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| ! Upkeep
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| ! Primary source
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| ! Weight
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| |- id="Politician"
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| | [[File:Job administrator.png|Politician|link=]]
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| | Politician
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| | [[File:Job administrator.png|24px|link=Jobs#Politicians (category)|Politicians (category)]]
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| * {{icon|unity}} {{green|+6}} Unity
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| * {{icon|amenities}} {{green|+3}} Amenities
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| | data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
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| * {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate authority:
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| ** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
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| {{Collapse list|Other sources:|
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| ** {{building|embassy|Embassy Comples|w=24|type=uni}}{{building|grand embassy|Grand Embassy Complex|w=24|type=uni}}{{icon|orbital embassy complex}} Embassy Complex
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| ** {{building|Military Academy|w=24|type=uni}} Military Academy
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| ** {{building|production center|Ministry of Production|w=24|type=uni}} Ministry of Production
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| ** {{building|autocurating vault|Auto-Curating Vault|w=24|type=uni}} Auto-Curating Vault
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| }}
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| | Base: '''1000'''
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| {{collapse list|Modifiers:|
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| * {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
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| * {{green|×5}} if already employed in this job
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| * {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
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| }}
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| |- id="Executive"
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| | [[File:Job executive.png|Executive|link=]]
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| | Executive
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| | [[File:Job executive.png|24px|link=Jobs#Executives (category)|Executives (category)]]
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| * {{icon|unity}} {{green|+5}} Unity
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| * {{icon|amenities}} {{green|+3}} Amenities
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| * {{icon|trade value}} {{green|+4}} Trade value
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| | data-sort-value="4" |
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| * {{icon|consumer goods}} {{red|−2}} Consumer goods
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| * {{icon|energy}} {{red|−2}} Energy
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| * {{iconify|Corporate}} authority:
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| ** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
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| ** {{building|autocurating vault|Auto-Curating Vault|w=24|type=uni}} Vault of Acquisitions
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| | Base: '''1000'''
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| {{collapse list|Modifiers:|
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| * {{green|×}} pop {{multi icon|unity|amenities|trade value}} output
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| * {{green|×5}} if already employed in this job
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| }}
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| |- id="Noble"
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| | [[File:Job noble.png|Noble|link=]]
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| | Noble
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| | [[File:Job noble.png|24px|link=Jobs#Nobles (category)|Nobles (category)]]
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| * {{icon|unity}} {{green|+6}} Unity
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| * {{icon|amenities}} {{green|+3}} Amenities
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| * {{icon|stability add}} {{green|+2}} Stability
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| * {{icon|authoritarian}} {{green|×2}} Authoritarian attraction for this pop
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| * {{icon|egalitarian}} {{red|×0.1}} Egalitarian attraction for this pop
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| | data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
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| * {{iconify|Aristocratic Elite}} civic:
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| ** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
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| ** {{building|palace|Noble Estates|w=24|type=uni}}{{icon|orbital noble estates}} Noble Estates
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| * {{icon|imperial individualist}}{{icon|imperial collectivist}} Cybernetic Imperial authority:
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| ** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
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| | Base: '''1000'''
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| {{collapse list|Modifiers:|
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| * {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
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| * {{green|×5}} if already employed in this job
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| * {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
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| }}
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| |- id="Merchant"
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| | [[File:Job merchant.png|Merchant|link=]]
| |
| | Merchant
| |
| | [[File:Job merchant.png|24px|link=Jobs#Merchants (category)|Merchants (category)]]
| |
| |
| |
| * {{icon|trade value}} {{green|+12}} Trade value
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| | data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{building|Galactic Stock Exchange|w=24|type=uni}}{{icon|orbital stock exchange}} Galactic Stock Exchange
| |
| * {{iconify|Merchant Guilds}} civic:
| |
| ** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|amenities}}{{icon|trade value}} output
| |
| * {{green|×5}} if already employed in this job
| |
| }}
| |
| |- id="Science Director"
| |
| | [[File:Job researcher.png|Science Director|link=]]
| |
| | Science Director
| |
| | {{icon|researcher category}}
| |
| |
| |
| * {{icon|research}} {{green|+4}} Research output
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| | data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{building|institute|Research Institute|w=24|type=uni}} Research Institute
| |
| * {{iconify|Technocracy}} civic:
| |
| ** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
| |
| {{Collapse list|Other sources:|
| |
| ** {{building|vultaum reality computer|Vultaum Reality Computer|w=24|type=uni}} Vultaum Reality Computer
| |
| ** {{building|fe lab 1|Quantum Innovation Nexus|w=24}} Quantum Innovation Nexus
| |
| ** {{building|Master Archive|w=24}} Master Archive
| |
| }}
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|research}}{{icon|unity}}{{icon|amenities}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if has {{icon|living standards}} Academic Privilege living standards
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| }}
| |
| |- id="High Priest"
| |
| | [[File:Job priest.png|High Priest|link=]]
| |
| | High Priest
| |
| | {{icon|priest category}}
| |
| |
| |
| * {{icon|unity}} {{green|+8}} Unity
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|materialist}} {{red|×0.1}} Materialist attraction for this pop
| |
| | data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| | style="max-width:300px" |
| |
| * {{building|Citadel of Faith|Citadel of Faith|w=24|type=uni}} Citadel of Faith
| |
| * {{iconify|Exalted Priesthood}} civic:
| |
| ** {{multi icon|capital 2|capital 3|capital 4|imperial capital}} Capital building
| |
| {{Collapse list|Other sources:|
| |
| ** [[File:Federation perk high priests.png|link=Holy Covenant|24px|Saintly Hierarchy]] Saintly Hierarchy:
| |
| ** {{building|sacred nexus|Sacred Nexus|w=24}}{{building|sacrificial temple 3|Temple of Grand Sacrifice|w=24}}{{building|bureaucratic 3|Administrative Complex|w=24}} Tier III temple / bureaucratic buildings
| |
| }}
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
| |
| }}
| |
| |- id="Technophant"
| |
| | [[File:Job technophant.png|Technophant|link=]]
| |
| | Technophant
| |
| | {{icon|priest category}}
| |
| |
| |
| * {{icon|unity}} {{green|+6}} Unity
| |
| * {{icon|engineering}} {{green|+5}} Engineering
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| | data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{iconify|Cybernetic Creed}}
| |
| ** {{icon|high priest}} Replaces High Priests
| |
| ** {{building|Amphitheater of the Mind|w=24|type=uni}}{{building|Battlements of Steel|w=24|type=uni}}{{building|Forge of the Fellowship|w=24|type=uni}}{{building|Sanctuary of Toil|w=24|type=uni}}{{building|Sanctum of Augmentation|w=24|type=uni}} Cybernetic Creed temples
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|engineering}}{{icon|amenities}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
| |
| }}
| |
| |- id="Planetary Warden"
| |
| | [[File:Job enforcer.png|Planetary Warden|link=]]
| |
| | Planetary Warden
| |
| | {{icon|enforcer category}}
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|stability add}} {{green|+3}} Stability
| |
| | data-sort-value="2" | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{icon|penal colony modifier}} Penal Colony:
| |
| ** {{multi icon|capital 1|capital 2|capital 3|capital 4}} Capital building
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
| |
| * {{green|×5}} if employed as [[File:Job administrator.png|24px|Politician|link=]] Politician
| |
| * {{red|×0.1}} if not {{icon|citizenship}} Full Citizenship rights
| |
| }}
| |
| |}
| |
|
| |
| == Specialist and Complex Drone jobs ==
| |
| {{anchor|Specialist jobs|Complex Drone jobs|offset=-2em}}
| |
| {{iconify|Specialist}} and {{iconify|Complex Drone}} stratum jobs.
| |
|
| |
| Pops under Chattel Slavery cannot work Specialist or Ruler jobs. Other slave types may work some Specialist jobs, see [[Species rights#Slavery type|species rights]] for details.
| |
|
| |
| === Industrial jobs ===
| |
| Industrial jobs produce {{icon|consumer goods}}{{icon|alloys}} advanced resources, typically using {{iconify|minerals}} upkeep.
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! style="min-width:120px" | Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Metallurgist"
| |
| | [[File:Job foundry.png|Metallurgist|link=]]
| |
| | {{icon|Individualist|22px}} Metallurgist<br>{{icon|Hive Mind|22px}} Foundry Drone<br>{{icon|Machine Intelligence|22px}} Fabricator
| |
| | {{icon|metallurgist category}}
| |
| |
| |
| * {{icon|alloys}} {{green|+3}} Alloys
| |
| ** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}}
| |
| |
| |
| * {{icon|minerals}} {{red|−6}} Minerals
| |
| ** {{icon|minerals}} {{red|−2}} if {{iconify|Machine Intelligence}}
| |
| |
| |
| * {{building|foundry 1|Alloy Foundries|w=24|type=uni}} Alloy Foundries
| |
| * {{iconify|Industrial District}}s
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|alloys}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Catalytic Technician"
| |
| | [[File:Job foundry.png|Catalytic Technician|link=]]
| |
| | {{icon|Individualist|22px}} Catalytic Technician<br>{{icon|Gestalt|22px}} Catalytic Drone
| |
| | {{icon|metallurgist category}}
| |
| |
| |
| * {{icon|alloys}} {{green|+3.75}} Alloys
| |
| ** {{icon|alloys}} {{green|+1.25}} if {{iconify|Machine Intelligence}}
| |
| |
| |
| * {{icon|food}} {{red|−9}} Food
| |
| ** {{icon|food}} {{red|−3}} if {{iconify|Machine Intelligence}}
| |
| |
| |
| * {{tooltip premade|Catalytic Processing}}:
| |
| * {{icon|metallurgist}} Replaces Metallurgists
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|alloys}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Artisan"
| |
| | [[File:Job artisan.png|Artisan|link=]]
| |
| | {{icon|Individualist|22px}} Artisan<br>{{icon|Gestalt|22px}} Artisan Drone
| |
| | {{icon|artisan category}}
| |
| |
| |
| * {{icon|consumer goods}} {{green|+6}} Consumer goods
| |
| ** {{icon|consumer goods}} {{green|+2}} if {{iconify|Gestalt Consciousness}}
| |
| |
| |
| * {{icon|minerals}} {{red|−6}} Minerals
| |
| ** {{icon|minerals}} {{red|−2}} if {{iconify|Gestalt Consciousness}}
| |
| |
| |
| * {{building|factory 1|Civilian Industries|w=24|type=uni}} Civilian Industries
| |
| * {{iconify|Industrial District}}s if {{icon|consumer goods used}} uses consumer goods
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|consumer goods}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
| |
| * {{green|×1.2}} if {{iconify|consumer goods}} income below 5
| |
| }}
| |
| |- id="Artificer"
| |
| | [[File:Job artificer.png|Artificer|link=]]
| |
| | Artificer
| |
| | {{icon|artisan category}}
| |
| |
| |
| * {{icon|consumer goods}} {{green|+7}} Consumer goods
| |
| * {{icon|trade value}} {{green|+2}} Trade value
| |
| |
| |
| * {{icon|minerals}} {{red|−6}} Minerals
| |
| |
| |
| * {{tooltip premade|Masterful Crafters}}:
| |
| * {{icon|artisan}} Replaces Artisans
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Pearl Diver"
| |
| | [[File:Job pearl diver.png|Pearl Diver|link=]]
| |
| | Pearl Diver
| |
| | {{icon|artisan category}}
| |
| |
| |
| * {{icon|consumer goods}} {{green|+6}} Consumer goods
| |
| * {{icon|trade value}} {{green|+2}} Trade value
| |
| |
| |
| * {{icon|food}} {{red|−3}} Food if organic main species
| |
| * {{icon|energy}} {{red|−1}} Energy if machine main species
| |
| * {{icon|minerals}} {{red|−4}} Minerals
| |
| |
| |
| * {{tooltip premade|Anglers}} and {{iconify|Wet climate}}
| |
| * {{iconify|Agriculture District}}s
| |
| | {{icon|Individualist}}
| |
| | Base: '''1''' <!--not an error, Pearl Divers use worker weight-->
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output
| |
| * {{green|×}} pop {{icon|amenities}} output if {{iconify|Agrarian Idyll}}
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{green|×1.1}} if {{iconify|Agrarian Idyll}}
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} jobs
| |
| * {{red|×0.1}} if {{iconify|food}} income below 5
| |
| }}
| |
| |}
| |
|
| |
| === Refinery jobs ===
| |
| Refinery jobs produce {{multi icon|volatile motes|exotic gases|rare crystals}} strategic resources, typically using {{iconify|minerals}} upkeep.
| |
|
| |
| <span>If the empire has a {{tooltip premade|Catalytic Processing}} civic, refinery jobs have {{multi icon|volatile motes|exotic gases|rare crystals}} {{green|+0.5}} extra base output for their respective resource, and have {{icon|food}} {{red|−15}} base food upkeep instead of {{iconify|minerals}} upkeep.</span>
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! style="min-width:100px" | Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Chemist"
| |
| | [[File:Job chemist.png|Chemist|link=]]
| |
| | {{icon|Individualist|22px}} Chemist<br>{{icon|Gestalt|22px}} Chem-Drone
| |
| | [[File:Job chemist.png|24px|link=#Chemists (category)|Chemists (category)]]
| |
| |
| |
| * {{icon|volatile motes}} {{green|+2}} Volatile motes
| |
| ** {{icon|volatile motes}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}}
| |
| | rowspan="3" |
| |
| * {{icon|minerals}} {{red|−10}} Minerals
| |
| ** {{icon|food}} {{red|−15}} instead if {{tooltip premade|Catalytic Processing}}
| |
| | {{building|chemical plant|Chemical Plants|w=24}} Chemical Plants
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|volatile motes}} output
| |
| * {{green|×7}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Gas Refiner"
| |
| | [[File:Job gas refiner.png|Chemist|link=]]
| |
| | {{icon|Individualist|22px}} Gas Refiner<br>{{icon|Gestalt|22px}} Refinery Drone
| |
| | [[File:Job gas refiner.png|24px|link=#Gas Refiners (category)|Gas Refiners (category)]]
| |
| | {{icon|exotic gases}} {{green|+2}} Exotic gases
| |
| ** {{icon|exotic gases}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}}
| |
| | {{building|refinery|Exotic Gas Refineries|w=24}} Exotic Gas Refineries
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|exotic gases}} output
| |
| * {{green|×7}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Translucer"
| |
| | [[File:Job translucer.png|Translucer|link=]]
| |
| | {{icon|Individualist|22px}} Translucer<br>{{icon|Gestalt|22px}} Lensing Drone
| |
| | [[File:Job translucer.png|24px|link=#Translucers (category)|Translucers (category)]]
| |
| |
| |
| * {{icon|rare crystals}} {{green|+2}} Rare crystals
| |
| ** {{icon|rare crystals}} {{green|+0.5}} if {{tooltip premade|Catalytic Processing}}
| |
| | {{building|crystal plant|Synthetic Crystal Plants|w=24}} Synthetic Crystal Plants
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|rare crystals}} output
| |
| * {{green|×7}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} jobs
| |
| }}
| |
| |}
| |
|
| |
| === Research jobs ===
| |
| Research jobs produce {{iconify|research}}, typically using {{iconify|consumer goods}} upkeep. Gestalt job variants use {{iconify|minerals}} or {{iconify|energy}} upkeep instead.
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Researcher"
| |
| | [[File:Job researcher.png|Researcher]]
| |
| | {{icon|Individualist|22px}} Researcher<br>{{icon|Machine Intelligence|22px}} Calculator
| |
| | rowspan="2" | {{icon|researcher category}}
| |
| | rowspan="2" | {{icon|research}} {{green|+3}} Research output
| |
| | rowspan="2" |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
| |
| * {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
| |
| * {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| |
| | rowspan="2" | {{building|research lab 1|Research Labs|w=24}}{{building|research lab 2|Research Complexes|w=24}}{{building|research lab 3|Advanced Research Complexes|w=24}} Research Labs
| |
| | rowspan="2" | Any
| |
| | rowspan="2" | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|research}} output
| |
| * {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Brain Drone"
| |
| | [[File:Job brain drone.png|Brain Drone]]
| |
| | {{icon|Hive Mind|22px}} Brain Drone
| |
| |-
| |
| |- id="Archaeo-Engineer"
| |
| | [[File:Job researcher.png|Archaeo-Engineer]]
| |
| | {{icon|Individualist|22px}} Archaeo-Engineer<br>{{icon|Hive Mind|22px}} Archaeo-Engineering Drone<br>{{icon|Machine Intelligence|22px}} Archaeo-Engineering Unit
| |
| | {{icon|researcher category}}
| |
| |
| |
| * {{icon|society}} {{green|+5}} Society
| |
| * {{icon|physics}} {{green|+2}} Physics
| |
| * {{icon|engineering}} {{green|+2}} Engineering
| |
| * {{icon|minor artifacts}} {{green|+0.3}} Minor artifacts on {{iconify|Relic World}}s
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
| |
| * {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
| |
| * {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| |
| | {{building|archaeostudies faculty|Faculty of Archaeostudies|w=24|type=uni}} Faculty of Archaeostudies
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|research}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
| |
| * {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Astral Researcher"
| |
| | [[File:Job astral researcher.png|Astral Researcher]]
| |
| | {{icon|Individualist|22px}} Astral Researcher<br>{{icon|Hive Mind|22px}} Astral Drone<br>{{icon|Machine Intelligence|22px}} Astral Unit
| |
| | {{icon|researcher category}}
| |
| |
| |
| * {{icon|physics}} {{green|+5}} Physics
| |
| * {{icon|society}} {{green|+1}} Society
| |
| * {{icon|engineering}} {{green|+1}} Engineering
| |
| * {{icon|astral threads}} {{green|+0.3}} Astral threads
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
| |
| * {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
| |
| * {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| |
| | {{building|astral siphon 1|Astral Siphon|w=24|type=uni}}{{building|astral siphon 2|Astral Funnel|w=24|type=uni}}{{building|astral siphon 3|Astral Nexus|w=24|type=uni}} Astral Siphons
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|research}} output
| |
| * {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Nanotech Researcher"
| |
| | [[File:Job researcher.png|Nanotech Researcher]]
| |
| | {{icon|Individualist|22px}} Nanotech Researcher<br>{{icon|Machine Intelligence|22px}} Nanotech Research Unit
| |
| | {{icon|researcher category}}
| |
| |
| |
| * {{icon|engineering}} {{green|+6}} Engineering
| |
| * {{icon|society}} {{green|+2}} Society
| |
| * {{icon|physics}} {{green|+2}} Physics
| |
| * {{icon|naval capacity add}} {{green|+1}} Naval capacity
| |
| |
| |
| * {{icon|consumer goods}} {{red|−1}} Consumer goods (if {{icon|Individualist|22px}})
| |
| * {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
| |
| * {{icon|nanites}} {{red|-1}} Nanites
| |
| |
| |
| * {{tradition|Nanotech|iconify}} traditions
| |
| * {{building|nanolab 1|Nanite Research Facility|w=24}}{{building|nanolab 2|Nanite Research Complex|w=24}} Nanite Research Facilities
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|research}} output
| |
| * {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Astrometeorologist"
| |
| | [[File:Job astrometeorologist.png|Astrometereologist]]
| |
| | {{icon|Individualist|22px}} Astrometeorologist<br>{{icon|Hive Mind|22px}} Astrometeorologist Drone<br>{{icon|Machine Intelligence|22px}} Astrometeorologist Unit
| |
| | [[File:Job astrometeorologist.png|24px|link=#Astrometereologists (category)|Astrometereologists ]]
| |
| |
| |
| * {{icon|physics}} {{green|+6}} Physics
| |
| * {{icon|engineering}} {{green|+2}} Engineering
| |
| * {{icon|society}} {{green|+2}} Society
| |
| * Additional output during a storm or within a nebula:
| |
| ** {{icon|physics}} {{green|+3}} Physics
| |
| ** {{icon|engineering}} {{green|+1}} Engineering
| |
| ** {{icon|society}} {{green|+1}} Society
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods (if {{icon|Individualist|22px}})
| |
| * {{icon|energy}} {{red|−4}} Energy (if {{icon|Machine Intelligence|22px}})
| |
| * {{icon|minerals}} {{red|−6}} Minerals (if {{icon|Hive Mind|22px}})
| |
| | {{building|astrometeorology observation center|Astrometeorology Observatory|w=24|type=uni}} Astrometeorology Observatory
| |
| | Any
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|research}} output
| |
| * {{green|×2}} if has {{icon|living standards}} Academic Privilege living standards
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Zookeeper"
| |
| | [[File:Job xeno zoo keeper.png|Zookeeper]]
| |
| | Zookeeper
| |
| | [[File:Job xeno zoo keeper.png|24px|link=#Zookeepers (category)|Zookeepers (category)]]
| |
| |
| |
| * {{icon|society}} {{green|+10}} Society
| |
| * {{icon|amenities}} {{green|+4}} Amenities
| |
| * {{icon|amenities}} {{green|+2}} Amenities per pop on planet with job:
| |
| {{flex|wrap=yes|
| |
| ** {{iconify|Conserved Fauna}}
| |
| ** {{iconify|Gladiatorial Beast}}
| |
| |
| |
| ** {{iconify|Protected Fauna}}
| |
| ** {{iconify|Gladiatorial Xeno}}
| |
| }}
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|Alien Zoo|w=24}} Alien Zoo
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|research}} output
| |
| * {{green|×2}} if {{icon|living standards}} Academic Privilege living standards
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.2}} if {{icon|no}}{{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Necromancer"
| |
| | [[File:Job necromancer.png]]
| |
| | Necromancer
| |
| | {{icon|researcher category}}
| |
| |
| |
| * {{icon|physics}} {{green|+6}} Physics
| |
| * {{icon|society}} {{green|+6}} Society
| |
| * {{icon|naval capacity add}} {{green|+2}} Naval capacity
| |
| ** {{icon|naval capacity add}} {{green|+2}} with {{iconify|Ground Defense Planning|24px}}
| |
| * {{icon|defense army}} {{green|+3}} Planetary defense armies
| |
| ** {{icon|defense army}} {{green|+2}} if a {{iconify|Commander}} is governing the planet
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{building|Dread Encampment|w=24|type=uni}} Dread Encampment
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|physics}}{{icon|society}} output
| |
| * {{green|×10}} if a {{iconify|Commander}} is governing the planet
| |
| * {{green|×2}} for each {{multi icon|very strong|resilient|lithoid|necrophage}} (stackable)
| |
| * {{green|×1.1}} {{iconify|Cybernetic}}
| |
| * {{green|×1.1}} {{iconify|Limited Regeneration}}
| |
| * {{red|×0.5}} if {{iconify|Weak}}
| |
| * {{red|×0}} if can't work {{iconify|Soldier}} jobs
| |
| }}
| |
| |}
| |
|
| |
| === Unity jobs ===
| |
| Unity jobs produce {{iconify|unity}}, typically using {{iconify|consumer goods}} upkeep. Gestalt job variants use {{iconify|energy}} upkeep instead.
| |
|
| |
| Pops employed in {{iconify|Priest category}} jobs have {{icon|materialist}} {{red|×0.1}} Materialist ethic attraction.
| |
| {| class="mildtable plainlist"
| |
| ! class="unsortable" width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Bureaucrat"
| |
| | [[File:Job bureaucrat.png]]
| |
| | Bureaucrat
| |
| | {{icon|administrator category}}
| |
| | {{icon|unity}} {{green|+4}} Unity
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate:
| |
| ** {{building|bureaucratic 1|Administrative Offices|w=24}}{{building|bureaucratic 2|Administrative Park|w=24}}{{building|bureaucratic 3|Administrative Complex|w=24}} Administrative Offices
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Manager"
| |
| | [[File:Job manager.png]]
| |
| | Manager
| |
| | [[File:Job manager.png|24px|Managers|link=#Managers (category)]]
| |
| |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|trade value}} {{green|+2}} Trade value
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{iconify|Corporate}}:
| |
| ** {{icon|bureaucrat}} Replaces Bureaucrats
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|trade value}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Steward"
| |
| | [[File:Job manager.png]]
| |
| | Steward
| |
| | {{icon|administrator category}}
| |
| |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|trade value}} {{green|+1}} Trade value
| |
| * {{icon|amenities}} {{green|+1}} Amenities
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{iconify|Worker Cooperative}}:
| |
| ** {{icon|executive}} Replaces Executives and Managers
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|trade value}} output<ref name="steward manager weight">Steward job weights do not check for amenities production, and check whether a pop is employed as Manager rather than Steward. Most likely a bug caused by weights being copied over from Manager.</ref>|
| |
| * {{green|×1.5}} if employed as [[File:Job manager.png|24px|Manager|link=]] Manager<ref name="steward manager weight"/>
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Coordinator"
| |
| | [[File:Job coordinator.png]]
| |
| | Coordinator
| |
| | {{icon|administrator category}}
| |
| | {{icon|unity}} {{green|+4}} Unity
| |
| | {{icon|energy}} {{red|−4}} Energy
| |
| |
| |
| * {{iconify|Machine Intelligence}}:
| |
| ** {{building|Autochthon Monument|Uplink Node|w=24}}{{building|Heritage Site|Network Junction|w=24}}{{building|Hypercomms Forum|System Conflux|w=24}} Uplink Nodes
| |
| | {{icon|Machine Intelligence}}
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| }}
| |
| |- id="Synapse Drone"
| |
| | [[File:Job synapse drone.png]]
| |
| | Synapse Drone
| |
| | {{icon|administrator category}}
| |
| | {{icon|unity}} {{green|+4}} Unity
| |
| |
| |
| * {{icon|energy}} {{red|−2}} Energy
| |
| * {{icon|food}} {{red|−2}} Food if biological
| |
| * {{icon|minerals}} {{red|−2}} Minerals if lithoid
| |
| |
| |
| * {{iconify|Hive Mind}}:
| |
| ** {{building|hive node|Synaptic Nodes|w=24}}{{building|hive cluster|Synaptic Clusters|w=24}}{{building|hive confluence|Confluence of Thought|w=24}} Synaptic Nodes
| |
| | {{icon|Hive Mind}}
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| }}
| |
| |- id="Priest"
| |
| | [[File:Job priest.png]]
| |
| | Priest
| |
| | {{icon|priest category}}
| |
| |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{icon split|Democratic|Oligarchic|Dictatorial|Imperial}} Non-Corporate:
| |
| ** {{building|Temple|w=24}}{{building|Holotemple|w=24}}{{building|Sacred Nexus|w=24}} Temples
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
| |
| * {{green|×2}} if {{iconify|Exalted Priesthood}}
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Prosperity Preacher"
| |
| | [[File:Job numistic priest.png]]
| |
| | Prosperity Preacher
| |
| | {{icon|priest category}}
| |
| |
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|trade value}} {{green|+2}} Trade value
| |
| ** {{icon|trade value}} {{green|+1}} with {{iconify|Gospel of the Masses}}
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{iconify|Corporate}}:
| |
| ** {{icon|priest}} Replaces Priests
| |
| ** {{building|Temple of Prosperity|type=holding|w=24}} Temple of Prosperity
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|trade value}} output
| |
| * {{green|×2}} if {{iconify|Exalted Priesthood}}
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Haruspex"
| |
| | [[File:Job haruspex.png|Haruspex]]
| |
| | Haruspex
| |
| | {{icon|priest category}}
| |
| |
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| * {{icon|engineering}} {{green|+2.5}} Engineering
| |
| ** {{icon|engineering}} {{red|-1}} Engineering if {{iconify|Corporate}}
| |
| ** {{icon|trade value}} {{green|+1}} Trade value if {{iconify|Corporate}}
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{iconify|Cybernetic Creed}}:
| |
| ** {{icon|priest}} Replaces Priests and Prosperity Preachers
| |
| ** {{building|Amphitheater of the Mind|w=24|type=uni}}{{building|Battlements of Steel|w=24|type=uni}}{{building|Forge of the Fellowship|w=24|type=uni}}{{building|Sanctuary of Toil|w=24|type=uni}}{{building|Sanctum of Augmentation|w=24|type=uni}} Cybernetic Creed temples
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|engineering}}{{icon|amenities}} output
| |
| * {{green|×2}} if {{iconify|Exalted Priesthood}}
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Death Priest"
| |
| | [[File:Job death priest.png]]
| |
| | Death Priest
| |
| | {{icon|priest category}}
| |
| |
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| ** {{icon|unity}} {{green|+3}} while a {{icon|edict}} [[Edicts#Sacrifices|Sacrifice edict]] is active
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| * {{icon|society}} {{green|+1}} Society research
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{tooltip premade|Death Cult}}:
| |
| ** {{multi icon|sacrificial temple 1|sacrificial temple 2|sacrificial temple 3}} Sacrificial Temples
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|society}} output
| |
| * {{green|×2}} if {{iconify|Exalted Priesthood}}
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |}
| |
|
| |
| ==== Monument jobs ====
| |
| These jobs are added by planet-unique [[Unique buildings#Monuments|monuments]].
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Culture Worker"
| |
| | [[File:Job culture worker.png]]
| |
| | Culture Worker
| |
| | {{icon|culture worker category}}
| |
| | style="max-width:350px" |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
| |
| * Additional effects [[#Culture Worker ethic effects|based on empire ethics]]
| |
| | {{icon|consumer goods}} {{red|−3}} Consumer goods
| |
| | {{building|Autochthon Monument|w=24|type=uni}}{{building|Heritage Site|w=24|type=uni}}{{building|Hypercomms Forum|w=24|type=uni}} Monuments
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Evaluator"
| |
| | [[File:Job evaluator.png]]
| |
| | Evaluator
| |
| | {{icon|evaluator category}}
| |
| |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| | {{icon|energy}} {{red|−2}} Energy
| |
| |
| |
| * {{multi icon|sensorium 1|sensorium 2|sensorium 3}} Sensorium Sites
| |
| * {{multi icon|simulation 1|simulation 2|simulation 3}} Simulation Sites
| |
| | {{icon|Gestalt Consciousness}}
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
| |
| }}
| |
| |- id="Death Chronicler"
| |
| | [[File:Job death chronicler.png]]
| |
| | Death Chronicler
| |
| | {{icon|culture worker category}}
| |
| | style="max-width:350px" |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|stability add}} {{green|+2.5}} Stability
| |
| * Additional effects [[#Culture Worker ethic effects|based on empire ethics]]
| |
| | {{icon|consumer goods}} {{red|−3}} Consumer goods
| |
| | {{building|galactic memorial 1|Sanctuary of Repose|w=24|type=uni}}{{building|galactic memorial 2|Pillar of Quietus|w=24|type=uni}}{{building|galactic memorial 3|Galactic Memorial|w=24|type=uni}} Sanctuaries of Repose
| |
| | {{icon|Individualist}}
| |
| | Base: '''20'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Chronicle Drone"
| |
| | [[File:Job death chronicler.png]]
| |
| | Chronicle Drone
| |
| | {{icon|evaluator category}}
| |
| |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|stability add}} {{green|+2.5}} Stability
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| |
| |
| * {{icon|energy}} {{red|−1}} Energy
| |
| * {{icon|basic resources}} {{red|−2}} Basic resources
| |
| {{Collapse list|Resources used depend on [[Population#Base upkeep|base pop upkeep]]:|
| |
| ** Biological and {{icon|no}}{{multi icon|Phototrophic|Radiotrophic}}:
| |
| *** {{icon|energy}} {{red|−1}} Energy
| |
| *** {{icon|food}} {{red|−2}} Food
| |
| ** Biological and {{iconify|Phototrophic}} or {{iconify|Radiotrophic}}:
| |
| *** {{icon|energy}} {{red|−2}} Energy <small>(reduced to {{red|−1}} if {{icon|Radiotrophic|18px}} and {{iconify|Tomb World|18px}})</small>
| |
| *** {{icon|food}} {{red|−1}} Food
| |
| ** {{iconify|Lithoid}}:
| |
| *** {{icon|energy}} {{red|−1}} Energy
| |
| *** {{icon|minerals}} {{red|−2}} Minerals
| |
| ** {{iconify|Mechanical}}, {{iconify|Machine}} or {{iconify|Voidling}}:
| |
| *** {{icon|energy}} {{red|−2}} Energy
| |
| *** {{icon|minerals}} {{red|−1}} Minerals
| |
| }}
| |
| | {{building|galactic memorial 1|Sanctuary of Repose|w=24|type=uni}}{{building|galactic memorial 2|Pillar of Quietus|w=24|type=uni}}{{building|galactic memorial 3|Galactic Memorial|w=24|type=uni}} Sanctuaries of Repose
| |
| | {{icon|Gestalt Consciousness}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}} output
| |
| }}
| |
| |}
| |
|
| |
| {{anchor|Culture Worker ethic effects}}Monument jobs gain additional effects depending on the empire's governing ethics:
| |
| {| class="mildtable"
| |
| ! Ethic
| |
| ! [[File:Ethic default.png|24px|link=Ethics|Regular ethic]] Regular effect
| |
| ! [[File:Ethic fanatic.png|24px|link=Ethics|Fanatic ethic]] Fanatic effect
| |
| |-
| |
| ! {{iconify|Authoritarian}}
| |
| | {{icon|edict fund}} {{green|+3}} Edict fund
| |
| | {{icon|edict fund}} {{green|+6}} Edict fund
| |
| |-
| |
| ! {{iconify|Egalitarian}}
| |
| | {{icon|pop housing usage}} {{green|−1.25%}} Pop housing usage
| |
| | {{icon|pop housing usage}} {{green|−2.5%}} Pop housing usage
| |
| |-
| |
| ! {{iconify|Materialist}}
| |
| | {{icon|amenities}} {{green|+2}} Amenities
| |
| | {{icon|amenities}} {{green|+4}} Amenities
| |
| |-
| |
| ! {{iconify|Spiritualist}}
| |
| | {{icon|pop amenities usage}} {{green|−2.5%}} Pop amenities usage
| |
| | {{icon|pop amenities usage}} {{green|−5%}} Pop amenities usage
| |
| |-
| |
| ! {{iconify|Militarist}}
| |
| | {{icon|naval capacity add}} {{green|+1}} Naval capacity
| |
| | {{icon|naval capacity add}} {{green|+2}} Naval capacity
| |
| |-
| |
| ! {{iconify|Pacifist}}
| |
| | {{icon|trade value mult}} {{green|+5%}} Trade value from {{iconify|living standards}}
| |
| | {{icon|trade value mult}} {{green|+10%}} Trade value from {{iconify|living standards}}
| |
| |-
| |
| ! {{iconify|Xenophobe}}
| |
| | {{icon|happiness}} {{green|+1.25%}} Citizen happiness
| |
| | {{icon|happiness}} {{green|+2.5%}} Citizen happiness
| |
| |-
| |
| ! {{iconify|Xenophile}}
| |
| | {{icon|upkeep}} {{green|−1.25%}} Pop upkeep
| |
| | {{icon|upkeep}} {{green|−2.5%}} Pop upkeep
| |
| <!-- de facto ethic effect
| |
| |-
| |
| ! {{iconify|Gestalt}}
| |
| | {{icon|amenities}} {{green|+3}} Amenities
| |
| | {{icon|no}}
| |
| -->
| |
| |}
| |
|
| |
| ==== Holo-Museum jobs ====
| |
| The following jobs are added by empire-unique Holo-Museum buildings.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! Category
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Historical Curator"
| |
| | [[File:Job historical curator.png|Historical Curator|link=]]
| |
| | {{icon|Individualist|22px}} Historical Curator<br>{{icon|Gestalt|22px}} Historical Curator Drone
| |
| | {{icon|culture worker category}}{{icon|evaluator category}}
| |
| |
| |
| * {{icon|unity}} {{green|+6}} Unity
| |
| * {{icon|stability add}} {{green|+5}} Stability
| |
| | {{icon|consumer goods}} {{red|-2}} Consumer goods
| |
| | {{building|galactic history holomuseum|Holo-Museum of History|w=24|type=uni}} Holo-Museum of History
| |
| | Any
| |
| |
| |
| |- id="Xeno-Geologist"
| |
| | [[File:Job geologist.png|Xeno-Geologist|link=]]
| |
| | {{icon|Individualist|22px}} Xeno-Geologist<br>{{icon|Gestalt|22px}} Xenogeologist Drone
| |
| | {{icon|culture worker category}}{{icon|evaluator category}}
| |
| |
| |
| * {{icon|unity}} {{green|+5}} Unity
| |
| * {{icon|engineering}} {{green|+6}} Engineering research
| |
| | {{icon|minerals}} {{red|-4}} Minerals
| |
| | {{building|xeno geology holomuseum|Holo-Museum of Geology|w=24|type=uni}} Holo-Museum of Geology
| |
| | Any
| |
| |
| |
| |- id="Wonder Curator"
| |
| | [[File:Job wonder curator.png|Wonder Curator|link=]]
| |
| | {{icon|Individualist|22px}} Wonder Curator<br>{{icon|Gestalt|22px}} Wonder Curator Drone
| |
| | {{icon|culture worker category}}{{icon|evaluator category}}
| |
| |
| |
| * {{icon|unity}} {{green|+5}} Unity
| |
| * {{icon|edict fund}} {{green|+10}} Edict fund
| |
| | {{icon|amenities}} {{red|-10}} Amenities
| |
| | {{building|aesthetic wonders holomuseum|Holo-Museum of Wonders|w=24|type=uni}} Holo-Museum of Wonders
| |
| | Any
| |
| |
| |
| |}
| |
|
| |
| Their job category depends on empire type:
| |
| * {{iconify|Individualist}} jobs are categorized as {{iconify|Culture Worker category}} jobs.
| |
| * {{iconify|Gestalt Consciousness}} jobs are categorized as {{iconify|Evaluator category}} jobs.
| |
|
| |
| === Trade jobs ===
| |
| These jobs produce {{iconify|trade value}}, typically using {{iconify|consumer goods}} upkeep. All of them benefit from {{iconify|Trader category}} modifiers.
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Trader"
| |
| | [[File:Job overlord trader.png|Trader]]
| |
| | Trader
| |
| | {{icon|trader category}}
| |
| |
| |
| * {{icon|trade value}} {{green|+8}} Trade value
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| |
| |
| * {{building|commercial zone|Commercial Zones|w=24}}{{building|commercial megaplex|Commerce Megaplexes|w=24}} Commercial Zones
| |
| * {{iconify|Trade District}}s
| |
| | {{icon|Individualist}}
| |
| |
| |
| * Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output
| |
| * {{green|×5}} if already employed in this job
| |
| }}
| |
| |- id="Resort Worker"
| |
| | [[File:Job servant.png|Resort Worker]]
| |
| | Resort Worker
| |
| | {{icon|entertainer category}}
| |
| |
| |
| * {{icon|trade value}} {{green|+4}} Trade value
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * Empire-wide effects:
| |
| * {{icon|trade value mult}} {{green|+2%}} Trade value from living standards
| |
| * {{icon|pop amenities usage}} {{green|-1%}} Pop amenities usage
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| | [[File:District resort.png|24px|link=Resort District|Resort District]] Resort Districts
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output
| |
| * {{green|×5}} if already employed in this job
| |
| }}
| |
| |- id="Numistic Priest"
| |
| | [[File:Job numistic priest.png|30px]]
| |
| | Numistic Priest
| |
| | {{icon|priest category}}
| |
| |
| |
| * {{icon|trade value}} {{green|+6}} Trade value
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| | {{building|nuumismatic shrine|Numistic Shrine|w=24}} Numistic Shrine
| |
| | {{icon|Individualist}}
| |
| |
| |
| * Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}}{{icon|amenities}}{{icon|trade value}} output
| |
| * {{green|×5}} if already employed in this job
| |
| }}
| |
| |}
| |
|
| |
| === Amenities jobs ===
| |
| These jobs produce {{iconify|amenities}}, typically using {{iconify|consumer goods}} upkeep.
| |
| {{#lsth:Job base modifiers|Entertainers}}
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Entertainer"
| |
| | [[File:Job entertainer.png|Entertainer]]
| |
| | Entertainer
| |
| | {{icon|entertainer category}}
| |
| |
| |
| * {{icon|amenities}} {{green|+10}} Amenities
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| * {{tooltip premade|Pleasure Seekers}} civic:
| |
| ** {{tooltip premade|Pop growth or assembly speed|{{green|+1%}}}}
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|holo theatres|Holo-Theatres|w=24}}{{building|hyper entertainment forum|Hyper-Entertainment Forums|w=24}} Holo-Theatres
| |
| | {{icon|Individualist}}
| |
| | Base: '''15'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} {{hover box|Unity has only ×0.25 of its weight effect|pop {{icon|amenities}}{{icon|unity}} output}}
| |
| * {{green|×3}} if {{iconify|Domestic Protocols|22px}} and Servitude rights
| |
| * {{green|×2}} if planet {{iconify|amenities}} below {{yellow|2}} and not already employed in this job
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job
| |
| * {{red|×0.1}} if {{icon|slavery type}} Domestic Servitude slavery
| |
| }}
| |
| |- id="Duelist"
| |
| | [[File:Job duelist.png|Duelist]]
| |
| | Duelist
| |
| | {{icon|entertainer category}}
| |
| |
| |
| * {{icon|amenities}} {{green|+10}} Amenities
| |
| * {{icon|naval capacity add}} {{green|+2}} Naval capacity
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|militarist}} {{green|×2}} Militarist attraction for this pop
| |
| * {{icon|pacifist}} {{red|×0.1}} Pacifist attraction for this pop
| |
| | {{icon|alloys}} {{red|−1}} Alloys
| |
| |
| |
| * {{iconify|Warrior Culture}}:
| |
| * {{icon|entertainer}} Replaces Entertainers
| |
| | {{icon|Individualist}}
| |
| | Base: '''15'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|amenities}}{{icon|unity}} output
| |
| * {{green|×10}} if {{icon|slavery type}} Battle Thralls slavery
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.5}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| }}
| |
| |- id="Hyper-Gladiator"
| |
| | [[File:Job duelist.png|Hyper-Gladiator]]
| |
| | Hyper-Gladiator
| |
| | [[File:Job duelist.png|24px|Hyper-Gladiator|link=]]
| |
| |
| |
| * {{icon|amenities}} {{green|+10}} Amenities
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| | {{icon|alloys}} {{red|−1}} Alloys
| |
| | {{building|Cyberdome|w=24|type=uni}} Cyberdome
| |
| | {{icon|Individualist}}
| |
| | Base '''15'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|amenities}}{{icon|unity}} output
| |
| * {{green|×10}} if {{icon|slavery type}} Battle Thralls slavery
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.5}} if planet {{iconify|amenities}} above {{yellow|5}} and not already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| }}
| |
| |- id="Storm Dancer"
| |
| | [[File:Job storm dancer.png|Storm Dancer]]
| |
| | Storm Dancer
| |
| | [[File:Job storm dancer.png|24px|link=Jobs#Storm Dancers (category)|Storm Dancers (category)]]
| |
| |
| |
| * {{icon|amenities}} {{green|+8}} Amenities
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| | —
| |
| | {{building|Storm Summoning Theater|w=24|type=uni}}{{building|storm holo theater|Storm Holo Hall|w=24|type=uni}}{{building|Storm Grand Theater|w=24|type=uni}} Storm Summoning Theater
| |
| | {{icon|Individualist}}
| |
| | Base '''15'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|amenities}}{{icon|unity}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| * {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| }}
| |
| |}
| |
|
| |
| === Crime reduction jobs ===
| |
| These jobs reduce planet {{iconify|crime}}.
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Produces
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Enforcer"
| |
| | [[File:Job enforcer.png|Enforcer]]
| |
| | Enforcer
| |
| | {{icon|enforcer category}}
| |
| |
| |
| * {{icon|stability add}} {{green|+1}} Stability
| |
| * {{icon|crime add}} {{green|−25}} Crime
| |
| * {{icon|defense army}} {{green|+2}} Planetary defense armies
| |
| | {{building|precinct house|Precinct Houses|w=24}}{{building|hall judgment|Hall of Judgment|w=24}} Precinct Houses
| |
| | {{icon|Individualist}}
| |
| | Base:'''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} {{hover box|Unity has only ×0.25 of its weight effect|pop {{icon|unity}} output with {{tradition|domination|Judgment Corps|iconify}} tradition}}
| |
| * {{green|×10}} if planet {{iconify|crime}} above {{yellow|15}} and not already employed for this job
| |
| * {{green|×10}} if already employed as [[File:Job enforcer.png|link=|Enforcer|24px]] Enforcer
| |
| * {{green|×10}} if {{icon|policy}} Battle Thralls slavery
| |
| * {{green|×2}} for each: {{multi icon|Very Strong|Resilient|Earthbound|Lithoid}} (stackable)
| |
| * {{green|×1.5}} if {{iconify|Strong}}
| |
| * {{green|×1.1}} {{iconify|Cybernetic}}
| |
| * {{green|×1.1}} {{iconify|Limited Regeneration}}
| |
| * {{red|×0.8}} if {{icon|policy}} Indentured Servitude
| |
| * {{red|×0.5}} if {{iconify|Weak}}
| |
| * {{red|×0.2}} if not {{icon|policy}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| * {{red|×0.01}} if planet {{iconify|crime}} at or below {{yellow|15}} and not already employed for this job
| |
| }}
| |
| |- id="Hunter-Seeker Drone"
| |
| | [[File:Job patrol drone.png]]
| |
| | Hunter-Seeker Drone
| |
| | {{icon|enforcer category}}<!-- not really, but benefits from most of the same modifiers -->
| |
| |
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| * {{icon|crime add}} {{green|−20}} Deviancy
| |
| * {{icon|defense army}} {{green|+2}} Planetary defense armies
| |
| | {{building|Sentinel Posts|w=24}} Sentinel Posts
| |
| | {{icon|Gestalt Consciousness}}
| |
| |
| |
| |}
| |
|
| |
| === Pop growth and assembly jobs ===
| |
| These jobs produce {{iconify|pop growth|suf=speed}} and {{iconify|pop assembly|suf=speed}}.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Medical Worker"
| |
| | [[File:Job healthcare.png|Medical Worker]]
| |
| | Medical Worker
| |
| | {{icon|doctor category}}
| |
| |
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|pop growth speed}} {{green|+5%}} Pop growth speed
| |
| * {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed
| |
| * {{icon|habitability}} {{green|+2.5%}} Habitability
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|clinic|Gene Clinic|w=24|type=uni}}{{building|hospital|Cyto-Revitalization Center|w=24|type=uni}} Gene Clinics
| |
| | {{icon|Individualist}}
| |
| | Base '''15'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|amenities}} output
| |
| * {{green|×10}} if planet {{iconify|amenities}} below {{yellow|0}} and not already employed for this job
| |
| * {{green|×2}} if {{iconify|Pharma State}}
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{green|×1.5}} if planet has a {{iconify|Pharma State}} branch office
| |
| * {{red|×0.5}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| }}
| |
| |- id="Roboticist"
| |
| | [[File:Job roboticist.png|Roboticist]]
| |
| | Roboticist
| |
| | [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| |
| |
| |
| * {{icon|mechanical pop assembly add}} {{green|+2}} Mechanical pop assembly
| |
| ** {{icon|mechanical pop assembly add}} {{green|+1}} with {{tradition|modularity|2|iconify|name=Living Metal Joints}}
| |
| | {{icon|alloys}} {{red|−2}} Alloys
| |
| | {{building|robot assembly plant|Robot Assembly Plants|w=24|type=uni}}{{building|machine assembly complex|Robot Assembly Complex|w=24|type=uni}} Robot Assembly Plants
| |
| | {{icon|Individualist}}
| |
| | Base '''500'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×10}} if {{icon|machine}}{{icon|mechanical}} robotic main species
| |
| }}
| |
| |- id="Replicator"
| |
| | [[File:Job replicator.png]]
| |
| | Replicator
| |
| | [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| |
| | {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly
| |
| ** {{icon|mechanical pop assembly add}} {{green|+0.5}} with {{tradition|modularity|2|iconify|name=Living Metal Joints}}
| |
| | {{icon|alloys}} {{red|−1}} Alloys
| |
| | {{building|robot assembly plant|Machine Assembly Plants|w=24|type=uni}}{{building|machine assembly complex|Machine Assembly Complex|w=24|type=uni}} Machine Assembly Plants
| |
| | {{icon|Gestalt}}
| |
| |
| |
| |- id="Spawning Drone"
| |
| | [[File:Job spawning drone.png]]
| |
| | Spawning Drone
| |
| | [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| |
| |
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
| |
| |
| |
| * {{icon|food}} {{red|−5}} Food if biological
| |
| * {{icon|minerals}} {{red|−5}} Minerals if lithoid
| |
| |
| |
| * {{building|spawning pool|Spawning Pools|w=24|type=uni}} Spawning Pools
| |
| | {{icon|Gestalt}}
| |
| |
| |
| |- id="Offspring Drone"
| |
| | [[File:Job spawning drone.png]]
| |
| | Offspring Drone
| |
| | [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| |
| |
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
| |
| * {{icon|menial drone}} {{green|+10%}} Menial Drone Output
| |
| * {{icon|xenomorph army}} Defense Armies are replaced by Offspring-Led Armies
| |
| |
| |
| * {{icon|food}} {{red|−5}} Food if biological
| |
| * {{icon|minerals}} {{red|−5}} Minerals if lithoid
| |
| |
| |
| * {{building|Offspring Nest|w=24|type=uni}} Offspring Nest
| |
| | {{icon|Gestalt}}
| |
| |
| |
| |- id="Reassigner"
| |
| | [[File:Job necromancer.png|Reassigner]]
| |
| | Reassigner
| |
| | [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| |
| | {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
| |
| |
| |
| * {{icon|food}} {{red|−2}} Food if biological
| |
| * {{icon|minerals}} {{red|−2}} Minerals if lithoid
| |
| * {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|Posthumous Employment Center|w=24|type=uni}} Posthumous Employment Center
| |
| | {{icon|Individualist}}
| |
| | Base: '''500'''
| |
| |- id="Necrophyte"
| |
| | [[File:Job apprentice.png|Necrophyte]]
| |
| | Necrophyte
| |
| | [[File:Job apprentice.png|24px|link=Jobs#Necrophytes (category)|Necrophytes (category)]]
| |
| | data-sort-value="amenities 5" style="max-width:350px" |
| |
| * {{icon|slavery type}} Job can be taken by all slave types
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|unity}} {{green|+1.5}} Unity
| |
| * {{icon|time}} Every 10 years from the colony's creation all Necrophyte pops are changed to primary species
| |
| | data-sort-value="consumer goods 2" |
| |
| * {{iconify|Individualist}}:
| |
| ** [[File:Basic resource.png|link=Population#Base upkeep|Pop upkeep|24px]] {{red|−1}} Pop upkeep
| |
| ** {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| * {{iconify|Hive Mind}}:
| |
| ** [[File:Basic resource.png|link=Population#Base upkeep|Pop upkeep|24px]] {{red|−2}} Pop upkeep
| |
| | {{building|chamber of elevation 1|Chamber of Elevation|w=24|type=uni}}{{building|chamber of elevation 2|House of Apotheosis|w=24|type=uni}} Chambers of Elevation
| |
| | {{icon|Individualist}}{{icon|Hive Mind}}
| |
| | Base: '''1000'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} {{hover box|Unity has only ×0.5 of its weight effect|pop {{icon|amenities}}{{icon|unity}} output}}
| |
| * {{red|×0.75}} if {{icon|slavery}} enslaved
| |
| * {{red|×0.75}} if unaffected by {{iconify|happiness|20}}
| |
| }}
| |
| |- id="Mutagenic Spa Attendant"
| |
| | [[File:Job_bath_attendant.png|Mutagenic Spa Attendant]]
| |
| | Mutagenic Spa Attendant
| |
| | [[File:Job bath attendant.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]]
| |
| |
| |
| * {{icon|pop growth speed}} {{green|+1.5%}} Pop growth speed
| |
| * {{icon|habitability}} {{red|−0.25%}} Habitability
| |
| * {{icon|happiness}} {{red|−0.75%}} Happiness
| |
| * Effects increased by each {{iconify|Industrial District}}
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|toxic bath|Mutagenic Spa|w=24|type=uni}} Mutagenic Spas
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{multi icon|consumer goods|engineering|trade value}} output<ref>Seemingly a bug, modifiers copied over from [[File:Job artificer.png|link=#Artificer|Artificer|24px]] Artificer.</ref>
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't work {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Permutation Attendance Drone"
| |
| | [[File:Job bath attendant hive.png|Permutation Attendance Drone|link=]]
| |
| | Permutation Attendance Drone
| |
| | [[File:Job bath attendant hive.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]]
| |
| |
| |
| * {{icon|organic pop assembly speed}} {{green|+2%}} Organic pop assembly speed
| |
| * {{icon|habitability}} {{red|−0.75%}} Habitability
| |
| * Effects increased by each {{iconify|Industrial District}}
| |
| |
| |
| * {{icon|food}} {{red|−4}} Food if biological
| |
| * {{icon|minerals}} {{red|−4}} Minerals if lithoid
| |
| |
| |
| * {{building|toxic bath hive|Mutagenic Permutation Pool|w=24|type=uni}} Mutagenic Permutation Pools
| |
| | {{icon|Hive Mind}}
| |
| |
| |
| |- id="Lubrication Terminal"
| |
| | [[File:Job bath attendant machine.png|Lubrication Terminal|link=]]
| |
| | Lubrication Terminal
| |
| | [[File:Job bath attendant machine.png|24px|link=Jobs#Bath Attendants (category)|Bath Attendants (category)]]
| |
| |
| |
| * {{icon|mechanical pop assembly speed}} {{green|+1.5%}} Mechanical pop assembly speed
| |
| * {{icon|pop amenities usage}} {{red|+1%}} Pop amenities usage
| |
| * Effects increased by each {{iconify|Industrial District}}
| |
| | {{icon|minerals}} {{red|−4}} Minerals
| |
| |
| |
| * {{building|toxic bath machine|Hyper Lubrication Basin|w=24|type=uni}} Hyper Lubrication Basins
| |
| | {{icon|Individualist}}{{icon|Machine Intelligence}}
| |
| |
| |
| |}
| |
|
| |
| === Ascension jobs ===
| |
| The following jobs are unlocked as part of an ascension path.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Telepath" <section begin="Telepath"/>
| |
| | [[File:Job telepath.png|Telepath]]
| |
| | Telepath
| |
| | [[File:Job telepath.png|24px|link=Jobs#Telepaths (category)|Telepaths (category)]]
| |
| | style="max-width:350px" |
| |
| * {{icon|unity}} {{green|+9}} Unity
| |
| * {{icon|crime}} {{green|−10}} Crime
| |
| * {{icon|psionic pop output}} {{green|+5%}} Resources from Psionic pops
| |
| ** {{icon|psionic pop output}} {{green|+5%}} with {{tradition|psionics|breach shroud|icon}} Breach the Shroud
| |
| ** {{icon|psionic pop output}} {{green|+1%}} per [[File:Civic psionic sovereign.png|24px|link=Council#Divine Conduit|Divine Conduit]] Divine Conduit councilor level
| |
| {{Collapse list|inline=yes|Additional effects depending on [[The_Shroud#Covenants|Covenant]]|
| |
| ** Composer of Strands: {{icon|pop growth speed}} {{green|+2% / +5%}} Pop growth speed
| |
| ** Eater of Worlds: {{icon|naval capacity add}} {{green|+5 / +12}} Naval capacity
| |
| ** Instrument of Desire: {{icon|amenities}} {{green|+7 / +15}} Amenities
| |
| ** Whisperers in the Void: {{icon|research}} {{green|+3 / +6}} Research
| |
| }}
| |
| | {{icon|energy}} {{red|−1}} Energy
| |
| |
| |
| * {{building|Psi Corps|w=24|type=uni}} Psi Corps
| |
| * {{building|composer sanctum|Sanctum of the Composer|w=24|type=uni}}{{building|eater sanctum|Sanctum of the Eater|w=24|type=uni}}{{building|instrument sanctum|Sanctum of the Instrument|w=24|type=uni}}{{building|whisperers sanctum|Sanctum of the Whisperers|w=24|type=uni}} Sanctums
| |
| | {{icon|Individualist}}
| |
| | Base: '''20'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|unity}} output
| |
| * {{green|×2}} if {{iconify|Resilient}}
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.2}} if not {{icon|citizenship}} Full Citizenship rights
| |
| * {{red|×0.1}} if can work {{iconify|Servant}} job
| |
| * {{red|×0.1}} if {{icon|slavery type}} Indentured Servitude slavery
| |
| }}<section end="Telepath"/>
| |
| |- id="Gestation Drone"
| |
| | [[File:Job healthcare.png]]
| |
| | Gestation Drone
| |
| | {{icon|doctor category}}
| |
| |
| |
| * {{icon|pop growth speed}} {{green|+10%}} Pop growth speed (empire-wide)
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|society}} {{green|+2}} Society research
| |
| * {{icon|engineering}} {{green|+2}} Engineering research
| |
| |
| |
| * {{icon|alloys}} {{red|−1}} Alloys
| |
| * {{icon|food}} {{red|−5}} Food when growing biological pops
| |
| * {{icon|minerals}} {{red|−5}} Minerals when growing lithoid pops
| |
| |
| |
| * {{iconify|Gestation World}}
| |
| * {{multi icon|machine capital 1|machine capital 2|machine capital 3|machine capital 4|imperial machine capital}} Machine capitals
| |
| * {{iconify|Nexus District}}s
| |
| | {{icon|Machine Intelligence}}
| |
| |
| |
| |- id="Augmentor"
| |
| | [[File:Job augmentor.png|Augmentor]]
| |
| | {{icon|individualist|22px}} Augmentor<br>{{icon|hive mind|22px}} Augmentor Drone
| |
| | [[File:Job augmentor.png|24px|link=Jobs#Augmentors (category)|Augmentors (category)]]
| |
| |
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|engineering}} {{green|+6}} Engineering
| |
| * {{icon|cybernetic}} If Cybernetic main species:
| |
| ** {{icon|engineering}} {{red|−3}} Engineering ({{green|+3}} total)
| |
| ** {{icon|pop growth speed}} {{green|+10%}} Pop growth speed {{nowrap|(if {{icon|Individualist|22px}})}}
| |
| ** {{icon|pop growth speed}} {{green|+5%}} Pop growth speed {{nowrap|(if {{icon|Hive Mind|22px}})}}
| |
| ** {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed {{nowrap|(if {{icon|Hive Mind|22px}})}}
| |
| * {{icon|trade value}} {{green|+4}} Trade value if {{iconify|Individualist|22px}} and either:
| |
| ** {{iconify|Augmentation Bazaars}} civic
| |
| ** {{iconify|Augmentation Bazaars}} branch office owner
| |
| | {{icon|alloys}} {{red|−1}} Alloys
| |
| |
| |
| * {{building|Augmentation Center|w=24|type=uni}} Augmentation Center
| |
| * {{iconify|Individualist}}:
| |
| ** {{building|augmentation bazaars|Augmentation Bazaar|w=24|type=uni}} Augmentation Bazaar
| |
| ** {{building|augmentation bazaars|Offworld Implant Hub|w=24|type=hold}} Offworld Implant Hub
| |
| * {{iconify|Hive Mind}}:
| |
| ** {{building|spawning pool|Spawning Pools|w=24|type=uni}} Spawning Pools
| |
| ** {{building|offspring nest|Offspring Nest|w=24|type=uni}} Offspring Nest
| |
| | {{icon|Individualist}}{{icon|Hive Mind}}
| |
| |
| |
| * Base: '''500''' if {{iconify|Individualist}}
| |
| * Base: '''1300''' if {{iconify|Hive Mind}}
| |
| |- id="Identity Designer"
| |
| | [[File:Job identity designer.png|Identity Designer]]
| |
| | Identity Designer
| |
| | [[File:Job roboticist.png|24px|link=Jobs#Pop Assemblers|Pop Assemblers]]
| |
| |
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|engineering}} {{green|+5}} Engineering
| |
| * {{icon|mechanical}} If Mechanical main species:
| |
| ** {{icon|engineering}} {{red|−3}} Engineering ({{green|+2}} total)
| |
| ** {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly (empire-wide)
| |
| | {{icon|alloys}} {{red|−2}} Alloys
| |
| |
| |
| * {{building|Identity Complex|w=24|type=uni}} Identity Complex
| |
| * {{building|AI Emporium|w=24|type=hold}} AI Emporium
| |
| | {{icon|Individualist}}
| |
| | Base: '''500'''
| |
| |}
| |
|
| |
| == Worker and Menial Drone jobs ==
| |
| {{anchor|Worker jobs|Menial Drone jobs|offset=-2em}}
| |
| {{iconify|Worker}} and {{iconify|Menial Drone}} jobs
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Colonist"
| |
| | [[File:Job colonist.png]]
| |
| | Colonist
| |
| | —
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|food}} {{green|+1}} Food if biological
| |
| * {{icon|minerals}} {{green|+1}} Minerals if {{iconify|Lithoid}}
| |
| | {{building|colony shelter|Reassembled Ship Shelter|w=24}} Reassembled Ship Shelters
| |
| | {{icon|Individualist}}
| |
| | Base: '''200'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|amenities}} output
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{red|×0.8}} if {{icon|slavery type}} Indentured Servitude
| |
| * {{red|×0.1}} if can take {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Clerk"
| |
| | [[File:Job clerk.png]]
| |
| | Clerk
| |
| | [[File:Job clerk.png|24px|link=Jobs#Clerks (category)|Clerks (category)]]
| |
| |
| |
| * {{icon|trade value mult}} {{green|+1%}} Trade value
| |
| * {{icon|trade value}} {{green|+3}} Trade value
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| |
| |
| * {{building|commercial zone|Commercial Zones|w=24}}{{building|commercial megaplex|Commerce Megaplexes|w=24}} Commercial Zones
| |
| * {{iconify|City District|24px}}s
| |
| | {{icon|Individualist}}
| |
| | Base: '''0.65'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|trade value}}{{icon|amenities}} output
| |
| * If can't take {{iconify|Servant}} jobs:
| |
| ** {{green|×10}} if {{icon|slavery type}} Robotic Servitude and can't take {{iconify|Specialist}} jobs
| |
| ** {{green|×2}} if {{icon|slavery type}} Robotic Servitude
| |
| ** {{red|×0.25}} if {{icon|slavery}} enslaved
| |
| * {{green|×1.5}} if already employed in this job
| |
| * {{green|×1.1}} if {{iconify|Corporate}} authority
| |
| * {{red|×0.1}} if can take {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Maintenance Drone"
| |
| | [[File:Job maintenance drone.png|30px]]
| |
| | Maintenance Drone
| |
| | [[File:Job maintenance drone.png|24px|link=Jobs#Maintenance Drones (category)|Maintenance Drones (category)]]
| |
| |
| |
| * {{icon|amenities}} {{green|+4}} Amenities
| |
| |
| |
| * {{multi icon|hive core|hive nexus|imperial hive capital|w=24px}} Hive capitals
| |
| * {{iconify|Hive District}}s
| |
| * {{multi icon|machine capital 1|machine capital 2|machine capital 3|machine capital 4|imperial machine capital|w=24px}} Machine capitals
| |
| * {{iconify|Nexus District}}s
| |
| | {{icon|Gestalt}}
| |
| |
| |
| |- id="Soldier"
| |
| | [[File:Job soldier.png|Soldier|link=]]
| |
| | {{icon|Individualist|22px}} Soldier<br/>{{icon|Gestalt|22px}} Warrior Drone
| |
| | {{icon|soldier category}}
| |
| |
| |
| * {{icon|naval capacity add}} {{green|+4}} Naval capacity
| |
| * {{icon|stability add}} {{green|+0.25}} Stability
| |
| * {{icon|defense army}} {{green|+3}} Planetary defense armies
| |
| | {{building|Stronghold|w=24}}{{building|Fortress|w=24}} Strongholds
| |
| | Any
| |
| |
| |
| |- id="Mortal Initiate"
| |
| | [[File:Job mortal initiate.png]]
| |
| | Mortal Initiate
| |
| | {{icon|administrator category}}
| |
| |
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| * {{icon|society}} {{green|+1}} Society Research
| |
| * {{icon|materialist}} {{red|×0.1}} Materialist attraction for this pop
| |
| | {{building|sacrificial temple 1|Sacrificial Temple|w=24}}{{building|sacrificial temple 2|Grim Holotemple|w=24}}{{building|sacrificial temple 3|Temple of Grand Sacrifice|w=24}} Sacrificial Temples
| |
| | {{icon|Individualist}}
| |
| |
| |
| |- id="Ranger"
| |
| | [[File:Job ranger.png]]
| |
| | Ranger
| |
| | [[File:Job ranger.png|24px|link=Jobs#Rangers (category)|Rangers (category)]]
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|society}} {{green|+2}} Society research
| |
| * Additional resources based on the [[Planetary features#Blockers|Natural Blockers]] on the planet
| |
| | {{building|Ranger Lodge|w=24px|type=uni}} Ranger Lodge
| |
| | {{icon|Individualist}}
| |
| |
| |
| |- id="Spectator"
| |
| | [[File:Job organic battery.png]]
| |
| | Spectator
| |
| | —
| |
| |
| |
| * {{icon|energy}} {{green|+2}} Energy
| |
| * {{icon|trade value}} {{green|+2}} Trade value
| |
| | {{building|Cyberdome|Cyberdome|w=24}} Cyberdome
| |
| | {{icon|Individualist}}
| |
| |
| |
| |}
| |
|
| |
| === Basic resource jobs ===
| |
| The following jobs produce basic resources such as {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}}.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Technician"
| |
| | [[File:Job technician.png|Technician|link=]]
| |
| | {{icon|Individualist|22px}} Technician<br/>{{icon|Gestalt|22px}} Tech-Drone
| |
| | {{icon|technician category}}
| |
| |
| |
| * {{icon|energy}} {{green|+6}} Energy
| |
| ** {{icon|energy}} {{green|+2}} if {{icon|machine}}{{icon|mechanical}} robotic main species
| |
| |
| |
| * {{building|power hub 1|Energy Grid|w=24|type=uni}}{{building|power hub 2|Energy Nexus|w=24|type=uni}} Energy Grids
| |
| * {{building|betharian power plant|Betharian Power Plant|w=24}} Betharian Power Plants
| |
| * {{iconify|Generator District|24px}}s
| |
| | Any
| |
| |
| |
| |- id="Miner"
| |
| | [[File:Job miner.png|Miner|link=]]
| |
| | {{icon|Individualist|22px}} Miner<br/>{{icon|Gestalt|22px}} Mining Drone
| |
| | {{icon|miner category}}
| |
| | {{icon|minerals}} {{green|+4}} Minerals
| |
| |
| |
| * {{building|mineral processing plant 1|Mineral Purification Plants|w=24|type=uni}}{{building|mineral processing plant 2|Mineral Purification Hubs|w=24|type=uni}} Mineral Purification Plants
| |
| * {{iconify|Mining District|24px}}s
| |
| | Any
| |
| |
| |
| |- id="Scrap Miner"
| |
| | [[File:Job miner.png|Scrap Miner|link=]]
| |
| | {{icon|Individualist|22px}} Scrap Miner<br/>{{icon|Gestalt|22px}} Scrap Miner Drone
| |
| | {{icon|miner category}}
| |
| |
| |
| * {{icon|minerals}} {{green|+2}} Minerals
| |
| * {{icon|alloys}} {{green|+1}} Alloys
| |
| |
| |
| * {{iconify|Shattered Ring World}}:
| |
| * {{icon|miner}} Replaces Miners
| |
| | Any
| |
| |
| |
| |- id="Farmer"
| |
| | [[File:Job farmer.png|Farmer|link=]]
| |
| | {{icon|Individualist|22px}} Farmer<br/>{{icon|Gestalt|22px}} Agri-Drone
| |
| | {{icon|farmer category}}
| |
| |
| |
| * {{icon|food}} {{green|+6}} Food
| |
| ** {{icon|food}} {{red|−1}} if {{icon|machine}}{{icon|mechanical}} robotic main species
| |
| ** {{icon|food}} {{green|+1}} if {{iconify|Organic Retrofitting}}
| |
| |
| |
| * {{building|food processing facility|Food Processing Facilities|w=24|type=uni}}{{building|food processing center|Food Processing Centers|w=24|type=uni}} Food Processing Facilities
| |
| * {{building|hydroponics farm 3|Hydroponics Farms|w=24}} Hydroponics Farms
| |
| * {{iconify|Agriculture District|24px}}s
| |
| | Any
| |
| |
| |
| |- id="Angler"
| |
| | [[File:Job angler.png|Angler|link=]]
| |
| | Angler
| |
| | {{icon|farmer category}}
| |
| |
| |
| * {{icon|food}} {{green|+8}} Food
| |
| * {{icon|trade value}} {{green|+2}} Trade value
| |
| |
| |
| * {{tooltip premade|Anglers}} and {{iconify|Wet climate}}:
| |
| * {{icon|farmer}} Replaces Farmers
| |
| | {{icon|Individualist}}
| |
| |
| |
| |}
| |
|
| |
| === Strategic resource gatherer jobs ===
| |
| The following jobs produce strategic resources such as {{iconify|exotic gases}}, {{iconify|rare crystals}}, or {{iconify|volatile motes}} from rare planetary features. They are {{iconify|Worker}} jobs for regular empires, but {{iconify|Complex Drone}} jobs for gestalt empires.
| |
|
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Crystal Miner"
| |
| | [[File:Job crystal miner.png]]
| |
| | {{icon|Individualist|22px}} Crystal Miner<br/>{{icon|Gestalt|22px}} Crystal Mining Drone
| |
| | {{icon|sr gatherer}}
| |
| | {{icon|rare crystals}} {{green|+2}} Rare crystals
| |
| | [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Rare Crystal Deposit
| |
| | Any
| |
| |
| |
| |- id="Gas Extractor"
| |
| | [[File:Job gas extractor.png]]
| |
| | {{icon|Individualist|22px}} Gas Extractor<br/>{{icon|Gestalt|22px}} Gas Extraction Drone
| |
| | {{icon|sr gatherer}}
| |
| | {{icon|exotic gases}} {{green|+2}} Exotic gases
| |
| | [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Exotic Gas Deposit
| |
| | Any
| |
| |
| |
| |- id="Mote Harvester"
| |
| | [[File:Job mote harvester.png]]
| |
| | {{icon|Individualist|22px}}Mote Harvester<br/>{{icon|Gestalt|22px}} Mote Harvesting Drone
| |
| | {{icon|sr gatherer}}
| |
| | {{icon|volatile motes}} {{green|+2}} Volatile motes
| |
| | [[File:D space walk.png|28px|link=Planetary features#Habitat features]] Volatile Mote Deposit
| |
| | Any
| |
| |
| |
| |}
| |
|
| |
| === Prison Industrial jobs ===
| |
| Special jobs unique to {{icon|penal colony modifier}} Penal Colonies. They have smaller upkeep and output than the standard industrial jobs, and are {{iconify|Worker}} stratum jobs instead.
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Output
| |
| ! Upkeep
| |
| ! Primary source
| |
| ! Empire
| |
| ! Weight
| |
| |- id="Penal Metallurgist"
| |
| | [[File:Job foundry.png|Penal Metallurgist|link=]]
| |
| | Penal Metallurgist
| |
| | {{icon|metallurgist category}}
| |
| | {{icon|alloys}} {{green|+1.5}} Alloys
| |
| | {{icon|minerals}} {{red|−3}} Minerals
| |
| |
| |
| * {{building|foundry 1|Alloy Foundries|w=24|type=uni}} Alloy Foundries
| |
| * {{iconify|Prison Industrial District}}s
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|alloys}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Penal Catalytic Technician"
| |
| | [[File:Job foundry.png|Penal Catalytic Technician|link=]]
| |
| | Penal Catalytic Technician
| |
| | {{icon|metallurgist category}}
| |
| | {{icon|alloys}} {{green|+1.875}} Alloys
| |
| | {{icon|food}} {{red|−6}} Food
| |
| |
| |
| * {{tooltip premade|Catalytic Processing|exclude=gestalt}}:
| |
| * {{icon|penal metallurgist}} Replaces Penal Metallurgists
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|alloys}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
| |
| }}
| |
| |- id="Penal Artisan"
| |
| | [[File:Job artisan.png|Penal Artisan|link=]]
| |
| | Penal Artisan
| |
| | {{icon|artisan category}}
| |
| | {{icon|consumer goods}} {{green|+3}} Consumer goods
| |
| | {{icon|minerals}} {{red|−3}} Minerals
| |
| |
| |
| * {{building|factory 1|Civilian Industries|w=24|type=uni}} Civilian Industries
| |
| * {{iconify|Prison Industrial District}}s
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|consumer goods}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
| |
| * {{green|×1.2}} if {{iconify|consumer goods}} income below 5
| |
| }}
| |
| |- id="Penal Artificer"
| |
| | [[File:Job artificer.png|Penal Artificer|link=]]
| |
| | Penal Artificer
| |
| | {{icon|artisan category}}
| |
| |
| |
| * {{icon|consumer goods}} {{green|+3.5}} Consumer goods
| |
| * {{icon|trade value}} {{green|+1}} Trade value
| |
| |
| |
| * {{icon|minerals}} {{red|−3}} Minerals
| |
| |
| |
| * {{tooltip premade|Masterful Crafters}}:
| |
| * {{icon|penal artisan}} Replaces Penal Artisans
| |
| | {{icon|Individualist}}
| |
| | Base: '''10'''
| |
| {{collapse list|Modifiers:|
| |
| * {{green|×}} pop {{icon|consumer goods}}{{icon|trade value}} output
| |
| * {{green|×5}} if already employed in this job
| |
| * {{green|×2}} if {{icon|slavery}} enslaved and can't take {{iconify|Servant}} jobs
| |
| }}
| |
| |}
| |
|
| |
| == Slave jobs ==
| |
| Slave jobs can only be worked pops belonging to a species that is enslaved.
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Stratum
| |
| ! Output and upkeep
| |
| ! Pop modifiers
| |
| ! Slavery type
| |
| ! Source
| |
| ! Empire
| |
| ! class="hidem" | Description
| |
| |- id="Servant"
| |
| | [[File:Job servant.png]]
| |
| | Servant
| |
| | —
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|amenities}} {{green|+4}} Amenities
| |
| ** {{icon|amenities}} {{green|+5}} if {{tooltip premade|Pleasure Seekers}}
| |
| | {{icon|pop housing usage}} {{green|−0.5}} Housing usage if organic
| |
| |
| |
| * {{icon|slavery type}} Domestic Servitude
| |
| * {{icon|slavery type}} Robotic Servitude (and {{icon|Domestic Protocols|22px}})
| |
| | Automatically generated for unemployed pops
| |
| | {{icon|Individual}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|Servants perform various menial domestic tasks and household work for their masters.}}
| |
| |- id="Livestock"
| |
| | [[File:Job livestock.png]]
| |
| | Livestock
| |
| | {{icon|livestock category}}
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|food}} {{green|+4}} Food if biological
| |
| * {{icon|minerals}} {{green|+2}} Minerals if lithoid
| |
| |
| |
| * {{icon|pop housing usage}} {{green|−0.5}} Housing usage
| |
| * {{icon|political power}} {{yellow|−10%}} Political power
| |
| | {{icon|slavery type}} Livestock
| |
| | Automatically generated for all pops
| |
| | {{icon|Individual}}{{icon|Hive Mind}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|They have but one purpose: to become food for their betters.}}
| |
| |- id="Protected Fauna"
| |
| | [[File:Job livestock zoo animal.png]]
| |
| | Protected Fauna
| |
| | {{icon|livestock category}}
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|amenities}} {{green|+1}} Amenities
| |
| * {{icon|food}} {{red|−1}} Food if biological
| |
| * {{icon|minerals}} {{red|−1}} Minerals if lithoid
| |
| |
| |
| * {{icon|pop housing usage}} {{green|−0.75}} Amenities usage
| |
| * {{icon|pop housing usage}} {{green|−0.5}} Housing usage
| |
| * {{icon|political power}} {{yellow|−10%}} Political power
| |
| | {{icon|slavery type}} Livestock
| |
| | {{building|Alien Zoo|w=24|type=uni}} Alien Zoo
| |
| | {{icon|Individual}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|These xenos are cared for and studied in a controlled environment, ensuring their conservation.}}
| |
| |- id="Gladiatorial Xeno"
| |
| | [[File:Job livestock zoo beast.png]]
| |
| | Gladiatorial Xeno
| |
| | {{icon|livestock category}}
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|amenities}} {{green|+1}} Amenities
| |
| * {{icon|food}} {{red|−1}} Food if biological
| |
| * {{icon|minerals}} {{red|−1}} Minerals if lithoid
| |
| |
| |
| * {{icon|pop housing usage}} {{green|−0.75}} Amenities usage
| |
| * {{icon|pop housing usage}} {{green|−0.5}} Housing usage
| |
| * {{icon|political power}} {{yellow|−10%}} Political power
| |
| | {{icon|slavery type}} Livestock
| |
| |
| |
| * {{building|Alien Zoo|w=24|type=uni}} Alien Zoo and {{iconify|Warrior Culture}}:
| |
| * {{icon|protected fauna}} Replaces Protected Fauna
| |
| | {{icon|Individual}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.}}
| |
| |- id="Toiler"
| |
| | [[File:Job laborer.png]]
| |
| | Toiler
| |
| | —
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| ** {{icon|amenities}} {{green|+5}} if {{tooltip premade|Pleasure Seekers}}
| |
| |
| |
| | Any
| |
| |
| |
| * {{iconify|Thrall-World|suf=modifier}}
| |
| * Automatically generated for unemployed pops
| |
| | {{icon|Individual}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.}}
| |
| |- id="Overseer"
| |
| | [[File:Job enforcer.png]]
| |
| | Overseer
| |
| | {{icon|enforcer category}}
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|crime add}} {{green|−25}} Crime
| |
| * {{icon|happiness}} {{green|+25%}} Happiness
| |
| * {{icon|defense army}} {{green|+2}} Planetary defense armies
| |
| |
| |
| | Any
| |
| |
| |
| * {{building|capital|Governor's Palace|w=24|type=cap}}{{building|major capital|Governor's Estates|w=24|type=cap}} Governor's Palace / Estates
| |
| * {{building|residence|Overseer Residences|w=24}} Overseer Residences
| |
| | {{icon|Individual}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|These relatively privileged slaves keep their less fortunate brethren in line.}}
| |
| |- id="Battle Thrall"
| |
| | [[File:Job battle thrall.png]]
| |
| | Battle Thrall
| |
| | {{icon|soldier category}}
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|naval capacity add}} {{green|+4}} Naval capacity
| |
| * {{icon|army damage}} {{green|+5%}} Army damage
| |
| |
| |
| | {{icon|slavery type}} Battle Thralls
| |
| |
| |
| * [[File:District battle thrall.png|24px|link=Districts#Battle Thrall District|Battle Thrall District]] Battle Thrall Districts
| |
| * {{building|Stronghold|w=24}}{{building|Fortress|w=24}} Strongholds
| |
| | {{icon|Individual}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|Elite slave warriors, trained from birth, who fight with unparalleled zeal and ferocity. Their loyalty and dedication make them formidable on the front lines.}}
| |
| |- id="Grid Amalgamated"
| |
| | [[File:Job organic battery.png]]
| |
| | Grid Amalgamated
| |
| | [[File:Job organic battery.png|24px|link=Jobs#Grid Amalgamated (category)|Grid Amalgamated (category)]]
| |
| | {{icon|worker}}
| |
| | {{icon|energy}} {{green|+4}} Energy
| |
| | {{icon|pop housing usage}} {{green|−0.5}} Housing usage
| |
| | {{icon|slavery type}} Grid Amalgamation
| |
| | Automatically generated for all pops
| |
| | {{icon|Machine Intelligence}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|Their organic energy will be absorbed, until they expire.}}
| |
| |- id="Organic Specimen"
| |
| | [[File:Job bio trophy.png]]
| |
| | Organic Specimen
| |
| | {{icon|bio-trophy category}}
| |
| | {{icon|bio-trophy stratum}}
| |
| |
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| * {{icon|food}} {{red|-1}} Food
| |
| | {{icon|pop housing usage}} {{green|−0.5}} Housing usage
| |
| | {{icon|slavery type}} Sapient Specimens
| |
| | Automatically generated for all pops
| |
| | {{icon|Machine Intelligence}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.}}
| |
| |}
| |
|
| |
| == Special jobs ==
| |
|
| |
| === Unemployed ===
| |
| Pops that do not have a job, either because none is available or because they do not meet requirements, are {{iconify|unemployed}}. Depending on [[living standards]], most unemployed pops will suffer a happiness penalty. With {{icon|divinity of life|24px}} Comfort the Fallen resolution, happiness penalty for unemployed pops is reduced by {{icon|happiness}} {{green|−10%}}
| |
| {| class="mildtable plainlist"
| |
| ! {{iconify|Living standards}}
| |
| ! Unemployment effects
| |
| |-
| |
| | Mandatory Pampering || {{icon|happiness}} {{red|−80%}} Happiness
| |
| |-
| |
| |
| |
| * Academic Privilege
| |
| * Decent Conditions
| |
| * Stratified Economy
| |
| * Basic Subsistence
| |
| * Decadent Lifestyle
| |
| |
| |
| * {{icon|happiness}} {{red|−60%}} Happiness if {{iconify|Ruler}}
| |
| * {{icon|happiness}} {{red|−50%}} Happiness if {{iconify|Specialist}}
| |
| * {{icon|happiness}} {{red|−40%}} Happiness if {{iconify|Worker}}
| |
| |-
| |
| |
| |
| * Chemical Bliss
| |
| * Employee Ownership
| |
| | {{green|No happiness penalty}}
| |
| |-
| |
| | Utopian Abundance
| |
| |
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| * {{icon|research}} {{green|+1.5}} Research
| |
| |-
| |
| |
| |
| * Social Welfare
| |
| * Shared Burden
| |
| | {{icon|unity}} {{green|+1}} Unity
| |
| |-
| |
| | Drone
| |
| |
| |
| * If {{iconify|Hive Mind}}:
| |
| ** {{icon|minerals}} {{green|+1}} Minerals
| |
| * If {{iconify|Natural Neural Network}}:
| |
| ** {{icon|physics}} {{green|+1}} {{icon|society}} {{green|+1.5}} {{icon|engineering}} {{green|+1}}
| |
| |}
| |
|
| |
| === Undergoing Assimilation ===
| |
| Pops set to {{icon|citizenship}} Assimilation citizenship have their stratum changed to {{iconify|Assimilation}} and are automatically set to {{iconify|Undergoing Assimilation}} jobs. The job's effects depend on the assimilation type.
| |
|
| |
| === Purging ===
| |
| {{anchor|Purge}}
| |
| Pops set to {{icon|citizenship}} Undesirables citizenship have their stratum changed to {{iconify|Undesirables}} and are automatically set to {{iconify|Purging}} jobs that produce resources based on the [[purge type]]. Certain purge types are inherit base output modifiers from certain categories.
| |
|
| |
| Purged pops also produce additional resources based on certain empire types, regardless of purge type:
| |
| * {{icon|unity}} {{green|+2}} Unity with the {{iconify|Fanatic Purifiers}} civic
| |
| * {{icon|society}} {{green|+2}} Society with the {{iconify|Devouring Swarm}} civic
| |
| * {{icon|unity}} {{green|5~100}} Unity per purged pop with the {{iconify|Determined Exterminator}} civic
| |
| {| class="mildtable plainlist"
| |
| ! {{iconify|Purge type}} !! {{iconify|Happiness}} !! {{iconify|Purging}} output !! Inferits modifiers from
| |
| |-
| |
| | Displacement || {{red|−30%}} || ||
| |
| |-
| |
| | Neutering || {{red|−20%}} || ||
| |
| |-
| |
| | Necrophage || {{red|−50%}} || {{icon|time}} Purged pop becomes primary species ||
| |
| |-
| |
| | Extermination || {{red|−1000%}} || ||
| |
| |-
| |
| | Forced Labor || {{red|−1000%}} || {{icon|food}} {{green|+3}} Food<br/>{{icon|minerals}} {{green|+3}} Minerals || {{iconify|Farmer|suf=category}}s<br/>{{iconify|Miner|suf=category}}s
| |
| |-
| |
| | Processing || {{red|−1000%}}
| |
| |
| |
| * {{icon|food}} {{green|+6}} Food if pop is biological
| |
| * {{icon|minerals}} {{green|+4}} Minerals if pop is lithoid
| |
| * {{icon|alloys}} {{green|+3}} Alloys if pop is robotic
| |
| |
| |
| * {{iconify|Farmer|suf=category}}s if biological
| |
| * {{iconify|Miner|suf=category}}s if lithoid
| |
| * {{iconify|Metallurgist|suf=category}}s if robotic
| |
| |-
| |
| | Chemical Processing || {{red|−1000%}} || {{icon|energy}} {{green|+6}} Energy || {{iconify|Technician|suf=category}}s
| |
| |-
| |
| | Material || {{red|−1000%}} || {{icon|consumer goods}} {{green|+5}} Consumer goods || {{iconify|Artisan|suf=category}}s
| |
| |}
| |
|
| |
| === Subversive jobs ===
| |
| High crime, deviancy, or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive jobs if {{iconify|Ruler}}, {{iconify|Specialist}}, or {{iconify|Soldier}} jobs become available. All subversive jobs have negative output.
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job !! Output !! Requirements !! Description
| |
| |- id="Criminal"
| |
| | [[File:Job criminal.png]]
| |
| | Criminal
| |
| |
| |
| * {{icon|trade value}} {{red|−5}} Trade value
| |
| * {{icon|trade value add}} {{green|+5}} Criminal branch office trade value
| |
| | [[Planetary management#Crime and Deviancy|Criminal-related planet modifier]]
| |
| | style="max-width:400px" | {{desc small|These criminals live outside the bounds of legal society, some by choice and some by circumstances.}}
| |
| |- id="Deviant Drone"
| |
| | [[File:Job criminal.png]] || Deviant Drone
| |
| | {{icon|energy}} {{red|−1}} Energy
| |
| | {{icon|Hive Mind}} Drone Deviancy planet modifier
| |
| | style="max-width:400px" | {{desc small|These deviants no longer obey the Hive Mind.}}
| |
| |- id="Corrupt Drone"
| |
| | [[File:Job criminal.png]] || Corrupt Drone
| |
| | {{icon|energy}} {{red|−1}} Energy
| |
| | {{icon|Machine Intelligence}} Drone Corruption planet modifier
| |
| | style="max-width:400px" | {{desc small|These drones have been corrupted and no longer obey the directives of the core intelligence.}}
| |
| |}
| |
|
| |
| === Pre-sapient jobs ===
| |
| <section begin="Pre-sapient jobs"/>Pre-sapients are not normally productive, but depending on the {{icon link|policy|Pre-Sapients|iconify=full}}, they can produce amenities or resources. Pre-sapient pops use the {{iconify|Pre-Sapients stratum}}.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! Produces
| |
| ! Upkeep
| |
| ! Source
| |
| |- id="Pre-Sapient"
| |
| | align="center" | [[File:Job hunter.png|28px]] || Pre-Sapient
| |
| | —
| |
| | —
| |
| | Default for pre-sapients
| |
| |- id="Hunted Pre-Sapient"
| |
| | [[File:Job livestock.png]] || Hunted Pre-Sapient
| |
| |
| |
| * {{icon|food}} {{green|+4}} Food if pop is biological
| |
| * {{icon|minerals}} {{green|+2}} Minerals if pop is lithoid
| |
| | —
| |
| | {{icon link|policy|Pre-Sapients|iconify=full}} is Hunted
| |
| |- id="Conserved Fauna"
| |
| | [[File:Job xeno zoo animal.png]] || Conserved Fauna
| |
| | {{icon|amenities}} {{green|+1}} Amenities
| |
| |
| |
| * {{icon|food}} {{red|−1}} Food if pop is biological
| |
| * {{icon|minerals}} {{red|−1}} Minerals if pop is lithoid
| |
| |
| |
| * {{icon link|policy|Pre-Sapients|iconify=full}} is Protected
| |
| * {{building|Alien Zoo|w=24|type=uni}} Alien Zoo
| |
| * {{icon|no}}{{iconify|Warrior Culture}}
| |
| |- id="Gladiatorial Beast"
| |
| | [[File:Job xeno zoo beast.png]] || Gladiatorial Beast
| |
| | {{icon|amenities}} {{green|+1}} Amenities
| |
| |
| |
| * {{icon|food}} {{red|−1}} Food if pop is biological
| |
| * {{icon|minerals}} {{red|−1}} Minerals if pop is lithoid
| |
| |
| |
| * {{icon link|policy|Pre-Sapients|iconify=full}} is Protected
| |
| * {{building|Alien Zoo|w=24|type=uni}} Alien Zoo
| |
| * {{iconify|Warrior Culture}}
| |
| |}<section end="Pre-sapient jobs"/>
| |
|
| |
| === Bio-Trophy ===
| |
| Organic pops in {{iconify|Rogue Servitor}} empires use a special {{iconify|Bio-Trophy stratum}} and jobs. Employed Bio-Trophy pops have their housing needs automatically fulfilled.
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Produces
| |
| ! Sources
| |
| |- id="Bio-Trophy"
| |
| | [[File:Job bio trophy.png]]
| |
| | Bio-Trophy
| |
| | {{icon|bio-trophy category}}
| |
| |
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|complex drone}} {{green|+1%}} Complex Drone output
| |
| * {{icon|pop housing usage}} {{green|−1}} Housing usage for this pop
| |
| |
| |
| * {{building|Organic Sanctuary|w=24}}{{building|Organic Paradise|w=24}} Organic Sanctuaries
| |
| * [[File:District arcology organic housing.png|24px|link=Districts#Sanctuary Arcology|Sanctuary Arcology]] Sanctuary Arcologies
| |
| |}
| |
|
| |
| === Neural Chip ===
| |
| Pops on the [[File:Planet synaptic lathe.png|24px|link=Synaptic Lathe]] Synaptic Lathe have their stratum changed to [[File:Job brain drone.png|24px|link=Population#Computing Component|Computing Component]] Computing Component and are automatically set to Neural Chip jobs.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! style="width:10px" |
| |
| ! Job
| |
| ! Output
| |
| ! Upkeep
| |
| ! class="hidem" | Description
| |
| |- id="Neural Chip"
| |
| | [[File:Job organic battery.png]]
| |
| | Neural Chip
| |
| |
| |
| * Multiplied by total Neural Chips / 20
| |
| * {{icon|society research}} {{green|+0.75}} Society research
| |
| * {{icon|physics research}} {{green|+0.75}} Physics research
| |
| * {{icon|engineering research}} {{green|+0.75}} Engineering research
| |
| * {{icon|advanced logic}} {{green|+0.025}} Advanced Logic
| |
| |
| |
| * Multiplied by total Neural Chips / 40
| |
| * {{icon|energy}} {{red|−4}}
| |
| | class="hidem" style="max-width:350px" | {{desc small|A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.}}
| |
| |}
| |
|
| |
| == Origin jobs ==
| |
| Unique jobs unlocked by certain origins.
| |
|
| |
| === Broken Shackles jobs ===
| |
| {{expansion|fct}}
| |
| Empires with the {{iconify|Broken Shackles}} origin start with [[Planet unique buildings#Broken Shackles buildings|unique buildings]] that provide low tech jobs. They are replaced by regular jobs once the buildings are upgraded.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Stratum
| |
| ! Produces
| |
| ! Upkeep
| |
| ! Source
| |
| ! Description
| |
|
| |
| |- id="Administrator (low tech)"
| |
| | [[File:Job administrator.png]]
| |
| | Administrator
| |
| | {{icon|administrator category}}
| |
| | {{iconify|Specialist}}
| |
| | {{icon|unity}} {{green|+2}} Unity
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{icon|no|22px}}{{icon|Corporate|22px}}{{icon split|Spiritualist|Fanatic Spiritualist|w=22px}})
| |
| | style="max-width:400px" | {{desc small|Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained logistics personnel.}}
| |
|
| |
| |- id="Supervisor (low tech)"
| |
| | [[File:Job administrator.png]]
| |
| | Supervisor
| |
| | {{icon|manager category}}
| |
| | {{iconify|Specialist}}
| |
| |
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|trade value}} {{green|+2}} Trade value
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{iconify|Corporate|22px}})
| |
| | style="max-width:400px" | {{desc small|Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained managers.}}
| |
|
| |
| |- id="Preacher (low tech)"
| |
| | [[File:Job priest.png]]
| |
| | Preacher
| |
| | {{icon|priest category}}
| |
| | {{iconify|Specialist}}
| |
| |
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|low tech admin hub|Administrative Hub|w=48|type=uni}} Administrative Hub (if {{icon split|Spiritualist|Fanatic Spiritualist|iconify=yes|w=22px}})
| |
| | style="max-width:400px" | {{desc small|Our preachers remind us that freedom is a divine right; united in faith, we find our common strength.}}
| |
|
| |
| |- id="Scientist (low tech)"
| |
| | [[File:Job researcher.png]]
| |
| | Scientist
| |
| | {{icon|researcher category}}
| |
| | {{iconify|Specialist}}
| |
| | {{icon|research}} {{green|+1}} Research
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|low tech research lab|Laboratory Complex|w=48|type=uni}} Laboratory Complex
| |
| | style="max-width:400px" | {{desc small|Our former masters ignored our gifts and downplayed our intelligence. Now, the keenest minds among us are free to follow their ambition.}}
| |
|
| |
| |- id="Militia (low tech)"
| |
| | [[File:Job hunter.png]]
| |
| | Militia
| |
| | —
| |
| | {{iconify|Specialist}}
| |
| |
| |
| * {{icon|crime}} {{green|-10}} Crime
| |
| * {{icon|defense army}} {{green|+1}} Planetary defense army
| |
| | —
| |
| | {{building|low tech capital|Command Center|w=48|type=uni}} Command Center
| |
| | style="max-width:400px" | {{desc small|Indentured soldiers were mainly used as cannon fodder; the fortunate few who survived have volunteered to protect our newfound freedom with their lives.}}
| |
|
| |
| |- id="Laborer (low tech)"
| |
| | [[File:Job laborer.png]]
| |
| | Laborer
| |
| | [[File:Job laborer.png|24px|link=Jobs#Laborers (category)|Laborers (category)]]
| |
| | {{iconify|Worker}}
| |
| |
| |
| * {{icon|consumer goods}} {{green|+3}} Consumer goods
| |
| * {{icon|alloys}} {{green|+1.5}} Alloys
| |
| | —
| |
| | {{building|low tech scrap refinery|Scrap Refinery|w=48|type=uni}} Scrap Refinery
| |
| | style="max-width:400px" | {{desc small|As assets they were worked to the bone. With freedom has come renewed purpose, and a vigor that no slave could ever hope to match.}}
| |
|
| |
| |- id="Prospector (low tech)"
| |
| | [[File:Job miner.png]]
| |
| | Prospector
| |
| | {{icon|miner category}}
| |
| | {{iconify|Worker}}
| |
| | {{icon|minerals}} {{green|+3}} Minerals
| |
| | —
| |
| | {{building|low tech scrap refinery|Scrap Refinery|w=48|type=uni}} Scrap Refinery
| |
| | style="max-width:400px" | {{desc small|Stubborn, ill-mannered, indomitable; these former indentured miners are as solid as scrap metal.}}
| |
|
| |
| |- id="Reactor Engineer"
| |
| | [[File:Job technician.png]]
| |
| | Reactor Engineer
| |
| | {{icon|technician category}}
| |
| | {{iconify|Worker}}
| |
| | {{icon|energy}} {{green|+4}} Energy
| |
| | —
| |
| | {{building|low tech power plant|Power Plant|w=48|type=uni}} Power Plant
| |
| | style="max-width:400px" | {{desc small|Aboard their masters' vessels, indentured engineers were often assigned the lowliest and most dangerous jobs. This hardship only sharpened their skills.}}
| |
|
| |
| |- id="Homesteader (low tech)"
| |
| | [[File:Job farmer.png]] || Homesteader
| |
| | {{icon|farmer category}}
| |
| | {{iconify|Worker}}
| |
| | {{icon|food}} {{green|+4}} Food
| |
| | —
| |
| | {{building|low tech farm|Makeshift Farms|w=48|type=uni}} Makeshift Farms
| |
| | style="max-width:400px" | {{desc small|The agri-worlds of our former masters were scenes of brutal oppression. Now, our homesteaders are free to enjoy the fruits of their labor.}}
| |
|
| |
| |- id="Scavenger (Broken Shackles)"
| |
| | [[File:Job broken shackles scavenger.png]] || Scavenger
| |
| | {{icon|researcher category}}
| |
| | {{iconify|Worker}}
| |
| |
| |
| * {{icon|alloys}} {{green|+1}} Alloys
| |
| * {{icon|research}} {{green|+0.5}} Research
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| | —
| |
| | [[File:D crashed ship.png|38px|link=Planetary features#Crashed Slaver Ship]] Crashed Slaver Ship
| |
| | style="max-width:400px" | {{desc small|Scavengers explore the ruins of the {{yellow|Crashed Slaver Ship}} for anything of value.}}
| |
| |}
| |
|
| |
| === Knightly Order jobs ===
| |
| {{expansion|tox}}
| |
| Empires with the {{iconify|Knights of the Toxic God}} origin use unique jobs on their starting habitat and [[Decisions#Consecrate Habitat|consecrated habitats]], as well as from [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] upgraded homeworld features.
| |
|
| |
| {| class="mildtable plainlist"
| |
| ! width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Stratum
| |
| ! Produces
| |
| ! Upkeep
| |
| ! Sources
| |
| ! Weight
| |
| |- id="Lord Commander"
| |
| | [[File:Job knight commander.png|Lord Commander]]
| |
| | Lord Commander
| |
| | [[File:Job knight.png|24px|link=Jobs#Knights (category)|Knights (category)]]
| |
| | {{iconify|Ruler}}
| |
| |
| |
| * {{icon|naval capacity add}} {{green|+6}} Naval capacity
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * Based on [[Origin situations#Quest for the Toxic God|Quest]] event choices:
| |
| ** {{icon|unity}} {{green|+4 / 8 / 12 / 16 / 20}} Unity
| |
| ** {{icon|research}} {{green|+2 / 4 / 6 / 8}} Research
| |
| * Continued the Quest and has {{iconify|Cosmogenesis|22px}} ascension perk:
| |
| ** {{icon|advanced logic}} {{green|+2 / 4 / 6 / 8}} Advanced Logic (uses research multiplier)
| |
| | {{icon|alloys}} {{red|−2}} Alloys
| |
| |
| |
| * Order's headquarters habitat:
| |
| * {{building|major capital|Habitat Central Control|w=24|type=cap}} Habitat Central Control
| |
| | Base '''15'''
| |
| * {{green|×}} pop {{icon|research}}{{icon|unity}} output
| |
| |- id="Knight"
| |
| | [[File:Job knight.png]]
| |
| | Knight
| |
| | [[File:Job knight.png|24px|link=Jobs#Knights (category)|Knights (category)]]
| |
| | {{iconify|Specialist}}
| |
| |
| |
| * {{icon|naval capacity add}} {{green|+4}} Naval capacity
| |
| * {{icon|defense army}} {{green|+2}} Planetary defense armies
| |
| * Based on [[Origin situations#Quest for the Toxic God|Quest]] event choices:
| |
| ** {{icon|Unity}} {{green|+3 / 6 / 9 / 12 / 15}} Unity
| |
| ** {{icon|Research}} {{green|+2 / 4 / 6 / 8}} Research
| |
| * Continued the Quest and has {{iconify|Cosmogenesis|22px}} ascension perk:
| |
| ** {{icon|advanced logic}} {{green|+1 / 2 / 3 / 4}} Advanced Logic (uses research multiplier)
| |
| * Added by Quest event choices:
| |
| **{{icon|amenities}} {{green|+5}} Amenities
| |
| | style="max-width:200px" |
| |
| * {{icon|alloys}} {{red|−1}} Alloys
| |
| * Upkeep may be removed with a [[Origin situations#Quest for the Toxic God|sixth quest]] choice
| |
| |
| |
| * {{building|order keep|Order's Keep|w=24|type=uni}} Order's Keep
| |
| * {{building|order holding|Order's Castle|w=24|type=uni}} Order's Castle
| |
| * [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] Upgraded homeworld features
| |
| | Base: '''24'''
| |
| * {{green|×}} pop {{icon|research}}{{icon|unity}} output
| |
| |- id="Squire"
| |
| | [[File:Job squire.png]]
| |
| | Squire
| |
| | [[File:Job squire.png|24px|link=Jobs#Squires (category)|Squires (category)]]
| |
| | {{iconify|Worker}}
| |
| |
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| * {{icon|pop resource output}} {{green|+2%}} Resources from {{iconify|Knight}}s and {{iconify|Lord Commander}}
| |
| * {{planet modifier|symbiotic link|yellow|Lover's Pox|iconify=yes}} planet modifier:
| |
| ** {{icon|organic pop assembly add}} {{green|+0.25}} Organic pop assembly
| |
| |
| |
| * {{planet modifier|symbiotic link|yellow|Lover's Pox|iconify=yes}} planet modifier:
| |
| ** {{icon|alloys}} {{red|−0.5}} Alloys
| |
| |
| |
| * {{building|order keep|Order's Keep|w=24|type=uni}} Order's Keep
| |
| * {{building|order holding|Order's Castle|w=24|type=uni}} Order's Castle
| |
| * [[File:District orders demesne.png|link=Districts#Order's Demesne|Order's Demesne|24px]] Order's Demesne
| |
| * [[File:D rotten soil blocker.png|28px|link=Planetary features#Toxic God features|Toxins Most Deadly]] Upgraded homeworld features
| |
| | Base: '''1.2'''
| |
| |}
| |
|
| |
| === Wrangler jobs ===
| |
| {{expansion|gra}}
| |
| Empires with the {{iconify|Primal Calling}} origin use unique Wrangler jobs, with different variants depending on stance (or {{iconify|Warrior Culture}} civic). They are added by unique Wildlife buildings and the {{planet modifier|titanic life|green|Untamed Wilds|w=24px}} Untamed Wilds modifier.
| |
|
| |
| They are all classified as {{job|wrangler|Wranglers (category)}} Wranglers, a sub-category of {{iconify|Culture Worker|suf=category}}s, and also produce additional output [[#Culture Worker ethic effects|based on empire ethics]].
| |
|
| |
| {| class="mildtable plainlist"
| |
| !
| |
| ! Job
| |
| ! Output
| |
| ! Upkeep
| |
| ! Stance
| |
| |- id="Wrangler"
| |
| | [[File:Job wrangler.png]]
| |
| | Wrangler
| |
| |
| |
| * {{icon|society}} {{green|+4}} Society
| |
| * {{icon|amenities}} {{green|+4}} Amenities
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{icon|individualist}} Wrangler
| |
| |- id="Rancher"
| |
| | [[File:Job wrangler.png]]
| |
| | Rancher
| |
| |
| |
| * {{icon|society}} {{green|+4}} Society
| |
| * {{icon|amenities}} {{green|+4}} Amenities
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{icon|individualist}} Rancher
| |
| |- id="Trophy Hunter"
| |
| | [[File:Job trophy hunter.png]]
| |
| | Trophy Hunter
| |
| |
| |
| * {{icon|food}} {{green|+3}} Food
| |
| * {{icon|amenities}} {{green|+6}} Amenities
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{icon|individualist}} Trophy Hunter
| |
| |- id="Animal Handler"
| |
| | [[File:Job animal handler.png]]
| |
| | Animal Handler
| |
| |
| |
| * {{icon|society}} {{green|+6}} Society
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} Consumer goods
| |
| |
| |
| * {{icon|individualist}} Animal Handler
| |
| |- id="Beastfighter"
| |
| | [[File:Job beastfighter.png]]
| |
| | Beastfighter
| |
| |
| |
| * {{icon|society}} {{green|+4}} Society
| |
| * {{icon|amenities}} {{green|+6}} Amenities
| |
| * {{icon|amenities}} {{green|+1}} per {{civic|warrior culture|Arbiter of Duels|council=yes}} Arbiter of Duels councilor level
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| |
| |
| * {{icon|consumer goods}} {{red|−1}} Consumer goods
| |
| * {{icon|alloys}} {{red|−1}} Alloys
| |
| |
| |
| * {{iconify|Warrior Culture}} (any stance)
| |
| |- id="Wrangler Drone"
| |
| | [[File:Job wrangler.png]]
| |
| | Wrangler Drone
| |
| |
| |
| * {{icon|society}} {{green|+4}} Society
| |
| * {{icon|amenities}} {{green|+4}} Amenities
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed
| |
| |
| |
| * {{icon|minerals}} {{red|−6}} Minerals
| |
| |
| |
| * {{icon|hive mind}} Wild Consciousness
| |
| |- id="Symbiosis Integrator"
| |
| | [[File:Job animal handler.png]]
| |
| | Symbiosis Integrator
| |
| |
| |
| * {{icon|society}} {{green|+6}} Society
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| * {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed
| |
| |
| |
| * {{icon|minerals}} {{red|−6}} Minerals
| |
| |
| |
| * {{icon|hive mind}} Symbiotic Partnership
| |
| |-id="Hunter Drone"
| |
| | [[File:Job trophy hunter.png]]
| |
| | Hunter Drone
| |
| |
| |
| * {{icon|food}} {{green|+5}} Food
| |
| * {{icon|amenities}} {{green|+4}} Amenities
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|organic pop assembly speed}} {{green|+2.5%}} Organic pop assembly speed
| |
| |
| |
| * {{icon|minerals}} {{red|−6}} Minerals
| |
| |
| |
| * {{icon|hive mind}} Hunter-Killers
| |
| |}
| |
|
| |
| == Overlord jobs ==
| |
| {{SVersion|3.14}}
| |
| Overlord jobs are generated by [[Holdings#Overlord Holdings|Overlord holdings]] and can be used by both individualist and {{iconify|Gestalt Consciousness}} subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority.
| |
|
| |
| {| class="mildtable plainlist sortable"
| |
| ! width="10px" class="unsortable" |
| |
| ! Job
| |
| ! width="10px" | Stratum
| |
| ! Overlord output
| |
| ! Subject output
| |
| ! Subject upkeep
| |
| ! Source
| |
| |- id="Aid Worker"
| |
| | [[File:Job aid worker.png]]
| |
| | Aid Worker
| |
| | {{icon|Worker}}{{icon|Menial Drone}}
| |
| | {{icon|unity}} {{green|+5}} Unity
| |
| | {{icon|amenities}} {{green|+5}} Amenities
| |
| | N/A
| |
| | {{building|Aid Agency|w=34|icon type=holding}} Aid Agency
| |
| |- id="Overlord Trader"
| |
| | [[File:Job overlord trader.png]]
| |
| | data-sort-value="Trader" | Overlord Trader
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|energy}} {{green|+7}} Energy
| |
| | {{icon|amenities}} {{green|+10}} Amenities
| |
| | {{icon|energy}} {{red|−7}} Energy
| |
| | {{building|Emporium|w=34|icon type=holding}} Emporium
| |
| |- id="Overlord Academic"
| |
| | [[File:Job overlord academic.png]]
| |
| | data-sort-value="Academic" | Overlord Academic
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|Research}} {{green|+3}} Research
| |
| | {{icon|Research}} {{green|+1}} Research
| |
| |
| |
| * {{icon|consumer goods}} {{red|−2}} if {{iconify|Individualist|22px}} subject
| |
| * {{icon|minerals}} {{red|−6}} if {{iconify|Hive Mind|22px}} subject
| |
| * {{icon|energy}} {{red|−4}} if {{iconify|Machine Intelligence|22px}} subject
| |
| | {{building|Satellite Campus|w=34|icon type=holding}} Satellite Campus
| |
| |- id="Overlord Propagandist"
| |
| | [[File:Job overlord propagandist.png]]
| |
| | data-sort-value="Propagandist" | Overlord Propagandist
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|influence}} {{green|+0.15}} Influence
| |
| |
| |
| | {{icon|unity}} {{red|−1}} Unity
| |
| | {{building|propaganda office|Ministry of Truth|w=34|icon type=holding}} Ministry of Truth
| |
| |- id="Overlord Metallurgist"
| |
| | [[File:Job foundry.png]]
| |
| | data-sort-value="Metallurgist" | Overlord Metallurgist
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| * {{icon|alloys}} {{green|+3}} Alloys
| |
| ** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}} subject
| |
| |
| |
| |
| |
| * {{icon|minerals}} {{red|−6}} Minerals
| |
| ** {{icon|minerals}} {{red|−2}} if {{iconify|Machine Intelligence}} subject
| |
| | {{building|Offworld Foundry|w=34|icon type=holding}} Offworld Foundry
| |
| |- id="Overlord Catalytic Technician"
| |
| | [[File:Job foundry.png]]
| |
| | data-sort-value="Catalytic Technician" | Overlord Catalytic Technician
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| * {{icon|alloys}} {{green|+3}} Alloys
| |
| ** {{icon|alloys}} {{green|+1}} if {{iconify|Machine Intelligence}} subject
| |
| |
| |
| |
| |
| * {{icon|food}} {{red|−9}} Food
| |
| ** {{icon|food}} {{red|−3}} if {{iconify|Machine Intelligence}} subject
| |
| | {{building|Offworld Foundry|w=34|icon type=holding}} Offworld Foundry<br/><span style="margin-left:6px">(if {{Tooltip premade|Catalytic}} subject)</span>
| |
| |- id="Overlord Beholder"
| |
| | [[File:Job overlord beholder.png]]
| |
| | data-sort-value="Beholder" | Overlord Beholder
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| {{Collapse list|No job effect, effect added by holding:|
| |
| * {{iconify|Defense platform cap}} on starbases and orbital rings:
| |
| ** {{icon|defense platform cap}} {{green|+1}} if subject is Tier I {{iconify|Bulwark}}
| |
| ** {{icon|defense platform cap}} {{green|+2}} if subject is Tier II {{iconify|Bulwark}}
| |
| ** {{icon|defense platform cap}} {{green|+4}} if subject is Tier III {{iconify|Bulwark}}
| |
| }}
| |
| |
| |
| |
| |
| * {{icon|alloys}} {{red|−2}} if Tier I {{iconify|Bulwark}}
| |
| * {{icon|alloys}} {{red|−4}} if Tier II {{iconify|Bulwark}}
| |
| * {{icon|alloys}} {{red|−8}} if Tier III {{iconify|Bulwark}}
| |
| | {{building|Vigil Command|w=34|icon type=holding}} Vigil Command
| |
| |- id="Overlord Manager"
| |
| | [[File:Job manager.png]]
| |
| | data-sort-value="Manager" | Overlord Manager
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|unity}} {{green|+0.25}} Unity
| |
| |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|trade value}} {{green|+1}} Trade value
| |
| | {{icon|Consumer goods}} {{red|−2}} Consumer goods
| |
| | {{building|Franchise Headquarters|w=34|icon type=holding}} Franchise Headquarters
| |
| |- id="Overlord Recruiter"
| |
| | [[File:Job soldier.png]]
| |
| | data-sort-value="Recruiter" | Overlord Recruiter
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | style="max-width:350px" |
| |
| * Every 5 years, if non-gestalt subject and pop species has citizenship in overlord empire:
| |
| ** {{icon|migration attraction}} {{green|20%}} Chance pop migrates to the overlord capital
| |
| | {{icon|defense army}} {{green|+3}} Planetary defense armies
| |
| |
| |
| * {{icon|energy}} {{red|−5}} Energy
| |
| * {{icon|unity}} {{red|−2}} Unity
| |
| | {{building|Recruitment Office|w=34|icon type=holding}} Recruitment Office
| |
| |- id="Overlord Ranger"
| |
| | [[File:Job ranger.png]]
| |
| | data-sort-value="Ranger" | Overlord Ranger
| |
| | {{icon|Worker}}{{icon|Menial Drone}}
| |
| | {{icon|unity}} {{green|+10}} Unity
| |
| | {{icon|pop consumer goods upkeep}} {{green|−10%}} Pop consumer goods upkeep
| |
| | N/A
| |
| | {{building|Ranger Lodge|w=34|type=hold}} Ranger Lodge
| |
|
| |
| |- id="Overlord Medical Worker"
| |
| | [[File:Job healthcare.png|Medical Worker]]
| |
| | Medical Worker
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| |
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|pop growth speed}} {{green|+5%}} Pop growth speed
| |
| * {{icon|organic pop assembly speed}} {{green|+5%}} Organic pop assembly speed
| |
| * {{icon|habitability}} {{green|+2.5%}} Habitability
| |
| {{Collapse list|inline=yes|Additional effects from {{iconify|Pharma State}}:|
| |
| * {{iconify|Pharma State}} subject:
| |
| ** {{icon|trade value}} {{green|+4}} Trade value
| |
| ** {{icon|amenities}} {{green|+2}} Amenities
| |
| * {{building|Corporate Clinic|w=24|type=hold}} Corporate Clinic branch office building on planet:
| |
| ** {{icon|trade value}} {{green|+2}} Trade value
| |
| ** {{icon|amenities}} {{green|+1}} Amenities
| |
| }}
| |
| | {{icon|Consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Individualist}} subject)
| |
| |- id="Overlord Spawning Drone"
| |
| | [[File:Job spawning drone.png]]
| |
| | Spawning Drone
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| |
| |
| * {{icon|amenities}} {{green|+5}} Amenities
| |
| * {{icon|organic pop assembly add}} {{green|+2}} Organic pop assembly
| |
| |
| |
| * {{icon|food}} {{red|−6}} Food if biological subject
| |
| * {{icon|minerals}} {{red|−6}} Minerals if lithoid subject
| |
| | {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Hive Mind}} subject)
| |
| |- id="Overlord Replicator"
| |
| | [[File:Job replicator.png]]
| |
| | Replicator
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| | {{icon|mechanical pop assembly add}} {{green|+1}} Mechanical pop assembly
| |
| | {{icon|alloys}} {{red|−1}} Alloys
| |
| | {{building|transcendental retreat|Genomic Services Outreach|w=34|type=hold}} Genomic Services Outreach<br/>(if {{iconify|Machine Intelligence}} subject)
| |
| |- id="Overlord Breeder"
| |
| | [[File:Job overlord breeder.png]]
| |
| | data-sort-value="Breeder" | Overlord Breeder
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | style="max-width:300px" | {{Collapse list|No job effect, effect added by holding:|
| |
| * {{icon|pop growth speed}} {{green|+2}} Pop assembly on overlord capital
| |
| }}
| |
| |
| |
| |
| |
| * {{icon|food}} {{red|−6}} Food if biological overlord
| |
| * {{icon|minerals}} {{red|−6}} Minerals if lithoid overlord
| |
| <!-- hive mind will never be robotic
| |
| * {{icon|energy}} {{red|−6}} if robotic overlord
| |
| -->
| |
| | {{building|Splinter Hive|w=34|icon type=holding}} Splinter Hive
| |
| |- id="Overlord Arborist"
| |
| | [[File:Job ranger.png]]
| |
| | data-sort-value="Arborist" | Overlord Arborist
| |
| | {{icon|Worker}}{{icon|Menial Drone}}
| |
| | {{icon|food}} {{green|+15}} Food
| |
| |
| |
| | {{icon|food}} {{red|−10}} Food
| |
| | {{building|Tree of Life Sapling|w=34|icon type=holding}} Tree of Life Sapling
| |
| |- id="Offspring Drone Feeder"
| |
| | [[File:Job spawning drone.png]]
| |
| | Offspring Drone Feeder
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|Society}} {{green|+8}} Society Research
| |
| |
| |
| * {{icon|Worker}} {{green|+5%}} Worker output (if {{icon|individualist|20px}})
| |
| * {{icon|Menial Drone}} {{green|+5%}} Menial Drone output (if {{icon|gestalt|20px}})
| |
| * {{icon|undead army}} Defense Armies become Offspring-Led Armies
| |
| |
| |
| * {{icon|food}} {{red|−6}} Food if biological overlord
| |
| * {{icon|minerals}} {{red|−6}} Minerals if lithoid overlord
| |
| | {{building|Offspring Nest|w=34|type=hold}} Offspring Nest
| |
| |- id="Mind Thrall"
| |
| | [[File:Job mind thrall.png]]
| |
| | Mind Thrall
| |
| | {{icon|Worker}}{{icon|Menial Drone}}
| |
| | {{icon|Research}} {{green|+1.5}} Research
| |
| |
| |
| | N/A
| |
| | {{building|Distributed Processing|w=34|icon type=holding}} Distributed Processing
| |
| |- id="Overlord Bio-Trophy"
| |
| | [[File:Job bio trophy.png]]
| |
| | data-sort-value="Bio-Trophy" | Overlord Bio-Trophy
| |
| | {{icon|Worker}}{{icon|Menial Drone}}
| |
| |
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| ** {{icon|unity}} {{red|−1}} Unity if {{iconify|Gestalt}} subject
| |
| |
| |
| * {{icon|Pop housing usage}} {{green|−1}} Pop housing usage
| |
| * {{icon|upkeep}} {{green|−200%}} Pop upkeep
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| ** {{icon|unity}} {{red|−1}} Unity if {{iconify|Gestalt}} subject
| |
| * {{icon|happiness}} {{green|+40%}} Happiness for this pop
| |
| * {{icon|happiness}} {{green|+1%}} Planet happiness
| |
| * {{icon|no}} No happiness effect if {{iconify|Gestalt}} subject
| |
| | N/A
| |
| | {{building|organic sanctuary|Organic Haven|w=34|type=hold}} Organic Haven
| |
| |- id="Overlord Mortal Initiate"
| |
| | [[File:Job mortal initiate.png]]
| |
| | data-sort-value="Mortal Initiate" | Overlord Mortal Initiate
| |
| | {{icon|Worker}}{{icon|Menial Drone}}
| |
| | {{icon link|edict|Sacrifice edicts}} Pop can be used for overlord Sacrifice edicts
| |
| |
| |
| * {{icon|unity}} {{green|+2}} Unity
| |
| * {{icon|Society}} {{green|+1}} Society research
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| | N/A
| |
| | {{building|sacrificial temple 2|Sacrificial Shrine|w=34|type=hold}} Sacrificial Shrine
| |
| |- id="Overlord Necromancer"
| |
| | [[File:Job necromancer.png]]
| |
| | data-sort-value="Necromancer" | Overlord Necromancer
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| * {{icon|Physics}} {{green|+6}} Physics research
| |
| * {{icon|Society}} {{green|+6}} Society research
| |
| | {{icon|defense army}} {{green|+2}} Planetary defense armies
| |
| |
| |
| * {{icon|food}} {{red|−6}} Food if biological subject
| |
| * {{icon|minerals}} {{red|−6}} Minerals if lithoid subject
| |
| * N/A if robotic subject
| |
| | {{building|dread encampment|Dread Outpost|w=34|type=hold}} Dread Outpost
| |
| |- id="Overlord Reassigner"
| |
| | [[File:Job necromancer.png]]
| |
| | data-sort-value="Reassigner" | Overlord Reassigner
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| | {{icon|Zombie}} {{green|+1}} Zombie pop every 5 years
| |
| |
| |
| * {{icon|food}} {{red|−6}} Food if biological subject
| |
| * {{icon|minerals}} {{red|−6}} Minerals if lithoid subject
| |
| * N/A if robotic subject
| |
| | {{building|posthumous employment center|Reemployment Center|w=34|type=hold}} Reemployment Center
| |
| |- id="Overlord Mutagenic Spa Attendant"
| |
| | [[File:Job bath attendant.png]]
| |
| | Mutagenic Spa Attendant
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|unity}} {{green|+5}} Unity
| |
| |
| |
| * {{icon|pop growth speed|}} {{green|+1.5%}} Pop growth speed
| |
| * {{icon|habitability}} {{red|−0.5%}} Habitability
| |
| * {{icon|happiness}} {{red|−0.5%}} Happiness
| |
| * Effects increased by each {{iconify|Industrial District}}
| |
| | {{icon|Consumer goods}} {{red|−1}} Consumer goods
| |
| | {{building|toxic bath|Mutagenic Spa|w=34|type=hold}} Mutagenic Spa
| |
| |- id="Overlord Permutation Attendance Drone"
| |
| | [[File:Job bath attendant hive.png]]
| |
| | Permutation Attendance Drone
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|unity}} {{green|+5}} Unity
| |
| |
| |
| * {{icon|organic pop assembly speed}} {{green|+2%}} Organic pop assembly speed
| |
| * {{icon|habitability}} {{red|−0.75%}} Habitability
| |
| * Effects increased by each {{iconify|Industrial District}}
| |
| | {{icon|food}} {{red|−2}} Food
| |
| | {{building|toxic bath hive|Mutagenic Permutation Pool|w=34|type=hold}} Mutagenic Permutation Pool
| |
| |- id="Overlord Lubrication Terminal"
| |
| | [[File:Job bath attendant machine.png]]
| |
| | Lubrication Terminal
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| | {{icon|unity}} {{green|+5}} Unity
| |
| |
| |
| * {{icon|mechanical pop assembly speed}} {{green|+1.5%}} Mechanical pop assembly speed
| |
| * {{icon|pop amenities usage}} {{red|+1%}} Pop amenities usage
| |
| * Effects increased by each {{iconify|Industrial District}}
| |
| | {{icon|minerals}} {{red|−2}} Minerals
| |
| | {{building|toxic bath machine|Hyper Lubrication Basin|w=34|type=hold}} Hyper Lubrication Basin
| |
| |- id="Overlord Knight"
| |
| | [[File:Job knight.png]]
| |
| | data-sort-value="Knight" | Overlord Knight
| |
| | {{icon|Specialist}}{{icon|Complex Drone}}
| |
| |
| |
| * Based on overlord [[Situations#Quest for the Toxic God|Quest]] event choices:
| |
| ** {{icon|unity}} {{green|+3 / 6 / 9 / 12}} Unity
| |
| ** {{icon|Research}} {{green|+2 / 4 / 6 / 8 / 10}} Research
| |
| |
| |
| * {{icon|defense army}} {{green|+2}} Planetary defense armies
| |
| * {{icon|stability add}} {{green|+3}} Stability
| |
| | {{icon|alloys}} {{red|−1}} Alloys
| |
| | {{building|order holding|Order's Commandery|w=34|type=hold}} Order's Commandery
| |
| |}
| |
|
| |
| == Event jobs ==
| |
| {{anchor|Event}}
| |
| Event jobs are generated by either planetary features or planet modifiers.
| |
| {| class="mildtable plainlist sortable"
| |
| ! class="unsortable" width="10px" |
| |
| ! Job
| |
| ! {{hover|Category|Cat.}}
| |
| ! Stratum
| |
| ! class="unsortable" | Produces
| |
| ! class="unsortable" | Upkeep
| |
| ! class="unsortable" | Sources
| |
| |- id="Subterranean Liaison Officer"
| |
| | [[File:Job clerk.png]]
| |
| | {{icon|individualist|22px}} Subterranean Liaison Officer<br/>{{icon|gestalt consciousness|22px}} Subterranean Contact Drone
| |
| | N/A
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|pop housing usage}} {{green|−1}} Pop housing usage
| |
| * {{icon|Individualist}} {{icon|trade value}} {{green|+6}} Trade Value
| |
| * {{icon|Machine Intelligence}} {{icon|energy}} {{green|+6}} Energy
| |
| * {{icon|Hive Mind}} {{icon|energy}} {{green|+3}} {{icon|food}} {{green|+2}}
| |
| | N/A
| |
| | [[File:D quarantine zone.png|42px|link=Planetary features#Subterranean Contact Zone|Subterranean Contact Zone]] Subterranean Contact Zone
| |
| |- id="Unification Officer"
| |
| | [[File:Job overlord propagandist.png]]
| |
| | Unification Officer
| |
| | {{icon|administrator category}}
| |
| | {{icon|specialist}}
| |
| |
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer Goods
| |
| | {{planet modifier|victorious_army|1|Unified Purpose|w=42px}} Unified Purpose
| |
| |- id="Robot Caretaker"
| |
| | [[File:Job culture worker.png]] || Robot Caretaker
| |
| | {{icon|administrator category}}
| |
| | {{icon|specialist}}
| |
| |
| |
| * {{icon|unity}} {{green|+5}} Unity
| |
| * {{icon|engineering}} {{green|+5}} Engineering research
| |
| | N/A
| |
| | [[File:D building.png|42px|link=Planetary features#Enigmatic Robot]] Enigmatic Robot
| |
| |- id="Bio-Assistant"
| |
| | [[File:Job organic battery.png]]
| |
| | Bio-Assistant
| |
| | {{icon|bio-trophy category}}
| |
| | {{icon|bio-trophy stratum}}
| |
| |
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| * {{icon|pop resource output}} {{green|+5%}} Drone output
| |
| * {{icon|pop housing usage}} {{green|−1}} Pop housing usage for this pop
| |
| | {{icon|energy}} {{red|−1}} Energy
| |
| | [[File:D building.png|42px|link=Planetary features#Machine Interface Center]] Machine Interface Center
| |
| |- id="Treasure Curator"
| |
| | {{job|treasure gatherer|Treasure Curator}}
| |
| | Treasure Curator
| |
| | {{icon|culture worker category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|energy}} {{green|+10}} Energy
| |
| * {{icon|minerals}} {{green|+4}} Minerals
| |
| * {{icon|unity}} {{green|+4}} Unity
| |
| * {{icon|society}} {{green|+1}} Society research
| |
| | {{icon|consumer goods}} {{red|−1}} Consumer Goods
| |
| | [[File:D treasure planet.png|42px|link=Planetary features#Treasure Vault|Treasure Vault]] Treasure Vault
| |
| |- id="Dimensional Portal Researcher"
| |
| | [[File:Job researcher.png]] || {{icon|individualist|22px}} Dimensional Portal Researcher<br/>{{icon|gestalt consciousness|22px}} Dimensional Portal Drone
| |
| | {{icon|researcher category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|physics}} {{green|+12}} Physics research
| |
| {{Collapse list|Additional effects from [[The Doorway|Probe the Dimensional Portal]] outcome:|
| |
| ** ''Dimension of Suffering'' outcome:
| |
| *** {{icon|physics}} {{red|−6}} if finished Close the Portal special project
| |
| ** ''High-Energy Dimension'' outcome:
| |
| *** {{icon|energy}} {{green|+6}} Energy
| |
| ** ''Null Void'' outcome:
| |
| *** {{icon|dark matter}} {{green|+0.2}} Dark Matter
| |
| **** {{icon|dark matter}} {{green|+1}} if finished Probe the Void special project
| |
| ** ''Mirror Dimension'' outcome:
| |
| *** {{icon|amenities}} {{green|+2}} / {{green|3}} / {{green|6}} / {{green|12}} Amenities
| |
| *** {{icon|Individualist}} {{icon|trade value}} {{green|+2}} / {{green|3}} / {{green|6}} / {{green|12}} Trade Value
| |
| *** {{icon|Gestalt Consciousness}} {{icon|energy}} {{green|+2}} / {{green|4}} / {{green|6}} / {{green|8}} Energy
| |
| }}
| |
| |
| |
| * {{icon|Individualist}} {{icon|consumer goods}} {{red|−3}} Consumer Goods
| |
| ** <span style="margin-left:28px">{{icon|consumer goods}} {{red|−3}} if ''Dimension of Suffering'' outcome</span>
| |
| * {{icon|Hive Mind}} {{icon|food}} {{red|−3}} Food if biological
| |
| * <span style="margin-left:28px">{{icon|minerals}} {{red|−3}} Minerals if {{iconify|Lithoid}}</span>
| |
| * {{icon|Machine Intelligence}} {{icon|energy}} {{red|−3}} Energy
| |
| |
| |
| * [[File:D crystalline caverns.png|42px|link=Planetary features#Portal Research Area|Portal Research Area]] Portal Research Area
| |
| * {{planet modifier|engineering_research|1|link=Planetary management#Extradimensional Experimentation|Extradimensional Experimentation|w=42px}} Extradimensional Experimentation
| |
| |- id="Space-Time Anomaly Researcher"
| |
| | [[File:Job researcher.png]] || {{icon|individualist|22px}} Space-Time Anomaly Researcher<br/>{{icon|gestalt consciousness|22px}} Space-Time Anomaly Drone
| |
| | {{icon|researcher category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|physics}} {{green|+8}} Physics research
| |
| * {{icon|engineering}} {{green|+4}} Engineering research
| |
| * {{icon|dark matter}} {{green|+0.2}} Dark Matter
| |
| |
| |
| * {{icon|Individualist}} {{icon|consumer goods}} {{red|−2}} Consumer Goods
| |
| ** <span style="margin-left:28px">{{icon|consumer goods}} {{red|−1}} if {{iconify|Technocracy}}</span>
| |
| * {{icon|Hive Mind}} {{icon|minerals}} {{red|−6}} Minerals
| |
| * {{icon|Machine Intelligence}} {{icon|energy}} {{red|−4}} Energy
| |
| | [[File:D surreal visions.png|42px|link=Planetary features#Space-Time Anomaly|Space-Time Anomaly]] Space-Time Anomaly
| |
| |- id="Munitions Decommissioner"
| |
| | [[File:Job researcher.png]]
| |
| | {{icon|individualist|22px}} Munitions Decommissioner<br/>{{icon|hive mind|22px}} Munitions Decommissioning Drone<br/>{{icon|machine intelligence|22px}} Munitions Decommissioning Unit
| |
| | {{icon|researcher category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|engineering}} {{green|+10}} Engineering
| |
| * {{icon|alloys}} {{green|+1}} Alloys
| |
| * {{icon|naval capacity add}} {{green|+1}} Naval capacity
| |
| * {{icon|minor artifacts}} {{green|+1}} Minor artifacts if {{iconify|Ancient Relics|24px}} DLC is active
| |
| * {{icon|minor artifacts}} {{green|+1}} Minor artifacts with {{iconify|Archaeo-Engineers|22px}} ({{green|+2}} total)
| |
| | {{icon|consumer goods}} {{red|−2}} Consumer Goods
| |
| | [[File:D organic landfill.png|42px|link=Planetary features#Weapon Extraction Facility|Weapon Extraction Facility]] Weapon Extraction Facility
| |
| |- id="Odd Factory Worker"
| |
| | [[File:Job foundry.png]] || {{icon|individualist|22px}} Odd Factory Worker<br/>{{icon|gestalt consciousness|22px}} Odd Factory Drone
| |
| | {{icon|metallurgist category}}
| |
| | {{icon|worker}}{{icon|menial drone}}
| |
| | {{icon|alloys}} {{green|+4}} Alloys
| |
| | N/A
| |
| | [[File:D building.png|42px|link=Planetary features#Odd Factory|Odd Factory]] Odd Factory
| |
| |- id="Transmuter"
| |
| | [[File:Job foundry.png]]
| |
| | {{icon|individualist|22px}} Transmuter<br/>{{icon|gestalt consciousness|22px}} Transmuter Drone
| |
| | {{icon|metallurgist category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| | {{icon|alloys}} {{green|+4}} Alloys
| |
| | [[File:Basic resource.png|24px|link=Population#Base upkeep|Pop upkeep]] {{red|−1}} Pop upkeep
| |
| |
| |
| * [[File:D bunker door.png|42px|link=Planetary features#Blue Lotus Prototype|Blue Lotus Prototype]] Blue Lotus Prototype
| |
| * [[File:D bunker door.png|42px|link=Planetary features#Blue Lotus Facility|Blue Lotus Facility]] Blue Lotus Facility
| |
| |- id="Operator"
| |
| | [[File:Job foundry.png]] || {{icon|individualist|22px}} Operator<br/>{{icon|gestalt consciousness|22px}} Operator Drone
| |
| | {{icon|metallurgist category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * Base production:
| |
| * {{icon|Individualist}} {{icon|alloys}} {{green|+5}} Alloys <small>({{green|+2}} to {{green|+7}} total based on choices)</small>
| |
| * {{icon|Gestalt Consciousness}} {{icon|alloys}} {{green|+6}} Alloys <small>({{green|+4}} to {{green|+8}} total based on choices)</small>
| |
| {{Collapse list|inline=yes|Potential modifiers from [[Hidden Vault]] choices:|
| |
| ** ''Remembrance Hall:''
| |
| *** {{icon|unity}} {{green|+0.5}} Unity if {{iconify|Subterranean}}
| |
| *** {{icon|unity}} {{green|+0.5}} Unity if {{tooltip premade|Masterful Crafters}}
| |
| *** {{icon|unity}} {{green|+1}} Unity if both of the above
| |
| ** ''Earthquake:''
| |
| *** {{icon|alloys}} {{red|−1}} Alloys if used bulky contraption
| |
| *** {{green|Negative effect averted}} if either: {{multi icon|Functional Architecture|Constructobot|Divided Attention}}
| |
| ** ''Insight:''
| |
| *** {{icon|alloys}} {{red|−1}} Alloys if blasted the doors ({{icon|Non-Gestalt|20px}} only)
| |
| ** ''Foundry Heart:''
| |
| *** {{icon|society}} {{green|+1}} Society if either: {{multi icon|Philosopher King|Natural Neural Network|Empath}}
| |
| *** {{icon|engineering}} {{green|+1}} Engineering if either: {{multi icon|Technocracy|Introspective|Static Research Analysis}}
| |
| ** ''Work Conditions:''
| |
| *** {{icon|alloys}} {{red|−1}} Alloys if regulated work time ({{icon|Non-Gestalt|20px}} only)
| |
| *** {{icon|happiness}} {{red|-20%}} Happiness of employed pop if rotated operators ({{icon|Non-Gestalt|20px}} only)
| |
| *** {{icon|pop amenities usage}} {{red|+20%}} Amenities usage of employed pop if rotated drones ({{icon|Gestalt|20px}} only)
| |
| *** {{green|Negative effect averted}} with {{multi icon|Slaver Guilds|Indentured Assets|Shared Burdens}}
| |
| ** ''Recycling Center:''
| |
| *** {{icon|alloys}} {{green|+1}} Alloys if either: {{multi icon|Barbaric Despoilers|Fanatic Purifiers|Devouring Swarm|Determined Exterminator}}
| |
| ** ''More or Less?:''
| |
| *** {{icon|alloys}} {{green|+1}} Alloys if {{iconify|Remnants}}
| |
| *** {{icon|alloys}} {{green|+1}} Alloys if positive outcome (34% chance)
| |
| *** No effect (66% chance)
| |
| }}
| |
| |
| |
| * Base upkeep:
| |
| * {{icon|minerals}} {{red|−5}} Minerals <small>({{green|0}} to {{red|−9}} total based on choices)</small>
| |
| {{Collapse list|inline=yes|Potential modifiers from [[Hidden Vault]] choices:|
| |
| ** ''Earthquake:''
| |
| *** {{icon|minerals}} {{red|+2}} Minerals upkeep if used wall pipes
| |
| *** {{green|Negative effect averted}} if either: {{multi icon|Functional Architecture|Constructobot|Divided Attention}}
| |
| ** ''Work Conditions:''
| |
| *** {{icon|minerals}} {{green|−1}} Minerals upkeep if regulated work time ({{icon|Non-Gestalt|20px}} only)
| |
| ** ''Recycling Center:''
| |
| *** {{icon|minerals}} {{green|−2}} Minerals upkeep if either: {{multi icon|Environmentalist|Ascetic|Zero-Waste Protocols}}
| |
| *** {{icon|minerals}} {{green|−1}} Minerals upkeep (34% chance)
| |
| *** No effect (66% chance)
| |
| ** ''More or Less?:''
| |
| *** {{icon|minerals}} {{red|+1}} Minerals upkeep if {{iconify|Remnants}}
| |
| *** {{icon|minerals}} {{green|−2}} Minerals and {{icon|food}} {{red|+2}} Food upkeep if either: {{icon split|catalytic processing|catalytic processing corporate|catalytic processing hive dark|catalytic processing machine|cross=yes}}{{icon|tree of life}}
| |
| *** {{icon|minerals}} {{red|+2}} Minerals upkeep if positive outcome (34% chance)
| |
| *** {{icon|minerals}} {{red|+1}} Minerals upkeep if negative outcome (26% chance)
| |
| *** No effect (40% chance)
| |
| }}
| |
| | [[File:D city ruins.png|42px|link=Planetary features#Operational Manufactorium|Operational Manufactorium]] Operational Manufactorium
| |
| |- id="Gas Plant Engineer"
| |
| | [[File:Job gas extractor.png]] || {{icon|individualist|22px}} Gas Plant Engineer<br/>{{icon|gestalt consciousness|22px}} Gas Plant Drone
| |
| | {{job|gas refiner|Gas Refiners (category)}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|exotic gases}} {{green|+3}} Exotic Gases
| |
| * {{icon|exotic gases}} {{green|+5%}} Exotic Gases from Jobs
| |
| | {{icon|minerals}} {{red|−10}} Minerals
| |
| | [[File:D gaseous eruption.png|42px|link=Planetary features#Spore Vents|Spore Vents]] Spore Vents
| |
| |- id="Cave Cleaners"
| |
| | [[File:Job miner.png]] || {{icon|individualist|22px}} Cave Cleaners<br/>{{icon|gestalt consciousness|22px}} Cave Cleaner Drone
| |
| | {{icon|miner category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|minerals}} {{green|+5}} Minerals
| |
| * {{icon|minerals}} {{green|+10%}} Minerals from Jobs
| |
| | {{icon|energy}} {{red|−2}} Energy
| |
| | [[File:D fungal caves.png|42px|link=Planetary features#Cave Shroom Veins|Cave Shroom Veins]] Cave Shroom Veins
| |
| |- id="Nemma Miner"
| |
| | [[File:Job miner.png]] || {{icon|individualist|22px}} Nemma Miner<br/>{{icon|gestalt consciousness|22px}} Nemma Mining Drone
| |
| | {{icon|miner category}}
| |
| | {{icon|worker}}{{icon|menial drone}}
| |
| |
| |
| * {{icon|minerals}} {{green|+3}} Minerals
| |
| * {{icon|food}} {{green|+2}} Food
| |
| | {{icon|energy}} {{red|−2}} Energy
| |
| | [[File:D crystalline caverns.png|42px|link=Planetary features#Nemma Mining Operation|Nemma Mining Operation]] Nemma Mining Operation
| |
| |- id="Dismantler"
| |
| | [[File:Job miner.png]] || {{icon|individualist|22px}} Dismantler<br/>{{icon|gestalt consciousness|22px}} Drone Dismantler
| |
| | {{icon|miner category}}
| |
| | {{icon|worker}}{{icon|menial drone}}
| |
| |
| |
| * {{icon|minerals}} {{green|+1}} Minerals
| |
| * {{icon|alloys}} {{green|+1}} Alloys
| |
| * {{icon|engineering}} {{green|+0.5}} Engineering research
| |
| | N/A
| |
| | [[File:D city ruins.png|42px|link=Planetary features#Manufactorium Scrapyard|Manufactorium Scrapyard]] Manufactorium Scrapyard
| |
| |- id="Deep Sea Diver"
| |
| | [[File:Job miner.png]] || {{icon|individualist|22px}} Deep Sea Diver<br/>{{icon|gestalt consciousness|22px}} Underwater Drone
| |
| | {{icon|miner category}}
| |
| | {{icon|specialist}}{{icon|complex drone}}
| |
| |
| |
| * {{icon|minerals}} {{green|+3}} Minerals
| |
| * {{icon|alloys}} {{green|+1}} Alloys
| |
| |
| |
| * {{icon|Individualist}} {{icon|food}} {{red|-3}} Food
| |
| * {{icon|Gestalt Consciousness}} {{icon|energy}} {{red|-3}} Energy
| |
| | [[File:D underwater vent.png|42px|link=Planetary features#Rich Seabed|Rich Seabed]] Rich Seabed
| |
| |- id="Titan Hunter"
| |
| | [[File:Job hunter.png]] || Titan Hunter
| |
| | {{icon|farmer category}}
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|food}} {{green|+8}} Food
| |
| * {{icon|trade value}} {{green|+8}} Trade Value
| |
| | N/A
| |
| | {{planet modifier|titanic life|green|Delicious Titans|w=42px}} Delicious Titans
| |
| |- id="Alien Hunter"
| |
| | [[File:Job hunter.png]] || Alien Hunter
| |
| | {{icon|farmer category}}
| |
| | {{icon|worker}}
| |
| |
| |
| * {{icon|food}} {{green|+2}} Food
| |
| * {{icon|Habitability}} {{green|+2.5%}} Habitability
| |
| | N/A
| |
| | [[File:D dangerous wildlife blocker.png|42px|link=Planetary features#Invasive Fauna|Invasive Fauna]] Invasive Fauna
| |
| |- id="Puddle Technician
| |
| | [[File:Job farmer.png]] || {{icon|individualist|22px}} Puddle Technician<br/>{{icon|gestalt consciousness|22px}} Puddle Technician Drone
| |
| | {{icon|farmer category}}
| |
| | {{icon|worker}}{{icon|menial drone}}
| |
| |
| |
| * {{icon|food}} {{green|+6}} Food
| |
| ** {{icon|food}} {{red|−1}} if {{icon|Machine}}{{icon|Mechanical}} robotic main species
| |
| * {{icon|alloys}} {{green|+1}} Alloys
| |
| | N/A
| |
| | [[File:D fertile lands.png|42px|link=Planetary features#Metallic Puddles|Metallic Puddles]] Metallic Puddles
| |
| |}
| |
|
| |
| == Pre-FTL jobs ==
| |
| {{SVersion|3.14}}
| |
| [[Pre-FTL species|Pre-FTL civilizations]] use the same strata system as normal empires, but their jobs provide negligible output.
| |
|
| |
| === Standard pre-FTL jobs ===
| |
| These jobs are used by regular pre-FTL civilizations.
| |
| {| class="mildtable plainlist"
| |
| ! Job
| |
| ! Stratum
| |
| ! Produces
| |
| ! Source
| |
| ! Ages
| |
| ! Description
| |
| |-
| |
| ! colspan="8" style="text-align:center" | Industrial jobs
| |
| |-
| |
| | id="Bureaucrat (pre-FTL)" | [[File:Job bureaucrat.png]] Bureaucrat
| |
| | {{iconify|Ruler}}
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| | {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.}}
| |
| |-
| |
| | id="Priest (pre-FTL)" | [[File:Job priest.png]] Priest
| |
| | {{iconify|Specialist}}
| |
| |
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| | {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Religious leaders who occupy various priestly offices.}}
| |
| |-
| |
| | id="Researcher (pre-FTL)" | [[File:Job researcher.png]] Researcher
| |
| | {{iconify|Specialist}}
| |
| | {{icon|research}} {{green|+1}} Research
| |
| | {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.}}
| |
| |-
| |
| | id="Soldier (pre-FTL)" | [[File:Job soldier.png]] Soldier
| |
| | {{iconify|Specialist}}
| |
| | {{icon|defense Army}} {{green|+3}} Defense armies
| |
| | {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.}}
| |
| |-
| |
| | id="Entertainer" | [[File:Job entertainer.png]] Entertainer
| |
| | {{iconify|Specialist}}
| |
| | {{icon|amenities}} {{green|+8}} Amenities
| |
| | {{building|primitive capital|Regional Capitals|w=34|type=cap}} Regional Capitals
| |
| | {{icon|atomic age}}{{icon|early space age}}
| |
| | style="max-width:400px" | {{desc small|Celebrities and media personalities that provide entertainment and distraction from day-to-day life.}}
| |
| |-
| |
| | id="Technician (pre-FTL)" | [[File:Job technician.png]] Technician
| |
| | {{iconify|Worker}}
| |
| | {{icon|energy}} {{green|+1}} Energy
| |
| | {{building|Primitive Power Plant|w=34}} Primitive Power Plant
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|These technicians shuffle coal or maintain primitive nuclear generators.}}
| |
| |-
| |
| | id="Farmer (pre-FTL)" | [[File:Job farmer.png]] Farmer
| |
| | {{iconify|Worker}}
| |
| | {{icon|food}} {{green|+3}} Food
| |
| | {{building|crude huts|Primitive Farms|w=34}} Primitive Farms
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|These farmers work the land, typically with the help of primitive but effective farming equipment.}}
| |
| |-
| |
| | id="Laborer (pre-FTL)" | [[File:Job primitive laborer.png]] Laborer
| |
| | {{iconify|Worker}}
| |
| |
| |
| * {{icon|consumer goods}} {{green|+2}} Consumer goods
| |
| * {{icon|minerals}} {{red|−2}} Minerals
| |
| | {{building|Primitive Factory|w=34}} Primitive Factory
| |
| | {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.}}
| |
| |-
| |
| | id="Miner (pre-FTL)" | [[File:Job miner.png]] Miner
| |
| | {{iconify|Worker}}
| |
| | {{icon|minerals}} {{green|+3}} Minerals
| |
| | {{building|Primitive Mine|w=34}} Primitive Mine
| |
| | {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Dangerous and sometimes lethal work in the dark bowels of the planet.}}
| |
| |-
| |
| ! colspan="8" style="text-align:center" | Pre-industrial jobs
| |
| |-
| |
| | id="Feudal Noble" | [[File:Job noble.png]] Feudal Noble
| |
| | {{iconify|Ruler}}
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| | {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|The landed nobility rule from their stone castles and keeps.}}
| |
| |-
| |
| | id="Cleric" | [[File:Job priest.png]] Cleric
| |
| | {{iconify|Specialist}}
| |
| |
| |
| * {{icon|amenities}} {{green|+2}} Amenities
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| | {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.}}
| |
| |-
| |
| | id="Scholar" | [[File:Job researcher.png]] Scholar
| |
| | {{iconify|Specialist}}
| |
| | {{icon|research}} {{green|+1}} Research
| |
| | {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|The learned of this society, often relying on oral tradition to pass knowledge between generations.}}
| |
| |-
| |
| | id="Warrior" | [[File:Job hunter.png]] Warrior
| |
| | {{iconify|Specialist}}
| |
| | {{icon|defense Army}} {{green|+3}} Defense armies
| |
| | {{building|stone palace|Stone Palaces|w=34|type=cap}} Stone Palaces
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.}}
| |
| |-
| |
| | id="Peasant" | [[File:Job farmer.png]] Peasant
| |
| | {{iconify|Worker}}
| |
| |
| |
| * {{icon|food}} {{green|+2}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
| |
| * {{icon|minerals}} {{green|+2}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
| |
| | style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.}}
| |
| |-
| |
| | id="Hunter-Gatherer" | [[File:Job hunter.png]] Hunter-Gatherer
| |
| | {{iconify|Worker}}
| |
| |
| |
| * {{icon|food}} {{green|+1}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
| |
| * {{icon|minerals}} {{green|+1}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
| |
| * {{icon|amenities}} {{green|+1}} Amenities
| |
| | style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| |
| | {{icon|stone age}} Stone Age
| |
| | style="max-width:400px" | {{desc small|These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.}}
| |
| |}
| |
|
| |
| === Hive Mind pre-FTL jobs ===
| |
| These jobs are used by {{iconify|Hive Mind}} pre-FTL civilizations.
| |
| {| class="mildtable plainlist"
| |
| ! Job
| |
| ! Stratum
| |
| ! Produces
| |
| ! Source
| |
| ! Ages
| |
| ! Description
| |
| |-
| |
| | id="Spawning Drone (pre-FTL)" | [[File:Job spawning drone.png]] Spawning Drone
| |
| | {{iconify|Complex Drone}}
| |
| | {{icon|amenities}} {{green|+8}} Amenities
| |
| |
| |
| * {{building|primitive capital|Continental Nexus|w=24|type=cap}} Continental Nexus
| |
| * {{building|stone palace|Stone Hive|w=24|type=cap}} Stone Hive
| |
| | All except {{icon|stone age}}
| |
| | style="max-width:400px" | {{desc small|Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.}}
| |
| |-
| |
| | id="Maintenance Drone (pre-FTL)" | [[File:Job maintenance drone.png|30px]] Maintenance Drone
| |
| | {{iconify|Menial Drone}}
| |
| | {{icon|amenities}} {{green|+2}} Amenities
| |
| | style="max-width:150px" | {{icon|unemployed}} Generated for all unemployed pops
| |
| | All except {{icon|stone age}}
| |
| | style="max-width:400px" | {{desc small|If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.}}
| |
| |-
| |
| ! colspan="8" style="text-align:center" | Industrial jobs
| |
| |-
| |
| | id="Synapse Drone (pre-FTL)" | [[File:Job synapse drone.png]] Synapse Drone
| |
| | {{iconify|Complex Drone}}
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| | {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task.}}
| |
| |-
| |
| | id="Brain Drone (pre-FTL)" | [[File:Job brain drone.png]] Brain Drone
| |
| | {{iconify|Complex Drone}}
| |
| | {{icon|research}} {{green|+1}} Research
| |
| | {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large.}}
| |
| |-
| |
| | id="Warrior Drone (pre-FTL)" | [[File:Job soldier.png]] Warrior Drone
| |
| | {{iconify|Complex Drone}}
| |
| | {{icon|defense Army}} {{green|+3}} Defense armies
| |
| | {{building|primitive capital|Continental Nexus|w=34|type=cap}} Continental Nexus
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species.}}
| |
| |-
| |
| | id="Tech-Drone (pre-FTL)" | [[File:Job technician.png]] Tech-Drone
| |
| | {{iconify|Menial Drone}}
| |
| | {{icon|energy}} {{green|+1}} Energy
| |
| | {{building|Primitive Power Plant|w=34}} Primitive Power Plant
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.}}
| |
| |-
| |
| | id="Agri-Drone (pre-FTL)" | [[File:Job farmer.png]] Agri-Drone
| |
| | {{iconify|Menial Drone}}
| |
| | {{icon|food}} {{green|+3}} Food
| |
| | {{building|crude huts|Primitive Farms|w=34}} Primitive Farms
| |
| | {{multi icon|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.}}
| |
| |-
| |
| | id="Factory Drone" | [[File:Job primitive laborer.png]] Factory Drone
| |
| | {{iconify|Menial Drone}}
| |
| |
| |
| * {{icon|consumer goods}} {{green|+2}} Consumer goods
| |
| * {{icon|minerals}} {{red|−2}} Minerals
| |
| | {{building|Primitive Factory|w=34}} Primitive Factory
| |
| | {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.}}
| |
| |-
| |
| | id="Mining Drone (pre-FTL)"| [[File:Job miner.png]] Mining Drone
| |
| | {{iconify|Menial Drone}}
| |
| | {{icon|minerals}} {{green|+3}} Minerals
| |
| | {{building|Primitive Mine|w=34}} Primitive Mine
| |
| | {{multi icon|steam age|industrial age|machine age|atomic age|early space age}}
| |
| | style="max-width:400px" | {{desc small|Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.}}
| |
| |-
| |
| ! colspan="8" style="text-align:center" | Pre-industrial jobs
| |
| |-
| |
| | id="Nascent Synapse Drone" | [[File:Job synapse drone.png]] Nascent Synapse Drone
| |
| | {{iconify|Complex Drone}}
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|unity}} {{green|+1}} Unity
| |
| | {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.}}
| |
| |-
| |
| | id="Cerebellum Drone" | [[File:Job brain drone.png]] Cerebellum Drone
| |
| | {{iconify|Complex Drone}}
| |
| | {{icon|research}} {{green|+1}} Research
| |
| | {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls.}}
| |
| |-
| |
| | id="Simple Warrior Drone" | [[File:Job hunter.png]] Simple Warrior Drone
| |
| | {{iconify|Complex Drone}}
| |
| | {{icon|defense army}} {{green|+3}} Defense armies
| |
| | {{building|stone palace|Stone Hive|w=34|type=cap}} Stone Hive
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages.}}
| |
| |-
| |
| | id="Basic Agricultural Drone" | [[File:Job farmer.png]] Basic Agricultural Drone
| |
| | {{iconify|Menial Drone}}
| |
| |
| |
| * {{icon|food}} {{green|+2}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
| |
| * {{icon|minerals}} {{green|+2}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
| |
| | style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| |
| | {{multi icon|bronze age|iron age|late medieval age|renaissance age|steam age}}
| |
| | style="max-width:400px" | {{desc small|Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized.}}
| |
| |-
| |
| | id="Sustenance Drone" | [[File:Job hunter.png]] Sustenance Drone
| |
| | {{iconify|Menial Drone}}
| |
| |
| |
| * {{icon|food}} {{green|+1}} Food <small>(if {{icon|no|18px}}{{icon|Lithoid|18px}})</small>
| |
| * {{icon|minerals}} {{green|+1}} Minerals <small>(if {{icon|Lithoid|18px}})</small>
| |
| * {{icon|amenities}} {{green|+1}} Amenities
| |
| | style="max-width:180px" | {{icon|unemployed}} Generated for all unemployed pops
| |
| | {{icon|stone age}} Stone Age
| |
| | style="max-width:400px" | {{desc small|The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is.}}
| |
| |}
| |
|
| |
| === Unique pre-FTL jobs ===
| |
| These jobs are used by unique pre-FTL civilizations.
| |
|
| |
| {| class="mildtable plainlist" cellpadding="4"
| |
| ! Job
| |
| ! Stratum
| |
| ! Produces
| |
| ! Source
| |
| ! Pre-FTL civilization
| |
| ! Description
| |
|
| |
| |- id="Scavenger"
| |
| | [[File:Job miner.png]] Scavenger
| |
| | {{iconify|Worker}}
| |
| |
| |
| * {{icon|food}} {{green|+1}} Food
| |
| * {{icon|minerals}} {{green|+1}} Minerals
| |
| * {{icon|consumer goods}} {{green|+1}} Consumer Goods
| |
| | {{building|junkpile|Junkheap|w=24|type=cap}} Junkheap
| |
| | [[Unique systems#Junk Ratlings|Pre-FTL Ketlings]]
| |
| | style="max-width:350px" | {{desc small|They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.}}
| |
| |- id="Content Terraformer"
| |
| | [[File:Job ranger.png]] Content Terraformer
| |
| | {{iconify|Ruler}}
| |
| |
| |
| * {{icon|unity}} {{green|+3}} Unity
| |
| * {{icon|stability add}} {{green|+0.5}} Stability
| |
| * {{icon|amenities add}} {{green|+1}} Amenities
| |
| | {{building|paradise dome|Hanging Cities|w=24}}{{building|Grand Sapling|w=24|icon=Holding tree of life sapling}}{{building|gaiaseeders 4|Gaia Seeders|w=24}} Solarpunk buildings
| |
| | [[Unique systems#Helito|Habinte Unified Worlds]]
| |
| | style="max-width:350px" | {{desc small|Having achieved their utopia these world sculptors are glad to rest.}}
| |
| |}
| |
|
| |
| == Fallen empire jobs ==
| |
| {{SVersion|3.14}}
| |
| Fallen empires use a special set of [[File:Job fe hedonist.png|24px]] Precursor stratum jobs that have no upkeep. By default, pops without any building-provided jobs will be [[File:Job fe hedonist.png|24px]] Hedonists.
| |
| {| class="mildtable plainlist"
| |
| !
| |
| ! Job
| |
| ! Produces
| |
| ! Source
| |
| ! Precursor
| |
| ! Description
| |
| |-
| |
| | id="Overseer (fallen empire)" | [[File:Job administrator.png]] || Overseer
| |
| |
| |
| * {{icon|stability add}} {{green|+5}} Stability
| |
| * {{icon|amenities}} {{green|+10}} Amenities
| |
| | {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace
| |
| |
| |
| * {{icon|no}}[[File:Ethic fanatic spiritualist.png|24px|link=Holy Guardians]] Holy Guardians
| |
| * {{icon|no}}{{iconify|Gestalt Consciousness}}
| |
| | style="max-width:450px" | {{desc small|The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.}}
| |
| |-
| |
| | id="Protector (fallen empire)" | [[File:Job enforcer.png]] || Protector
| |
| |
| |
| * {{icon|crime add}} {{green|−25}} Crime
| |
| * {{icon|defense army}} {{green|+3}} Defense armies
| |
| |
| |
| * {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace
| |
| * {{building|fe security 2|Ziggurat of Justice|w=30}} Ziggurat of Justice
| |
| |
| |
| * {{icon|no}}{{iconify|Gestalt Consciousness}}
| |
| | style="max-width:450px" | {{desc small|So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.}}
| |
| |-
| |
| | id="Hedonist" | [[File:Job fe hedonist.png]] || Hedonist
| |
| | {{icon|unity}} {{green|+2}} Unity
| |
| | {{icon|unemployed}} Generated for all unemployed pops
| |
| |
| |
| * {{icon|no}}[[File:Ethic fanatic spiritualist.png|24px|link=Holy Guardians]] Holy Guardians
| |
| * {{icon|no}}{{iconify|Gestalt Consciousness}}
| |
| | style="max-width:450px" | {{desc small|A life of total opulence, where every possible material need or desire can be satisfied.}}
| |
| |-
| |
| | id="Archivist (fallen empire)" | [[File:Job fe archivist.png]] || Archivist
| |
| | {{icon|research}} {{green|+5}} Research
| |
| | {{building|Master Archive|w=30}} Master Archive <small>(found only on The Archives)</small>
| |
| | [[File:Ethic fanatic materialist.png|24px|link=Keepers of Knowledge]] Keepers of Knowledge
| |
| | style="max-width:450px" | {{desc small|Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.}}
| |
| |-
| |
| | id="Xeno-Keeper" | [[File:Job culture worker.png]] || Xeno-Keeper
| |
| |
| |
| * {{icon|amenities}} {{green|+10}} Amenities
| |
| * {{icon|crime add}} {{green|−20}} Crime
| |
| * {{icon|defense army}} {{green|+2}} Defense armies
| |
| | {{building|fe xeno zoo|Xeno Preserve|w=30|type=cap}} Xeno Preserve <small>(found only on The Preserve)</small>
| |
| | [[File:Ethic fanatic xenophile.png|24px|link=Enigmatic Observers]] Enigmatic Observers
| |
| | style="max-width:450px" | {{desc small|These precursor zookeepers look after the needs of the Xeno-Wards under their care.}}
| |
| |-
| |
| | id="Xeno-Ward" | [[File:Job fe xeno ward.png]] || Xeno-Ward
| |
| | {{icon|unity}} {{green|+2}} Unity
| |
| | [[File:Job fe xeno ward.png|24px]] Primitives stratum
| |
| | {{icon link|fanatic xenophile|Enigmatic Observers}} Enigmatic Observers
| |
| | style="max-width:450px" | {{desc small|These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.}}
| |
| |-
| |
| ! colspan="6" style="text-align:center" | [[File:Fanatic Spiritualist.png|24px|link=Holy Guardians]] Holy Guardians
| |
| |-
| |
| | id="Sky Cardinal" | [[File:Job priest.png]] || Sky Cardinal
| |
| |
| |
| * {{icon|stability add}} {{green|+5}} Stability
| |
| * {{icon|amenities}} {{green|+10}} Amenities
| |
| | colspan="2" | {{building|palace|Ancient Palace|w=30|type=cap}} Ancient Palace
| |
| | style="max-width:450px" | {{desc small|And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.}}
| |
| |-
| |
| | id="Augur of the Shroud" | [[File:Job priest.png]] || Augur of the Shroud
| |
| | {{icon|unity}} {{green|+10}} Unity
| |
| | colspan="2" | {{building|Empyrean Shrine|w=30}} Phased Empyrean Shrine <small>(found only on Sky Temple)</small>
| |
| | style="max-width:450px" | {{desc small|It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.}}
| |
| |- id="Acolyte of the Hyperspanner"
| |
| | [[File:Job technician.png]]
| |
| | Acolyte of the Hyperspanner
| |
| | {{icon|energy}} {{green|+6}} Energy
| |
| | colspan="2" |
| |
| * {{building|Class-3 Singularity|w=24}}{{building|Class-4 Singularity|w=24}} Class-3 / Class-4 Singularity
| |
| * {{icon|technician}} Replaces Technicians
| |
| | style="max-width:450px" | {{desc small|Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.}}
| |
| |- id="Acolyte of the Hammer"
| |
| | [[File:Job miner.png]]
| |
| | Acolyte of the Hammer
| |
| | {{icon|minerals}} {{green|+6}} Minerals
| |
| | colspan="2" |
| |
| * {{building|fe mine 1|Quantum Drilling Plant|w=24}}{{building|fe mine 2|Quantum Drilling Hub|w=24}} Quantum Drilling Plant / Hub
| |
| * {{icon|miner}} Replaces Miners
| |
| | style="max-width:450px" | {{desc small|And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.}}
| |
| |- id="Acolyte of the Plow"
| |
| | [[File:Job farmer.png]]
| |
| | Acolyte of the Plow
| |
| | {{icon|food}} {{green|+8}} Food
| |
| | colspan="2" |
| |
| * {{building|Nourishment Complex|w=24}}{{building|Nourishment Center|w=24}} Nourishment Complex / Center
| |
| * {{icon|farmer}} Replaces Farmers
| |
| | style="max-width:450px" | {{desc small|For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?}}
| |
| |- id="Acolyte of the Workshop"
| |
| | [[File:Job artisan.png]]
| |
| | Acolyte of the Workshop
| |
| |
| |
| * {{icon|amenities}} {{green|+3}} Amenities
| |
| * {{icon|consumer goods}} {{green|+2}} Consumer goods
| |
| | colspan="2" | {{icon|unemployed}} Generated for all unemployed pops
| |
| | style="max-width:450px" | {{desc small|And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."}}
| |
| |-
| |
| ! colspan=6 style="text-align:center" | [[File:Auth machine intelligence.png|24px|link=Ancient Caretakers]] Ancient Caretakers
| |
| |- id="Guardian"
| |
| | [[File:Job soldier.png]]
| |
| | Guardian
| |
| |
| |
| * {{icon|crime add}} {{green|−25}} Crime
| |
| * {{icon|defense army}} {{green|+3}} Defense armies
| |
| | colspan="2" | {{building|slave processing|Ancient Control Center|w=30|type=cap}} Ancient Control Center
| |
| | style="max-width:450px" | {{desc small|These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cryogenically frozen sapients.}}
| |
| |- id="Caretaker"
| |
| | [[File:Job maintenance drone.png]]
| |
| | Caretaker
| |
| | {{icon|amenities}} {{green|+6}} Amenities
| |
| | colspan="2" | {{icon|unemployed}} Generated for all unemployed pops
| |
| | style="max-width:450px" | {{desc small|These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.}}
| |
| |}
| |
|
| |
| == References ==
| |
| <references/>
| |
| {{ConceptsNavbox}}
| |
| [[Category:Economy]]
| |